// exactly one player?
ClearWinners();
- SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
if (LMS_NewPlayerLives())
{
if (totalplayed && game_starttime > 0 && time > game_starttime + autocvar_g_lms_forfeit_min_match_time) // give players time to join
{
GameRules_scoring_add(first_player, LMS_RANK, 1);
+ first_player.winning = 1;
return WINNING_YES;
}
// game still running (that is, nobody got removed from the game by a frag yet)? then continue
// a winner!
// and assign him his first place
GameRules_scoring_add(first_player, LMS_RANK, 1);
+ first_player.winning = 1;
return WINNING_YES;
}
}