set g_cts_respawn_waves 0\r
set g_cts_respawn_delay 0\r
set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"\r
+set g_rpg_respawn_waves 0\r
+set g_rpg_respawn_delay 0\r
\r
// overtime\r
seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"\r
scale = cvar_or("sbar_timer_scale", 1);\r
timelimit = getstatf(STAT_TIMELIMIT);\r
\r
+ if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
+ return;\r
+\r
Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
\r
timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r