+string tid2info_base;
+string tid2info_head;
+string tid2info_name;
+vector tid2info_min;
+vector tid2info_max;
void turrets_precache()
{
precache_model ("models/turrets/tesla_base.md3");
precache_model ("models/turrets/walker_head_minigun.md3");
precache_model ("models/turrets/walker_body.md3");
- precache_model ("models/turrets/walker_props.md3");
- precache_model ("models/turrets/walker_spawn.md3");
precache_model ("models/turrets/rocket.md3");
precache_sound ("turrets/phaser.wav");
precache_sound ("weapons/uzi_fire.wav");
}
+void turret_tid2info(float _tid)
+{
+ tid2info_base = "models/turrets/base.md3";
+ tid2info_min = '-32 -32 0';
+ tid2info_max = '32 32 64';
+
+ switch(_tid)
+ {
+ case TID_EWHEEL:
+ tid2info_base = "models/turrets/ewheel-base2.md3";
+ tid2info_head = "models/turrets/ewheel-gun1.md3";
+ tid2info_name = "eWheel";
+ break;
+ case TID_FLAC:
+ tid2info_head = "models/turrets/flac.md3";
+ tid2info_name = "Flac Cannon";
+ break;
+ case TID_FUSION:
+ tid2info_head = "models/turrets/reactor.md3";
+ tid2info_name = "Fusion Reactor";
+ tid2info_min = '-34 -34 0';
+ tid2info_max = '34 34 90';
+ break;
+ case TID_HELLION:
+ tid2info_head = "models/turrets/hellion.md3";
+ tid2info_name = "Hellion";
+ break;
+ case TID_HK:
+ tid2info_head = "models/turrets/hk.md3";
+ tid2info_name = "Hunter-Killer";
+ break;
+ case TID_MACHINEGUN:
+ tid2info_head = "models/turrets/machinegun.md3";
+ tid2info_name = "Machinegun";
+ break;
+ case TID_MLRS:
+ tid2info_head = "models/turrets/mlrs.md3";
+ tid2info_name = "MLRS";
+ break;
+ case TID_PHASER:
+ tid2info_head = "models/turrets/phaser.md3";
+ tid2info_name = "Phaser";
+ break;
+ case TID_PLASMA:
+ tid2info_head = "models/turrets/plasma.md3";
+ tid2info_name = "Plasma";
+ break;
+ case TID_PLASMA_DUAL:
+ tid2info_head = "models/turrets/plasmad.md3";
+ tid2info_name = "Dual Plasma";
+ break;
+ case TID_TESLA:
+ tid2info_base = "models/turrets/tesla_base.md3";
+ tid2info_head = "models/turrets/tesla_head.md3";
+ tid2info_name = "Tesla coil";
+ tid2info_min = '-60 -60 0';
+ tid2info_max ='60 60 128';
+ break;
+ case TID_WALKER:
+ tid2info_base = "models/turrets/walker_body.md3";
+ tid2info_head = "models/turrets/walker_head_minigun.md3";
+ tid2info_name = "Walker";
+ tid2info_min = '-70 -70 0';
+ tid2info_max = '70 70 95';
+ break;
+ }
+}
+
void turret_remove()
{
- dprint("Removing turret type ", ftos(self.turret_type), "\n");
+ turret_tid2info(self.turret_type);
+ dprint("Removing ", tid2info_name, " turrret.\n");
remove(self.tur_head);
self.tur_head = world;
void turret_changeteam()
{
self.colormod = '0 0 0';
+
switch(self.team)
{
case COLOR_TEAM1: // Red
void turret_head_draw()
{
+ self.drawmask = MASK_NORMAL;
+}
+
+void turret_draw()
+{
float dt;
+
+ self.drawmask = MASK_NORMAL;
+
dt = time - self.move_time;
self.move_time = time;
if(dt <= 0)
return;
- self.angles += dt * self.move_avelocity;
- self.drawmask = MASK_NORMAL;
-}
+ self.tur_head.angles += dt * self.tur_head.move_avelocity;
-void turret_draw()
-{
if (self.health < 127)
if(random() < 0.25)
- te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
-
- self.drawmask = MASK_NORMAL;
+ te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
}
void turret_moving_head_draw()
void turret_moving_draw()
{
float dt;
+
+ self.drawmask = MASK_NORMAL;
dt = time - self.move_time;
self.move_time = time;
setorigin(self.tur_head, self.origin);
self.tur_head.angles += dt * self.tur_head.move_avelocity;
+ //self.angles_y += (self.move_angles_y - self.angles_y)* dt;
+
if (self.health < 127)
if(random() < 0.25)
- te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
-
- self.drawmask = MASK_NORMAL;
+ te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
}
-string tid2info_base;
-string tid2info_head;
-vector tid2info_min;
-vector tid2info_max;
-void turret_tid2info(float _tid)
-{
- tid2info_base = "models/turrets/base.md3";
- tid2info_min = '-32 -32 0';
- tid2info_max = '32 32 64';
-
- switch(_tid)
- {
- case TID_EWHEEL:
- tid2info_base = "models/turrets/ewheel-base2.md3";
- tid2info_head = "models/turrets/ewheel-gun1.md3";
- break;
- case TID_FLAC:
- tid2info_head = "models/turrets/flac.md3";
- break;
- case TID_FUSION:
- tid2info_head = "models/turrets/reactor.md3";
- tid2info_min = '-34 -34 0';
- tid2info_max = '34 34 90';
- break;
- case TID_HELLION:
- tid2info_head = "models/turrets/hellion.md3";
- break;
- case TID_HK:
- tid2info_head = "models/turrets/hk.md3";
- break;
- case TID_MACHINEGUN:
- tid2info_head = "models/turrets/machinegun.md3";
- break;
- case TID_MLRS:
- tid2info_head = "models/turrets/mlrs.md3";
- break;
- case TID_PHASER:
- tid2info_head = "models/turrets/phaser.md3";
- break;
- case TID_PLASMA:
- tid2info_head = "models/turrets/plasma.md3";
- break;
- case TID_PLASMA_DUAL:
- tid2info_head = "models/turrets/plasmad.md3";
- break;
- case TID_TESLA:
- tid2info_base = "models/turrets/tesla_base.md3";
- tid2info_head = "models/turrets/tesla_head.md3";
- tid2info_min = '-60 -60 0';
- tid2info_max ='60 60 128';
- break;
- case TID_WALKER:
- tid2info_base = "models/turrets/walker_body.md3";
- tid2info_head = "models/turrets/walker_head_minigun.md3";
- tid2info_min = '-70 -70 0';
- tid2info_max = '70 70 95';
- break;
- }
-}
-
-//void(entity e, entity tagentity, string tagname) setattachment = #443;
void turret_construct()
{
if(self.tur_head == world)
self.tur_head = spawn();
turret_tid2info(self.turret_type);
-
- setorigin(self, self.origin);
-
- self.tur_head.classname = "turret_head";
- self.tur_head.owner = self;
+ dprint("Constructing ", tid2info_name , " turret (", ftos(self.turret_type), ")\n");
+ setorigin(self, self.origin);
setmodel(self, tid2info_base);
setmodel(self.tur_head, tid2info_head);
-
- self.tur_head.move_movetype = MOVETYPE_NOCLIP;
- self.move_movetype = MOVETYPE_NOCLIP;
- self.tur_head.angles = self.angles;
-
setsize(self, tid2info_min, tid2info_max);
setsize(self.tur_head, '0 0 0', '0 0 0');
-
setorigin(self.tur_head, gettaginfo(self, gettagindex(self, "tag_head")));
- self.health = 255;
- self.solid = SOLID_BBOX;
- self.tur_head.solid = SOLID_NOT;
- self.movetype = MOVETYPE_NOCLIP;
- self.tur_head.movetype = MOVETYPE_NOCLIP;
- self.draw = turret_draw;
- self.tur_head.draw = turret_head_draw;
- self.entremove = turret_remove;
+
+ self.tur_head.classname = "turret_head";
+ self.tur_head.owner = self;
+ self.tur_head.move_movetype = MOVETYPE_NOCLIP;
+ self.move_movetype = MOVETYPE_NOCLIP;
+ self.tur_head.angles = self.angles;
+ self.health = 255;
+ self.solid = SOLID_BBOX;
+ self.tur_head.solid = SOLID_NOT;
+ self.movetype = MOVETYPE_NOCLIP;
+ self.tur_head.movetype = MOVETYPE_NOCLIP;
+ self.draw = turret_draw;
+ self.tur_head.draw = turret_head_draw;
+ self.entremove = turret_remove;
if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
{
- self.gravity = 1;
- self.move_movetype = MOVETYPE_BOUNCE;
- self.move_origin = self.origin;
- self.move_time = time;
-
- self.movetype = MOVETYPE_NOCLIP;
- self.tur_head.movetype = MOVETYPE_NOCLIP;
+ self.gravity = 1;
+ self.move_movetype = MOVETYPE_BOUNCE;
+ self.move_origin = self.origin;
+ self.move_time = time;
self.draw = turret_moving_draw;
self.tur_head.draw = turret_moving_head_draw;
}
entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
void turret_gibboom();
-
void turret_gib_draw()
{
Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
void turret_gibboom()
{
float i;
+
sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
- for (i = 1; i < 5; i = i +1)
+ for (i = 1; i < 5; i = i + 1)
turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin, self.velocity + randomvec() * 700, '0 0 0', FALSE);
}
gib = spawn();
setorigin(gib, _from);
setmodel(gib, _model);
- gib.colormod = _cmod;
- gib.solid = SOLID_CORPSE;
- gib.draw = turret_gib_draw;
- gib.cnt = _explode;
+ gib.colormod = _cmod;
+ gib.solid = SOLID_CORPSE;
+ gib.draw = turret_gib_draw;
+ gib.cnt = _explode;
if(_explode)
{
else
gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
- gib.gravity = 1;
- gib.move_movetype = MOVETYPE_BOUNCE;
- gib.move_origin = gib.origin = _from;
- gib.move_velocity = _to;
- gib.move_avelocity = prandomvec() * 32;
- gib.move_time = time;
+ gib.gravity = 1;
+ gib.move_movetype = MOVETYPE_BOUNCE;
+ gib.move_origin = gib.origin = _from;
+ gib.move_velocity = _to;
+ gib.move_avelocity = prandomvec() * 32;
+ gib.move_time = time;
gib.damageforcescale = 1;
return gib;
sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
turret_tid2info(self.turret_type);
-
+ dprint("Turret ", tid2info_name, " dies.\n");
+
// Base
if(self.turret_type == TID_EWHEEL)
turret_gibtoss(tid2info_base, self.origin, self.velocity, '-1 -1 -1', FALSE);
turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 2', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
}
else
- turret_gibtoss("models/turrets/base-gib1.md3", self.origin, '0 0 0', '0 0 0', TRUE);
+ turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 4', '0 0 0', '0 0 0', TRUE);
}
headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', TRUE);
if(sf & TNSF_SETUP)
{
self.turret_type = ReadByte();
- dprint("Constructing turret type ", ftos(self.turret_type), "\n");
self.origin_x = ReadCoord();
self.origin_y = ReadCoord();
self.velocity_y = ReadShort();
self.velocity_z = ReadShort();
- self.angles_y = ReadShort();
-
- self.move_time = time;
- self.move_velocity = self.velocity;
- self.move_origin = self.origin;
+ self.angles_y = ReadShort();
+ self.move_time = time;
+ self.move_velocity = self.velocity;
+ self.move_origin = self.origin;
}
if(sf & TNSF_ANIM)
{
self.frame1time = ReadCoord();
- self.frame = ReadByte();
+ self.frame = ReadByte();
}
-
if(sf & TNSF_STATUS)
{
float _team;
}
}
- //if(sf == TNSF_DIE)
if(self.health == 0)
turret_die();
}
#define ANIM_MEELE 9
#define ANIM_SWIM 10
#define ANIM_ROAM 11
-
.float animflag;
#define WALKER_MIN '-70 -70 0'
where = self.origin + v_forward * 128;
e = findradius(where,32);
- while (e)
+ while (e)
{
if (turret_validate_target(self,e,self.target_validate_flags))
if (e != self && e.owner != self)
e = e.chain;
}
}
+
void walker_setnoanim()
{
turrets_setframe(ANIM_NO, FALSE);
- self.animflag = self.owner.frame;
-}
-
-void walker_animate()
-{
- vector real_angle;
- float vz;
-
- real_angle = vectoangles(self.steerto) - self.angles;
- vz = self.velocity_z;
-
- if (self.tur_head.frame != 0)
- self.tur_head.frame = self.tur_head.frame + 1;
-
- if (self.tur_head.frame > 12)
- self.tur_head.frame = 0;
-
- switch (self.animflag)
- {
-
- case ANIM_NO:
- turrets_setframe(0, FALSE);
- movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
- break;
-
- /*
- case ANIM_REVERSE:
- if ((self.frame < 5) || (self.frame > 25))
- self.frame = 25;
-
- self.frame = self.frame -1;
- movelib_move_simple(v_forward * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
-
- if (self.frame < 5)
- self.frame = 25;
-
- break;
- */
-
- case ANIM_TURN:
- self.angles_y += bound(-15, shortangle_f(real_angle_y, self.angles_y), 15);
- movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
- break;
-
- case ANIM_WALK:
- self.angles_y += bound(-10, shortangle_f(real_angle_y, self.angles_y), 10);
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
- break;
-
- case ANIM_RUN:
- self.angles_y += bound(-5, shortangle_f(real_angle_y, self.angles_y), 5);
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
- break;
-
- case ANIM_STRAFE_L:
- self.angles_y += bound(-2.5, shortangle_f(real_angle_y, self.angles_y), 2.5);
- movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
- break;
-
- case ANIM_STRAFE_R:
- self.angles_y += bound(-2.5, shortangle_f(real_angle_y, self.angles_y), 2.5);
- movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
- break;
-
- case ANIM_JUMP:
- self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
- break;
-
- case ANIM_LAND:
- break;
-
- case ANIM_PAIN:
- if(self.frame != ANIM_PAIN)
- defer(0.25, walker_setnoanim);
-
- break;
-
- case ANIM_MEELE:
- if(self.frame != ANIM_MEELE)
- {
- defer(0.41, walker_setnoanim);
- defer(0.21, walker_meele_do_dmg);
- }
-
- movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
- break;
-
- case ANIM_SWIM:
- self.angles_y += bound(-10, shortangle_f(real_angle_y, self.angles_y), 10);
- self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
- vz = self.velocity_z + sin(time * 4) * 8;
- break;
-
- case ANIM_ROAM:
- self.angles_y += bound(-5, shortangle_f(real_angle_y, self.angles_y), 5);
- movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
- break;
-
- }
-
- self.velocity_z = vz;
-
- if (self.flags & FL_ONGROUND)
- movelib_groundalign4point(300, 100, 0.25);
-
+ self.animflag = self.frame;
}
-
-
void walker_rocket_explode()
{
vector org2;
if (self.cnt < time)
{
if (edist < 1000)
- self.tur_shotorg = randomvec() * min(edist,64);
+ self.tur_shotorg = randomvec() * min(edist, 64);
else
- self.tur_shotorg = randomvec() * min(edist,256);
+ self.tur_shotorg = randomvec() * min(edist, 256);
self.cnt = time + 0.5;
}
if (edist < 256)
self.tur_shotorg = '0 0 0';
-
if (self.tur_health < time)
{
- self.think = walker_rocket_explode;
- self.nextthink = time;
+ self.think = walker_rocket_explode;
+ self.nextthink = time;
return;
}
- if (self.shot_dmg != 1337)
- if (random() < 0.01)
- {
- walker_rocket_loop();
- return;
- }
+ if (self.shot_dmg != 1337 && random() < 0.01)
+ {
+ walker_rocket_loop();
+ return;
+ }
m_speed = vlen(self.velocity);
// Enemy dead? just keep on the current heading then.
- if ((self.enemy == world) || (self.enemy.deadflag != DEAD_NO))
- {
- // Make sure we dont return to tracking a respawned entity
+ if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
self.enemy = world;
- }
if (self.enemy)
{
- itime = max(edist / m_speed,1);
+ itime = max(edist / m_speed, 1);
newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
}
else
- {
newdir = normalize(self.velocity);
- }
WALKER_ROCKET_MOVE;
}
void walker_fire_rocket(vector org)
{
-
entity rocket;
-
-
- //self.angles_x *= -1;
+
fixedmakevectors(self.angles);
- //self.angles_x *= -1;
te_explosion (org);
rocket.classname = "walker_rocket";
rocket.owner = self;
-
rocket.bot_dodge = TRUE;
rocket.bot_dodgerating = 50;
-
rocket.takedamage = DAMAGE_YES;
-
rocket.damageforcescale = 2;
rocket.health = 25;
rocket.tur_shotorg = randomvec() * 512;
rocket.event_damage = walker_rocket_damage;
- rocket.nextthink = time;// + 0.25;
+ rocket.nextthink = time;
rocket.movetype = MOVETYPE_FLY;
rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * autocvar_g_turrets_unit_walker_std_rocket_speed;
rocket.angles = vectoangles(rocket.velocity);
CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
}
-void rv_think()
+.vector enemy_last_loc;
+.float enemy_last_time;
+void walker_move_to(vector _target, float _dist)
{
- float f;
- vector org;
- entity oldself;
-
- if (self.owner.deadflag != DEAD_NO)
+ switch (self.waterlevel)
{
- remove(self);
- return;
+ case WATERLEVEL_NONE:
+ if (_dist > 500)
+ self.animflag = ANIM_RUN;
+ else
+ self.animflag = ANIM_WALK;
+ case WATERLEVEL_WETFEET:
+ case WATERLEVEL_SWIMMING:
+ if (self.animflag != ANIM_SWIM)
+ self.animflag = ANIM_WALK;
+ else
+ self.animflag = ANIM_SWIM;
+ break;
+ case WATERLEVEL_SUBMERGED:
+ self.animflag = ANIM_SWIM;
}
- self.cnt = self.cnt -1;
+ self.moveto = _target;
+ self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
- if (self.cnt < 0)
+ if(self.enemy)
{
- remove(self);
- return;
+ self.enemy_last_loc = _target;
+ self.enemy_last_time = time;
}
-
- if (self.cnt > 1)
- f = gettagindex(self.owner,"tag_rocket01");
- else
- f = gettagindex(self.owner,"tag_rocket02");
-
- org = gettaginfo(self.owner,f);
-
- self.nextthink = time + 0.2;
- oldself = self;
- self = self.owner;
- walker_fire_rocket(org);
- self = oldself;
}
void walker_move_path()
else
self.pathcurrent = self.pathcurrent.path_next;
- switch (self.waterlevel)
- {
- case 0:
- self.animflag = ANIM_WALK;
- case 1:
- case 2:
- if (self.animflag == ANIM_WALK)
- self.animflag = ANIM_WALK;
- else
- self.animflag = ANIM_SWIM;
- break;
- case 3:
- self.animflag = ANIM_SWIM;
- }
-
self.moveto = self.pathcurrent.origin;
self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
+ walker_move_to(self.moveto, 0);
}
-.vector enemy_last_loc;
-.float enemy_last_time;
-void walker_move_enemy()
-{
- switch (self.waterlevel)
- {
- case 0:
- if (self.tur_dist_enemy > 500)
- self.animflag = ANIM_RUN;
- else
- self.animflag = ANIM_WALK;
- case 1:
- case 2:
- if (self.animflag != ANIM_SWIM)
- self.animflag = ANIM_WALK;
- else
- self.animflag = ANIM_SWIM;
- break;
- case 3:
- self.animflag = ANIM_SWIM;
- }
-
- self.moveto = self.enemy.origin;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
- self.enemy_last_loc = self.enemy.origin;
- self.enemy_last_time = time;
-}
-
-void walker_move_enemy_last_loc()
-{
- switch (self.waterlevel)
- {
- case 0:
- self.animflag = ANIM_WALK;
- case 1:
- case 2:
- if (self.animflag != ANIM_SWIM)
- self.animflag = ANIM_WALK;
- else
- self.animflag = ANIM_SWIM;
- break;
- case 3:
- self.animflag = ANIM_SWIM;
- }
-
- self.moveto = self.enemy_last_loc;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
-}
-
-
-void walker_move_idle_pause()
-{
- self.moveto = self.origin;
- self.steerto = v_forward;
- self.animflag = ANIM_NO;
-}
-
-void walker_move_idle_roam()
-{
-}
-
-void walker_move_idle()
-{
-}
-
-float walker_attack_meele()
-{
- vector wish_angle;
-
- if (self.animflag == ANIM_SWIM || self.animflag == ANIM_MEELE)
- return 0;
-
- wish_angle = angleofs(self, self.enemy);
-
- if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_meele_range)
- return 0;
- else
- if (fabs(wish_angle_y) > 15)
- return 0;
-
- self.moveto = self.enemy.origin;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
- self.animflag = ANIM_MEELE;
-
- return 1;
-}
-
-float walker_attack_rockets()
-{
- if (self.tur_head.attack_finished_single > time)
- return 0;
-
- if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range_min)
- return 0;
-
- if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range)
- return 0;
-
- entity rv;
-
- rv = spawn();
- rv.think = rv_think;
- rv.nextthink = time;
- rv.cnt = 4;
- rv.owner = self;
+.float idletime;
- self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
- return 1;
-}
void walker_postthink()
{
fixedmakevectors(self.angles);
- if ((self.spawnflags & TSF_NO_PATHBREAK) && self.pathcurrent)
+ if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
walker_move_path();
else if (self.enemy == world)
{
- if(self.enemy_last_loc != '0 0 0')
+ if(self.pathcurrent)
+ walker_move_path();
+ else
{
- if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
- self.enemy_last_loc = '0 0 0';
+ if(self.enemy_last_time != 0)
+ {
+ if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
+ self.enemy_last_time = 0;
+ else
+ walker_move_to(self.enemy_last_loc, 0);
+ }
else
- walker_move_enemy_last_loc();
+ {
+ if(self.animflag != ANIM_NO)
+ {
+ traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
+
+ if(trace_fraction != 1.0)
+ self.tur_head.idletime = -1337;
+ else
+ {
+ traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction == 1.0)
+ self.tur_head.idletime = -1337;
+ }
+
+ if(self.tur_head.idletime == -1337)
+ {
+ self.moveto = self.origin + randomvec() * 256;
+ self.tur_head.idletime = 0;
+ }
+
+ self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
+ self.moveto_z = self.origin_z + 64;
+ walker_move_to(self.moveto, 0);
+ }
+
+ if(self.idletime < time)
+ {
+ if(random() < 0.5)
+ {
+ self.idletime = time + 1 + random() * 5;
+ self.moveto = self.origin;
+ self.animflag = ANIM_NO;
+ }
+ else
+ {
+ self.animflag = ANIM_WALK;
+ self.idletime = time + 4 + random() * 2;
+ self.moveto = self.origin + randomvec() * 256;
+ self.tur_head.moveto = self.moveto;
+ self.tur_head.idletime = 0;
+ }
+ }
+ }
}
- else if(self.pathcurrent)
- walker_move_path();
- else
- walker_move_idle_pause();
}
else
{
- if not (self.animflag == ANIM_MEELE)
- if not (walker_attack_rockets())
- walker_attack_meele();
+ if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_meele_range && self.animflag != ANIM_MEELE)
+ {
+ vector wish_angle;
+
+ wish_angle = angleofs(self, self.enemy);
+ if (self.animflag != ANIM_SWIM)
+ if (fabs(wish_angle_y) < 15)
+ {
+ self.moveto = self.enemy.origin;
+ self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+ self.animflag = ANIM_MEELE;
+ }
+ }
+ else if (self.tur_head.attack_finished_single < time)
+ {
+ if(self.tur_head.shot_volly)
+ {
+ self.animflag = ANIM_NO;
+
+ self.tur_head.shot_volly = self.tur_head.shot_volly -1;
+ if(self.tur_head.shot_volly == 0)
+ self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
+ else
+ self.tur_head.attack_finished_single = time + 0.2;
+
+ if(self.tur_head.shot_volly > 1)
+ walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
+ else
+ walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
+ }
+ else
+ {
+ if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)
+ if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range)
+ self.tur_head.shot_volly = 4;
+ }
+ }
+ else
+ {
+ if (self.animflag != ANIM_MEELE)
+ walker_move_to(self.enemy.origin, self.tur_dist_enemy);
+ }
+ }
+
+ //if(self.animflag != ANIM_NO)
+ {
+ vector real_angle;
+ float turny, turnx;
+ float vz;
+
+ real_angle = vectoangles(self.steerto) - self.angles;
+ vz = self.velocity_z;
+
+ switch (self.animflag)
+ {
+ case ANIM_NO:
+ movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+ break;
+
+ case ANIM_TURN:
+ turny = autocvar_g_turrets_unit_walker_turn;
+ movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+ break;
+
+ case ANIM_WALK:
+ turny = autocvar_g_turrets_unit_walker_turn_walk;
+ movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
+ break;
+
+ case ANIM_RUN:
+ turny = autocvar_g_turrets_unit_walker_turn_run;
+ movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
+ break;
+
+ case ANIM_STRAFE_L:
+ turny = autocvar_g_turrets_unit_walker_turn_strafe;
+ movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
+ break;
+
+ case ANIM_STRAFE_R:
+ turny = autocvar_g_turrets_unit_walker_turn_strafe;
+ movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
+ break;
+
+ case ANIM_JUMP:
+ self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
+ break;
+
+ case ANIM_LAND:
+ break;
+
+ case ANIM_PAIN:
+ if(self.frame != ANIM_PAIN)
+ defer(0.25, walker_setnoanim);
+
+ break;
+
+ case ANIM_MEELE:
+ if(self.frame != ANIM_MEELE)
+ {
+ defer(0.41, walker_setnoanim);
+ defer(0.21, walker_meele_do_dmg);
+ }
- if not (self.animflag == ANIM_MEELE)
- walker_move_enemy();
+ movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+ break;
+
+ case ANIM_SWIM:
+ turny = autocvar_g_turrets_unit_walker_turn_swim;
+ turnx = autocvar_g_turrets_unit_walker_turn_swim;
+
+ self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
+ movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
+ vz = self.velocity_z + sin(time * 4) * 8;
+ break;
+
+ case ANIM_ROAM:
+ turny = autocvar_g_turrets_unit_walker_turn_walk;
+ movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
+ break;
+ }
+
+ if(turny)
+ {
+ turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
+ self.angles_y += turny;
+ }
+
+ if(turnx)
+ {
+ turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
+ self.angles_x += turnx;
+ }
+
+ self.velocity_z = vz;
}
- walker_animate();
if(self.origin != self.oldorigin)
self.SendFlags |= TNSF_MOVE;
fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, self.shot_speed, 5, self.shot_dmg, 0, self.shot_force, DEATH_TURRET, 0, 1, autocvar_g_balance_uzi_bulletconstant);
endFireBallisticBullet();
pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
-
- self.tur_head.frame = self.tur_head.frame + 1;
}