]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into Mario/monsters
authorMario <mario.mario@y7mail.com>
Sun, 8 Nov 2020 11:16:53 +0000 (21:16 +1000)
committerMario <mario.mario@y7mail.com>
Sun, 8 Nov 2020 11:16:53 +0000 (21:16 +1000)
17 files changed:
1  2 
qcsrc/client/csqcmodel_hooks.qc
qcsrc/client/weapons/projectile.qc
qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qc
qcsrc/common/mapobjects/func/breakable.qc
qcsrc/common/models/all.inc
qcsrc/common/monsters/monster.qh
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/monster/spider.qc
qcsrc/common/monsters/monster/wyvern.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/monsters/sv_monsters.qh
qcsrc/common/notifications/all.inc
qcsrc/common/turrets/sv_turrets.qc
qcsrc/common/turrets/sv_turrets.qh
qcsrc/server/command/common.qc
qcsrc/server/world.qc
qcsrc/server/world.qh

Simple merge
Simple merge
index 901428da717fe6c57a4039e7613c4e6ad884b878,993eb936f4a0622d5fe7019dfda644484b33c201..d3046ffec358506bd189d9c9d3faf6bff88f33c8
@@@ -3,6 -4,10 +4,9 @@@
  #include <common/monsters/sv_spawn.qh>
  #include <common/monsters/sv_spawner.qh>
  #include <common/monsters/sv_monsters.qh>
 -
+ #include <server/bot/api.qh>
+ #include <server/world.qh>
+ #include <server/teamplay.qh>
  
  IntrusiveList g_invasion_roundends;
  IntrusiveList g_invasion_waves;
Simple merge
Simple merge
Simple merge
Simple merge
index 755abaaf2c67f69950d4be432bd6f8c3c7cddad6,89541935b7a1b9f5adf66c9df6378e345491fe7b..6a3fdd1c491dc54ba641da4b3b2738533539b7a9
@@@ -1,5 -1,35 +1,37 @@@
  #pragma once
  
+ #include "all.qh"
+ float autocvar_g_monsters;
+ bool autocvar_g_monsters_edit;
+ bool autocvar_g_monsters_sounds;
+ float autocvar_g_monsters_think_delay;
+ int autocvar_g_monsters_max;
+ int autocvar_g_monsters_max_perplayer;
+ float autocvar_g_monsters_damageforcescale = 0.8;
+ float autocvar_g_monsters_target_range;
+ bool autocvar_g_monsters_target_infront;
+ float autocvar_g_monsters_target_infront_range = 0.3;
++bool autocvar_g_monsters_target_infront_2d = true;
+ float autocvar_g_monsters_attack_range;
+ int autocvar_g_monsters_score_kill;
+ int autocvar_g_monsters_score_spawned;
+ bool autocvar_g_monsters_typefrag;
+ bool autocvar_g_monsters_owners;
++bool autocvar_g_monsters_playerclip_collisions;
+ float autocvar_g_monsters_miniboss_chance;
+ float autocvar_g_monsters_miniboss_healthboost;
+ float autocvar_g_monsters_drop_time;
+ float autocvar_g_monsters_spawnshieldtime;
+ bool autocvar_g_monsters_quake_resize = true;
+ bool autocvar_g_monsters_teams;
+ float autocvar_g_monsters_respawn_delay;
+ bool autocvar_g_monsters_respawn;
+ float autocvar_g_monsters_armor_blockpercent;
+ float autocvar_g_monsters_healthbars;
+ bool autocvar_g_monsters_lineofsight = true;
+ //bool autocvar_g_monsters_ignoretraces = true;
  // stats networking
  int monsters_total;
  int monsters_killed;
Simple merge
Simple merge
Simple merge
Simple merge
index 0000000000000000000000000000000000000000,5531d223f72c6b226af5bb20633e5ca911671208..598f47a17bf042f0f5ae6bb9e6ab4fcc0215ef9a
mode 000000,100644..100644
--- /dev/null
@@@ -1,0 -1,2436 +1,2443 @@@
 -              BADCVAR("g_invasion_teams");
+ #include "world.qh"
+ #include <common/constants.qh>
+ #include <common/deathtypes/all.qh>
+ #include <common/gamemodes/_mod.qh>
+ #include <common/gamemodes/sv_rules.qh>
+ #include <common/items/_mod.qh>
+ #include <common/mapinfo.qh>
+ #include <common/mapobjects/target/music.qh>
+ #include <common/mapobjects/trigger/hurt.qh>
+ #include <common/mapobjects/trigger/secret.qh>
+ #include <common/mapobjects/triggers.qh>
+ #include <common/monsters/_mod.qh>
+ #include <common/monsters/sv_monsters.qh>
+ #include <common/net_linked.qh>
+ #include <common/notifications/all.qh>
+ #include <common/physics/player.qh>
+ #include <common/playerstats.qh>
+ #include <common/state.qh>
+ #include <common/stats.qh>
+ #include <common/teams.qh>
+ #include <common/util.qh>
+ #include <common/vehicles/all.qh>
+ #include <common/weapons/_all.qh>
+ #include <server/anticheat.qh>
+ #include <server/antilag.qh>
+ #include <server/bot/api.qh>
+ #include <server/campaign.qh>
+ #include <server/cheats.qh>
+ #include <server/client.qh>
+ #include <server/command/common.qh>
+ #include <server/command/getreplies.qh>
+ #include <server/command/sv_cmd.qh>
+ #include <server/command/vote.qh>
+ #include <server/damage.qh>
+ #include <server/gamelog.qh>
+ #include <server/hook.qh>
+ #include <server/intermission.qh>
+ #include <server/ipban.qh>
+ #include <server/items/items.qh>
+ #include <server/main.qh>
+ #include <server/mapvoting.qh>
+ #include <server/mutators/_mod.qh>
+ #include <server/race.qh>
+ #include <server/scores.qh>
+ #include <server/scores_rules.qh>
+ #include <server/spawnpoints.qh>
+ #include <server/teamplay.qh>
+ #include <server/weapons/common.qh>
+ #include <server/weapons/weaponstats.qh>
+ const float LATENCY_THINKRATE = 10;
+ .float latency_sum;
+ .float latency_cnt;
+ .float latency_time;
+ entity pingplreport;
+ void PingPLReport_Think(entity this)
+ {
+       float delta;
+       entity e;
+       delta = 3 / maxclients;
+       if(delta < sys_frametime)
+               delta = 0;
+       this.nextthink = time + delta;
+       e = edict_num(this.cnt + 1);
+       if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
+       {
+               WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
+               WriteByte(MSG_BROADCAST, this.cnt);
+               WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
+               WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
+               WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
+               // record latency times for clients throughout the match so we can report it to playerstats
+               if(time > (CS(e).latency_time + LATENCY_THINKRATE))
+               {
+                       CS(e).latency_sum += CS(e).ping;
+                       CS(e).latency_cnt += 1;
+                       CS(e).latency_time = time;
+                       //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
+               }
+       }
+       else
+       {
+               WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
+               WriteByte(MSG_BROADCAST, this.cnt);
+               WriteShort(MSG_BROADCAST, 0);
+               WriteByte(MSG_BROADCAST, 0);
+               WriteByte(MSG_BROADCAST, 0);
+       }
+       this.cnt = (this.cnt + 1) % maxclients;
+ }
+ void PingPLReport_Spawn()
+ {
+       pingplreport = new_pure(pingplreport);
+       setthink(pingplreport, PingPLReport_Think);
+       pingplreport.nextthink = time;
+ }
+ const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
+ float world_initialized;
+ void SetDefaultAlpha()
+ {
+       if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
+       {
+               default_player_alpha = autocvar_g_player_alpha;
+               if(default_player_alpha == 0)
+                       default_player_alpha = 1;
+               default_weapon_alpha = default_player_alpha;
+       }
+ }
+ void GotoFirstMap(entity this)
+ {
+       float n;
+       if(autocvar__sv_init)
+       {
+               // cvar_set("_sv_init", "0");
+               // we do NOT set this to 0 any more, so someone "accidentally" changing
+               // to this "init" map on a dedicated server will cause no permanent
+               // harm
+               if(autocvar_g_maplist_shuffle)
+                       ShuffleMaplist();
+               n = tokenizebyseparator(autocvar_g_maplist, " ");
+               cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
+               MapInfo_Enumerate();
+               MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+               if(!DoNextMapOverride(1))
+                       GotoNextMap(1);
+               return;
+       }
+       if(time < 5)
+       {
+               this.nextthink = time;
+       }
+       else
+       {
+               this.nextthink = time + 1;
+               LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
+       }
+ }
+ void cvar_changes_init()
+ {
+       float h;
+       string k, v, d;
+       float n, i, adding, pureadding;
+       strfree(cvar_changes);
+       strfree(cvar_purechanges);
+       cvar_purechanges_count = 0;
+       h = buf_create();
+       buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
+       n = buf_getsize(h);
+       adding = true;
+       pureadding = true;
+       for(i = 0; i < n; ++i)
+       {
+               k = bufstr_get(h, i);
+ #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
+ #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
+ #define BADCVAR(p) if(k == p) continue
+               // general excludes and namespaces for server admin used cvars
+               BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
+               // internal
+               BADPREFIX("csqc_");
+               BADPREFIX("cvar_check_");
+               BADCVAR("gamecfg");
+               BADCVAR("g_configversion");
+               BADCVAR("halflifebsp");
+               BADCVAR("sv_mapformat_is_quake2");
+               BADCVAR("sv_mapformat_is_quake3");
+               BADPREFIX("sv_world");
+               // client
+               BADPREFIX("chase_");
+               BADPREFIX("cl_");
+               BADPREFIX("con_");
+               BADPREFIX("scoreboard_");
+               BADPREFIX("g_campaign");
+               BADPREFIX("g_waypointsprite_");
+               BADPREFIX("gl_");
+               BADPREFIX("joy");
+               BADPREFIX("hud_");
+               BADPREFIX("m_");
+               BADPREFIX("menu_");
+               BADPREFIX("net_slist_");
+               BADPREFIX("r_");
+               BADPREFIX("sbar_");
+               BADPREFIX("scr_");
+               BADPREFIX("snd_");
+               BADPREFIX("show");
+               BADPREFIX("sensitivity");
+               BADPREFIX("userbind");
+               BADPREFIX("v_");
+               BADPREFIX("vid_");
+               BADPREFIX("crosshair");
+               BADCVAR("mod_q3bsp_lightmapmergepower");
+               BADCVAR("mod_q3bsp_nolightmaps");
+               BADCVAR("fov");
+               BADCVAR("mastervolume");
+               BADCVAR("volume");
+               BADCVAR("bgmvolume");
+               BADCVAR("in_pitch_min");
+               BADCVAR("in_pitch_max");
+               // private
+               BADCVAR("developer");
+               BADCVAR("log_dest_udp");
+               BADCVAR("net_address");
+               BADCVAR("net_address_ipv6");
+               BADCVAR("port");
+               BADCVAR("savedgamecfg");
+               BADCVAR("serverconfig");
+               BADCVAR("sv_autoscreenshot");
+               BADCVAR("sv_heartbeatperiod");
+               BADCVAR("sv_vote_master_password");
+               BADCVAR("sys_colortranslation");
+               BADCVAR("sys_specialcharactertranslation");
+               BADCVAR("timeformat");
+               BADCVAR("timestamps");
+               BADCVAR("g_require_stats");
+               BADPREFIX("developer_");
+               BADPREFIX("g_ban_");
+               BADPREFIX("g_banned_list");
+               BADPREFIX("g_require_stats_");
+               BADPREFIX("g_chat_flood_");
+               BADPREFIX("g_ghost_items");
+               BADPREFIX("g_playerstats_");
+               BADPREFIX("g_voice_flood_");
+               BADPREFIX("log_file");
+               BADPREFIX("quit_");
+               BADPREFIX("rcon_");
+               BADPREFIX("sv_allowdownloads");
+               BADPREFIX("sv_autodemo");
+               BADPREFIX("sv_curl_");
+               BADPREFIX("sv_eventlog");
+               BADPREFIX("sv_logscores_");
+               BADPREFIX("sv_master");
+               BADPREFIX("sv_weaponstats_");
+               BADPREFIX("sv_waypointsprite_");
+               BADCVAR("rescan_pending");
+               // these can contain player IDs, so better hide
+               BADPREFIX("g_forced_team_");
+               BADCVAR("sv_muteban_list");
+               BADCVAR("sv_voteban_list");
+               BADCVAR("sv_allow_customplayermodels_idlist");
+               BADCVAR("sv_allow_customplayermodels_speciallist");
+               // mapinfo
+               BADCVAR("fraglimit");
+               BADCVAR("g_arena");
+               BADCVAR("g_assault");
+               BADCVAR("g_ca");
+               BADCVAR("g_ca_teams");
+               BADCVAR("g_conquest");
+               BADCVAR("g_conquest_teams");
+               BADCVAR("g_ctf");
+               BADCVAR("g_cts");
+               BADCVAR("g_dotc");
+               BADCVAR("g_dm");
+               BADCVAR("g_domination");
+               BADCVAR("g_domination_default_teams");
+               BADCVAR("g_duel");
+               BADCVAR("g_duel_not_dm_maps");
+               BADCVAR("g_freezetag");
+               BADCVAR("g_freezetag_teams");
 -bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
+               BADCVAR("g_invasion_type");
+               BADCVAR("g_jailbreak");
+               BADCVAR("g_jailbreak_teams");
+               BADCVAR("g_keepaway");
+               BADCVAR("g_keyhunt");
+               BADCVAR("g_keyhunt_teams");
+               BADCVAR("g_lms");
+               BADCVAR("g_nexball");
+               BADCVAR("g_onslaught");
+               BADCVAR("g_race");
+               BADCVAR("g_race_laps_limit");
+               BADCVAR("g_race_qualifying_timelimit");
+               BADCVAR("g_race_qualifying_timelimit_override");
+               BADCVAR("g_runematch");
+               BADCVAR("g_shootfromeye");
+               BADCVAR("g_snafu");
+               BADCVAR("g_survival");
+               BADCVAR("g_survival_not_dm_maps");
+               BADCVAR("g_tdm");
+               BADCVAR("g_tdm_on_dm_maps");
+               BADCVAR("g_tdm_teams");
+               BADCVAR("g_vip");
+               BADCVAR("leadlimit");
+               BADCVAR("nextmap");
+               BADCVAR("teamplay");
+               BADCVAR("timelimit");
+               BADCVAR("g_mapinfo_settemp_acl");
+               BADCVAR("g_mapinfo_ignore_warnings");
+               BADCVAR("g_maplist_ignore_sizes");
+               BADCVAR("g_maplist_sizes_count_bots");
+               // long
+               BADCVAR("hostname");
+               BADCVAR("g_maplist");
+               BADCVAR("g_maplist_mostrecent");
+               BADCVAR("sv_motd");
+               v = cvar_string(k);
+               d = cvar_defstring(k);
+               if(v == d)
+                       continue;
+               if(adding)
+               {
+                       cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
+                       if(strlen(cvar_changes) > 16384)
+                       {
+                               cvar_changes = "// too many settings have been changed to show them here\n";
+                               adding = 0;
+                       }
+               }
+               // now check if the changes are actually gameplay relevant
+               // does nothing gameplay relevant
+               BADCVAR("captureleadlimit_override");
+               BADCVAR("condump_stripcolors");
+               BADCVAR("gameversion");
+               BADCVAR("fs_gamedir");
+               BADCVAR("g_allow_oldvortexbeam");
+               BADCVAR("g_balance_kill_delay");
+               BADCVAR("g_buffs_pickup_anyway");
+               BADCVAR("g_buffs_randomize");
+               BADCVAR("g_buffs_randomize_teamplay");
+               BADCVAR("g_campcheck_distance");
+               BADCVAR("g_chatsounds");
+               BADCVAR("g_ca_point_leadlimit");
+               BADCVAR("g_ca_point_limit");
+               BADCVAR("g_ctf_captimerecord_always");
+               BADCVAR("g_ctf_flag_glowtrails");
+               BADCVAR("g_ctf_dynamiclights");
+               BADCVAR("g_ctf_flag_pickup_verbosename");
+               BADPRESUFFIX("g_ctf_flag_", "_model");
+               BADPRESUFFIX("g_ctf_flag_", "_skin");
+               BADCVAR("g_domination_point_leadlimit");
+               BADCVAR("g_forced_respawn");
+               BADCVAR("g_freezetag_point_leadlimit");
+               BADCVAR("g_freezetag_point_limit");
+               BADCVAR("g_glowtrails");
+               BADCVAR("g_hats");
+               BADCVAR("g_casings");
+               BADCVAR("g_invasion_point_limit");
+               BADCVAR("g_jump_grunt");
+               BADCVAR("g_keepaway_ballcarrier_effects");
+               BADCVAR("g_keepawayball_effects");
+               BADCVAR("g_keyhunt_point_leadlimit");
+               BADCVAR("g_nexball_goalleadlimit");
+               BADCVAR("g_new_toys_autoreplace");
+               BADCVAR("g_new_toys_use_pickupsound");
+               BADCVAR("g_physics_predictall");
+               BADCVAR("g_piggyback");
+               BADCVAR("g_playerclip_collisions");
+               BADCVAR("g_spawn_alloweffects");
+               BADCVAR("g_tdm_point_leadlimit");
+               BADCVAR("g_tdm_point_limit");
+               BADCVAR("leadlimit_and_fraglimit");
+               BADCVAR("leadlimit_override");
+               BADCVAR("pausable");
+               BADCVAR("sv_announcer");
+               BADCVAR("sv_checkforpacketsduringsleep");
+               BADCVAR("sv_damagetext");
+               BADCVAR("sv_db_saveasdump");
+               BADCVAR("sv_intermission_cdtrack");
+               BADCVAR("sv_mapchange_delay");
+               BADCVAR("sv_minigames");
+               BADCVAR("sv_namechangetimer");
+               BADCVAR("sv_precacheplayermodels");
+               BADCVAR("sv_radio");
+               BADCVAR("sv_stepheight");
+               BADCVAR("sv_timeout");
+               BADCVAR("sv_weapons_modeloverride");
+               BADCVAR("w_prop_interval");
+               BADPREFIX("chat_");
+               BADPREFIX("crypto_");
+               BADPREFIX("gameversion_");
+               BADPREFIX("g_chat_");
+               BADPREFIX("g_ctf_captimerecord_");
+               BADPREFIX("g_hats_");
+               BADPREFIX("g_maplist_");
+               BADPREFIX("g_mod_");
+               BADPREFIX("g_respawn_");
+               BADPREFIX("net_");
+               BADPREFIX("notification_");
+               BADPREFIX("prvm_");
+               BADPREFIX("skill_");
+               BADPREFIX("sv_allow_");
+               BADPREFIX("sv_cullentities_");
+               BADPREFIX("sv_maxidle_");
+               BADPREFIX("sv_minigames_");
+               BADPREFIX("sv_radio_");
+               BADPREFIX("sv_timeout_");
+               BADPREFIX("sv_vote_");
+               BADPREFIX("timelimit_");
+               // allowed changes to server admins (please sync this to server.cfg)
+               // vi commands:
+               //   :/"impure"/,$d
+               //   :g!,^\/\/[^ /],d
+               //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
+               //   :%!sort
+               // yes, this does contain some redundant stuff, don't really care
+               BADPREFIX("bot_ai_");
+               BADCVAR("bot_config_file");
+               BADCVAR("bot_number");
+               BADCVAR("bot_prefix");
+               BADCVAR("bot_suffix");
+               BADCVAR("capturelimit_override");
+               BADCVAR("fraglimit_override");
+               BADCVAR("gametype");
+               BADCVAR("g_antilag");
+               BADCVAR("g_balance_teams");
+               BADCVAR("g_balance_teams_prevent_imbalance");
+               BADCVAR("g_balance_teams_scorefactor");
+               BADCVAR("g_ban_sync_trusted_servers");
+               BADCVAR("g_ban_sync_uri");
+               BADCVAR("g_buffs");
+               BADCVAR("g_ca_teams_override");
+               BADCVAR("g_ctf_fullbrightflags");
+               BADCVAR("g_ctf_ignore_frags");
+               BADCVAR("g_ctf_leaderboard");
+               BADCVAR("g_domination_point_limit");
+               BADCVAR("g_domination_teams_override");
+               BADCVAR("g_freezetag_teams_override");
+               BADCVAR("g_friendlyfire");
+               BADCVAR("g_fullbrightitems");
+               BADCVAR("g_fullbrightplayers");
+               BADCVAR("g_keyhunt_point_limit");
+               BADCVAR("g_keyhunt_teams_override");
+               BADCVAR("g_lms_lives_override");
+               BADCVAR("g_maplist");
+               BADCVAR("g_maxplayers");
+               BADCVAR("g_mirrordamage");
+               BADCVAR("g_nexball_goallimit");
+               BADCVAR("g_norecoil");
+               BADCVAR("g_physics_clientselect");
+               BADCVAR("g_pinata");
+               BADCVAR("g_powerups");
+               BADCVAR("g_player_brightness");
+               BADCVAR("g_rocket_flying");
+               BADCVAR("g_rocket_flying_disabledelays");
+               BADCVAR("g_spawnshieldtime");
+               BADCVAR("g_start_delay");
+               BADCVAR("g_superspectate");
+               BADCVAR("g_tdm_teams_override");
+               BADCVAR("g_warmup");
+               BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
+               BADCVAR("hostname");
+               BADCVAR("log_file");
+               BADCVAR("maxplayers");
+               BADCVAR("minplayers");
+               BADCVAR("minplayers_per_team");
+               BADCVAR("net_address");
+               BADCVAR("port");
+               BADCVAR("rcon_password");
+               BADCVAR("rcon_restricted_commands");
+               BADCVAR("rcon_restricted_password");
+               BADCVAR("skill");
+               BADCVAR("sv_adminnick");
+               BADCVAR("sv_autoscreenshot");
+               BADCVAR("sv_autotaunt");
+               BADCVAR("sv_curl_defaulturl");
+               BADCVAR("sv_defaultcharacter");
+               BADCVAR("sv_defaultcharacterskin");
+               BADCVAR("sv_defaultplayercolors");
+               BADCVAR("sv_defaultplayermodel");
+               BADCVAR("sv_defaultplayerskin");
+               BADCVAR("sv_maxidle");
+               BADCVAR("sv_maxrate");
+               BADCVAR("sv_motd");
+               BADCVAR("sv_public");
+               BADCVAR("sv_ready_restart");
+               BADCVAR("sv_status_privacy");
+               BADCVAR("sv_taunt");
+               BADCVAR("sv_vote_call");
+               BADCVAR("sv_vote_commands");
+               BADCVAR("sv_vote_majority_factor");
+               BADCVAR("sv_vote_master");
+               BADCVAR("sv_vote_master_commands");
+               BADCVAR("sv_vote_master_password");
+               BADCVAR("sv_vote_simple_majority_factor");
+               BADCVAR("teamplay_mode");
+               BADCVAR("timelimit_override");
+               BADPREFIX("g_warmup_");
+               BADPREFIX("sv_info_");
+               BADPREFIX("sv_ready_restart_");
+               // mutators that announce themselves properly to the server browser
+               BADCVAR("g_instagib");
+               BADCVAR("g_new_toys");
+               BADCVAR("g_nix");
+               BADCVAR("g_grappling_hook");
+               BADCVAR("g_jetpack");
+               // temporary for testing
+               // TODO remove before 0.8.3 release
+               BADCVAR("g_ca_weaponarena");
+               BADCVAR("g_freezetag_weaponarena");
+               BADCVAR("g_lms_weaponarena");
+               BADCVAR("g_ctf_stalemate_time");
+               if(cvar_string("g_mod_balance") == "Testing")
+               {
+                       // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
+                       BADPREFIX("g_balance_");
+               }
+ #undef BADPRESUFFIX
+ #undef BADPREFIX
+ #undef BADCVAR
+               if(pureadding)
+               {
+                       cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
+                       if(strlen(cvar_purechanges) > 16384)
+                       {
+                               cvar_purechanges = "// too many settings have been changed to show them here\n";
+                               pureadding = 0;
+                       }
+               }
+               ++cvar_purechanges_count;
+               // WARNING: this variable is used for the server list
+               // NEVER dare to skip this code!
+               // Hacks to intentionally appearing as "pure server" even though you DO have
+               // modified settings may be punished by removal from the server list.
+               // You can do to the variables cvar_changes and cvar_purechanges all you want,
+               // though.
+       }
+       buf_del(h);
+       if(cvar_changes == "")
+               cvar_changes = "// this server runs at default server settings\n";
+       else
+               cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
+       cvar_changes = strzone(cvar_changes);
+       if(cvar_purechanges == "")
+               cvar_purechanges = "// this server runs at default gameplay settings\n";
+       else
+               cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
+       cvar_purechanges = strzone(cvar_purechanges);
+ }
+ entity randomseed;
+ bool RandomSeed_Send(entity this, entity to, int sf)
+ {
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
+       WriteShort(MSG_ENTITY, this.cnt);
+       return true;
+ }
+ void RandomSeed_Think(entity this)
+ {
+       this.cnt = bound(0, floor(random() * 65536), 65535);
+       this.nextthink = time + 5;
+       this.SendFlags |= 1;
+ }
+ void RandomSeed_Spawn()
+ {
+       randomseed = new_pure(randomseed);
+       setthink(randomseed, RandomSeed_Think);
+       Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
+       getthink(randomseed)(randomseed); // sets random seed and nextthink
+ }
+ spawnfunc(__init_dedicated_server)
+ {
+       // handler for _init/_init map (only for dedicated server initialization)
+       world_initialized = -1; // don't complain
+       delete_fn = remove_unsafely;
+       entity e = new(GotoFirstMap);
+       setthink(e, GotoFirstMap);
+       e.nextthink = time; // this is usually 1 at this point
+       e = new(info_player_deathmatch);  // safeguard against player joining
+     // assign reflectively to avoid "assignment to world" warning
+     for (int i = 0, n = numentityfields(); i < n; ++i) {
+         string k = entityfieldname(i);
+         if (k == "classname") {
+             // safeguard against various stuff ;)
+             putentityfieldstring(i, this, "worldspawn");
+             break;
+         }
+     }
+       // needs to be done so early because of the constants they create
+       static_init();
+       static_init_late();
+       static_init_precache();
+       IL_PUSH(g_spawnpoints, e); // just incase
+       MapInfo_Enumerate();
+       MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ }
+ void __init_dedicated_server_shutdown() {
+       MapInfo_Shutdown();
+ }
+ STATIC_INIT_EARLY(maxclients)
+ {
+       maxclients = 0;
+       for (entity head = nextent(NULL); head; head = nextent(head)) {
+               ++maxclients;
+       }
+ }
+ void GameplayMode_DelayedInit(entity this)
+ {
+       if(!scores_initialized)
+               ScoreRules_generic();
+ }
+ void InitGameplayMode()
+ {
+       VoteReset();
+       // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
+       get_mi_min_max(1);
+       // assign reflectively to avoid "assignment to world" warning
+       int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
+           string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
+           if (v) {
+             putentityfieldstring(i, world, sprintf("%v", v));
+             if (++done == 2) break;
+         }
+       }
+       // currently, NetRadiant's limit is 131072 qu for each side
+       // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
+       // set the distance according to map size but don't go over the limit to avoid issues with float precision
+       // in case somebody makes extremely large maps
+       max_shot_distance = min(230000, vlen(world.maxs - world.mins));
+       MapInfo_LoadMapSettings(mapname);
+       GameRules_teams(false);
+       if (!cvar_value_issafe(world.fog))
+       {
+               LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
+               world.fog = string_null;
+       }
+       if(MapInfo_Map_fog != "")
+       {
+               if(MapInfo_Map_fog == "none")
+                       world.fog = string_null;
+               else
+                       world.fog = strzone(MapInfo_Map_fog);
+       }
+       clientstuff = strzone(MapInfo_Map_clientstuff);
+       MapInfo_ClearTemps();
+       gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
+       cache_mutatormsg = strzone("");
+       cache_lastmutatormsg = strzone("");
+       InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
+ }
+ bool world_already_spawned;
+ spawnfunc(worldspawn)
+ {
+       server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
+       bool wantrestart = false;
+       {
+               if (!server_is_dedicated)
+               {
+                       // force unloading of server pk3 files when starting a listen server
+                       // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
+                       // restore csqc_progname too
+                       string expect = "csprogs.dat";
+                       wantrestart = cvar_string("csqc_progname") != expect;
+                       cvar_set("csqc_progname", expect);
+               }
+               else
+               {
+                       // Try to use versioned csprogs from pk3
+                       // Only ever use versioned csprogs.dat files on dedicated servers;
+                       // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
+                       string pk3csprogs = "csprogs-" WATERMARK ".dat";
+                       // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
+                       string select = "csprogs.dat";
+                       if (fexists(pk3csprogs)) select = pk3csprogs;
+                       if (cvar_string("csqc_progname") != select)
+                       {
+                               cvar_set("csqc_progname", select);
+                               wantrestart = true;
+                       }
+                       // Check for updates on startup
+                       // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
+                       int sentinel = fopen("progs.txt", FILE_READ);
+                       if (sentinel >= 0)
+                       {
+                               string switchversion = fgets(sentinel);
+                               fclose(sentinel);
+                               if (switchversion != "" && switchversion != WATERMARK)
+                               {
+                                       LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
+                                       // if it doesn't exist, assume either:
+                                       //   a) the current program was overwritten
+                                       //   b) this is a client only update
+                                       string newprogs = sprintf("progs-%s.dat", switchversion);
+                                       if (fexists(newprogs))
+                                       {
+                                               cvar_set("sv_progs", newprogs);
+                                               wantrestart = true;
+                                       }
+                                       string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
+                                       if (fexists(newcsprogs))
+                                       {
+                                               cvar_set("csqc_progname", newcsprogs);
+                                               wantrestart = true;
+                                       }
+                               }
+                       }
+               }
+               if (wantrestart)
+               {
+                       LOG_INFO("Restart requested");
+                       changelevel(mapname);
+                       // let initialization continue, shutdown depends on it
+               }
+       }
+       if(world_already_spawned)
+               error("world already spawned - you may have EXACTLY ONE worldspawn!");
+       world_already_spawned = true;
+       delete_fn = remove_safely; // during spawning, watch what you remove!
+       cvar_changes_init(); // do this very early now so it REALLY matches the server config
+       // needs to be done so early because of the constants they create
+       static_init();
+       ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
+       TemporaryDB = db_create();
+       // 0 normal
+       lightstyle(0, "m");
+       // 1 FLICKER (first variety)
+       lightstyle(1, "mmnmmommommnonmmonqnmmo");
+       // 2 SLOW STRONG PULSE
+       lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
+       // 3 CANDLE (first variety)
+       lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
+       // 4 FAST STROBE
+       lightstyle(4, "mamamamamama");
+       // 5 GENTLE PULSE 1
+       lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
+       // 6 FLICKER (second variety)
+       lightstyle(6, "nmonqnmomnmomomno");
+       // 7 CANDLE (second variety)
+       lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
+       // 8 CANDLE (third variety)
+       lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
+       // 9 SLOW STROBE (fourth variety)
+       lightstyle(9, "aaaaaaaazzzzzzzz");
+       // 10 FLUORESCENT FLICKER
+       lightstyle(10, "mmamammmmammamamaaamammma");
+       // 11 SLOW PULSE NOT FADE TO BLACK
+       lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
+       // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
+       // 63 testing
+       lightstyle(63, "a");
+       if(autocvar_g_campaign)
+               CampaignPreInit();
+       Map_MarkAsRecent(mapname);
+       PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
+       InitGameplayMode();
+       static_init_late();
+       static_init_precache();
+       readlevelcvars();
+       GameRules_limit_fallbacks();
+       if(warmup_limit == 0)
+               warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
+       player_count = 0;
+       bot_waypoints_for_items = autocvar_g_waypoints_for_items;
+       if(bot_waypoints_for_items == 1)
+               if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
+                       bot_waypoints_for_items = 0;
+       WaypointSprite_Init();
+       GameLogInit(); // prepare everything
+       // NOTE for matchid:
+       // changing the logic generating it is okay. But:
+       // it HAS to stay <= 64 chars
+       // character set: ASCII 33-126 without the following characters: : ; ' " \ $
+       if(autocvar_sv_eventlog)
+       {
+               string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
+               matchid = strzone(s);
+               GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
+               s = ":gameinfo:mutators:LIST";
+               MUTATOR_CALLHOOK(BuildMutatorsString, s);
+               s = M_ARGV(0, string);
+               // initialiation stuff, not good in the mutator system
+               if(!autocvar_g_use_ammunition)
+                       s = strcat(s, ":no_use_ammunition");
+               // initialiation stuff, not good in the mutator system
+               if(autocvar_g_pickup_items == 0)
+                       s = strcat(s, ":no_pickup_items");
+               if(autocvar_g_pickup_items > 0)
+                       s = strcat(s, ":pickup_items");
+               // initialiation stuff, not good in the mutator system
+               if(autocvar_g_weaponarena != "0")
+                       s = strcat(s, ":", autocvar_g_weaponarena, " arena");
+               // TODO to mutator system
+               if(autocvar_g_norecoil)
+                       s = strcat(s, ":norecoil");
+               // TODO to mutator system
+               if(autocvar_g_powerups == 0)
+                       s = strcat(s, ":no_powerups");
+               if(autocvar_g_powerups > 0)
+                       s = strcat(s, ":powerups");
+               GameLogEcho(s);
+               GameLogEcho(":gameinfo:end");
+       }
+       else
+               matchid = strzone(ftos(random()));
+       cvar_set("nextmap", "");
+       SetDefaultAlpha();
+       if(autocvar_g_campaign)
+               CampaignPostInit();
+       Ban_LoadBans();
+       MapInfo_Enumerate();
+       MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
+       if(fexists(strcat("scripts/", mapname, ".arena")))
+               cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
+       if(fexists(strcat("scripts/", mapname, ".defi")))
+               cvar_settemp("sv_q3defragcompat", "1");
+       if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
+       {
+               int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
+               if(fd != -1)
+               {
+                       string s;
+                       while((s = fgets(fd)))
+                       {
+                               int l = tokenize_console(s);
+                               if(l < 2)
+                                       continue;
+                               if(argv(0) == "cd")
+                               {
+                                       string trackname = argv(2);
+                                       LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
+                                       LOG_INFO("  cdtrack ", trackname);
+                                       if (cvar_value_issafe(trackname))
+                                       {
+                                               string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
+                                               strcpy(clientstuff, newstuff);
+                                       }
+                               }
+                               else if(argv(0) == "fog")
+                               {
+                                       LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
+                                       LOG_INFO("  \"fog\" \"", s, "\"");
+                               }
+                               else if(argv(0) == "set")
+                               {
+                                       LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
+                                       LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
+                               }
+                               else if(argv(0) != "//")
+                               {
+                                       LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
+                                       LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
+                               }
+                       }
+                       fclose(fd);
+               }
+       }
+       WeaponStats_Init();
+       Nagger_Init();
+       // set up information replies for clients and server to use
+       maplist_reply = strzone(getmaplist());
+       lsmaps_reply = strzone(getlsmaps());
+       monsterlist_reply = strzone(getmonsterlist());
+       for(int i = 0; i < 10; ++i)
+       {
+               string s = getrecords(i);
+               if (s)
+                       records_reply[i] = strzone(s);
+       }
+       ladder_reply = strzone(getladder());
+       rankings_reply = strzone(getrankings());
+       // begin other init
+       ClientInit_Spawn();
+       RandomSeed_Spawn();
+       PingPLReport_Spawn();
+       CheatInit();
+       if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
+       // fill sv_curl_serverpackages from .serverpackage files
+       if (autocvar_sv_curl_serverpackages_auto)
+       {
+               string s = "csprogs-" WATERMARK ".dat";
+               // remove automatically managed files from the list to prevent duplicates
+               for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
+               {
+                       string pkg = argv(i);
+                       if (startsWith(pkg, "csprogs-")) continue;
+                       if (endsWith(pkg, "-serverpackage.txt")) continue;
+                       if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
+                       s = cons(s, pkg);
+               }
+               // add automatically managed files to the list
+               #define X(match) MACRO_BEGIN \
+                       int fd = search_begin(match, true, false); \
+                       if (fd >= 0) \
+                       { \
+                               for (int i = 0, j = search_getsize(fd); i < j; ++i) \
+                               { \
+                                       s = cons(s, search_getfilename(fd, i)); \
+                               } \
+                               search_end(fd); \
+                       } \
+               MACRO_END
+               X("*-serverpackage.txt");
+               X("*.serverpackage");
+               #undef X
+               cvar_set("sv_curl_serverpackages", s);
+       }
+       // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
+       modname = "Xonotic";
+       // physics/balance/config changes that count as mod
+       if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
+               modname = cvar_string("g_mod_physics");
+       if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
+               modname = cvar_string("g_mod_balance");
+       if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
+               modname = cvar_string("g_mod_config");
+       // extra mutators that deserve to count as mod
+       MUTATOR_CALLHOOK(SetModname, modname);
+       modname = M_ARGV(0, string);
+       // save it for later
+       modname = strzone(modname);
+       WinningConditionHelper(this); // set worldstatus
+       world_initialized = 1;
+       __spawnfunc_spawn_all();
+ }
+ spawnfunc(light)
+ {
+       //makestatic (this); // Who the f___ did that?
+       delete(this);
+ }
 -          IL_EACH(g_spawnpoints, checkpvs(mstart, it),
++bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
+ {
+     float m = e.dphitcontentsmask;
+     e.dphitcontentsmask = goodcontents | badcontents;
+     vector org = boundmin;
+     vector delta = boundmax - boundmin;
+     vector start, end;
+     start = end = org;
+     int j; // used after the loop
+     for(j = 0; j < attempts; ++j)
+     {
+         start.x = org.x + random() * delta.x;
+         start.y = org.y + random() * delta.y;
+         start.z = org.z + random() * delta.z;
+         // rule 1: start inside world bounds, and outside
+         // solid, and don't start from somewhere where you can
+         // fall down to evil
+         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
+         if (trace_fraction >= 1)
+             continue;
+         if (trace_startsolid)
+             continue;
+         if (trace_dphitcontents & badcontents)
+             continue;
+         if (trace_dphitq3surfaceflags & badsurfaceflags)
+             continue;
+         // rule 2: if we are too high, lower the point
+         if (trace_fraction * delta.z > maxaboveground)
+             start = trace_endpos + '0 0 1' * maxaboveground;
+         vector enddown = trace_endpos;
+         // rule 3: make sure we aren't outside the map. This only works
+         // for somewhat well formed maps. A good rule of thumb is that
+         // the map should have a convex outside hull.
+         // these can be traceLINES as we already verified the starting box
+         vector mstart = start + 0.5 * (e.mins + e.maxs);
+         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
+         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+             continue;
+         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
+         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+             continue;
+         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
+         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+             continue;
+         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
+         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+             continue;
+         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
+         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+             continue;
+               // rule 4: we must "see" some spawnpoint or item
+           entity sp = NULL;
 -              if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
 -              {
 -                      sp = it;
 -                      break;
 -              }
 -          });
++          if(frompos)
+           {
 -      return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
++              if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
++                      sp = e;
++          }
++          if(!sp)
++          {
++                  IL_EACH(g_spawnpoints, checkpvs(mstart, it),
++                  {
++                      if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
++                      {
++                              sp = it;
++                              break;
++                      }
++                  });
++              }
+               if(!sp)
+               {
+                       int items_checked = 0;
+                       IL_EACH(g_items, checkpvs(mstart, it),
+                       {
+                               if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+                               {
+                                       sp = it;
+                                       break;
+                               }
+                               ++items_checked;
+                               if(items_checked >= attempts)
+                                       break; // sanity
+                       });
+                       if(!sp)
+                               continue;
+               }
+         // find a random vector to "look at"
+         end.x = org.x + random() * delta.x;
+         end.y = org.y + random() * delta.y;
+         end.z = org.z + random() * delta.z;
+         end = start + normalize(end - start) * vlen(delta);
+         // rule 4: start TO end must not be too short
+         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
+         if(trace_startsolid)
+             continue;
+         if(trace_fraction < minviewdistance / vlen(delta))
+             continue;
+         // rule 5: don't want to look at sky
+         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
+             continue;
+         // rule 6: we must not end up in trigger_hurt
+         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
+             continue;
+         break;
+     }
+     e.dphitcontentsmask = m;
+     if(j < attempts)
+     {
+         setorigin(e, start);
+         e.angles = vectoangles(end - start);
+         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
+         return true;
+     }
+     return false;
+ }
+ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
+ {
++      return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
+ }
+ /*
+ ===============================================================================
+ RULES
+ ===============================================================================
+ */
+ void DumpStats(float final)
+ {
+       float file;
+       string s;
+       float to_console;
+       float to_eventlog;
+       float to_file;
+       float i;
+       to_console = autocvar_sv_logscores_console;
+       to_eventlog = autocvar_sv_eventlog;
+       to_file = autocvar_sv_logscores_file;
+       if(!final)
+       {
+               to_console = true; // always print printstats replies
+               to_eventlog = false; // but never print them to the event log
+       }
+       if(to_eventlog)
+               if(autocvar_sv_eventlog_console)
+                       to_console = false; // otherwise we get the output twice
+       if(final)
+               s = ":scores:";
+       else
+               s = ":status:";
+       s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
+       if(to_console)
+               LOG_INFO(s);
+       if(to_eventlog)
+               GameLogEcho(s);
+       file = -1;
+       if(to_file)
+       {
+               file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
+               if(file == -1)
+                       to_file = false;
+               else
+                       fputs(file, strcat(s, "\n"));
+       }
+       s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
+       if(to_console)
+               LOG_INFO(s);
+       if(to_eventlog)
+               GameLogEcho(s);
+       if(to_file)
+               fputs(file, strcat(s, "\n"));
+       FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
+               s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
+               s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
+               if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
+                       s = strcat(s, ftos(it.team), ":");
+               else
+                       s = strcat(s, "spectator:");
+               if(to_console)
+                       LOG_INFO(s, playername(it.netname, it.team, false));
+               if(to_eventlog)
+                       GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
+               if(to_file)
+                       fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
+       });
+       if(teamplay)
+       {
+               s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
+               if(to_console)
+                       LOG_INFO(s);
+               if(to_eventlog)
+                       GameLogEcho(s);
+               if(to_file)
+                       fputs(file, strcat(s, "\n"));
+               for(i = 1; i < 16; ++i)
+               {
+                       s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
+                       s = strcat(s, ":", ftos(i));
+                       if(to_console)
+                               LOG_INFO(s);
+                       if(to_eventlog)
+                               GameLogEcho(s);
+                       if(to_file)
+                               fputs(file, strcat(s, "\n"));
+               }
+       }
+       if(to_console)
+               LOG_INFO(":end");
+       if(to_eventlog)
+               GameLogEcho(":end");
+       if(to_file)
+       {
+               fputs(file, ":end\n");
+               fclose(file);
+       }
+ }
+ /*
+ go to the next level for deathmatch
+ only called if a time or frag limit has expired
+ */
+ void NextLevel()
+ {
+       game_stopped = true;
+       intermission_running = 1; // game over
+       // enforce a wait time before allowing changelevel
+       if(player_count > 0)
+               intermission_exittime = time + autocvar_sv_mapchange_delay;
+       else
+               intermission_exittime = -1;
+       /*
+       WriteByte (MSG_ALL, SVC_CDTRACK);
+       WriteByte (MSG_ALL, 3);
+       WriteByte (MSG_ALL, 3);
+       // done in FixIntermission
+       */
+       //pos = FindIntermission ();
+       VoteReset();
+       DumpStats(true);
+       // send statistics
+       PlayerStats_GameReport(true);
+       WeaponStats_Shutdown();
+       Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
+       if(autocvar_sv_eventlog)
+               GameLogEcho(":gameover");
+       GameLogClose();
+       FOREACH_CLIENT(IS_PLAYER(it), {
+               FixIntermissionClient(it);
+               if(it.winning)
+                       bprint(playername(it.netname, it.team, false), " ^7wins.\n");
+       });
+       target_music_kill();
+       if(autocvar_g_campaign)
+               CampaignPreIntermission();
+       MUTATOR_CALLHOOK(MatchEnd);
+       localcmd("\nsv_hook_gameend\n");
+ }
+ float InitiateSuddenDeath()
+ {
+       // Check first whether normal overtimes could be added before initiating suddendeath mode
+       // - for this timelimit_overtime needs to be >0 of course
+       // - also check the winning condition calculated in the previous frame and only add normal overtime
+       //   again, if at the point at which timelimit would be extended again, still no winner was found
+       if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
+               && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
+               && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
+       {
+               return 1; // need to call InitiateOvertime later
+       }
+       else
+       {
+               if(!checkrules_suddendeathend)
+               {
+                       if(autocvar_g_campaign)
+                               checkrules_suddendeathend = time; // no suddendeath in campaign
+                       else
+                               checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
+                       if(g_race && !g_race_qualifying)
+                               race_StartCompleting();
+               }
+               return 0;
+       }
+ }
+ void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
+ {
+       ++checkrules_overtimesadded;
+       //add one more overtime by simply extending the timelimit
+       cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
+       Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
+ }
+ float GetWinningCode(float fraglimitreached, float equality)
+ {
+       if(autocvar_g_campaign == 1)
+       {
+               if(fraglimitreached)
+                       return WINNING_YES;
+               else
+                       return WINNING_NO;
+       }
+       else
+       {
+               if(equality)
+               {
+                       if(fraglimitreached)
+                               return WINNING_STARTSUDDENDEATHOVERTIME;
+                       else
+                               return WINNING_NEVER;
+               }
+               else
+               {
+                       if(fraglimitreached)
+                               return WINNING_YES;
+                       else
+                               return WINNING_NO;
+               }
+       }
+ }
+ // set the .winning flag for exactly those players with a given field value
+ void SetWinners(.float field, float value)
+ {
+       FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
+ }
+ // set the .winning flag for those players with a given field value
+ void AddWinners(.float field, float value)
+ {
+       FOREACH_CLIENT(IS_PLAYER(it), {
+               if(it.(field) == value)
+                       it.winning = 1;
+       });
+ }
+ // clear the .winning flags
+ void ClearWinners()
+ {
+       FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
+ }
+ int fragsleft_last;
+ float WinningCondition_Scores(float limit, float leadlimit)
+ {
+       // TODO make everything use THIS winning condition (except LMS)
+       WinningConditionHelper(NULL);
+       if(teamplay)
+       {
+               for (int i = 1; i < 5; ++i)
+               {
+                       Team_SetTeamScore(Team_GetTeamFromIndex(i),
+                               TeamScore_GetCompareValue(Team_IndexToTeam(i)));
+               }
+       }
+       ClearWinners();
+       if(WinningConditionHelper_winner)
+               WinningConditionHelper_winner.winning = 1;
+       if(WinningConditionHelper_winnerteam >= 0)
+               SetWinners(team, WinningConditionHelper_winnerteam);
+       if(WinningConditionHelper_lowerisbetter)
+       {
+               WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
+               WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
+               limit = -limit;
+       }
+       if(WinningConditionHelper_zeroisworst)
+               leadlimit = 0; // not supported in this mode
+       if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
+       {
+               float fragsleft;
+               if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
+               {
+                       fragsleft = 1;
+               }
+               else
+               {
+                       fragsleft = FLOAT_MAX;
+                       float leadingfragsleft = FLOAT_MAX;
+                       if (limit)
+                               fragsleft = limit - WinningConditionHelper_topscore;
+                       if (leadlimit)
+                               leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
+                       if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
+                               fragsleft = max(fragsleft, leadingfragsleft);
+                       else
+                               fragsleft = min(fragsleft, leadingfragsleft);
+               }
+               if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
+               {
+                       if (fragsleft == 1)
+                               Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
+                       else if (fragsleft == 2)
+                               Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
+                       else if (fragsleft == 3)
+                               Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
+                       fragsleft_last = fragsleft;
+               }
+       }
+       bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
+       bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
+       bool limit_reached;
+       // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
+       if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
+               limit_reached = (fraglimit_reached && leadlimit_reached);
+       else
+               limit_reached = (fraglimit_reached || leadlimit_reached);
+       return GetWinningCode(
+               WinningConditionHelper_topscore && limit_reached,
+               WinningConditionHelper_equality
+       );
+ }
+ float WinningCondition_RanOutOfSpawns()
+ {
+       if(have_team_spawns <= 0)
+               return WINNING_NO;
+       if(!autocvar_g_spawn_useallspawns)
+               return WINNING_NO;
+       if(!some_spawn_has_been_used)
+               return WINNING_NO;
+       for (int i = 1; i < 5; ++i)
+       {
+               Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
+       }
+       FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+       {
+               if (Team_IsValidTeam(it.team))
+               {
+                       Team_SetTeamScore(Team_GetTeam(it.team), 1);
+               }
+       });
+       IL_EACH(g_spawnpoints, true,
+       {
+               if (Team_IsValidTeam(it.team))
+               {
+                       Team_SetTeamScore(Team_GetTeam(it.team), 1);
+               }
+       });
+       ClearWinners();
+       float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
+       float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
+       float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
+       float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
+       if(team1_score + team2_score + team3_score + team4_score == 0)
+       {
+               checkrules_equality = true;
+               return WINNING_YES;
+       }
+       else if(team1_score + team2_score + team3_score + team4_score == 1)
+       {
+               float t, i;
+               if(team1_score)
+                       t = 1;
+               else if(team2_score)
+                       t = 2;
+               else if(team3_score)
+                       t = 3;
+               else // if(team4_score)
+                       t = 4;
+               entity balance = TeamBalance_CheckAllowedTeams(NULL);
+               for(i = 0; i < MAX_TEAMSCORE; ++i)
+               {
+                       for (int j = 1; j <= NUM_TEAMS; ++j)
+                       {
+                               if (t == j)
+                               {
+                                       continue;
+                               }
+                               if (!TeamBalance_IsTeamAllowed(balance, j))
+                               {
+                                       continue;
+                               }
+                               TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
+                       }
+               }
+               AddWinners(team, t);
+               return WINNING_YES;
+       }
+       else
+               return WINNING_NO;
+ }
+ /*
+ ============
+ CheckRules_World
+ Exit deathmatch games upon conditions
+ ============
+ */
+ void CheckRules_World()
+ {
+       VoteThink();
+       MapVote_Think();
+       SetDefaultAlpha();
+       if (intermission_running) // someone else quit the game already
+       {
+               if(player_count == 0) // Nobody there? Then let's go to the next map
+                       MapVote_Start();
+                       // this will actually check the player count in the next frame
+                       // again, but this shouldn't hurt
+               return;
+       }
+       float timelimit = autocvar_timelimit * 60;
+       float fraglimit = autocvar_fraglimit;
+       float leadlimit = autocvar_leadlimit;
+       if (leadlimit < 0) leadlimit = 0;
+       if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
+       {
+               if(timelimit > 0)
+                       timelimit = 0; // timelimit is not made for warmup
+               if(fraglimit > 0)
+                       fraglimit = 0; // no fraglimit for now
+               leadlimit = 0; // no leadlimit for now
+       }
+       if(timelimit > 0)
+       {
+               timelimit += game_starttime;
+       }
+       else if (timelimit < 0)
+       {
+               // endmatch
+               NextLevel();
+               return;
+       }
+       float wantovertime;
+       wantovertime = 0;
+       if(checkrules_suddendeathend)
+       {
+               if(!checkrules_suddendeathwarning)
+               {
+                       checkrules_suddendeathwarning = true;
+                       if(g_race && !g_race_qualifying)
+                               Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
+                       else
+                               Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
+               }
+       }
+       else
+       {
+               if (timelimit && time >= timelimit)
+               {
+                       if(g_race && (g_race_qualifying == 2) && timelimit > 0)
+                       {
+                               float totalplayers;
+                               float playerswithlaps;
+                               float readyplayers;
+                               totalplayers = playerswithlaps = readyplayers = 0;
+                               FOREACH_CLIENT(IS_PLAYER(it), {
+                                       ++totalplayers;
+                                       if(GameRules_scoring_add(it, RACE_FASTEST, 0))
+                                               ++playerswithlaps;
+                                       if(it.ready)
+                                               ++readyplayers;
+                               });
+                               // at least 2 of the players have completed a lap: start the RACE
+                               // otherwise, the players should end the qualifying on their own
+                               if(readyplayers || playerswithlaps >= 2)
+                               {
+                                       checkrules_suddendeathend = 0;
+                                       ReadyRestart(); // go to race
+                                       return;
+                               }
+                               else
+                                       wantovertime |= InitiateSuddenDeath();
+                       }
+                       else
+                               wantovertime |= InitiateSuddenDeath();
+               }
+       }
+       if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
+       {
+               NextLevel();
+               return;
+       }
+       int checkrules_status = WinningCondition_RanOutOfSpawns();
+       if(checkrules_status == WINNING_YES)
+               bprint("Hey! Someone ran out of spawns!\n");
+       else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
+               checkrules_status = M_ARGV(0, float);
+       else
+               checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
+       if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
+       {
+               checkrules_status = WINNING_NEVER;
+               checkrules_overtimesadded = -1;
+               wantovertime |= InitiateSuddenDeath();
+       }
+       if(checkrules_status == WINNING_NEVER)
+               // equality cases! Nobody wins if the overtime ends in a draw.
+               ClearWinners();
+       if(wantovertime)
+       {
+               if(checkrules_status == WINNING_NEVER)
+                       InitiateOvertime();
+               else
+                       checkrules_status = WINNING_YES;
+       }
+       if(checkrules_suddendeathend)
+               if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
+                       checkrules_status = WINNING_YES;
+       if(checkrules_status == WINNING_YES)
+       {
+               //print("WINNING\n");
+               NextLevel();
+       }
+ }
+ float want_weapon(entity weaponinfo, float allguns)
+ {
+       int d = 0;
+       bool allow_mutatorblocked = false;
+       if(!weaponinfo.m_id)
+               return 0;
+       bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
+       d = M_ARGV(1, float);
+       allguns = M_ARGV(2, bool);
+       allow_mutatorblocked = M_ARGV(3, bool);
+       if(allguns)
+               d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
+       else if(!mutator_returnvalue)
+               d = !(!weaponinfo.weaponstart);
+       if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
+               d = 0;
+       float t = weaponinfo.weaponstartoverride;
+       //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
+       // bit order in t:
+       // 1: want or not
+       // 2: is default?
+       // 4: is set by default?
+       if(t < 0)
+               t = 4 | (3 * d);
+       else
+               t |= (2 * d);
+       return t;
+ }
+ /// Weapons the player normally starts with outside weapon arena.
+ WepSet weapons_start()
+ {
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null, {
+               int w = want_weapon(it, false);
+               if (w & 1)
+                       ret |= it.m_wepset;
+       });
+       return ret;
+ }
+ WepSet weapons_all()
+ {
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null, {
+               if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
+                       ret |= it.m_wepset;
+       });
+       return ret;
+ }
+ WepSet weapons_devall()
+ {
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null,
+       {
+               ret |= it.m_wepset;
+       });
+       return ret;
+ }
+ WepSet weapons_most()
+ {
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null, {
+               if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
+                       ret |= it.m_wepset;
+       });
+       return ret;
+ }
+ void weaponarena_available_all_update(entity this)
+ {
+       if (weaponsInMapAll)
+       {
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
+       }
+       else
+       {
+               // if no weapons are available on the map, just fall back to all weapons arena
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
+       }
+ }
+ void weaponarena_available_devall_update(entity this)
+ {
+       if (weaponsInMapAll)
+       {
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
+       }
+       else
+       {
+               // if no weapons are available on the map, just fall back to devall weapons arena
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
+       }
+ }
+ void weaponarena_available_most_update(entity this)
+ {
+       if (weaponsInMapAll)
+       {
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
+       }
+       else
+       {
+               // if no weapons are available on the map, just fall back to most weapons arena
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
+       }
+ }
+ void readplayerstartcvars()
+ {
+       // initialize starting values for players
+       start_weapons = '0 0 0';
+       start_weapons_default = '0 0 0';
+       start_weapons_defaultmask = '0 0 0';
+       start_items = 0;
+       start_ammo_shells = 0;
+       start_ammo_nails = 0;
+       start_ammo_rockets = 0;
+       start_ammo_cells = 0;
+       start_ammo_plasma = 0;
+       if (random_start_ammo == NULL)
+       {
+               random_start_ammo = new(random_start_ammo);
+       }
+       start_health = cvar("g_balance_health_start");
+       start_armorvalue = cvar("g_balance_armor_start");
+       g_weaponarena = 0;
+       g_weaponarena_weapons = '0 0 0';
+       string s = cvar_string("g_weaponarena");
+       MUTATOR_CALLHOOK(SetWeaponArena, s);
+       s = M_ARGV(0, string);
+       if (s == "0" || s == "")
+       {
+               // no arena
+       }
+       else if (s == "off")
+       {
+               // forcibly turn off weaponarena
+       }
+       else if (s == "all" || s == "1")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "All Weapons";
+               g_weaponarena_weapons = weapons_all();
+       }
+       else if (s == "devall")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "Dev All Weapons";
+               g_weaponarena_weapons = weapons_devall();
+       }
+       else if (s == "most")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "Most Weapons";
+               g_weaponarena_weapons = weapons_most();
+       }
+       else if (s == "all_available")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "All Available Weapons";
+               // this needs to run after weaponsInMapAll is initialized
+               InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
+       }
+       else if (s == "devall_available")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "Dev All Available Weapons";
+               // this needs to run after weaponsInMapAll is initialized
+               InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
+       }
+       else if (s == "most_available")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "Most Available Weapons";
+               // this needs to run after weaponsInMapAll is initialized
+               InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
+       }
+       else if (s == "none")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "No Weapons";
+       }
+       else
+       {
+               g_weaponarena = 1;
+               float t = tokenize_console(s);
+               g_weaponarena_list = "";
+               for (int j = 0; j < t; ++j)
+               {
+                       s = argv(j);
+                       Weapon wep = Weapon_from_name(s);
+                       if(wep != WEP_Null)
+                       {
+                               g_weaponarena_weapons |= (wep.m_wepset);
+                               g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
+                       }
+               }
+               g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
+       }
+       if (g_weaponarena)
+       {
+               g_weapon_stay = 0; // incompatible
+               start_weapons = g_weaponarena_weapons;
+               start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
+       }
+       else
+       {
+               FOREACH(Weapons, it != WEP_Null, {
+                       int w = want_weapon(it, false);
+                       WepSet s = it.m_wepset;
+                       if(w & 1)
+                               start_weapons |= s;
+                       if(w & 2)
+                               start_weapons_default |= s;
+                       if(w & 4)
+                               start_weapons_defaultmask |= s;
+               });
+       }
+       if(cvar("g_balance_superweapons_time") < 0)
+               start_items |= IT_UNLIMITED_SUPERWEAPONS;
+       if(!cvar("g_use_ammunition"))
+               start_items |= IT_UNLIMITED_AMMO;
+       if(start_items & IT_UNLIMITED_AMMO)
+       {
+               start_ammo_shells = 999;
+               start_ammo_nails = 999;
+               start_ammo_rockets = 999;
+               start_ammo_cells = 999;
+               start_ammo_plasma = 999;
+               start_ammo_fuel = 999;
+       }
+       else
+       {
+               start_ammo_shells = cvar("g_start_ammo_shells");
+               start_ammo_nails = cvar("g_start_ammo_nails");
+               start_ammo_rockets = cvar("g_start_ammo_rockets");
+               start_ammo_cells = cvar("g_start_ammo_cells");
+               start_ammo_plasma = cvar("g_start_ammo_plasma");
+               start_ammo_fuel = cvar("g_start_ammo_fuel");
+               random_start_weapons_count = cvar("g_random_start_weapons_count");
+               SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
+               SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
+               SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
+               SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
+               SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
+       }
+       warmup_start_ammo_shells = start_ammo_shells;
+       warmup_start_ammo_nails = start_ammo_nails;
+       warmup_start_ammo_rockets = start_ammo_rockets;
+       warmup_start_ammo_cells = start_ammo_cells;
+       warmup_start_ammo_plasma = start_ammo_plasma;
+       warmup_start_ammo_fuel = start_ammo_fuel;
+       warmup_start_health = start_health;
+       warmup_start_armorvalue = start_armorvalue;
+       warmup_start_weapons = start_weapons;
+       warmup_start_weapons_default = start_weapons_default;
+       warmup_start_weapons_defaultmask = start_weapons_defaultmask;
+       if (!g_weaponarena)
+       {
+               warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
+               warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
+               warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
+               warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
+               warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
+               warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
+               warmup_start_health = cvar("g_warmup_start_health");
+               warmup_start_armorvalue = cvar("g_warmup_start_armor");
+               warmup_start_weapons = '0 0 0';
+               warmup_start_weapons_default = '0 0 0';
+               warmup_start_weapons_defaultmask = '0 0 0';
+               FOREACH(Weapons, it != WEP_Null, {
+                       int w = want_weapon(it, autocvar_g_warmup_allguns);
+                       WepSet s = it.m_wepset;
+                       if(w & 1)
+                               warmup_start_weapons |= s;
+                       if(w & 2)
+                               warmup_start_weapons_default |= s;
+                       if(w & 4)
+                               warmup_start_weapons_defaultmask |= s;
+               });
+       }
+       if (autocvar_g_jetpack)
+               start_items |= ITEM_Jetpack.m_itemid;
+       MUTATOR_CALLHOOK(SetStartItems);
+       if (start_items & ITEM_Jetpack.m_itemid)
+       {
+               start_items |= ITEM_JetpackRegen.m_itemid;
+               start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
+               warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
+       }
+       start_ammo_shells = max(0, start_ammo_shells);
+       start_ammo_nails = max(0, start_ammo_nails);
+       start_ammo_rockets = max(0, start_ammo_rockets);
+       start_ammo_cells = max(0, start_ammo_cells);
+       start_ammo_plasma = max(0, start_ammo_plasma);
+       start_ammo_fuel = max(0, start_ammo_fuel);
+       SetResource(random_start_ammo, RES_SHELLS,
+               max(0, GetResource(random_start_ammo, RES_SHELLS)));
+       SetResource(random_start_ammo, RES_BULLETS,
+               max(0, GetResource(random_start_ammo, RES_BULLETS)));
+       SetResource(random_start_ammo, RES_ROCKETS,
+               max(0, GetResource(random_start_ammo, RES_ROCKETS)));
+       SetResource(random_start_ammo, RES_CELLS,
+               max(0, GetResource(random_start_ammo, RES_CELLS)));
+       SetResource(random_start_ammo, RES_PLASMA,
+               max(0, GetResource(random_start_ammo, RES_PLASMA)));
+       warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
+       warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
+       warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
+       warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
+       warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
+       warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
+ }
+ void readlevelcvars()
+ {
+       if(cvar("sv_allow_fullbright"))
+               serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
+       sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
+       warmup_stage = cvar("g_warmup");
+       warmup_limit = cvar("g_warmup_limit");
+       if(cvar("g_campaign"))
+               warmup_stage = 0; // no warmup during campaign
+       g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
+       g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
+       g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
+       g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
+       g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
+       g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
+       g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
+       g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
+       g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
+       g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
+       g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
+       g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
+       g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
+       g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
+       g_pickup_shells = cvar("g_pickup_shells");
+       g_pickup_shells_max = cvar("g_pickup_shells_max");
+       g_pickup_nails = cvar("g_pickup_nails");
+       g_pickup_nails_max = cvar("g_pickup_nails_max");
+       g_pickup_rockets = cvar("g_pickup_rockets");
+       g_pickup_rockets_max = cvar("g_pickup_rockets_max");
+       g_pickup_cells = cvar("g_pickup_cells");
+       g_pickup_cells_max = cvar("g_pickup_cells_max");
+       g_pickup_plasma = cvar("g_pickup_plasma");
+       g_pickup_plasma_max = cvar("g_pickup_plasma_max");
+       g_pickup_fuel = cvar("g_pickup_fuel");
+       g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
+       g_pickup_fuel_max = cvar("g_pickup_fuel_max");
+       g_pickup_armorsmall = cvar("g_pickup_armorsmall");
+       g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
+       g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
+       g_pickup_armormedium = cvar("g_pickup_armormedium");
+       g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
+       g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
+       g_pickup_armorbig = cvar("g_pickup_armorbig");
+       g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
+       g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
+       g_pickup_armormega = cvar("g_pickup_armormega");
+       g_pickup_armormega_max = cvar("g_pickup_armormega_max");
+       g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
+       g_pickup_healthsmall = cvar("g_pickup_healthsmall");
+       g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
+       g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
+       g_pickup_healthmedium = cvar("g_pickup_healthmedium");
+       g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
+       g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
+       g_pickup_healthbig = cvar("g_pickup_healthbig");
+       g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
+       g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
+       g_pickup_healthmega = cvar("g_pickup_healthmega");
+       g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
+       g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
+       g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
+       g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
+     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
+     if(!g_weapon_stay)
+         g_weapon_stay = cvar("g_weapon_stay");
+     MUTATOR_CALLHOOK(ReadLevelCvars);
+       if (!warmup_stage)
+               game_starttime = time + cvar("g_start_delay");
+       FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
+       readplayerstartcvars();
+ }
+ void InitializeEntity(entity e, void(entity this) func, int order)
+ {
+     entity prev, cur;
+     if (!e || e.initialize_entity)
+     {
+         // make a proxy initializer entity
+         entity e_old = e;
+         e = new(initialize_entity);
+         e.enemy = e_old;
+     }
+     e.initialize_entity = func;
+     e.initialize_entity_order = order;
+     cur = initialize_entity_first;
+     prev = NULL;
+     for (;;)
+     {
+         if (!cur || cur.initialize_entity_order > order)
+         {
+             // insert between prev and cur
+             if (prev)
+                 prev.initialize_entity_next = e;
+             else
+                 initialize_entity_first = e;
+             e.initialize_entity_next = cur;
+             return;
+         }
+         prev = cur;
+         cur = cur.initialize_entity_next;
+     }
+ }
+ void InitializeEntitiesRun()
+ {
+     entity startoflist = initialize_entity_first;
+     initialize_entity_first = NULL;
+     delete_fn = remove_except_protected;
+     for (entity e = startoflist; e; e = e.initialize_entity_next)
+     {
+               e.remove_except_protected_forbidden = 1;
+     }
+     for (entity e = startoflist; e; )
+     {
+               e.remove_except_protected_forbidden = 0;
+         e.initialize_entity_order = 0;
+       entity next = e.initialize_entity_next;
+         e.initialize_entity_next = NULL;
+         var void(entity this) func = e.initialize_entity;
+         e.initialize_entity = func_null;
+         if (e.classname == "initialize_entity")
+         {
+             entity wrappee = e.enemy;
+             builtin_remove(e);
+             e = wrappee;
+         }
+         //dprint("Delayed initialization: ", e.classname, "\n");
+         if (func)
+         {
+               func(e);
+         }
+         else
+         {
+             eprint(e);
+             backtrace(strcat("Null function in: ", e.classname, "\n"));
+         }
+         e = next;
+     }
+     delete_fn = remove_unsafely;
+ }
+ // deferred dropping
+ void DropToFloor_Handler(entity this)
+ {
+       WITHSELF(this, builtin_droptofloor());
+       this.dropped_origin = this.origin;
+ }
+ void droptofloor(entity this)
+ {
+       InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
+ }
+ bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
+ void RunThink(entity this)
+ {
+       // don't let things stay in the past.
+       // it is possible to start that way by a trigger with a local time.
+       if(this.nextthink <= 0 || this.nextthink > time + frametime)
+               return;
+       float oldtime = time; // do we need to save this?
+       for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
+       {
+               time = max(oldtime, this.nextthink);
+               this.nextthink = 0;
+               if(getthink(this))
+                       getthink(this)(this);
+               // mods often set nextthink to time to cause a think every frame,
+               // we don't want to loop in that case, so exit if the new nextthink is
+               // <= the time the qc was told, also exit if it is past the end of the
+               // frame
+               if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
+                       break;
+       }
+       time = oldtime;
+ }
+ bool autocvar_sv_freezenonclients;
+ void Physics_Frame()
+ {
+       if(autocvar_sv_freezenonclients)
+               return;
+       IL_EACH(g_moveables, true,
+       {
+               if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
+                       continue;
+               //set_movetype(it, it.move_movetype);
+               // inline the set_movetype function, since this is called a lot
+               it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
+               if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
+                       Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
+               if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
+               {
+                       if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
+                               continue; // these movetypes have no regular think function
+                       // handle thinking here
+                       if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
+                               RunThink(it);
+               }
+       });
+       if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
+               return;
+       // make a second pass to see if any ents spawned this frame and make
+       // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
+       // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
+       IL_EACH(g_moveables, it.move_qcphysics,
+       {
+               if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
+                       continue;
+               Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
+       });
+ }
+ void systems_update();
+ void EndFrame()
+ {
+       anticheat_endframe();
+       Physics_Frame();
+       FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+               entity e = IS_SPEC(it) ? it.enemy : it;
+               if (e.typehitsound) {
+                       STAT(TYPEHIT_TIME, it) = time;
+               } else if (e.killsound) {
+                       STAT(KILL_TIME, it) = time;
+               } else if (e.damage_dealt) {
+                       STAT(HIT_TIME, it) = time;
+                       STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
+               }
+       });
+       // add 1 frametime because after this, engine SV_Physics
+       // increases time by a frametime and then networks the frame
+       // add another frametime because client shows everything with
+       // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
+       // needed!
+       float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
+       FOREACH_CLIENT(true, {
+               it.typehitsound = false;
+               it.damage_dealt = 0;
+               it.killsound = false;
+               antilag_record(it, CS(it), altime);
+       });
+       IL_EACH(g_monsters, true,
+       {
+               antilag_record(it, it, altime);
+       });
+       IL_EACH(g_projectiles, it.classname == "nade",
+       {
+               antilag_record(it, it, altime);
+       });
+       systems_update();
+       IL_ENDFRAME();
+ }
+ /*
+  * RedirectionThink:
+  * returns true if redirecting
+  */
+ float redirection_timeout;
+ float redirection_nextthink;
+ float RedirectionThink()
+ {
+       float clients_found;
+       if(redirection_target == "")
+               return false;
+       if(!redirection_timeout)
+       {
+               cvar_set("sv_public", "-2");
+               redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
+               if(redirection_target == "self")
+                       bprint("^3SERVER NOTICE:^7 restarting the server\n");
+               else
+                       bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
+       }
+       if(time < redirection_nextthink)
+               return true;
+       redirection_nextthink = time + 1;
+       clients_found = 0;
+       FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+               // TODO add timer
+               LOG_INFO("Redirecting: sending connect command to ", it.netname);
+               if(redirection_target == "self")
+                       stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
+               else
+                       stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
+               ++clients_found;
+       });
+       LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
+       if(time > redirection_timeout || clients_found == 0)
+               localcmd("\nwait; wait; wait; quit\n");
+       return true;
+ }
+ void RestoreGame()
+ {
+       // Loaded from a save game
+       // some things then break, so let's work around them...
+       // Progs DB (capture records)
+       ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
+       // Mapinfo
+       MapInfo_Shutdown();
+       MapInfo_Enumerate();
+       MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
+       WeaponStats_Init();
+       TargetMusic_RestoreGame();
+ }
+ void Shutdown()
+ {
+       game_stopped = 2;
+       if(world_initialized > 0)
+       {
+               world_initialized = 0;
+               // if a timeout is active, reset the slowmo value to normal
+               if(timeout_status == TIMEOUT_ACTIVE)
+                       cvar_set("slowmo", ftos(orig_slowmo));
+               LOG_TRACE("Saving persistent data...");
+               Ban_SaveBans();
+               // playerstats with unfinished match
+               PlayerStats_GameReport(false);
+               if(!cheatcount_total)
+               {
+                       if(autocvar_sv_db_saveasdump)
+                               db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
+                       else
+                               db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
+               }
+               if(autocvar_developer > 0)
+               {
+                       if(autocvar_sv_db_saveasdump)
+                               db_dump(TemporaryDB, "server-temp.db");
+                       else
+                               db_save(TemporaryDB, "server-temp.db");
+               }
+               CheatShutdown(); // must be after cheatcount check
+               db_close(ServerProgsDB);
+               db_close(TemporaryDB);
+               LOG_TRACE("Saving persistent data... done!");
+               // tell the bot system the game is ending now
+               bot_endgame();
+               WeaponStats_Shutdown();
+               MapInfo_Shutdown();
+       }
+       else if(world_initialized == 0)
+       {
+               LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
+       }
+       else
+       {
+               __init_dedicated_server_shutdown();
+       }
+ }
index 0000000000000000000000000000000000000000,4141c99e29182a49daff6c1678b52dadad704c3d..f92322f9cf04a874e85df95f656249b3185ee37b
mode 000000,100644..100644
--- /dev/null
@@@ -1,0 -1,152 +1,152 @@@
 -bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance);
+ #pragma once
+ #include <common/weapons/_all.qh>
+ bool autocvar__sv_init;
+ bool autocvar_g_use_ammunition;
+ bool autocvar_g_jetpack;
+ bool autocvar_g_warmup_allguns;
+ bool autocvar_g_warmup_allow_timeout;
+ #define autocvar_g_weaponarena cvar_string("g_weaponarena")
+ string autocvar_quit_and_redirect;
+ float autocvar_quit_and_redirect_timer;
+ bool autocvar_quit_when_empty;
+ string autocvar_sessionid;
+ bool autocvar_sv_curl_serverpackages_auto;
+ bool autocvar_sv_db_saveasdump;
+ bool autocvar_sv_logscores_bots;
+ bool autocvar_sv_logscores_console;
+ bool autocvar_sv_logscores_file;
+ string autocvar_sv_logscores_filename;
+ float autocvar_sv_mapchange_delay;
+ float autocvar_timelimit_increment;
+ float autocvar_timelimit_decrement;
+ float autocvar_timelimit_min;
+ float autocvar_timelimit_max;
+ float autocvar_timelimit_overtime;
+ int autocvar_timelimit_overtimes;
+ float autocvar_timelimit_suddendeath;
+ float checkrules_equality;
+ float checkrules_suddendeathwarning;
+ float checkrules_suddendeathend;
+ float checkrules_overtimesadded; //how many overtimes have been already added
+ // flag set on worldspawn so that the code knows if it is dedicated or not
+ bool server_is_dedicated;
+ string cvar_changes;
+ string cvar_purechanges;
+ float cvar_purechanges_count;
+ string modname;
+ string gamemode_name;
+ string clientstuff;
+ string matchid;
+ .string fog;
+ string redirection_target;
+ string cache_mutatormsg;
+ string cache_lastmutatormsg;
+ float default_player_alpha;
+ float default_weapon_alpha;
+ float g_pickup_shells_max;
+ float g_pickup_nails_max;
+ float g_pickup_rockets_max;
+ float g_pickup_cells_max;
+ float g_pickup_plasma_max;
+ float g_pickup_fuel_max;
+ float g_pickup_weapons_anyway;
+ float g_weaponarena;
+ WepSet g_weaponarena_weapons;
+ float g_weaponarena_random; // TODO
+ string g_weaponarena_list;
+ WepSet start_weapons;
+ WepSet start_weapons_default;
+ WepSet start_weapons_defaultmask;
+ int start_items;
+ float start_ammo_shells;
+ float start_ammo_nails;
+ float start_ammo_rockets;
+ float start_ammo_cells;
+ float start_ammo_plasma;
+ float start_ammo_fuel;
+ /// \brief Number of random start weapons to give to players.
+ int random_start_weapons_count;
+ /// \brief Holds a list of possible random start weapons.
+ string autocvar_g_random_start_weapons;
+ /// \brief Entity that contains amount of ammo to give with random start
+ /// weapons.
+ entity random_start_ammo;
+ float start_health;
+ float start_armorvalue;
+ WepSet warmup_start_weapons;
+ WepSet warmup_start_weapons_default;
+ WepSet warmup_start_weapons_defaultmask;
+ #define WARMUP_START_WEAPONS ((autocvar_g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
+ float warmup_start_ammo_shells;
+ float warmup_start_ammo_nails;
+ float warmup_start_ammo_rockets;
+ float warmup_start_ammo_cells;
+ float warmup_start_ammo_plasma;
+ float warmup_start_ammo_fuel;
+ float warmup_start_health;
+ float warmup_start_armorvalue;
+ float g_weapon_stay;
+ float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
+ float g_grappling_hook;
+ float warmup_stage;
+ bool sv_ready_restart_after_countdown;
+ .void(entity this) initialize_entity;
+ .int initialize_entity_order;
+ .entity initialize_entity_next;
+ entity initialize_entity_first;
+ void InitializeEntitiesRun();
+ void InitializeEntity(entity e, void(entity this) func, int order);
+ // database
+ float ServerProgsDB;
+ float TemporaryDB;
+ .float winning;
+ const int WINNING_NO = 0; // no winner, but time limits may terminate the game
+ const int WINNING_YES = 1; // winner found
+ const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
+ const int WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
+ float WinningCondition_Scores(float limit, float leadlimit);
+ void SetWinners(.float field, float value);
+ void ReadyRestart();
+ void DumpStats(float final);
++bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos);
+ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
+ void CheckRules_World();
+ float RedirectionThink();
+ void readplayerstartcvars();
+ void readlevelcvars();
+ .vector dropped_origin;
+ void droptofloor(entity this);
+ IntrusiveList g_moveables;
+ STATIC_INIT(g_moveables) { g_moveables = IL_NEW(); }