signal(SIGTERM, signal_handler);
}
+/*
void (*qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
void (*qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
void (*qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
Con_Printf("...vertex array support disabled (not detected - get a better driver)\n");
dlclose(prjobj);
}
+*/
+
+// LordHavoc: require OpenGL 1.2.x
+void VID_CheckVertexArrays (void)
+{
+ gl_arrays = true;
+}
void VID_CheckMultiTexture(void)
{