mod_active = 1; // race should never hide the mod icons panel
entity me;
me = playerslots[player_localnum];
- float t, score;
+ float score;
float f; // yet another function has this
score = me.(scores[ps_primary]);
rr = CTS_RECORD;
else
rr = RACE_RECORD;
- t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+ float t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
if(score && (score < t || !t)) {
db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
{
if (time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
- cts_Initialize();
g_race_qualifying = true;
independent_players = 1;
SetLimits(0, 0, 0, -1);
+
+ cts_Initialize();
}
MUTATOR_ONROLLBACK_OR_REMOVE