// dynamic vertex array buffer subsystem
//===========================================================================
+// FIXME: someday this should be dynamically allocated and resized?
float varray_vertex3f[65536*3];
+float varray_svector3f[65536*3];
+float varray_tvector3f[65536*3];
+float varray_normal3f[65536*3];
float varray_color4f[65536*4];
float varray_texcoord2f[4][65536*2];
float varray_texcoord3f[4][65536*3];
-float varray_normal3f[65536*3];
int earray_element3i[65536];
+float varray_vertex3f2[65536*3];
//===========================================================================
// vertex array caching subsystem
int R_Mesh_CacheArray(rcachearrayrequest_t *r);
extern float varray_vertex3f[65536*3];
+extern float varray_svector3f[65536*3];
+extern float varray_tvector3f[65536*3];
+extern float varray_normal3f[65536*3];
extern float varray_color4f[65536*4];
extern float varray_texcoord2f[4][65536*2];
extern float varray_texcoord3f[4][65536*3];
-extern float varray_normal3f[65536*3];
extern int earray_element3i[65536];
+extern float varray_vertex3f2[65536*3];
#endif