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[q3map2] unvanquished expects white minimap
author
Thomas Debesse <dev@illwieckz.net>
Sun, 23 Apr 2017 01:24:27 +0000
(
03:24
+0200)
committer
Thomas Debesse <dev@illwieckz.net>
Sun, 23 Apr 2017 01:24:27 +0000
(
03:24
+0200)
tools/quake3/q3map2/game_unvanquished.h
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diff --git
a/tools/quake3/q3map2/game_unvanquished.h
b/tools/quake3/q3map2/game_unvanquished.h
index b377ebeabde47474a4c3dfa27e3fd256aa66841c..a9e7d699dede92303ada7095f24070e4d3e49846 100644
(file)
--- a/
tools/quake3/q3map2/game_unvanquished.h
+++ b/
tools/quake3/q3map2/game_unvanquished.h
@@
-89,7
+89,7
@@
game_t struct
1.0f, /* minimap sharpener */
0.0f, /* minimap border */
qtrue, /* minimap keep aspect */
- MINIMAP_MODE_
BLACK
, /* minimap mode */
+ MINIMAP_MODE_
WHITE
, /* minimap mode */
"../minimaps/%s.tga", /* minimap name format */
"IBSP", /* bsp file prefix */
46, /* bsp file version */