// {{{ #1: Blaster
-set g_balance_blaster_primary_animtime 0.3
-set g_balance_blaster_primary_damage 25
+set g_balance_blaster_primary_animtime 0.2
+set g_balance_blaster_primary_damage 20
set g_balance_blaster_primary_delay 0
-set g_balance_blaster_primary_edgedamage 12.5
-set g_balance_blaster_primary_force 250
-set g_balance_blaster_primary_force_zscale 1.5
+set g_balance_blaster_primary_edgedamage 10
+set g_balance_blaster_primary_force 300
+set g_balance_blaster_primary_force_zscale 1.25
set g_balance_blaster_primary_lifetime 5
set g_balance_blaster_primary_radius 60
set g_balance_blaster_primary_refire 0.7
set g_balance_blaster_primary_speed 6000
set g_balance_blaster_primary_spread 0
set g_balance_blaster_secondary 0
-set g_balance_blaster_secondary_animtime 0.3
+set g_balance_blaster_secondary_animtime 0.2
set g_balance_blaster_secondary_damage 25
set g_balance_blaster_secondary_delay 0
set g_balance_blaster_secondary_edgedamage 12.5
// {{{ #2: Shotgun
set g_balance_shotgun_primary_ammo 1
set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_bullets 14
+set g_balance_shotgun_primary_bullets 12
set g_balance_shotgun_primary_damage 4
set g_balance_shotgun_primary_force 15
set g_balance_shotgun_primary_refire 0.75
set g_balance_shotgun_reload_time 2
set g_balance_shotgun_secondary 1
set g_balance_shotgun_secondary_animtime 1.15
-set g_balance_shotgun_secondary_damage 80
+set g_balance_shotgun_secondary_damage 70
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_delay 0.25
set g_balance_shotgun_secondary_melee_multihit 1
set g_balance_machinegun_first 1
set g_balance_machinegun_first_ammo 1
set g_balance_machinegun_first_damage 14
-set g_balance_machinegun_first_force 5
-set g_balance_machinegun_first_refire 0.4
+set g_balance_machinegun_first_force 3
+set g_balance_machinegun_first_refire 0.125
set g_balance_machinegun_first_spread 0.03
set g_balance_machinegun_mode 1
set g_balance_machinegun_reload_ammo 0
set g_balance_machinegun_spread_max 0
set g_balance_machinegun_spread_min 0
set g_balance_machinegun_sustained_ammo 1
-set g_balance_machinegun_sustained_damage 12
-set g_balance_machinegun_sustained_force 5
+set g_balance_machinegun_sustained_damage 10
+set g_balance_machinegun_sustained_force 3
set g_balance_machinegun_sustained_refire 0.1
set g_balance_machinegun_sustained_spread 0
set g_balance_machinegun_switchdelay_drop 0
set g_balance_mortar_bouncestop 0.075
set g_balance_mortar_primary_ammo 2
set g_balance_mortar_primary_animtime 0.3
-set g_balance_mortar_primary_damage 50
+set g_balance_mortar_primary_damage 55
set g_balance_mortar_primary_damageforcescale 0
set g_balance_mortar_primary_edgedamage 25
set g_balance_mortar_primary_force 250
-set g_balance_mortar_primary_health 0
+set g_balance_mortar_primary_health 15
set g_balance_mortar_primary_lifetime 5
set g_balance_mortar_primary_lifetime_stick 0
set g_balance_mortar_primary_radius 100
set g_balance_mortar_secondary_damageforcescale 0
set g_balance_mortar_secondary_edgedamage 30
set g_balance_mortar_secondary_force 300
-set g_balance_mortar_secondary_health 0
+set g_balance_mortar_secondary_health 30
set g_balance_mortar_secondary_lifetime 8
set g_balance_mortar_secondary_lifetime_bounce 0.5
set g_balance_mortar_secondary_lifetime_stick 0
// {{{ #6: Electro
set g_balance_electro_combo_comboradius 275
set g_balance_electro_combo_comboradius_thruwall 200
-set g_balance_electro_combo_damage 40
-set g_balance_electro_combo_edgedamage 20
+set g_balance_electro_combo_damage 50
+set g_balance_electro_combo_edgedamage 25
set g_balance_electro_combo_force 120
set g_balance_electro_combo_radius 175
set g_balance_electro_combo_safeammocheck 1
set g_balance_electro_combo_speed 2000
set g_balance_electro_primary_ammo 4
-set g_balance_electro_primary_animtime 0.1
+set g_balance_electro_primary_animtime 0.3
set g_balance_electro_primary_comboradius 150
-set g_balance_electro_primary_damage 55
-set g_balance_electro_primary_edgedamage 27.5
+set g_balance_electro_primary_damage 40
+set g_balance_electro_primary_edgedamage 20
set g_balance_electro_primary_force 200
set g_balance_electro_primary_lifetime 5
set g_balance_electro_primary_midaircombo_explode 1
set g_balance_electro_secondary_bouncefactor 0.4
set g_balance_electro_secondary_bouncestop 0.05
set g_balance_electro_secondary_count 3
-set g_balance_electro_secondary_damage 40
+set g_balance_electro_secondary_damage 30
set g_balance_electro_secondary_damagedbycontents 1
set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_edgedamage 20
+set g_balance_electro_secondary_edgedamage 15
set g_balance_electro_secondary_force 200
set g_balance_electro_secondary_health 5
set g_balance_electro_secondary_lifetime 3
set g_balance_electro_secondary_speed 900
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_spread 0
set g_balance_electro_secondary_stick 0
set g_balance_electro_secondary_touchexplode 0
set g_balance_electro_switchdelay_drop 0
set g_balance_crylink_primary_animtime 0.3
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_damage 12
-set g_balance_crylink_primary_edgedamage 6
-set g_balance_crylink_primary_force -60
+set g_balance_crylink_primary_damage 10
+set g_balance_crylink_primary_edgedamage 5
+set g_balance_crylink_primary_force -50
set g_balance_crylink_primary_joindelay 0.1
set g_balance_crylink_primary_joinexplode 1
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_secondary 1
set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_animtime 0.2
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_bouncedamagefactor 0
set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_damage 10
-set g_balance_crylink_secondary_edgedamage 5
-set g_balance_crylink_secondary_force -150
+set g_balance_crylink_secondary_damage 8
+set g_balance_crylink_secondary_edgedamage 4
+set g_balance_crylink_secondary_force 480
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_middle_lifetime 5
set g_balance_crylink_secondary_other_fadetime 5
set g_balance_crylink_secondary_other_lifetime 5
-set g_balance_crylink_secondary_radius 100
-set g_balance_crylink_secondary_refire 0.7
-set g_balance_crylink_secondary_shots 5
-set g_balance_crylink_secondary_speed 3000
-set g_balance_crylink_secondary_spread 0.01
+set g_balance_crylink_secondary_radius 120
+set g_balance_crylink_secondary_refire 0.1
+set g_balance_crylink_secondary_shots 1
+set g_balance_crylink_secondary_speed 2000
+set g_balance_crylink_secondary_spread 0
set g_balance_crylink_secondary_spreadtype 1
set g_balance_crylink_switchdelay_drop 0
set g_balance_crylink_switchdelay_raise 0
set g_balance_crylink_weaponthrowable 1
// }}}
// {{{ #8: Vortex
-set g_balance_vortex_charge 1
+set g_balance_vortex_charge 0
set g_balance_vortex_charge_animlimit 0.5
set g_balance_vortex_charge_limit 1
set g_balance_vortex_charge_maxspeed 800
set g_balance_vortex_charge_mindmg 40
set g_balance_vortex_charge_minspeed 400
-set g_balance_vortex_charge_rate 0.4
+set g_balance_vortex_charge_rate 0.6
set g_balance_vortex_charge_rot_pause 0
set g_balance_vortex_charge_rot_rate 0
set g_balance_vortex_charge_shot_multiplier 0
set g_balance_vortex_charge_velocity_rate 0
set g_balance_vortex_primary_ammo 6
set g_balance_vortex_primary_animtime 0.4
-set g_balance_vortex_primary_damage 90
+set g_balance_vortex_primary_damage 80
set g_balance_vortex_primary_damagefalloff_forcehalflife 0
set g_balance_vortex_primary_damagefalloff_halflife 0
set g_balance_vortex_primary_damagefalloff_maxdist 0
set g_balance_hagar_reload_time 2
set g_balance_hagar_secondary 0
set g_balance_hagar_secondary_ammo 1
-set g_balance_hagar_secondary_damage 40
+set g_balance_hagar_secondary_damage 35
set g_balance_hagar_secondary_damageforcescale 0
-set g_balance_hagar_secondary_edgedamage 20
+set g_balance_hagar_secondary_edgedamage 17.5
set g_balance_hagar_secondary_force 75
set g_balance_hagar_secondary_health 15
set g_balance_hagar_secondary_lifetime_min 10
set g_balance_hagar_secondary_radius 80
set g_balance_hagar_secondary_refire 0.5
set g_balance_hagar_secondary_speed 2000
-set g_balance_hagar_secondary_spread 0.05
+set g_balance_hagar_secondary_spread 0
set g_balance_hagar_switchdelay_drop 0
set g_balance_hagar_switchdelay_raise 0
set g_balance_hagar_weaponreplace ""
set g_balance_devastator_guiderate 0
set g_balance_devastator_guideratedelay 999
set g_balance_devastator_guidestop 1
-set g_balance_devastator_health 0
+set g_balance_devastator_health 30
set g_balance_devastator_lifetime 100
set g_balance_devastator_radius 110
set g_balance_devastator_refire 0.9
set g_balance_devastator_remote_edgedamage 35
set g_balance_devastator_remote_force 350
set g_balance_devastator_remote_jump_damage 70
-set g_balance_devastator_remote_jump_force 0
+set g_balance_devastator_remote_jump_force 450
set g_balance_devastator_remote_jump_radius 0
-set g_balance_devastator_remote_jump_velocity_z_add 400
+set g_balance_devastator_remote_jump_velocity_z_add 0
set g_balance_devastator_remote_jump_velocity_z_max 1500
set g_balance_devastator_remote_jump_velocity_z_min 400
set g_balance_devastator_remote_radius 110
set g_balance_porto_primary_animtime 0.3
set g_balance_porto_primary_lifetime 5
set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_speed 5000
+set g_balance_porto_primary_speed 1000
set g_balance_porto_secondary 1
set g_balance_porto_secondary_animtime 0.3
set g_balance_porto_secondary_lifetime 5
// {{{ #12: Vaporizer
set g_balance_vaporizer_primary_ammo 10
set g_balance_vaporizer_primary_animtime 0.3
-set g_balance_vaporizer_primary_damage -1
+set g_balance_vaporizer_primary_damage 150
set g_balance_vaporizer_primary_refire 1
set g_balance_vaporizer_reload_ammo 0
set g_balance_vaporizer_reload_time 0
set g_balance_vaporizer_weaponreplace ""
set g_balance_vaporizer_weaponstart 0
set g_balance_vaporizer_weaponstartoverride -1
-set g_balance_vaporizer_weaponthrowable 0
+set g_balance_vaporizer_weaponthrowable 1
// }}}
// {{{ #13: Grappling Hook
set g_balance_hook_primary_ammo 5
// }}}
// {{{ #19: Shockwave (MUTATOR WEAPON)
set g_balance_shockwave_blast_animtime 0.3
-set g_balance_shockwave_blast_damage 20
+set g_balance_shockwave_blast_damage 40
set g_balance_shockwave_blast_distance 1000
set g_balance_shockwave_blast_edgedamage 0
-set g_balance_shockwave_blast_force 200
+set g_balance_shockwave_blast_force 15
set g_balance_shockwave_blast_force_forwardbias 50
-set g_balance_shockwave_blast_force_zscale 2
+set g_balance_shockwave_blast_force_zscale 1
set g_balance_shockwave_blast_jump_damage 20
set g_balance_shockwave_blast_jump_edgedamage 0
-set g_balance_shockwave_blast_jump_force 300
-set g_balance_shockwave_blast_jump_force_velocitybias 0
-set g_balance_shockwave_blast_jump_force_zscale 1.25
+set g_balance_shockwave_blast_jump_force 100
+set g_balance_shockwave_blast_jump_force_velocitybias 1
+set g_balance_shockwave_blast_jump_force_zscale 1
set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
set g_balance_shockwave_blast_jump_multiplier_distance 0.5
set g_balance_shockwave_blast_jump_multiplier_min 0
set g_balance_shockwave_blast_jump_radius 150
-set g_balance_shockwave_blast_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_multiplier_distance 0.5
+set g_balance_shockwave_blast_multiplier_accuracy 0.45
+set g_balance_shockwave_blast_multiplier_distance 0.2
set g_balance_shockwave_blast_multiplier_min 0
set g_balance_shockwave_blast_refire 0.75
set g_balance_shockwave_blast_splash_damage 15
set g_balance_shockwave_weaponthrowable 0
// }}}
// {{{ #20: Arc
-set g_balance_arc_beam_ammo 4
-set g_balance_arc_beam_animtime 0.2
+set g_balance_arc_beam_ammo 6
+set g_balance_arc_beam_animtime 0.1
set g_balance_arc_beam_botaimlifetime 0
set g_balance_arc_beam_botaimspeed 0
-set g_balance_arc_beam_damage 115
+set g_balance_arc_beam_damage 100
set g_balance_arc_beam_degreespersegment 1
set g_balance_arc_beam_distancepersegment 0
set g_balance_arc_beam_falloff_halflifedist 0
set g_balance_arc_beam_falloff_maxdist 0
set g_balance_arc_beam_falloff_mindist 0
-set g_balance_arc_beam_force 900
-set g_balance_arc_beam_healing_amax 100
+set g_balance_arc_beam_force 600
+set g_balance_arc_beam_healing_amax 0
set g_balance_arc_beam_healing_aps 50
set g_balance_arc_beam_healing_hmax 150
set g_balance_arc_beam_healing_hps 50
set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 1
+set g_balance_arc_cooldown_release 0
set g_balance_arc_overheat_max 5
set g_balance_arc_overheat_min 3
-set g_balance_arc_beam_heat 1
+set g_balance_arc_beam_heat 0
set g_balance_arc_burst_heat 5
set g_balance_arc_beam_maxangle 10
set g_balance_arc_beam_nonplayerdamage 80
set g_balance_arc_beam_range 1000
-set g_balance_arc_beam_refire 0.5
+set g_balance_arc_beam_refire 0.25
set g_balance_arc_beam_returnspeed 8
set g_balance_arc_beam_tightness 0.5
set g_balance_arc_bolt 0
set g_balance_arc_bolt_damage 25
set g_balance_arc_bolt_damageforcescale 0
set g_balance_arc_bolt_edgedamage 12.5
-set g_balance_arc_bolt_force 100
+set g_balance_arc_bolt_force 120
set g_balance_arc_bolt_health 15
set g_balance_arc_bolt_lifetime 5
set g_balance_arc_bolt_radius 65
set g_balance_arc_bolt_refire 0.16667
-set g_balance_arc_bolt_speed 2200
-set g_balance_arc_bolt_spread 0.03
+set g_balance_arc_bolt_speed 2300
+set g_balance_arc_bolt_spread 0
set g_balance_arc_burst_ammo 15
set g_balance_arc_burst_damage 250
set g_balance_arc_burst_healing_aps 100
set g_balance_arc_burst_healing_hps 100
-set g_balance_arc_switchdelay_drop 0.3
-set g_balance_arc_switchdelay_raise 0.3
+set g_balance_arc_switchdelay_drop 0
+set g_balance_arc_switchdelay_raise 0
set g_balance_arc_weaponreplace ""
set g_balance_arc_weaponstart 0
set g_balance_arc_weaponstartoverride -1
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 30
+set g_pickup_respawntimejitter_powerup 0
set g_pickup_respawntimejitter_weapon 0
set g_pickup_respawntimejitter_superweapon 10
set g_pickup_respawntimejitter_ammo 0
set g_balance_health_regenlinear 0.5
set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0.04
-set g_balance_health_rotlinear 0.75
+set g_balance_health_rot 0.02
+set g_balance_health_rotlinear 1
set g_balance_pause_health_rot 1
set g_balance_pause_health_rot_spawn 5
set g_balance_health_regenstable 100
set g_balance_health_limit 999
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.04
-set g_balance_armor_rotlinear 0.75
+set g_balance_armor_rot 0.02
+set g_balance_armor_rotlinear 1
set g_balance_pause_armor_rot 1
set g_balance_pause_armor_rot_spawn 5
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 100
set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.6
+set g_balance_armor_blockpercent 0.7
set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
set g_balance_fuel_regenlinear 0
set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
set g_weaponspreadfactor 1 "weapon spread multiplier"
set g_balance_firetransfer_time 0.9
set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.4
-set g_throughfloor_force 0.7
-set g_projectiles_damage 2
+set g_throughfloor_damage 0.75
+set g_throughfloor_force 0.75
+set g_projectiles_damage -2
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
-set g_projectiles_newton_style 2
+set g_projectiles_newton_style 0
// possible values:
// 0: absolute velocity projectiles (like Quake)
// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
// }}}
// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
-set g_balance_powerup_invincible_time 999
+set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
+set g_balance_powerup_invincible_time 30
set g_balance_powerup_strength_damage 3
set g_balance_powerup_strength_force 3
-set g_balance_powerup_strength_time 999
+set g_balance_powerup_strength_time 30
set g_balance_powerup_strength_selfdamage 1.5
set g_balance_powerup_strength_selfforce 1.5
set g_balance_superweapons_time 30
set g_balance_grapplehook_length_min 50
set g_balance_grapplehook_stretch 50
set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
-set g_balance_grapplehook_damagedbycontents 0
+set g_balance_grapplehook_health 50
+set g_balance_grapplehook_damagedbycontents 1
set g_balance_grapplehook_refire 0.2
set g_balance_grapplehook_nade_time 0.7
set g_balance_grapplehook_crouchslide 0