float a;
if(autocvar__hud_configure)
{
- if(itemcode == 2)
- currently_selected = true; //rockets always selected
+ currently_selected = (itemcode == 2); //rockets always selected
a = 100;
}
else
else
alpha = 0.7;
- vector newSize, newPos;
- if(mySize_x/mySize_y > 3)
- {
- newSize_x = 3 * mySize_y;
- newSize_y = mySize_y;
-
- newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
- newPos_y = myPos_y;
- }
- else
- {
- newSize_y = 1/3 * mySize_x;
- newSize_x = mySize_x;
-
- newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
- newPos_x = myPos_x;
- }
-
vector picpos, numpos;
if(autocvar_hud_panel_ammo_iconalign)
{
- numpos = newPos;
- picpos = newPos + eX * 2 * newSize_y;
+ numpos = myPos;
+ picpos = myPos + eX * 2 * mySize_y;
}
else
{
- numpos = newPos + eX * newSize_y;
- picpos = newPos;
+ numpos = myPos + eX * mySize_y;
+ picpos = myPos;
}
if (currently_selected)
- drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfont = hud_bigfont;
if(a > 0)
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
else // "ghost" ammo count
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
- drawfont = hud_font;
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
if(a > 0)
- drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
else // "ghost" ammo icon
- drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
}
void HUD_Ammo(void)
mySize -= '2 2 0' * panel_bg_padding;
}
+ float rows, columns, row, column;
+ vector ammo_size;
+ if (autocvar_hud_panel_ammo_onlycurrent)
+ ammo_size = mySize;
+ else
+ {
+ rows = mySize_y/mySize_x;
+ rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
+ // ^^^ ammo item aspect goes here
+
+ columns = ceil(AMMO_COUNT/rows);
+
+ ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+ }
+
+ vector offset;
+ float newSize;
+ if(ammo_size_x/ammo_size_y > 3)
+ {
+ newSize = 3 * ammo_size_y;
+ offset_x = ammo_size_x - newSize;
+ pos_x += offset_x/2;
+ ammo_size_x = newSize;
+ }
+ else
+ {
+ newSize = 1/3 * ammo_size_x;
+ offset_y = ammo_size_y - newSize;
+ pos_y += offset_y/2;
+ ammo_size_y = newSize;
+ }
+
+ drawfont = hud_bigfont;
float i, stat_items, currently_selected;
if (autocvar_hud_panel_ammo_onlycurrent)
{
if(autocvar__hud_configure)
{
- DrawAmmoItem(pos, mySize, 2, true); //show rockets
+ DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
return;
}
stat_items = getstati(STAT_ITEMS);
currently_selected = stat_items & GetAmmoItemCode(i);
if (currently_selected)
{
- DrawAmmoItem(pos, mySize, i, currently_selected);
+ DrawAmmoItem(pos, ammo_size, i, true);
return;
}
}
return; // nothing to display
}
- float rows, columns;
- rows = mySize_y/mySize_x;
- rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
- // ^^^ ammo item aspect goes here
-
- columns = ceil(AMMO_COUNT/rows);
-
- float row, column;
stat_items = getstati(STAT_ITEMS);
- vector ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
for (i = 0; i < AMMO_COUNT; ++i) {
currently_selected = stat_items & GetAmmoItemCode(i);
- DrawAmmoItem(pos + eX * column * ammo_size_x + eY * row * ammo_size_y, ammo_size, i, currently_selected);
+ DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
++row;
if(row >= rows)
{
column = column + 1;
}
}
+ drawfont = hud_font;
}
void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)