//lightcolor 0.4 0.9 0.9\r
\r
// flare particle and light\r
-// used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)\r
+// used in qcsrc/server/cl_client.qc: pointparticles(particleeffectnum("player_respawn"), self.origin, '0 0 0', 1);\r
+effect player_respawn\r
+countabsolute 1\r
+type static\r
+color 0xF263EA 0xF263EA\r
+size 48 48\r
+alpha 128 128 96\r
+lightradius 240\r
+lightradiusfade 160\r
+lightcolor 0.9 0.6 0.9\r
+// cloud of particles which expand rapidly and then slow to form a ball\r
+effect player_respawn\r
+count 1024\r
+type spark\r
+tex 41 41\r
+color 0xF263EA 0xF263EA\r
+size 2 2\r
+alpha 256 256 512\r
+//originjitter 24 24 24\r
+velocityjitter 256 256 256\r
+// sparks flying and floating around\r
+effect player_respawn\r
+count 512\r
+type spark\r
+tex 40 40\r
+color 0x807aff 0x4463d5\r
+size 1 3\r
+alpha 0 256 128\r
+//gravity 1\r
+bounce 1.5\r
+originjitter 1 1 1\r
+velocityjitter 750 750 1250\r
+velocitymultiplier 0.5\r
+airfriction 2\r
+stretchfactor 0.6\r
+\r
+// flare particle and light\r
// used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)\r
effect item_respawn\r
countabsolute 1\r
size 32 32\r
alpha 128 128 128\r
lightradius 140\r
-lightradiusfade 140\r
+lightradiusfade 120\r
lightcolor 0.9 0.6 0.9\r
// cloud of particles which expand rapidly and then slow to form a ball\r
effect item_respawn\r
\r
if (cvar("g_spawnsound"))\r
sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);\r
+ pointparticles(particleeffectnum("player_respawn"), self.origin, '0 0 0', 1);\r
\r
if(g_assault) {\r
if(self.team == assault_attacker_team)\r
sound (self, CHAN_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound\r
setorigin (self, self.origin);\r
\r
- //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);\r
pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1);\r
}\r
\r