void attach_sameorigin(entity e, entity to, string tag)
{
vector org, t_forward, t_left, t_up, e_forward, e_up;
- vector org0, ang0;
float tagscale;
- ang0 = e.angles;
- org0 = e.origin;
-
org = e.origin - gettaginfo(to, gettagindex(to, tag));
tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
t_forward = v_forward * tagscale;
{
if(time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
- g_freezetag = 1;
freezetag_Initialize();
}
MUTATOR_ONREMOVE
{
- g_freezetag = 0;
error("This is a game type and it cannot be removed at runtime.");
}
{
if(time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
- g_keepaway = 1;
ka_Initialize();
}
MUTATOR_ONREMOVE
{
- g_keepaway = 0;
error("This is a game type and it cannot be removed at runtime.");
}
{
if(time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
- g_keyhunt = 1;
kh_Initialize();
}
MUTATOR_ONREMOVE
{
- g_keyhunt = 0;
error("This is a game type and it cannot be removed at runtime.");
}
MUTATOR_ONADD
{
- g_nexball = 1;
g_nexball_meter_period = autocvar_g_nexball_meter_period;
if(g_nexball_meter_period <= 0)
g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
ClientData_Touch(self);
}
}
- v_angle_save = self.v_angle;
if(self.porto_v_angle_held)
makevectors(self.porto_v_angle); // override the previously set angles