self.dmg_save = spectatee.dmg_save;
self.dmg_inflictor = spectatee.dmg_inflictor;
self.angles = spectatee.v_angle;
- //self.fixangle = TRUE;
+ self.fixangle = TRUE;
setorigin(self, spectatee.origin);
setsize(self, spectatee.mins, spectatee.maxs);
SetZoomState(spectatee.zoomstate);
{
setorigin(self, spectatee.origin);
self.velocity = spectatee.vehicle.velocity;
- //self.v_angle += spectatee.vehicle.angles;
+ self.v_angle += spectatee.vehicle.angles;
//self.v_angle_x *= -1;
self.vehicle_health = spectatee.vehicle_health;
self.vehicle_shield = spectatee.vehicle_shield;