if (!self.animstate_override)\r
{\r
if(self.swallow_progress_pred)\r
- setanim(self, self.anim_duckjump, FALSE, TRUE, FALSE); // looks good for predators who are swallowing\r
+ setanim(self, self.anim_duckjump, TRUE, FALSE, FALSE); // looks good for predators who are swallowing\r
else if(self.swallow_progress_prey)\r
- setanim(self, self.anim_die2, FALSE, TRUE, FALSE); // looks good for prey who's getting swallowed\r
+ setanim(self, self.anim_die2, FALSE, FALSE, FALSE); // looks good for prey who's getting swallowed\r
else if(self.stat_eaten)\r
{\r
if(self.BUTTON_ATCK || self.predator.digesting)\r
\r
if (self.weaponentity)\r
if (!self.weaponentity.animstate_override)\r
- setanim(self.weaponentity, self.weaponentity.anim_idle, TRUE, FALSE, FALSE);\r
+ {\r
+ if(self.swallow_progress_pred)\r
+ setanim(self.weaponentity, self.weaponentity.anim_fire2, TRUE, FALSE, FALSE); // looks good for predators who are swallowing\r
+ else if(self.swallow_progress_prey)\r
+ setanim(self.weaponentity, self.weaponentity.anim_reload, TRUE, FALSE, FALSE); // looks good for prey who's getting swallowed\r
+ else if(self.stat_eaten && self.BUTTON_ATCK)\r
+ setanim(self.weaponentity, self.weaponentity.anim_fire1, TRUE, FALSE, FALSE); // looks good for prey attacking the stomach\r
+ else\r
+ setanim(self.weaponentity, self.weaponentity.anim_idle, TRUE, FALSE, FALSE);\r
+ }\r
}\r
\r
void SpawnThrownWeapon (vector org, float w, float doreduce)\r