}
}
- draw_beginBoldFont();
- // show speed when crossing the start trigger
- if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
- {
- float text_alpha = 0;
- if((race_nextcheckpoint == 1) || (race_checkpoint == 254 && race_nextcheckpoint == 255)) // check if the start trigger was hit (will also trigger if the finish trigger was hit if those have the same ID)
- {
- if(starttime != race_checkpointtime)
- {
- starttime = race_checkpointtime;
- startspeed = speed;
- }
- }
- if(startspeed >= 0)
- {
- text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
- if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade)
- {
- startspeed = -1;
- }
- }
- if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0)
- {
- vector startspeed_size = panel_size;
- startspeed_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_startspeed_size, 5);
- drawstring_aspect(panel_pos + eY * panel_size.y, strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- }
- else
- {
- starttime = 0;
- startspeed = -1;
- }
-
- // experimental: show height achieved by a single jump (doesn't work in low gravity and may not be 100% accurate)
- if(autocvar_hud_panel_strafehud_jumpheight_fade > 0)
- {
- float text_alpha = 0;
- float jumpheight_min = max(autocvar_hud_panel_strafehud_jumpheight_min, 0);
- float jumpheight_current = strafeplayer.origin.z;
- float jumpspeed_current = strafeplayer.velocity.z;
- if(jumpspeed_prev <= jumpspeed_current || jumpheight_prev > jumpheight_current || IS_ONGROUND(strafeplayer) || swimming || IS_DEAD(strafeplayer) || spectating)
- {
- // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
- jumprestart = true;
- }
- else
- {
- if(jumpheight < 0 || jumprestart)
- {
- jumprestart = false;
- jumpheight = 0;
- }
- else
- {
- jumpheight += jumpheight_current - jumpheight_prev;
- }
- if((jumpheight * length_conversion_factor) > jumpheight_min && jumpheight > jumpheight_persistent)
- {
- jumptime = time;
- jumpheight_persistent = jumpheight;
- }
- }
- jumpheight_prev = jumpheight_current;
- jumpspeed_prev = jumpspeed_current;
- if(jumpheight_persistent > 0)
- {
- text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
- if((time - jumptime) > autocvar_hud_panel_strafehud_jumpheight_fade)
- {
- jumpheight_persistent = -1;
- }
- }
- if(jumpheight_persistent > 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
- {
- vector jumpheight_size = panel_size;
- jumpheight_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_jumpheight_size, 5);
- drawstring_aspect(panel_pos - eY * jumpheight_size.y, strcat(ftos_decimals(jumpheight_persistent * length_conversion_factor, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- }
- else
- {
- jumpheight_prev = jumpspeed_prev = 0;
- jumpheight = jumpheight_persistent = -1;
- }
- draw_endBoldFont();
-
if(speed < (movespeed + antiflicker_speed) && !immobile)
{
bestangle_anywhere = true; // moving forward should suffice to gain speed
}
}
}
+
+ draw_beginBoldFont();
+ // show speed when crossing the start trigger
+ if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
+ {
+ float text_alpha = 0;
+ if((race_nextcheckpoint == 1) || (race_checkpoint == 254 && race_nextcheckpoint == 255)) // check if the start trigger was hit (will also trigger if the finish trigger was hit if those have the same ID)
+ {
+ if(starttime != race_checkpointtime)
+ {
+ starttime = race_checkpointtime;
+ startspeed = speed;
+ }
+ }
+ if(startspeed >= 0)
+ {
+ text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade)
+ {
+ startspeed = -1;
+ }
+ }
+ if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0)
+ {
+ vector startspeed_size = panel_size;
+ startspeed_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_startspeed_size, 5);
+ drawstring_aspect(panel_pos + eY * panel_size.y, strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ starttime = 0;
+ startspeed = -1;
+ }
+
+ // experimental: show height achieved by a single jump (doesn't work in low gravity and may not be 100% accurate)
+ if(autocvar_hud_panel_strafehud_jumpheight_fade > 0)
+ {
+ float text_alpha = 0;
+ float jumpheight_min = max(autocvar_hud_panel_strafehud_jumpheight_min, 0);
+ float jumpheight_current = strafeplayer.origin.z;
+ float jumpspeed_current = strafeplayer.velocity.z;
+ if(jumpspeed_prev <= jumpspeed_current || jumpheight_prev > jumpheight_current || IS_ONGROUND(strafeplayer) || swimming || IS_DEAD(strafeplayer) || spectating)
+ {
+ // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
+ jumprestart = true;
+ }
+ else
+ {
+ if(jumpheight < 0 || jumprestart)
+ {
+ jumprestart = false;
+ jumpheight = 0;
+ }
+ else
+ {
+ jumpheight += jumpheight_current - jumpheight_prev;
+ }
+ if((jumpheight * length_conversion_factor) > jumpheight_min && jumpheight > jumpheight_persistent)
+ {
+ jumptime = time;
+ jumpheight_persistent = jumpheight;
+ }
+ }
+ jumpheight_prev = jumpheight_current;
+ jumpspeed_prev = jumpspeed_current;
+ if(jumpheight_persistent > 0)
+ {
+ text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ if((time - jumptime) > autocvar_hud_panel_strafehud_jumpheight_fade)
+ {
+ jumpheight_persistent = -1;
+ }
+ }
+ if(jumpheight_persistent > 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
+ {
+ vector jumpheight_size = panel_size;
+ jumpheight_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_jumpheight_size, 5);
+ drawstring_aspect(panel_pos - eY * jumpheight_size.y, strcat(ftos_decimals(jumpheight_persistent * length_conversion_factor, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ jumpheight_prev = jumpspeed_prev = 0;
+ jumpheight = jumpheight_persistent = -1;
+ }
+ draw_endBoldFont();
}
}