ATTRIB(AmmoBuff, m_name, string, _("Ammo"));
ATTRIB(AmmoBuff, netname, string, "ammo");
ATTRIB(AmmoBuff, m_icon, string, "buff_ammo");
- ATTRIB(AmmoBuff, m_skin, int, 3);
+ ATTRIB(AmmoBuff, m_skin, int, 0);
ATTRIB(AmmoBuff, m_color, vector, '0.76 1 0.1');
ENDCLASS(AmmoBuff)
REGISTER_BUFF(AMMO, NEW(AmmoBuff));
ATTRIB(DisabilityBuff, m_name, string, _("Disability"));
ATTRIB(DisabilityBuff, netname, string, "disability");
ATTRIB(DisabilityBuff, m_icon, string, "buff_disability");
- ATTRIB(DisabilityBuff, m_skin, int, 7);
+ ATTRIB(DisabilityBuff, m_skin, int, 3);
ATTRIB(DisabilityBuff, m_color, vector, '0.94 0.3 1');
ENDCLASS(DisabilityBuff)
REGISTER_BUFF(DISABILITY, NEW(DisabilityBuff));
ATTRIB(VengeanceBuff, m_name, string, _("Vengeance"));
ATTRIB(VengeanceBuff, netname, string, "vengeance");
ATTRIB(VengeanceBuff, m_icon, string, "buff_vengeance");
- ATTRIB(VengeanceBuff, m_skin, int, 15);
+ ATTRIB(VengeanceBuff, m_skin, int, 4);
ATTRIB(VengeanceBuff, m_color, vector, '1 0.23 0.61');
ENDCLASS(VengeanceBuff)
REGISTER_BUFF(VENGEANCE, NEW(VengeanceBuff));
ATTRIB(JumpBuff, m_name, string, _("Jump"));
ATTRIB(JumpBuff, netname, string, "jump");
ATTRIB(JumpBuff, m_icon, string, "buff_jump");
- ATTRIB(JumpBuff, m_skin, int, 10);
+ ATTRIB(JumpBuff, m_skin, int, 5);
ATTRIB(JumpBuff, m_color, vector, '0.24 0.78 1');
ENDCLASS(JumpBuff)
REGISTER_BUFF(JUMP, NEW(JumpBuff));
ATTRIB(InfernoBuff, m_name, string, _("Inferno"));
ATTRIB(InfernoBuff, netname, string, "inferno");
ATTRIB(InfernoBuff, m_icon, string, "buff_inferno");
- ATTRIB(InfernoBuff, m_skin, int, 16);
+ ATTRIB(InfernoBuff, m_skin, int, 6);
ATTRIB(InfernoBuff, m_color, vector, '1 0.62 0');
ENDCLASS(InfernoBuff)
REGISTER_BUFF(INFERNO, NEW(InfernoBuff));
ATTRIB(SwapperBuff, m_name, string, _("Swapper"));
ATTRIB(SwapperBuff, netname, string, "swapper");
ATTRIB(SwapperBuff, m_icon, string, "buff_swapper");
- ATTRIB(SwapperBuff, m_skin, int, 17);
+ ATTRIB(SwapperBuff, m_skin, int, 7);
ATTRIB(SwapperBuff, m_color, vector, '0.63 0.36 1');
ENDCLASS(SwapperBuff)
REGISTER_BUFF(SWAPPER, NEW(SwapperBuff));
ATTRIB(MagnetBuff, m_name, string, _("Magnet"));
ATTRIB(MagnetBuff, netname, string, "magnet");
ATTRIB(MagnetBuff, m_icon, string, "buff_magnet");
- ATTRIB(MagnetBuff, m_skin, int, 18);
+ ATTRIB(MagnetBuff, m_skin, int, 8);
ATTRIB(MagnetBuff, m_color, vector, '1 0.95 0.18');
ENDCLASS(MagnetBuff)
REGISTER_BUFF(MAGNET, NEW(MagnetBuff));
ATTRIB(LuckBuff, m_name, string, _("Luck"));
ATTRIB(LuckBuff, netname, string, "luck");
ATTRIB(LuckBuff, m_icon, string, "buff_luck");
- ATTRIB(LuckBuff, m_skin, int, 19);
+ ATTRIB(LuckBuff, m_skin, int, 9);
ATTRIB(LuckBuff, m_color, vector, '1 0.23 0.44');
ENDCLASS(LuckBuff)
REGISTER_BUFF(LUCK, NEW(LuckBuff));
ATTRIB(FlightBuff, m_name, string, _("Flight"));
ATTRIB(FlightBuff, netname, string, "flight");
ATTRIB(FlightBuff, m_icon, string, "buff_flight");
- ATTRIB(FlightBuff, m_skin, int, 11);
+ ATTRIB(FlightBuff, m_skin, int, 10);
ATTRIB(FlightBuff, m_color, vector, '0.23 0.44 1');
ENDCLASS(FlightBuff)
REGISTER_BUFF(FLIGHT, NEW(FlightBuff));