]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Optimize the ammo panel code further by calculating ammo size with the desired aspect...
authorterencehill <piuntn@gmail.com>
Sat, 6 Nov 2010 20:01:40 +0000 (21:01 +0100)
committerterencehill <piuntn@gmail.com>
Sat, 6 Nov 2010 20:01:40 +0000 (21:01 +0100)
qcsrc/client/hud.qc

index 0bf30cf6c0b723b7c203064abbbe005c7d6433a8..dcba37e4036c4c03cf0c020db55d13bd6d4998ca 100644 (file)
@@ -1882,8 +1882,7 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s
        float a;
        if(autocvar__hud_configure)
        {
-               if(itemcode == 2)
-                       currently_selected = true; //rockets always selected
+               currently_selected = (itemcode == 2); //rockets always selected
                a = 100;
        }
        else
@@ -1901,49 +1900,29 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s
        else
                alpha = 0.7;
 
-       vector newSize, newPos;
-       if(mySize_x/mySize_y > 3)
-       {
-               newSize_x = 3 * mySize_y;
-               newSize_y = mySize_y;
-
-               newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
-               newPos_y = myPos_y;
-       }
-       else
-       {
-               newSize_y = 1/3 * mySize_x;
-               newSize_x = mySize_x;
-
-               newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
-               newPos_x = myPos_x;
-       }
-
        vector picpos, numpos;
        if(autocvar_hud_panel_ammo_iconalign)
        {
-               numpos = newPos;
-               picpos = newPos + eX * 2 * newSize_y;
+               numpos = myPos;
+               picpos = myPos + eX * 2 * mySize_y;
        }
        else
        {
-               numpos = newPos + eX * newSize_y;
-               picpos = newPos;
+               numpos = myPos + eX * mySize_y;
+               picpos = myPos;
        }
 
        if (currently_selected)
-               drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
-       drawfont = hud_bigfont;
        if(a > 0)
-               drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
        else // "ghost" ammo count
-               drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
-       drawfont = hud_font;
+               drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
        if(a > 0)
-               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
        else // "ghost" ammo icon
-               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
 }
 
 void HUD_Ammo(void)
@@ -1964,12 +1943,45 @@ void HUD_Ammo(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
+       float rows, columns, row, column;
+       vector ammo_size;
+       if (autocvar_hud_panel_ammo_onlycurrent)
+               ammo_size = mySize;
+       else
+       {
+               rows = mySize_y/mySize_x;
+               rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
+               //                               ^^^ ammo item aspect goes here
+
+               columns = ceil(AMMO_COUNT/rows);
+
+               ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+       }
+
+       vector offset;
+       float newSize;
+       if(ammo_size_x/ammo_size_y > 3)
+       {
+               newSize = 3 * ammo_size_y;
+               offset_x = ammo_size_x - newSize;
+               pos_x += offset_x/2;
+               ammo_size_x = newSize;
+       }
+       else
+       {
+               newSize = 1/3 * ammo_size_x;
+               offset_y = ammo_size_y - newSize;
+               pos_y += offset_y/2;
+               ammo_size_y = newSize;
+       }
+
+       drawfont = hud_bigfont;
        float i, stat_items, currently_selected;
        if (autocvar_hud_panel_ammo_onlycurrent)
        {
                if(autocvar__hud_configure)
                {
-                       DrawAmmoItem(pos, mySize, 2, true); //show rockets
+                       DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
                        return;
                }
                stat_items = getstati(STAT_ITEMS);
@@ -1977,26 +1989,17 @@ void HUD_Ammo(void)
                        currently_selected = stat_items & GetAmmoItemCode(i);
                        if (currently_selected)
                        {
-                               DrawAmmoItem(pos, mySize, i, currently_selected);
+                               DrawAmmoItem(pos, ammo_size, i, true);
                                return;
                        }
                }
                return; // nothing to display
        }
 
-       float rows, columns;
-       rows = mySize_y/mySize_x;
-       rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
-       //                               ^^^ ammo item aspect goes here
-
-       columns = ceil(AMMO_COUNT/rows);
-
-       float row, column;
        stat_items = getstati(STAT_ITEMS);
-       vector ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
        for (i = 0; i < AMMO_COUNT; ++i) {
                currently_selected = stat_items & GetAmmoItemCode(i);
-               DrawAmmoItem(pos + eX * column * ammo_size_x + eY * row * ammo_size_y, ammo_size, i, currently_selected);
+               DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
                ++row;
                if(row >= rows)
                {
@@ -2004,6 +2007,7 @@ void HUD_Ammo(void)
                        column = column + 1;
                }
        }
+       drawfont = hud_font;
 }
 
 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)