blocked |= 1; // floor
if (!normal[2])
blocked |= 2; // step
-
+
backoff = DotProduct (in, normal) * overbounce;
for (i=0 ; i<3 ; i++)
if (trace.ent)
SV_Impact (ent, trace.ent);
-
return trace;
}
============
*/
+trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end);
void SV_PushMove (edict_t *pusher, float movetime)
{
int i, e, index;
edict_t *check;
float savesolid, movetime2, pushltime;
- vec3_t mins, maxs, move, move1, moveangle, entorig, entang, pushorig, pushang, a, forward, left, up, org, org2;
+ vec3_t mins, maxs, move, move1, moveangle, /*entorig, entang, */pushorig, pushang, a, forward, left, up, org, org2;
int num_moved;
edict_t *moved_edict[MAX_EDICTS];
vec3_t moved_from[MAX_EDICTS], moved_fromangles[MAX_EDICTS];
model_t *pushermodel;
+ trace_t trace;
switch ((int) pusher->v.solid)
{
// LordHavoc: round up by a small epsilon
movetime2 = movetime; // + (1.0 / 256.0);
- for (i = 0;i < 3;i++)
- {
- move1[i] = pusher->v.velocity[i] * movetime2;
- moveangle[i] = pusher->v.avelocity[i] * movetime2;
- }
+ VectorScale(pusher->v.velocity, movetime2, move1);
+ VectorScale(pusher->v.avelocity, movetime2, moveangle);
if (moveangle[0] || moveangle[2])
{
for (i = 0;i < 3;i++)
{
- mins[i] = pushermodel->rotatedmins[i] + move1[i] - 32;
- maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + 32;
+ if (move1[i] > 0)
+ {
+ mins[i] = pushermodel->rotatedmins[i] + pusher->v.origin[i] - 1;
+ maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+ }
+ else
+ {
+ mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->v.origin[i] - 1;
+ maxs[i] = pushermodel->rotatedmaxs[i] + pusher->v.origin[i] + 1;
+ }
}
}
else if (moveangle[1])
{
for (i = 0;i < 3;i++)
{
- mins[i] = pushermodel->yawmins[i] + move1[i] - 32;
- maxs[i] = pushermodel->yawmaxs[i] + move1[i] + 32;
+ if (move1[i] > 0)
+ {
+ mins[i] = pushermodel->yawmins[i] + pusher->v.origin[i] - 1;
+ maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+ }
+ else
+ {
+ mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->v.origin[i] - 1;
+ maxs[i] = pushermodel->yawmaxs[i] + pusher->v.origin[i] + 1;
+ }
}
}
else
{
for (i = 0;i < 3;i++)
{
- mins[i] = pushermodel->normalmins[i] + move1[i] - 32;
- maxs[i] = pushermodel->normalmaxs[i] + move1[i] + 32;
+ if (move1[i] > 0)
+ {
+ mins[i] = pushermodel->normalmins[i] + pusher->v.origin[i] - 1;
+ maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+ }
+ else
+ {
+ mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->v.origin[i] - 1;
+ maxs[i] = pushermodel->normalmaxs[i] + pusher->v.origin[i] + 1;
+ }
}
}
if (!(((int)check->v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->v.groundentity) == pusher))
{
if (check->v.absmin[0] >= maxs[0]
- || check->v.absmin[1] >= maxs[1]
- || check->v.absmin[2] >= maxs[2]
|| check->v.absmax[0] <= mins[0]
+ || check->v.absmin[1] >= maxs[1]
|| check->v.absmax[1] <= mins[1]
+ || check->v.absmin[2] >= maxs[2]
|| check->v.absmax[2] <= mins[2])
continue;
+ /*
+ if (forward[0] < 0.999f) // quick way to check if any rotation is used
+ {
+ VectorSubtract (check->v.origin, pusher->v.origin, org);
+ org2[0] = DotProduct (org, forward);
+ org2[1] = DotProduct (org, left);
+ org2[2] = DotProduct (org, up);
+ //VectorSubtract (org2, org, move);
+ //VectorAdd (move, move1, move);
+ //VectorSubtract(check->v.origin, move, a);
+ a[0] = check->v.origin[0] + (org[0] - org2[0]) - move1[0];
+ a[1] = check->v.origin[1] + (org[1] - org2[1]) - move1[1];
+ a[2] = check->v.origin[2] + (org[2] - org2[2]) - move1[2];
+ }
+ else
+ VectorSubtract (check->v.origin, move1, a);
+
+ trace = SV_ClipMoveToEntity (pusher, a, check->v.mins, check->v.maxs, check->v.origin);
+ if (trace.fraction == 1 && !trace.startsolid)
+ continue;
+ */
+ trace = SV_ClipMoveToEntity (pusher, check->v.origin, check->v.mins, check->v.maxs, check->v.origin);
+ if (!trace.startsolid)
+ continue;
+ /*
// see if the ent's bbox is inside the pusher's final position
if (!SV_TestEntityPosition (check))
continue;
+ */
}
- // remove the onground flag for non-players
- if (check->v.movetype != MOVETYPE_WALK)
- check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
-
- VectorCopy (check->v.origin, entorig);
- VectorCopy (check->v.angles, entang);
- VectorCopy (check->v.origin, moved_from[num_moved]);
- VectorCopy (check->v.angles, moved_fromangles[num_moved]);
- moved_edict[num_moved] = check;
- num_moved++;
-
- if (forward[0] > 0.999f) // quick way to check if any rotation is used
+ if (forward[0] < 0.999f) // quick way to check if any rotation is used
{
VectorSubtract (check->v.origin, pusher->v.origin, org);
org2[0] = DotProduct (org, forward);
//VectorAdd(entorig, move, org2);
//CL_RocketTrail2 (entorig, org2, 238, NULL);
+ // remove the onground flag for non-players
+ if (check->v.movetype != MOVETYPE_WALK)
+ check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
+
+ //VectorCopy (check->v.origin, entorig);
+ //VectorCopy (check->v.angles, entang);
+ VectorCopy (check->v.origin, moved_from[num_moved]);
+ VectorCopy (check->v.angles, moved_fromangles[num_moved]);
+ moved_edict[num_moved++] = check;
+
// try moving the contacted entity
pusher->v.solid = SOLID_NOT;
- SV_PushEntity (check, move, moveangle);
+ trace = SV_PushEntity (check, move, moveangle);
pusher->v.solid = savesolid; // was SOLID_BSP
// if it is still inside the pusher, block
- if (SV_TestEntityPosition (check))
+ // LordHavoc: cleanup - check trace.fraction and startsolid
+ if (/*trace.fraction != 1 || trace.startsolid || */SV_TestEntityPosition (check))
{
// fail the move
if (check->v.mins[0] == check->v.maxs[0])
continue;
}
+ /*
VectorCopy (entorig, check->v.origin);
VectorCopy (entang, check->v.angles);
SV_LinkEdict (check, true);
+ */
VectorCopy (pushorig, pusher->v.origin);
VectorCopy (pushang, pusher->v.angles);
pusher->v.ltime = pushltime;
SV_LinkEdict (pusher, false);
- // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
- if (pusher->v.blocked)
- {
- pr_global_struct->self = EDICT_TO_PROG(pusher);
- pr_global_struct->other = EDICT_TO_PROG(check);
- PR_ExecuteProgram (pusher->v.blocked, "");
- }
-
// move back any entities we already moved
- num_moved--; // LordHavoc: pop off check, because it was already restored
+ //num_moved--; // LordHavoc: pop off check, because it was already restored
for (i=0 ; i<num_moved ; i++)
{
VectorCopy (moved_from[i], moved_edict[i]->v.origin);
VectorCopy (moved_fromangles[i], moved_edict[i]->v.angles);
SV_LinkEdict (moved_edict[i], false);
}
+
+ // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
+ if (pusher->v.blocked)
+ {
+ pr_global_struct->self = EDICT_TO_PROG(pusher);
+ pr_global_struct->other = EDICT_TO_PROG(check);
+ PR_ExecuteProgram (pusher->v.blocked, "");
+ }
return;
}
}
vec3_t forward;
float d, i;
vec3_t into, side;
-
+
AngleVectors (ent->v.v_angle, forward, NULL, NULL);
d = DotProduct (trace->plane.normal, forward);
//Con_DPrintf ("unstuck!\n");
return clip;
}
-
+
// go back to the original pos and try again
VectorCopy (oldorg, ent->v.origin);
}
int clip;
int oldonground;
trace_t steptrace, downtrace;
-
+
//
// do a regular slide move unless it looks like you ran into a step
//
if (trace.startsolid)
return sv.edicts;
-
+
return NULL;
}
trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
{
trace_t trace;
- vec3_t offset, start_l, end_l;
- double startd[3], endd[3];
+ vec3_t offset, forward, left, up;
+ double startd[3], endd[3], tempd[3];
hull_t *hull;
// fill in a default trace
memset (&trace, 0, sizeof(trace_t));
trace.fraction = 1;
trace.allsolid = true;
- VectorCopy (end, trace.endpos);
// get the clipping hull
hull = SV_HullForEntity (ent, mins, maxs, offset);
- VectorSubtract (start, offset, start_l);
- VectorSubtract (end, offset, end_l);
+ VectorSubtract(start, offset, startd);
+ VectorSubtract(end, offset, endd);
-// LordHavoc: enabling rotating bmodels
// rotate start and end into the models frame of reference
if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
{
- vec3_t forward, right, up;
- vec3_t temp;
-
- AngleVectors (ent->v.angles, forward, right, up);
-
- VectorCopy (start_l, temp);
- start_l[0] = DotProduct (temp, forward);
- start_l[1] = -DotProduct (temp, right);
- start_l[2] = DotProduct (temp, up);
-
- VectorCopy (end_l, temp);
- end_l[0] = DotProduct (temp, forward);
- end_l[1] = -DotProduct (temp, right);
- end_l[2] = DotProduct (temp, up);
+ AngleVectorsFLU (ent->v.angles, forward, left, up);
+ VectorCopy(startd, tempd);
+ startd[0] = DotProduct (tempd, forward);
+ startd[1] = DotProduct (tempd, left);
+ startd[2] = DotProduct (tempd, up);
+ VectorCopy(endd, tempd);
+ endd[0] = DotProduct (tempd, forward);
+ endd[1] = DotProduct (tempd, left);
+ endd[2] = DotProduct (tempd, up);
}
- VectorCopy(start_l, startd);
- VectorCopy(end_l, endd);
+ VectorCopy(end, trace.endpos);
// trace a line through the appropriate clipping hull
VectorCopy(startd, RecursiveHullCheckInfo.start);
RecursiveHullCheckInfo.trace = &trace;
SV_RecursiveHullCheck (hull->firstclipnode, 0, 1, startd, endd);
-// LordHavoc: enabling rotating bmodels
- // rotate endpos back to world frame of reference
- if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
+ // if we hit, unrotate endpos and normal, and store the entity we hit
+ if (trace.fraction != 1)
{
- vec3_t a;
- vec3_t forward, right, up;
- vec3_t temp;
-
- if (trace.fraction != 1)
+ // rotate endpos back to world frame of reference
+ if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
{
- VectorNegate (ent->v.angles, a);
- AngleVectors (a, forward, right, up);
-
- VectorCopy (trace.endpos, temp);
- trace.endpos[0] = DotProduct (temp, forward);
- trace.endpos[1] = -DotProduct (temp, right);
- trace.endpos[2] = DotProduct (temp, up);
-
- VectorCopy (trace.plane.normal, temp);
- trace.plane.normal[0] = DotProduct (temp, forward);
- trace.plane.normal[1] = -DotProduct (temp, right);
- trace.plane.normal[2] = DotProduct (temp, up);
+ VectorNegate (ent->v.angles, offset);
+ AngleVectorsFLU (offset, forward, left, up);
+
+ VectorCopy (trace.endpos, tempd);
+ trace.endpos[0] = DotProduct (tempd, forward);
+ trace.endpos[1] = DotProduct (tempd, left);
+ trace.endpos[2] = DotProduct (tempd, up);
+
+ VectorCopy (trace.plane.normal, tempd);
+ trace.plane.normal[0] = DotProduct (tempd, forward);
+ trace.plane.normal[1] = DotProduct (tempd, left);
+ trace.plane.normal[2] = DotProduct (tempd, up);
}
- }
-
-// fix trace up by the offset
- if (trace.fraction != 1)
+ // fix offset
VectorAdd (trace.endpos, offset, trace.endpos);
-
-// did we clip the move?
- if (trace.fraction < 1 || trace.startsolid )
+ trace.ent = ent;
+ }
+ else if (trace.startsolid)
trace.ent = ent;
return trace;
edict_t *touch;
trace_t trace;
+ if (clip->trace.allsolid)
+ return;
loc0:
// touch linked edicts
for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
if (touch == clip->passedict)
continue;
if (touch->v.solid == SOLID_TRIGGER)
- Sys_Error ("Trigger in clipping list");
+ Host_Error ("Trigger in clipping list");
if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
continue;
if (clip->boxmins[0] > touch->v.absmax[0]
- || clip->boxmins[1] > touch->v.absmax[1]
- || clip->boxmins[2] > touch->v.absmax[2]
|| clip->boxmaxs[0] < touch->v.absmin[0]
+ || clip->boxmins[1] > touch->v.absmax[1]
|| clip->boxmaxs[1] < touch->v.absmin[1]
+ || clip->boxmins[2] > touch->v.absmax[2]
|| clip->boxmaxs[2] < touch->v.absmin[2])
continue;
- if (clip->passedict != NULL && clip->passedict->v.size[0] && !touch->v.size[0])
- continue; // points never interact
-
- // might intersect, so do an exact clip
- if (clip->trace.allsolid)
- return;
if (clip->passedict)
{
+ if (clip->passedict->v.size[0] && !touch->v.size[0])
+ continue; // points never interact
if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
continue; // don't clip against own missiles
if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
continue;
}
+ // might interact, so do an exact clip
if ((int)touch->v.flags & FL_MONSTER)
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
else
else
clip->trace = trace;
}
- else if (trace.startsolid)
- clip->trace.startsolid = true;
+ if (clip->trace.allsolid)
+ return;
}
// recurse down both sides
memset ( &clip, 0, sizeof ( moveclip_t ) );
-// clip to world
- clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end );
-
clip.start = start;
clip.end = end;
clip.mins = mins;
}
else
{
- VectorCopy (mins, clip.mins2);
- VectorCopy (maxs, clip.maxs2);
+ VectorCopy (clip.mins, clip.mins2);
+ VectorCopy (clip.maxs, clip.maxs2);
}
-// create the bounding box of the entire move
- SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
+ // clip to world
+ clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
-// clip to entities
- SV_ClipToLinks ( sv_areanodes, &clip );
+ // clip to entities
+ if (!clip.trace.allsolid)
+ {
+ // create the bounding box of the entire move
+ SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
+
+ SV_ClipToLinks ( sv_areanodes, &clip );
+ }
return clip.trace;
}