float autocvar_g_campcheck_damage;
float autocvar_g_campcheck_distance;
float autocvar_g_campcheck_interval;
- float autocvar_g_jump_grunt;
- float autocvar_g_balance_ammodistribution_force;
- float autocvar_g_overkill_powerups_replace;
+ bool autocvar_g_jump_grunt;
++bool autocvar_g_balance_ammodistribution_force;
+ bool autocvar_g_overkill_powerups_replace;
float autocvar_g_overkill_superguns_respawn_time;
- float autocvar_g_overkill_100h_anyway;
- float autocvar_g_overkill_100a_anyway;
- float autocvar_g_overkill_ammo_charge;
+ bool autocvar_g_overkill_100h_anyway;
+ bool autocvar_g_overkill_100a_anyway;
+ bool autocvar_g_overkill_ammo_charge;
float autocvar_g_overkill_ammo_charge_notice;
float autocvar_g_overkill_ammo_charge_limit;
float autocvar_g_spawn_near_teammate_distance;