-#include "unit/spiderbot.qc"
-#include "unit/raptor.qc"
-#include "unit/racer.qc"
+#include "vehicle/spiderbot.qc"
+#include "vehicle/raptor.qc"
+#include "vehicle/racer.qc"
#ifndef VEHICLES_NO_UNSTABLE
- #include "unit/bumblebee.qc"
+ #include "vehicle/bumblebee.qc"
#endif
#include "all.qh"
-#if defined(SVQC)
- #include "sv_vehicles.qc"
-#elif defined(CSQC)
- #include "cl_vehicles.qc"
-#endif
-
-#define IMPLEMENTATION
-#include "all.inc"
-#undef IMPLEMENTATION
-
#ifndef MENUQC
STATIC_INIT(vehicles_common_initialize)
{
return m ? m : VEH_Null;
}
+#if defined(SVQC)
+ #include "sv_vehicles.qc"
+#elif defined(CSQC)
+ #include "cl_vehicles.qc"
+#endif
+
+#define IMPLEMENTATION
+#include "all.inc"
+#undef IMPLEMENTATION
+
#endif
#ifndef VEHICLES_ALL_H
#define VEHICLES_ALL_H
-#if defined(SVQC)
- #include "sv_vehicles.qh"
-#elif defined(CSQC)
- #include "cl_vehicles.qh"
-#endif
-
-
-// vehicle requests
-const int VR_SETUP = 1; // (BOTH) setup vehicle data
-const int VR_THINK = 2; // (SERVER) logic to run every frame
-const int VR_DEATH = 3; // (SERVER) called when vehicle dies
-const int VR_PRECACHE = 4; // (BOTH) precaches models/sounds used by this vehicle
-const int VR_ENTER = 5; // (SERVER) called when a player enters this vehicle
-const int VR_SPAWN = 6; // (SERVER) called when the vehicle re-spawns
-const int VR_IMPACT = 7; // (SERVER) called when a vehicle hits something
-const int VR_HUD = 8; // (CLIENT) logic to run every frame
-
-// vehicle spawn flags (need them here for common registrations)
-const int VHF_ISVEHICLE = 2; /// Indicates vehicle
-const int VHF_HASSHIELD = 4; /// Vehicle has shileding
-const int VHF_SHIELDREGEN = 8; /// Vehicles shield regenerates
-const int VHF_HEALTHREGEN = 16; /// Vehicles health regenerates
-const int VHF_ENERGYREGEN = 32; /// Vehicles energy regenerates
-const int VHF_DEATHEJECT = 64; /// Vehicle ejects pilot upon fatal damage
-const int VHF_MOVE_GROUND = 128; /// Vehicle moves on gound
-const int VHF_MOVE_HOVER = 256; /// Vehicle hover close to gound
-const int VHF_MOVE_FLY = 512; /// Vehicle is airborn
-const int VHF_DMGSHAKE = 1024; /// Add random velocity each frame if health < 50%
-const int VHF_DMGROLL = 2048; /// Add random angles each frame if health < 50%
-const int VHF_DMGHEADROLL = 4096; /// Add random head angles each frame if health < 50%
-const int VHF_MULTISLOT = 8192; /// Vehicle has multiple player slots
-const int VHF_PLAYERSLOT = 16384; /// This ent is a player slot on a multi-person vehicle
-
-// functions:
-entity get_vehicleinfo(float id);
-
-// fields:
-.entity tur_head;
-
-
-// other useful macros
-#define VEH_ACTION(vehicletype,mrequest) (get_vehicleinfo(vehicletype)).vehicle_func(mrequest)
-#define VEH_NAME(vehicletype) (get_vehicleinfo(vehicletype)).vehicle_name
-
-// =====================
-// Vehicle Registration
-// =====================
+#include "vehicle.qh"
void RegisterVehicles();
const int VEH_MAXCOUNT = 24;
const int VEH_FIRST = 1;
#define VEH_LAST (VEH_FIRST + VEH_COUNT - 1)
/** If you register a new vehicle, make sure to add it to all.inc */
-#define REGISTER_VEHICLE(id, class) REGISTER(RegisterVehicles, VEH, vehicle_info, VEH_COUNT, id, vehicleid, NEW(class))
-#include "vehicle.qh"
+#define REGISTER_VEHICLE(id, inst) REGISTER(RegisterVehicles, VEH, vehicle_info, VEH_COUNT, id, vehicleid, inst)
#define REGISTER_VEHICLE_SIMPLE(id, vehicleflags, min_s, max_s, modelname, headmodelname, hudmodelname, headtag, hudtag, viewtag, shortname, vname) \
- REGISTER_VEHICLE(id, Vehicle) { \
+ REGISTER_VEHICLE(id, NEW(Vehicle)) { \
this.netname = shortname; \
this.vehicle_name = vname; \
this.mdl = modelname; \
REGISTER_INIT(VEH, id)
REGISTER_REGISTRY(RegisterVehicles)
-REGISTER_VEHICLE(Null, Vehicle);
+#if defined(SVQC)
+ #include "sv_vehicles.qh"
+#elif defined(CSQC)
+ #include "cl_vehicles.qh"
+#endif
+
+REGISTER_VEHICLE(Null, NEW(Vehicle));
#include "all.inc"
+++ /dev/null
-#ifndef VEHICLE_BUMBLEBEE
-#define VEHICLE_BUMBLEBEE
-#include "bumblebee.qh"
-#ifndef MENUQC
-int v_bumblebee(int);
-#endif
-REGISTER_VEHICLE_SIMPLE(
-/* VEH_##id */ BUMBLEBEE,
-/* spawnflags */ VHF_DMGSHAKE,
-/* mins,maxs */ '-245 -130 -130', '230 130 130',
-/* model */ "models/vehicles/bumblebee_body.dpm",
-/* head_model */ "",
-/* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
-/* tags */ "", "", "tag_viewport",
-/* netname */ "bumblebee",
-/* fullname */ _("Bumblebee")
-) {
- this.m_icon = "vehicle_bumble";
-#ifndef MENUQC
- this.vehicle_func = v_bumblebee;
-#endif
-}
-#endif
-
-#ifdef IMPLEMENTATION
-
-const float BRG_SETUP = 2;
-const float BRG_START = 4;
-const float BRG_END = 8;
-
-#ifdef SVQC
-float autocvar_g_vehicle_bumblebee_speed_forward;
-float autocvar_g_vehicle_bumblebee_speed_strafe;
-float autocvar_g_vehicle_bumblebee_speed_up;
-float autocvar_g_vehicle_bumblebee_speed_down;
-float autocvar_g_vehicle_bumblebee_turnspeed;
-float autocvar_g_vehicle_bumblebee_pitchspeed;
-float autocvar_g_vehicle_bumblebee_pitchlimit;
-float autocvar_g_vehicle_bumblebee_friction;
-
-float autocvar_g_vehicle_bumblebee_energy;
-float autocvar_g_vehicle_bumblebee_energy_regen;
-float autocvar_g_vehicle_bumblebee_energy_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_health;
-float autocvar_g_vehicle_bumblebee_health_regen;
-float autocvar_g_vehicle_bumblebee_health_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_shield;
-float autocvar_g_vehicle_bumblebee_shield_regen;
-float autocvar_g_vehicle_bumblebee_shield_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_cannon_cost;
-float autocvar_g_vehicle_bumblebee_cannon_damage;
-float autocvar_g_vehicle_bumblebee_cannon_radius;
-float autocvar_g_vehicle_bumblebee_cannon_refire;
-float autocvar_g_vehicle_bumblebee_cannon_speed;
-float autocvar_g_vehicle_bumblebee_cannon_spread;
-float autocvar_g_vehicle_bumblebee_cannon_force;
-
-float autocvar_g_vehicle_bumblebee_cannon_ammo;
-float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
-float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
-
-float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
-float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
-float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
-float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
-float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
-
-
-float autocvar_g_vehicle_bumblebee_raygun_turnspeed;
-float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down;
-float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up;
-float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides;
-
-float autocvar_g_vehicle_bumblebee_raygun_range;
-float autocvar_g_vehicle_bumblebee_raygun_dps;
-float autocvar_g_vehicle_bumblebee_raygun_aps;
-float autocvar_g_vehicle_bumblebee_raygun_fps;
-
-float autocvar_g_vehicle_bumblebee_raygun;
-float autocvar_g_vehicle_bumblebee_healgun_hps;
-float autocvar_g_vehicle_bumblebee_healgun_hmax;
-float autocvar_g_vehicle_bumblebee_healgun_aps;
-float autocvar_g_vehicle_bumblebee_healgun_amax;
-float autocvar_g_vehicle_bumblebee_healgun_sps;
-float autocvar_g_vehicle_bumblebee_healgun_locktime;
-
-float autocvar_g_vehicle_bumblebee_respawntime;
-
-float autocvar_g_vehicle_bumblebee_blowup_radius;
-float autocvar_g_vehicle_bumblebee_blowup_coredamage;
-float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
-float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
-vector autocvar_g_vehicle_bumblebee_bouncepain;
-
-bool autocvar_g_vehicle_bumblebee = 0;
-
-float bumble_raygun_send(entity to, int sf);
-
-void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
-{
- vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
- vehicles_projectile(EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, SND(VEH_BUMBLEBEE_FIRE),
- v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
- autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
- DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
-}
-
-float bumblebee_gunner_frame()
-{SELFPARAM();
- entity vehic = self.vehicle.owner;
- entity gun = self.vehicle;
- entity gunner = self;
- setself(vehic);
-
- vehic.solid = SOLID_NOT;
- //setorigin(gunner, vehic.origin);
- gunner.velocity = vehic.velocity;
-
- float _in, _out;
- vehic.angles_x *= -1;
- makevectors(vehic.angles);
- vehic.angles_x *= -1;
- if(gun == vehic.gun1)
- {
- _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
- _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
- setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
- }
- else
- {
- _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
- _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
- setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
- }
-
- crosshair_trace(gunner);
- vector _ct = trace_endpos;
- vector ad;
-
- if(autocvar_g_vehicle_bumblebee_cannon_lock)
- {
- if(gun.lock_time < time)
- gun.enemy = world;
-
- if(trace_ent)
- if(trace_ent.movetype)
- if(trace_ent.takedamage)
- if(!trace_ent.deadflag)
- {
- if(DIFF_TEAM(trace_ent, gunner))
- {
- gun.enemy = trace_ent;
- gun.lock_time = time + 5;
- }
- }
- }
-
- if(gun.enemy)
- {
- float distance, impact_time;
-
- vector vf = real_origin(gun.enemy);
- vector _vel = gun.enemy.velocity;
- if(gun.enemy.movetype == MOVETYPE_WALK)
- _vel.z *= 0.1;
-
-
- ad = vf;
- distance = vlen(ad - gunner.origin);
- impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
- ad = vf + _vel * impact_time;
- trace_endpos = ad;
-
-
- UpdateAuxiliaryXhair(gunner, ad, '1 0 1', 1);
- vehicle_aimturret(vehic, trace_endpos, gun, "fire",
- autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
- _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
-
- }
- else
- vehicle_aimturret(vehic, _ct, gun, "fire",
- autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
- _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
-
- if(!forbidWeaponUse(gunner))
- if(gunner.BUTTON_ATCK)
- if(time > gun.attack_finished_single)
- if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
- {
- gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
- bumblebee_fire_cannon(gun, "fire", gunner);
- gun.delay = time;
- gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
- }
-
- VEHICLE_UPDATE_PLAYER(gunner, health, bumblebee);
-
- if(vehic.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(gunner, shield, bumblebee);
-
- ad = gettaginfo(gun, gettagindex(gun, "fire"));
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun);
-
- UpdateAuxiliaryXhair(gunner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), 0);
-
- if(vehic.owner)
- UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), ((gunner == vehic.gunner1) ? 1 : 2));
-
- vehic.solid = SOLID_BBOX;
- gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
- gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
-
- setself(gunner);
- return 1;
-}
-
-vector bumblebee_gunner_findgoodexit(vector prefer_spot, entity gunner, entity player)
-{
- //vector exitspot;
- float mysize;
-
- tracebox(gunner.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, player);
- if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
- return prefer_spot;
-
- mysize = 1.5 * vlen(PL_MAX - PL_MIN); // can't use gunner's size, as they don't have a size
- float i;
- vector v, v2;
- v2 = 0.5 * (gunner.absmin + gunner.absmax);
- for(i = 0; i < 100; ++i)
- {
- v = randomvec();
- v_z = 0;
- v = v2 + normalize(v) * mysize;
- tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, player);
- if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
- return v;
- }
-
- return prefer_spot; // this should be considered a fallback?!
-}
-
-void bumblebee_gunner_exit(int _exitflag)
-{SELFPARAM();
- entity player = self;
- entity gunner = player.vehicle;
- entity vehic = gunner.owner;
-
- if(IS_REAL_CLIENT(player))
- {
- msg_entity = player;
- WriteByte(MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity(MSG_ONE, player);
-
- WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
- WriteAngle(MSG_ONE, 0);
- WriteAngle(MSG_ONE, vehic.angles.y);
- WriteAngle(MSG_ONE, 0);
- }
-
- CSQCVehicleSetup(player, HUD_NORMAL);
- setsize(player, PL_MIN, PL_MAX);
-
- player.takedamage = DAMAGE_AIM;
- player.solid = SOLID_SLIDEBOX;
- player.movetype = MOVETYPE_WALK;
- player.effects &= ~EF_NODRAW;
- player.alpha = 1;
- player.PlayerPhysplug = func_null;
- player.view_ofs = PL_VIEW_OFS;
- player.event_damage = PlayerDamage;
- player.hud = HUD_NORMAL;
- player.teleportable = TELEPORT_NORMAL;
- player.switchweapon = gunner.switchweapon;
- player.vehicle_enter_delay = time + 2;
-
- fixedmakevectors(vehic.angles);
-
- if(player == vehic.gunner1) { vehic.gunner1 = world; }
- if(player == vehic.gunner2) { vehic.gunner2 = world; v_right *= -1; }
-
- vector spot = real_origin(gunner);
- spot = spot + v_up * 128 + v_forward * 300 + v_right * 150;
- spot = bumblebee_gunner_findgoodexit(spot, gunner, player);
-
- // TODO: figure a way to move player out of the gunner
-
- player.velocity = 0.75 * vehic.velocity + normalize(spot - vehic.origin) * 200;
- player.velocity_z += 10;
-
- gunner.phase = time + 5;
- gunner.vehicle_hudmodel.viewmodelforclient = gunner;
-
- MUTATOR_CALLHOOK(VehicleExit, player, gunner);
-
- player.vehicle = world;
-}
-
-bool bumblebee_gunner_enter()
-{SELFPARAM();
- entity vehic = self;
- entity player = other;
- entity gunner = world;
-
- if(!vehic.gunner1 && !vehic.gunner2 && ((time >= vehic.gun1.phase) + (time >= vehic.gun2.phase)) == 2)
- {
- // we can have some fun
- if(vlen(real_origin(vehic.gun2) - player.origin) < vlen(real_origin(vehic.gun1) - player.origin))
- {
- gunner = vehic.gun2;
- vehic.gunner2 = player;
- }
- else
- {
- gunner = vehic.gun1;
- vehic.gunner1 = player;
- }
- }
- else if(!vehic.gunner1 && time >= vehic.gun1.phase) { gunner = vehic.gun1; vehic.gunner1 = player; }
- else if(!vehic.gunner2 && time >= vehic.gun2.phase) { gunner = vehic.gun2; vehic.gunner2 = player; }
- else { LOG_TRACE("Vehicle is full, fail\n"); return false; }
-
- player.vehicle = gunner;
- player.angles = vehic.angles;
- player.takedamage = DAMAGE_NO;
- player.solid = SOLID_NOT;
- player.alpha = -1;
- player.movetype = MOVETYPE_NOCLIP;
- player.event_damage = func_null;
- player.view_ofs = '0 0 0';
- player.hud = gunner.hud;
- player.teleportable = false;
- player.PlayerPhysplug = gunner.PlayerPhysplug;
- player.vehicle_ammo1 = vehic.vehicle_ammo1;
- player.vehicle_ammo2 = vehic.vehicle_ammo2;
- player.vehicle_reload1 = vehic.vehicle_reload1;
- player.vehicle_reload2 = vehic.vehicle_reload2;
- player.vehicle_energy = vehic.vehicle_energy;
- player.flags &= ~FL_ONGROUND;
-
- RemoveGrapplingHook(player);
-
- gunner.switchweapon = player.switchweapon;
- gunner.vehicle_exit = bumblebee_gunner_exit;
- gunner.vehicle_hudmodel.viewmodelforclient = player;
-
- if(IS_REAL_CLIENT(player))
- {
- msg_entity = player;
- WriteByte(MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity(MSG_ONE, gunner.vehicle_viewport);
-
- WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
- WriteAngle(MSG_ONE, gunner.angles_x + vehic.angles_x); // tilt
- WriteAngle(MSG_ONE, gunner.angles_y + vehic.angles_y); // yaw
- WriteAngle(MSG_ONE, 0); // roll
- }
-
- CSQCVehicleSetup(player, player.hud);
-
- MUTATOR_CALLHOOK(VehicleEnter, player, gunner);
-
- return true;
-}
-
-bool vehicles_valid_pilot()
-{SELFPARAM();
- if(IS_BOT_CLIENT(other) && !autocvar_g_vehicles_allow_bots)
- return false;
-
- if((!IS_PLAYER(other))
- || (other.deadflag != DEAD_NO)
- || (other.vehicle)
- || (DIFF_TEAM(other, self))
- ) { return false; }
-
- return true;
-}
-
-void bumblebee_touch()
-{SELFPARAM();
- if(autocvar_g_vehicles_enter) { return; }
-
- if(self.gunner1 != world && self.gunner2 != world)
- {
- vehicles_touch();
- return;
- }
-
- if(vehicles_valid_pilot())
- {
- float phase_time = (time >= self.gun1.phase) + (time >= self.gun2.phase);
-
- if(time >= other.vehicle_enter_delay && phase_time)
- if(bumblebee_gunner_enter())
- return;
- }
-
- vehicles_touch();
-}
-
-void bumblebee_regen()
-{SELFPARAM();
- if(self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
- self.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
- self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
-
- if(self.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
- self.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
- self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
-
- if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
-
- if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
-
- if(self.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
-
-}
-
-float bumblebee_pilot_frame()
-{SELFPARAM();
- entity pilot, vehic;
- vector newvel;
-
- if(intermission_running)
- {
- self.vehicle.velocity = '0 0 0';
- self.vehicle.avelocity = '0 0 0';
- return 1;
- }
-
- pilot = self;
- vehic = self.vehicle;
- setself(vehic);
-
- if(vehic.deadflag != DEAD_NO)
- {
- setself(pilot);
- pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
- return 1;
- }
-
- bumblebee_regen();
-
- crosshair_trace(pilot);
-
- vector vang;
- float ftmp;
-
- vang = vehic.angles;
- newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
- vang.x *= -1;
- newvel.x *= -1;
- if(newvel.x > 180) newvel.x -= 360;
- if(newvel.x < -180) newvel.x += 360;
- if(newvel.y > 180) newvel.y -= 360;
- if(newvel.y < -180) newvel.y += 360;
-
- ftmp = shortangle_f(pilot.v_angle.y - vang.y, vang.y);
- if(ftmp > 180) ftmp -= 360;
- if(ftmp < -180) ftmp += 360;
- vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity.y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
-
- // Pitch
- ftmp = 0;
- if(pilot.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
- ftmp = 4;
- else if(pilot.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
- ftmp = -8;
-
- newvel.x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit);
- ftmp = vang.x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
- vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity.x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
-
- vehic.angles_x = anglemods(vehic.angles.x);
- vehic.angles_y = anglemods(vehic.angles.y);
- vehic.angles_z = anglemods(vehic.angles.z);
-
- makevectors('0 1 0' * vehic.angles.y);
- newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
-
- if(pilot.movement.x != 0)
- {
- if(pilot.movement.x > 0)
- newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
- else if(pilot.movement.x < 0)
- newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
- }
-
- if(pilot.movement.y != 0)
- {
- if(pilot.movement.y < 0)
- newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
- else if(pilot.movement.y > 0)
- newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
- ftmp = newvel * v_right;
- ftmp *= frametime * 0.1;
- vehic.angles_z = bound(-15, vehic.angles.z + ftmp, 15);
- }
- else
- {
- vehic.angles_z *= 0.95;
- if(vehic.angles.z >= -1 && vehic.angles.z <= -1)
- vehic.angles_z = 0;
- }
-
- if(pilot.BUTTON_CROUCH)
- newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
- else if(pilot.BUTTON_JUMP)
- newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
-
- vehic.velocity += newvel * frametime;
- pilot.velocity = pilot.movement = vehic.velocity;
-
-
- if(autocvar_g_vehicle_bumblebee_healgun_locktime)
- {
- if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
- vehic.tur_head.enemy = world;
-
- if(trace_ent)
- if(trace_ent.movetype)
- if(trace_ent.takedamage)
- if(!trace_ent.deadflag)
- {
- if(teamplay)
- {
- if(trace_ent.team == pilot.team)
- {
- vehic.tur_head.enemy = trace_ent;
- vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
- }
- }
- else
- {
- vehic.tur_head.enemy = trace_ent;
- vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
- }
- }
-
- if(vehic.tur_head.enemy)
- {
- trace_endpos = real_origin(vehic.tur_head.enemy);
- UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
- }
- }
-
- vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
- autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
- autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1, autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides, autocvar_g_vehicle_bumblebee_raygun_turnspeed);
-
- if(!forbidWeaponUse(pilot))
- if((pilot.BUTTON_ATCK || pilot.BUTTON_ATCK2) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
- {
- vehic.gun3.enemy.realowner = pilot;
- vehic.gun3.enemy.effects &= ~EF_NODRAW;
-
- vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
- vehic.gun3.enemy.SendFlags |= BRG_START;
-
- traceline(vehic.gun3.enemy.hook_start, vehic.gun3.enemy.hook_start + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
-
- if(trace_ent)
- {
- if(autocvar_g_vehicle_bumblebee_raygun)
- {
- Damage(trace_ent, vehic, pilot, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
- vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
- }
- else
- {
- if(trace_ent.deadflag == DEAD_NO)
- if((teamplay && trace_ent.team == pilot.team) || !teamplay)
- {
-
- if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
- {
- if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
- trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
-
- if(autocvar_g_vehicle_bumblebee_healgun_hps)
- trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
- }
- else if(IS_CLIENT(trace_ent))
- {
- if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
- trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
-
- if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
- trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * frametime, autocvar_g_vehicle_bumblebee_healgun_amax);
-
- trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
- }
- else if(IS_TURRET(trace_ent))
- {
- if(trace_ent.health <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
- trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
- //else ..hmmm what? ammo?
-
- trace_ent.SendFlags |= TNSF_STATUS;
- }
- }
- }
- }
-
- vehic.gun3.enemy.hook_end = trace_endpos;
- setorigin(vehic.gun3.enemy, trace_endpos);
- vehic.gun3.enemy.SendFlags |= BRG_END;
-
- vehic.wait = time + 1;
- }
- else
- vehic.gun3.enemy.effects |= EF_NODRAW;
- /*{
- if(vehic.gun3.enemy)
- remove(vehic.gun3.enemy);
-
- vehic.gun3.enemy = world;
- }
- */
-
- VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
- VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
-
- pilot.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
- pilot.vehicle_ammo2 = (vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
-
- if(vehic.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
-
- vehic.angles_x *= -1;
- makevectors(vehic.angles);
- vehic.angles_x *= -1;
- setorigin(pilot, vehic.origin + v_up * 48 + v_forward * 160);
-
- pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
- setself(pilot);
-
- return 1;
-}
-
-void bumblebee_land()
-{SELFPARAM();
- float hgt;
-
- hgt = raptor_altitude(512);
- self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
- self.angles_x *= 0.95;
- self.angles_z *= 0.95;
-
- if(hgt < 16)
- self.think = vehicles_think;
-
- self.nextthink = time;
-
- CSQCMODEL_AUTOUPDATE(self);
-}
-
-void bumblebee_exit(float eject)
-{SELFPARAM();
- if(self.owner.vehicleid == VEH_BUMBLEBEE.vehicleid)
- {
- bumblebee_gunner_exit(eject);
- return;
- }
-
- self.touch = vehicles_touch;
-
- if(self.deadflag == DEAD_NO)
- {
- self.think = bumblebee_land;
- self.nextthink = time;
- }
-
- self.movetype = MOVETYPE_TOSS;
-
- if(!self.owner)
- return;
-
- fixedmakevectors(self.angles);
- vector spot;
- if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)
- spot = self.origin + v_up * 128 + v_forward * 300;
- else
- spot = self.origin + v_up * 128 - v_forward * 300;
-
- spot = vehicles_findgoodexit(spot);
-
- // Hide beam
- if(self.gun3.enemy || !wasfreed(self.gun3.enemy)) {
- self.gun3.enemy.effects |= EF_NODRAW;
- }
-
- self.owner.velocity = 0.75 * self.vehicle.velocity + normalize(spot - self.vehicle.origin) * 200;
- self.owner.velocity_z += 10;
- setorigin(self.owner, spot);
-
- antilag_clear(self.owner);
- self.owner = world;
-}
-
-void bumblebee_blowup()
-{SELFPARAM();
- RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
- autocvar_g_vehicle_bumblebee_blowup_edgedamage,
- autocvar_g_vehicle_bumblebee_blowup_radius, self, world,
- autocvar_g_vehicle_bumblebee_blowup_forceintensity,
- DEATH_VH_BUMB_DEATH, world);
-
- sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- Send_Effect(EFFECT_EXPLOSION_BIG, (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
-
- if(self.owner.deadflag == DEAD_DYING)
- self.owner.deadflag = DEAD_DEAD;
-
- remove(self);
-}
-
-void bumblebee_diethink()
-{SELFPARAM();
- if(time >= self.wait)
- self.think = bumblebee_blowup;
-
- if(random() < 0.1)
- {
- sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
- }
-
- self.nextthink = time + 0.1;
-}
-
-float bumble_raygun_send(entity to, float sf)
-{SELFPARAM();
- WriteByte(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
-
- WriteByte(MSG_ENTITY, sf);
- if(sf & BRG_SETUP)
- {
- WriteByte(MSG_ENTITY, num_for_edict(self.realowner));
- WriteByte(MSG_ENTITY, self.realowner.team);
- WriteByte(MSG_ENTITY, self.cnt);
- }
-
- if(sf & BRG_START)
- {
- WriteCoord(MSG_ENTITY, self.hook_start_x);
- WriteCoord(MSG_ENTITY, self.hook_start_y);
- WriteCoord(MSG_ENTITY, self.hook_start_z);
- }
-
- if(sf & BRG_END)
- {
- WriteCoord(MSG_ENTITY, self.hook_end_x);
- WriteCoord(MSG_ENTITY, self.hook_end_y);
- WriteCoord(MSG_ENTITY, self.hook_end_z);
- }
-
- return true;
-}
-
-void spawnfunc_vehicle_bumblebee()
-{SELFPARAM();
- if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
- if(!vehicle_initialize(VEH_BUMBLEBEE, false)) { remove(self); return; }
-}
-
-float v_bumblebee(float req)
-{SELFPARAM();
- switch(req)
- {
- case VR_IMPACT:
- {
- if(autocvar_g_vehicle_bumblebee_bouncepain)
- vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, autocvar_g_vehicle_bumblebee_bouncepain_y, autocvar_g_vehicle_bumblebee_bouncepain_z);
-
- return true;
- }
- case VR_ENTER:
- {
- self.touch = bumblebee_touch;
- self.nextthink = 0;
- self.movetype = MOVETYPE_BOUNCEMISSILE;
- return true;
- }
- case VR_THINK:
- {
- self.angles_z *= 0.8;
- self.angles_x *= 0.8;
-
- self.nextthink = time;
-
- if(!self.owner)
- {
- entity oldself = self;
- if(self.gunner1)
- {
- setself(self.gunner1);
- oldself.gun1.vehicle_exit(VHEF_EJECT);
- entity oldother = other;
- other = self;
- setself(oldself);
- self.phase = 0;
- self.touch();
- other = oldother;
- return true;
- }
-
- if(self.gunner2)
- {
- setself(self.gunner2);
- oldself.gun2.vehicle_exit(VHEF_EJECT);
- entity oldother = other;
- other = self;
- setself(oldself);
- self.phase = 0;
- self.touch();
- other = oldother;
- return true;
- }
- }
-
- return true;
- }
- case VR_DEATH:
- {
- entity oldself = self;
-
- CSQCModel_UnlinkEntity();
-
- // Hide beam
- if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
- self.gun3.enemy.effects |= EF_NODRAW;
-
- if(self.gunner1)
- {
- setself(self.gunner1);
- oldself.gun1.vehicle_exit(VHEF_EJECT);
- setself(oldself);
- }
-
- if(self.gunner2)
- {
- setself(self.gunner2);
- oldself.gun2.vehicle_exit(VHEF_EJECT);
- setself(oldself);
- }
-
- self.vehicle_exit(VHEF_EJECT);
-
- fixedmakevectors(self.angles);
- vehicle_tossgib(self.gun1, self.velocity + v_right * 300 + v_up * 100 + randomvec() * 200, "cannon_right", rint(random()), rint(random()), 6, randomvec() * 200);
- vehicle_tossgib(self.gun2, self.velocity + v_right * -300 + v_up * 100 + randomvec() * 200, "cannon_left", rint(random()), rint(random()), 6, randomvec() * 200);
- vehicle_tossgib(self.gun3, self.velocity + v_forward * 300 + v_up * -100 + randomvec() * 200, "raygun", rint(random()), rint(random()), 6, randomvec() * 300);
-
- entity _body = vehicle_tossgib(self, self.velocity + randomvec() * 200, "", rint(random()), rint(random()), 6, randomvec() * 100);
-
- if(random() > 0.5)
- _body.touch = bumblebee_blowup;
- else
- _body.touch = func_null;
-
- _body.think = bumblebee_diethink;
- _body.nextthink = time;
- _body.wait = time + 2 + (random() * 8);
- _body.owner = self;
- _body.enemy = self.enemy;
- _body.scale = 1.5;
- _body.angles = self.angles;
-
- Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation(self.origin, 16), '0 0 0', 1);
-
- self.health = 0;
- self.event_damage = func_null;
- self.solid = SOLID_NOT;
- self.takedamage = DAMAGE_NO;
- self.deadflag = DEAD_DYING;
- self.movetype = MOVETYPE_NONE;
- self.effects = EF_NODRAW;
- self.colormod = '0 0 0';
- self.avelocity = '0 0 0';
- self.velocity = '0 0 0';
- self.touch = func_null;
- self.nextthink = 0;
-
- setorigin(self, self.pos1);
- return true;
- }
- case VR_SPAWN:
- {
- if(!self.gun1)
- {
- // for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance.
- self.vehicle_shieldent = spawn();
- self.vehicle_shieldent.effects = EF_LOWPRECISION;
- setmodel(self.vehicle_shieldent, MDL_VEH_BUMBLEBEE_SHIELD);
- setattachment(self.vehicle_shieldent, self, "");
- setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
- self.vehicle_shieldent.scale = 512 / vlen(self.maxs - self.mins);
- self.vehicle_shieldent.think = shieldhit_think;
- self.vehicle_shieldent.alpha = -1;
- self.vehicle_shieldent.effects = EF_LOWPRECISION | EF_NODRAW;
-
- self.gun1 = spawn();
- self.gun2 = spawn();
- self.gun3 = spawn();
-
- self.vehicle_flags |= VHF_MULTISLOT;
-
- self.gun1.owner = self;
- self.gun2.owner = self;
- self.gun3.owner = self;
-
- self.gun1.classname = self.gun2.classname = "vehicle_playerslot";
-
- setmodel(self.gun1, MDL_VEH_BUMBLEBEE_CANNON_RIGHT);
- setmodel(self.gun2, MDL_VEH_BUMBLEBEE_CANNON_LEFT);
- setmodel(self.gun3, MDL_VEH_BUMBLEBEE_CANNON_CENTER);
-
- setattachment(self.gun1, self, "cannon_right");
- setattachment(self.gun2, self, "cannon_left");
-
- // Angled bones are no fun, messes up gun-aim; so work arround it.
- self.gun3.pos1 = self.angles;
- self.angles = '0 0 0';
- vector ofs = gettaginfo(self, gettagindex(self, "raygun"));
- ofs -= self.origin;
- setattachment(self.gun3, self, "");
- setorigin(self.gun3, ofs);
- self.angles = self.gun3.pos1;
-
- vehicle_addplayerslot(self, self.gun1, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
- vehicle_addplayerslot(self, self.gun2, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
-
- setorigin(self.vehicle_hudmodel, '50 0 -5'); // Move cockpit forward - down.
- setorigin(self.vehicle_viewport, '5 0 2'); // Move camera forward up
-
- //fixme-model-bones
- setorigin(self.gun1.vehicle_hudmodel, '90 -27 -23');
- setorigin(self.gun1.vehicle_viewport, '-85 0 50');
- //fixme-model-bones
- setorigin(self.gun2.vehicle_hudmodel, '90 27 -23');
- setorigin(self.gun2.vehicle_viewport, '-85 0 50');
-
- self.scale = 1.5;
-
- // Raygun beam
- if(self.gun3.enemy == world)
- {
- self.gun3.enemy = spawn();
- Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
- self.gun3.enemy.SendFlags = BRG_SETUP;
- self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
- self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
- }
- }
-
- self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
- self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
- self.solid = SOLID_BBOX;
- self.movetype = MOVETYPE_TOSS;
- self.damageforcescale = 0.025;
-
- self.PlayerPhysplug = bumblebee_pilot_frame;
-
- setorigin(self, self.origin + '0 0 25');
- return true;
- }
- case VR_SETUP:
- {
- if(autocvar_g_vehicle_bumblebee_energy)
- if(autocvar_g_vehicle_bumblebee_energy_regen)
- self.vehicle_flags |= VHF_ENERGYREGEN;
-
- if(autocvar_g_vehicle_bumblebee_shield)
- self.vehicle_flags |= VHF_HASSHIELD;
-
- if(autocvar_g_vehicle_bumblebee_shield_regen)
- self.vehicle_flags |= VHF_SHIELDREGEN;
-
- if(autocvar_g_vehicle_bumblebee_health_regen)
- self.vehicle_flags |= VHF_HEALTHREGEN;
-
- self.vehicle_exit = bumblebee_exit;
- self.respawntime = autocvar_g_vehicle_bumblebee_respawntime;
- self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
- self.max_health = self.vehicle_health;
- self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
-
- return true;
- }
- case VR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
-}
-
-#endif // SVQC
-#ifdef CSQC
-
-void CSQC_BUMBLE_GUN_HUD()
-{
- Vehicles_drawHUD("vehicle_gunner", "vehicle_gunner_weapon1", string_null,
- "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
- string_null, '0 0 0',
- string_null);
-}
-
-void bumble_raygun_draw()
-{SELFPARAM();
- float _len;
- vector _dir;
- vector _vtmp1, _vtmp2;
-
- _len = vlen(self.origin - self.move_origin);
- _dir = normalize(self.move_origin - self.origin);
-
- if(self.total_damages < time)
- {
- boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
- boxparticles(self.lip, self, self.move_origin, self.move_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
- self.total_damages = time + 0.1;
- }
-
- float i, df, sz, al;
- for(i = -0.1; i < 0.2; i += 0.1)
- {
- df = DRAWFLAG_NORMAL; //((random() < 0.5) ? DRAWFLAG_ADDITIVE : DRAWFLAG_SCREEN);
- sz = 5 + random() * 5;
- al = 0.25 + random() * 0.5;
- _vtmp1 = self.origin + _dir * _len * (0.25 + i);
- _vtmp1 += (randomvec() * (_len * 0.2) * (frametime * 2)); //self.raygun_l1;
- Draw_CylindricLine(self.origin, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
-
- _vtmp2 = self.origin + _dir * _len * (0.5 + i);
- _vtmp2 += (randomvec() * (_len * 0.2) * (frametime * 5)); //self.raygun_l2;
- Draw_CylindricLine(_vtmp1, _vtmp2, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
-
- _vtmp1 = self.origin + _dir * _len * (0.75 + i);
- _vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10); //self.raygun_l3;
- Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
-
- Draw_CylindricLine(_vtmp1, self.move_origin + randomvec() * 32, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
- }
-}
-
-void bumble_raygun_read(bool bIsNew)
-{SELFPARAM();
- int sf = ReadByte();
-
- if(sf & BRG_SETUP)
- {
- self.cnt = ReadByte();
- self.team = ReadByte();
- self.cnt = ReadByte();
-
- if(self.cnt)
- self.colormod = '1 0 0';
- else
- self.colormod = '0 1 0';
-
- self.traileffect = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_MUZZLEFLASH);
- self.lip = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_IMPACT);
-
- self.draw = bumble_raygun_draw;
- }
-
-
- if(sf & BRG_START)
- {
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
- setorigin(self, self.origin);
- }
-
- if(sf & BRG_END)
- {
- self.move_origin_x = ReadCoord();
- self.move_origin_y = ReadCoord();
- self.move_origin_z = ReadCoord();
- }
-}
-
-float v_bumblebee(float req)
-{
- switch(req)
- {
- case VR_HUD:
- {
- Vehicles_drawHUD(VEH_BUMBLEBEE.m_icon, "vehicle_bumble_weapon1", "vehicle_bumble_weapon2",
- "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
- "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
- vCROSS_HEAL);
- return true;
- }
- case VR_SETUP:
- {
- AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Raygun-locked
- AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Gunner1
- AuxiliaryXhair[2].axh_image = vCROSS_BURST; // Gunner2
- return true;
- }
- case VR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
-}
-
-#endif // CSQC
-#endif // REGISTER_VEHICLE
+++ /dev/null
-#ifndef BUMBLEBEE_H
-#define BUMBLEBEE_H
-
-#ifdef CSQC
-void bumble_raygun_read(bool bIsNew);
-
-void CSQC_BUMBLE_GUN_HUD();
-#endif
-
-#endif
+++ /dev/null
-#ifndef VEHICLE_RACER
-#define VEHICLE_RACER
-
-#ifndef MENUQC
-int v_racer(int);
-#endif
-REGISTER_VEHICLE_SIMPLE(
-/* VEH_##id */ RACER,
-/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
-/* mins,maxs */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
-/* model */ "models/vehicles/wakizashi.dpm",
-/* head_model */ "null",
-/* hud_model */ "models/vehicles/wakizashi_cockpit.dpm",
-/* tags */ "", "", "tag_viewport",
-/* netname */ "racer",
-/* fullname */ _("Racer")
-) {
- this.m_icon = "vehicle_racer";
-#ifndef MENUQC
- this.vehicle_func = v_racer;
-#endif
-}
-
-#include "../../weapons/all.qh"
-
-CLASS(RacerAttack, PortoLaunch)
-/* flags */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
-/* impulse */ ATTRIB(RacerAttack, impulse, int, 3);
-/* refname */ ATTRIB(RacerAttack, netname, string, "racercannon");
-/* wepname */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
-ENDCLASS(RacerAttack)
-REGISTER_WEAPON(RACER, NEW(RacerAttack));
-
-#endif
-
-#ifdef IMPLEMENTATION
-#ifdef SVQC
-#include "../../effects/effects.qh"
-#include "../../triggers/trigger/impulse.qh"
-
-void racer_fire_cannon(string tagname);
-METHOD(RacerAttack, wr_think, bool(entity thiswep)) {
- SELFPARAM();
- if (self.BUTTON_ATCK)
- if (weapon_prepareattack(0, 0)) {
- W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("lasergun_fire"), CH_WEAPON_B, 0);
- racer_fire_cannon("tag_fire1");
- weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(machinegun, sustained_refire), w_ready);
- }
- return true;
-}
-
-bool autocvar_g_vehicle_racer;
-
-float autocvar_g_vehicle_racer_speed_afterburn;
-float autocvar_g_vehicle_racer_afterburn_cost;
-
-float autocvar_g_vehicle_racer_waterburn_cost;
-float autocvar_g_vehicle_racer_waterburn_speed;
-
-float autocvar_g_vehicle_racer_water_speed_forward;
-float autocvar_g_vehicle_racer_water_speed_strafe;
-
-float autocvar_g_vehicle_racer_pitchlimit = 30;
-
-float autocvar_g_vehicle_racer_water_downforce = 0.03;
-float autocvar_g_vehicle_racer_water_upforcedamper = 15;
-
-float autocvar_g_vehicle_racer_anglestabilizer;
-float autocvar_g_vehicle_racer_downforce;
-
-float autocvar_g_vehicle_racer_speed_forward;
-float autocvar_g_vehicle_racer_speed_strafe;
-float autocvar_g_vehicle_racer_springlength;
-float autocvar_g_vehicle_racer_upforcedamper;
-float autocvar_g_vehicle_racer_friction;
-
-float autocvar_g_vehicle_racer_water_time = 5;
-
-float autocvar_g_vehicle_racer_hovertype;
-float autocvar_g_vehicle_racer_hoverpower;
-
-float autocvar_g_vehicle_racer_turnroll;
-float autocvar_g_vehicle_racer_turnspeed;
-float autocvar_g_vehicle_racer_pitchspeed;
-
-float autocvar_g_vehicle_racer_energy;
-float autocvar_g_vehicle_racer_energy_regen;
-float autocvar_g_vehicle_racer_energy_regen_pause;
-
-float autocvar_g_vehicle_racer_health;
-float autocvar_g_vehicle_racer_health_regen;
-float autocvar_g_vehicle_racer_health_regen_pause;
-
-float autocvar_g_vehicle_racer_shield;
-float autocvar_g_vehicle_racer_shield_regen;
-float autocvar_g_vehicle_racer_shield_regen_pause;
-
-float autocvar_g_vehicle_racer_cannon_cost;
-float autocvar_g_vehicle_racer_cannon_damage;
-float autocvar_g_vehicle_racer_cannon_radius;
-float autocvar_g_vehicle_racer_cannon_refire;
-float autocvar_g_vehicle_racer_cannon_speed;
-float autocvar_g_vehicle_racer_cannon_spread;
-float autocvar_g_vehicle_racer_cannon_force;
-
-float autocvar_g_vehicle_racer_rocket_accel;
-float autocvar_g_vehicle_racer_rocket_damage;
-float autocvar_g_vehicle_racer_rocket_radius;
-float autocvar_g_vehicle_racer_rocket_force;
-float autocvar_g_vehicle_racer_rocket_refire;
-float autocvar_g_vehicle_racer_rocket_speed;
-float autocvar_g_vehicle_racer_rocket_turnrate;
-
-float autocvar_g_vehicle_racer_rocket_locktarget;
-float autocvar_g_vehicle_racer_rocket_locking_time;
-float autocvar_g_vehicle_racer_rocket_locking_releasetime;
-float autocvar_g_vehicle_racer_rocket_locked_time;
-float autocvar_g_vehicle_racer_rocket_locked_maxangle;
-float autocvar_g_vehicle_racer_rocket_climbspeed;
-
-float autocvar_g_vehicle_racer_respawntime;
-
-float autocvar_g_vehicle_racer_blowup_radius;
-float autocvar_g_vehicle_racer_blowup_coredamage;
-float autocvar_g_vehicle_racer_blowup_edgedamage;
-float autocvar_g_vehicle_racer_blowup_forceintensity;
-
-float autocvar_g_vehicle_racer_bouncefactor;
-float autocvar_g_vehicle_racer_bouncestop;
-vector autocvar_g_vehicle_racer_bouncepain;
-
-.float racer_watertime;
-
-var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
-
-void racer_align4point(float _delta)
-{SELFPARAM();
- vector push_vector;
- float fl_push, fr_push, bl_push, br_push;
-
- push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
- fr_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
-
- push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
- fl_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
-
- push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
- br_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
-
- push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
- bl_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
-
- self.velocity += push_vector * _delta;
-
- float uforce = autocvar_g_vehicle_racer_upforcedamper;
-
- int cont = pointcontents(self.origin - '0 0 64');
- if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- {
- uforce = autocvar_g_vehicle_racer_water_upforcedamper;
-
- if(self.owner.BUTTON_CROUCH && time < self.air_finished)
- self.velocity_z += 30;
- else
- self.velocity_z += 200;
- }
-
-
- // Anti ocilation
- if(self.velocity_z > 0)
- self.velocity_z *= 1 - uforce * _delta;
-
- push_vector_x = (fl_push - bl_push);
- push_vector_x += (fr_push - br_push);
- push_vector_x *= 360;
-
- push_vector_z = (fr_push - fl_push);
- push_vector_z += (br_push - bl_push);
- push_vector_z *= 360;
-
- // Apply angle diffrance
- self.angles_z += push_vector_z * _delta;
- self.angles_x += push_vector_x * _delta;
-
- // Apply stabilizer
- self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
- self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
-}
-
-void racer_fire_cannon(string tagname)
-{SELFPARAM();
- vector v;
- entity bolt;
-
- v = gettaginfo(self, gettagindex(self, tagname));
- bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
- v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
- autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
- DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
-
- // Fix z-aim (for chase mode)
- v = normalize(trace_endpos - bolt.origin);
- v_forward_z = v_z * 0.5;
- bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
-}
-
-void racer_rocket_groundhugger()
-{SELFPARAM();
- vector olddir, newdir;
- float oldvel, newvel;
-
- self.nextthink = time;
-
- if(self.owner.deadflag != DEAD_NO || self.cnt < time)
- {
- self.use();
- return;
- }
-
- if(!self.realowner.vehicle)
- {
- UpdateCSQCProjectile(self);
- return;
- }
-
- olddir = normalize(self.velocity);
- oldvel = vlen(self.velocity);
- newvel = oldvel + self.lip;
-
- tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
- if(trace_fraction <= 0.5)
- {
- // Hitting somethign soon, just speed ahead
- self.velocity = olddir * newvel;
- UpdateCSQCProjectile(self);
- return;
- }
-
- traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
- if(trace_fraction != 1.0)
- {
- newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
- self.velocity = normalize(olddir + newdir) * newvel;
- }
- else
- {
- self.velocity = olddir * newvel;
- self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
- }
-
- int cont = pointcontents(self.origin - '0 0 32');
- if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- self.velocity_z += 200;
-
- UpdateCSQCProjectile(self);
- return;
-}
-
-void racer_rocket_tracker()
-{SELFPARAM();
- vector olddir, newdir;
- float oldvel, newvel;
-
- self.nextthink = time;
-
- if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- {
- self.use();
- return;
- }
-
- if(!self.realowner.vehicle)
- {
- UpdateCSQCProjectile(self);
- return;
- }
-
- olddir = normalize(self.velocity);
- oldvel = vlen(self.velocity);
- newvel = oldvel + self.lip;
- makevectors(vectoangles(olddir));
-
- float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
- vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
-
- traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
- newdir = normalize(predicted_origin - self.origin);
-
- //vector
- float height_diff = predicted_origin_z - self.origin_z;
-
- if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
- {
- //bprint("Target lost!\n");
- //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
- self.think = racer_rocket_groundhugger;
- return;
- }
-
- if(trace_fraction != 1.0 && trace_ent != self.enemy)
- newdir_z += 16 * sys_frametime;
-
- self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
- self.velocity_z -= 800 * sys_frametime;
- self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
-
- UpdateCSQCProjectile(self);
- return;
-}
-
-void racer_fire_rocket(string tagname, entity trg)
-{SELFPARAM();
- vector v = gettaginfo(self, gettagindex(self, tagname));
- entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
- v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
- autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
- DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
-
- rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
- rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
- rocket.nextthink = time;
- rocket.enemy = trg;
- rocket.cnt = time + 15;
-
- if(trg)
- rocket.think = racer_rocket_tracker;
- else
- rocket.think = racer_rocket_groundhugger;
-}
-
-float racer_frame()
-{SELFPARAM();
- entity player, racer;
- vector df;
- float ftmp;
-
- if(intermission_running)
- {
- self.vehicle.velocity = '0 0 0';
- self.vehicle.avelocity = '0 0 0';
- return 1;
- }
-
- player = self;
- racer = self.vehicle;
- setself(racer);
-
- vehicles_painframe();
-
- if(pointcontents(racer.origin) != CONTENT_WATER)
- racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
-
- if(racer.deadflag != DEAD_NO)
- {
- setself(player);
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- return 1;
- }
-
- racer_align4point(PHYS_INPUT_TIMELENGTH);
-
- player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
-
- crosshair_trace(player);
-
- racer.angles_x *= -1;
-
- // Yaw
- ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
- ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
- racer.angles_y = anglemods(racer.angles_y + ftmp);
-
- // Roll
- racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
-
- // Pitch
- ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
- ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
- racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
-
- makevectors(racer.angles);
- racer.angles_x *= -1;
-
- //ftmp = racer.velocity_z;
- df = racer.velocity * -autocvar_g_vehicle_racer_friction;
- //racer.velocity_z = ftmp;
-
- int cont = pointcontents(racer.origin);
- if(vlen(player.movement) != 0)
- {
- if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- {
- if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
- if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
- }
- else
- {
- if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
- if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
- }
-
-#ifdef SVQC
- if(self.sound_nexttime < time || self.sounds != 1)
- {
- self.sounds = 1;
- self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
- }
-#endif
- }
-#ifdef SVQC
- else
- {
- if(self.sound_nexttime < time || self.sounds != 0)
- {
- self.sounds = 0;
- self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
- }
- }
-#endif
-
- // Afterburn
- if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
- {
-#ifdef SVQC
- if(time - racer.wait > 0.2)
- pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
-#endif
-
- racer.wait = time;
-
- if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- {
- racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
- df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
- }
- else
- {
- racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
- df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
- }
-
-#ifdef SVQC
- if(racer.invincible_finished < time)
- {
- traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
- if(trace_fraction != 1.0)
- pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
-
- racer.invincible_finished = time + 0.1 + (random() * 0.1);
- }
-
- if(racer.strength_finished < time)
- {
- racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
- sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
- }
-#endif
- }
- else
- {
- racer.strength_finished = 0;
- sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
- }
-
- if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- racer.racer_watertime = time;
-
- float dforce = autocvar_g_vehicle_racer_downforce;
- if(time - racer.racer_watertime <= 3)
- dforce = autocvar_g_vehicle_racer_water_downforce;
-
- df -= v_up * (vlen(racer.velocity) * dforce);
- player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
-
-#ifdef SVQC
- if(!forbidWeaponUse(player))
- if(player.BUTTON_ATCK)
- if(time > racer.attack_finished_single)
- if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
- {
- racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
- racer.wait = time;
-
- crosshair_trace(player);
- if(racer.cnt)
- {
- racer_fire_cannon("tag_fire1");
- racer.cnt = 0;
- }
- else
- {
- racer_fire_cannon("tag_fire2");
- racer.cnt = 1;
- }
- racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
- }
-
- if(autocvar_g_vehicle_racer_rocket_locktarget)
- {
- vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
- (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
- autocvar_g_vehicle_racer_rocket_locked_time);
-
- if(self.lock_target)
- {
- if(racer.lock_strength == 1)
- UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
- else if(self.lock_strength > 0.5)
- UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
- else if(self.lock_strength < 0.5)
- UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
- }
- }
-
- if(!forbidWeaponUse(player))
- if(time > racer.delay)
- if(player.BUTTON_ATCK2)
- {
- racer.misc_bulletcounter += 1;
- racer.delay = time + 0.3;
-
- if(racer.misc_bulletcounter == 1)
- {
- racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
- player.vehicle_ammo2 = 50;
- }
- else if(racer.misc_bulletcounter == 2)
- {
- racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
- racer.lock_strength = 0;
- racer.lock_target = world;
- racer.misc_bulletcounter = 0;
- racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
- racer.lip = time;
- player.vehicle_ammo2 = 0;
- }
- }
- else if(racer.misc_bulletcounter == 0)
- player.vehicle_ammo2 = 100;
-
- player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
-
- if(racer.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
-
- if(racer.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
-
- if(racer.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
-
-
- VEHICLE_UPDATE_PLAYER(player, health, racer);
- VEHICLE_UPDATE_PLAYER(player, energy, racer);
-
- if(racer.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(player, shield, racer);
-
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
-#endif
-
- setorigin(player,racer.origin + '0 0 32');
- player.velocity = racer.velocity;
-
- setself(player);
- return 1;
-}
-
-void racer_think()
-{SELFPARAM();
- self.nextthink = time;
-
- float pushdeltatime = time - self.lastpushtime;
- if (pushdeltatime > 0.15) pushdeltatime = 0;
- self.lastpushtime = time;
- if(!pushdeltatime) return;
-
- tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
-
- vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
- df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
-
- float forced = autocvar_g_vehicle_racer_upforcedamper;
-
- int cont = pointcontents(self.origin - '0 0 64');
- if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- {
- forced = autocvar_g_vehicle_racer_water_upforcedamper;
- self.velocity_z += 200;
- }
-
- self.velocity += df * pushdeltatime;
- if(self.velocity_z > 0)
- self.velocity_z *= 1 - forced * pushdeltatime;
-
- self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
- self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
-
- CSQCMODEL_AUTOUPDATE(self);
-}
-
-void racer_exit(float eject)
-{SELFPARAM();
- vector spot;
-
- self.think = racer_think;
- self.nextthink = time;
- self.movetype = MOVETYPE_BOUNCE;
- sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
-
- if(!self.owner)
- return;
-
- makevectors(self.angles);
- if(eject)
- {
- spot = self.origin + v_forward * 100 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- setorigin(self.owner , spot);
- self.owner.velocity = (v_up + v_forward * 0.25) * 750;
- self.owner.oldvelocity = self.owner.velocity;
- }
- else
- {
- if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
- {
- self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
- self.owner.velocity_z += 200;
- spot = self.origin + v_forward * 32 + '0 0 32';
- spot = vehicles_findgoodexit(spot);
- }
- else
- {
- self.owner.velocity = self.velocity * 0.5;
- self.owner.velocity_z += 10;
- spot = self.origin - v_forward * 200 + '0 0 32';
- spot = vehicles_findgoodexit(spot);
- }
- self.owner.oldvelocity = self.owner.velocity;
- setorigin(self.owner , spot);
- }
- antilag_clear(self.owner);
- self.owner = world;
-}
-
-void racer_blowup()
-{SELFPARAM();
- self.deadflag = DEAD_DEAD;
- self.vehicle_exit(VHEF_NORMAL);
-
- RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
- autocvar_g_vehicle_racer_blowup_edgedamage,
- autocvar_g_vehicle_racer_blowup_radius, world, world,
- autocvar_g_vehicle_racer_blowup_forceintensity,
- DEATH_VH_WAKI_DEATH, world);
-
- self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
- self.think = vehicles_spawn;
- self.movetype = MOVETYPE_NONE;
- self.effects = EF_NODRAW;
-
- self.colormod = '0 0 0';
- self.avelocity = '0 0 0';
- self.velocity = '0 0 0';
-
- setorigin(self, self.pos1);
-}
-
-void racer_blowup_think()
-{SELFPARAM();
- self.nextthink = time;
-
- if(time >= self.delay)
- racer_blowup();
-
- CSQCMODEL_AUTOUPDATE(self);
-}
-
-void racer_deadtouch()
-{SELFPARAM();
- self.avelocity_x *= 0.7;
- self.cnt -= 1;
- if(self.cnt <= 0)
- racer_blowup();
-}
-
-void spawnfunc_vehicle_racer()
-{SELFPARAM();
- if(!autocvar_g_vehicle_racer) { remove(self); return; }
- if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
-}
-
-#endif // SVQC
-
-#ifdef CSQC
-#if 0
-void racer_draw()
-{SELFPARAM();
- float pushdeltatime = time - self.lastpushtime;
- if (pushdeltatime > 0.15) pushdeltatime = 0;
- self.lastpushtime = time;
- if(!pushdeltatime) return;
-
- tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
-
- vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
- df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
-
- float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
-
- int cont = pointcontents(self.move_origin - '0 0 64');
- if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- {
- forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
- self.move_velocity_z += 200;
- }
-
- self.move_velocity += df * pushdeltatime;
- if(self.move_velocity_z > 0)
- self.move_velocity_z *= 1 - forced * pushdeltatime;
-
- self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
- self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
-
- Movetype_Physics_MatchServer(false);
-}
-#endif
-#endif
-
-bool v_racer(int req)
-{SELFPARAM();
- switch(req)
- {
- case VR_IMPACT:
- {
- #ifdef SVQC
- if(autocvar_g_vehicle_racer_bouncepain)
- vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
- #endif
- return true;
- }
-
- case VR_ENTER:
- {
- #ifdef SVQC
- self.movetype = MOVETYPE_BOUNCE;
- self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
- self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
-
- if(self.owner.flagcarried)
- setorigin(self.owner.flagcarried, '-190 0 96');
- #elif defined(CSQC)
-
- self.move_movetype = MOVETYPE_BOUNCE;
- #endif
-
- return true;
- }
-
- case VR_SPAWN:
- {
- #ifdef SVQC
- if(self.scale != 0.5)
- {
- if(autocvar_g_vehicle_racer_hovertype != 0)
- racer_force_from_tag = vehicles_force_fromtag_maglev;
- else
- racer_force_from_tag = vehicles_force_fromtag_hover;
-
- // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
- self.scale = 0.5;
- setattachment(self.vehicle_hudmodel, self, "");
- setattachment(self.vehicle_viewport, self, "tag_viewport");
-
- self.mass = 900;
- }
-
- self.think = racer_think;
- self.nextthink = time;
- self.vehicle_health = autocvar_g_vehicle_racer_health;
- self.vehicle_shield = autocvar_g_vehicle_racer_shield;
-
- self.movetype = MOVETYPE_TOSS;
- self.solid = SOLID_SLIDEBOX;
- self.delay = time;
- self.scale = 0.5;
-
- self.PlayerPhysplug = racer_frame;
-
- self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
- self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
- self.damageforcescale = 0.5;
- self.vehicle_health = autocvar_g_vehicle_racer_health;
- self.vehicle_shield = autocvar_g_vehicle_racer_shield;
- #endif
- return true;
- }
-
- case VR_DEATH:
- {
- #ifdef SVQC
- self.SendEntity = func_null; // stop networking this racer (for now)
- self.health = 0;
- self.event_damage = func_null;
- self.solid = SOLID_CORPSE;
- self.takedamage = DAMAGE_NO;
- self.deadflag = DEAD_DYING;
- self.movetype = MOVETYPE_BOUNCE;
- self.wait = time;
- self.delay = 2 + time + random() * 3;
- self.cnt = 1 + random() * 2;
- self.touch = racer_deadtouch;
-
- Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
-
- if(random() < 0.5)
- self.avelocity_z = 32;
- else
- self.avelocity_z = -32;
-
- self.avelocity_x = -vlen(self.velocity) * 0.2;
- self.velocity += '0 0 700';
- self.colormod = '-0.5 -0.5 -0.5';
-
- self.think = racer_blowup_think;
- self.nextthink = time;
- #endif
- return true;
- }
-
-#ifdef CSQC
- case VR_HUD:
- {
- Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
- "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
- "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
- vCROSS_GUIDE);
- return true;
- }
-#endif
- case VR_SETUP:
- {
- #ifdef SVQC
- self.vehicle_exit = racer_exit;
- #endif
-
- #ifdef SVQC
- // we have no need to network energy
- if(autocvar_g_vehicle_racer_energy)
- if(autocvar_g_vehicle_racer_energy_regen)
- self.vehicle_flags |= VHF_ENERGYREGEN;
-
- if(autocvar_g_vehicle_racer_shield)
- self.vehicle_flags |= VHF_HASSHIELD;
-
- if(autocvar_g_vehicle_racer_shield_regen)
- self.vehicle_flags |= VHF_SHIELDREGEN;
-
- if(autocvar_g_vehicle_racer_health_regen)
- self.vehicle_flags |= VHF_HEALTHREGEN;
-
- self.respawntime = autocvar_g_vehicle_racer_respawntime;
- self.vehicle_health = autocvar_g_vehicle_racer_health;
- self.vehicle_shield = autocvar_g_vehicle_racer_shield;
- self.max_health = self.vehicle_health;
- #endif
-
- #ifdef CSQC
- AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
- #endif
- return true;
- }
-
- case VR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
-}
-
-#endif // REGISTER_VEHICLE
+++ /dev/null
-#ifndef VEHICLE_RAPTOR
-#define VEHICLE_RAPTOR
-#include "raptor.qh"
-#ifndef MENUQC
-int v_raptor(int);
-#endif
-REGISTER_VEHICLE_SIMPLE(
-/* VEH_##id */ RAPTOR,
-/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
-/* mins,maxs */ '-80 -80 0', '80 80 70',
-/* model */ "models/vehicles/raptor.dpm",
-/* head_model */ "",
-/* hud_model */ "models/vehicles/raptor_cockpit.dpm",
-/* tags */ "", "tag_hud", "tag_camera",
-/* netname */ "raptor",
-/* fullname */ _("Raptor")
-) {
- this.m_icon = "vehicle_raptor";
-#ifndef MENUQC
- this.vehicle_func = v_raptor;
-#endif
-}
-#endif
-
-#ifdef IMPLEMENTATION
-
-#ifdef SVQC
-bool autocvar_g_vehicle_raptor;
-
-float autocvar_g_vehicle_raptor_respawntime;
-float autocvar_g_vehicle_raptor_takeofftime;
-
-float autocvar_g_vehicle_raptor_movestyle;
-float autocvar_g_vehicle_raptor_turnspeed;
-float autocvar_g_vehicle_raptor_pitchspeed;
-float autocvar_g_vehicle_raptor_pitchlimit;
-
-float autocvar_g_vehicle_raptor_speed_forward;
-float autocvar_g_vehicle_raptor_speed_strafe;
-float autocvar_g_vehicle_raptor_speed_up;
-float autocvar_g_vehicle_raptor_speed_down;
-float autocvar_g_vehicle_raptor_friction;
-
-float autocvar_g_vehicle_raptor_bomblets;
-float autocvar_g_vehicle_raptor_bomblet_alt;
-float autocvar_g_vehicle_raptor_bomblet_time;
-float autocvar_g_vehicle_raptor_bomblet_damage;
-float autocvar_g_vehicle_raptor_bomblet_spread;
-float autocvar_g_vehicle_raptor_bomblet_edgedamage;
-float autocvar_g_vehicle_raptor_bomblet_radius;
-float autocvar_g_vehicle_raptor_bomblet_force;
-float autocvar_g_vehicle_raptor_bomblet_explode_delay;
-float autocvar_g_vehicle_raptor_bombs_refire;
-
-float autocvar_g_vehicle_raptor_flare_refire;
-float autocvar_g_vehicle_raptor_flare_lifetime;
-float autocvar_g_vehicle_raptor_flare_chase;
-float autocvar_g_vehicle_raptor_flare_range;
-
-float autocvar_g_vehicle_raptor_cannon_turnspeed;
-float autocvar_g_vehicle_raptor_cannon_turnlimit;
-float autocvar_g_vehicle_raptor_cannon_pitchlimit_up;
-float autocvar_g_vehicle_raptor_cannon_pitchlimit_down;
-
-float autocvar_g_vehicle_raptor_cannon_locktarget;
-float autocvar_g_vehicle_raptor_cannon_locking_time;
-float autocvar_g_vehicle_raptor_cannon_locking_releasetime;
-float autocvar_g_vehicle_raptor_cannon_locked_time;
-float autocvar_g_vehicle_raptor_cannon_predicttarget;
-
-float autocvar_g_vehicle_raptor_cannon_cost;
-float autocvar_g_vehicle_raptor_cannon_damage;
-float autocvar_g_vehicle_raptor_cannon_radius;
-float autocvar_g_vehicle_raptor_cannon_refire;
-float autocvar_g_vehicle_raptor_cannon_speed;
-float autocvar_g_vehicle_raptor_cannon_spread;
-float autocvar_g_vehicle_raptor_cannon_force;
-
-float autocvar_g_vehicle_raptor_energy;
-float autocvar_g_vehicle_raptor_energy_regen;
-float autocvar_g_vehicle_raptor_energy_regen_pause;
-
-float autocvar_g_vehicle_raptor_health;
-float autocvar_g_vehicle_raptor_health_regen;
-float autocvar_g_vehicle_raptor_health_regen_pause;
-
-float autocvar_g_vehicle_raptor_shield;
-float autocvar_g_vehicle_raptor_shield_regen;
-float autocvar_g_vehicle_raptor_shield_regen_pause;
-
-float autocvar_g_vehicle_raptor_bouncefactor;
-float autocvar_g_vehicle_raptor_bouncestop;
-vector autocvar_g_vehicle_raptor_bouncepain;
-
-.entity bomb1;
-.entity bomb2;
-
-float raptor_altitude(float amax)
-{SELFPARAM();
- tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), MOVE_WORLDONLY, self);
- return vlen(self.origin - trace_endpos);
-}
-
-void raptor_bomblet_boom()
-{SELFPARAM();
- RadiusDamage (self, self.realowner, autocvar_g_vehicle_raptor_bomblet_damage,
- autocvar_g_vehicle_raptor_bomblet_edgedamage,
- autocvar_g_vehicle_raptor_bomblet_radius, world, world,
- autocvar_g_vehicle_raptor_bomblet_force, DEATH_VH_RAPT_BOMB, world);
- remove(self);
-}
-
-void raptor_bomblet_touch()
-{SELFPARAM();
- if(other == self.owner)
- return;
-
- PROJECTILE_TOUCH;
- self.think = raptor_bomblet_boom;
- self.nextthink = time + random() * autocvar_g_vehicle_raptor_bomblet_explode_delay;
-}
-
-void raptor_bomb_burst()
-{SELFPARAM();
- if(self.cnt > time)
- if(autocvar_g_vehicle_raptor_bomblet_alt)
- {
- self.nextthink = time;
- traceline(self.origin, self.origin + (normalize(self.velocity) * autocvar_g_vehicle_raptor_bomblet_alt), MOVE_NORMAL, self);
- if((trace_fraction == 1.0) || (vlen(self.origin - self.owner.origin) < autocvar_g_vehicle_raptor_bomblet_radius))
- {
- UpdateCSQCProjectile(self);
- return;
- }
- }
-
- entity bomblet;
- float i;
-
- Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_VH_RAPT_FRAGMENT, 0, self);
-
- for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i)
- {
- bomblet = spawn();
- setorigin(bomblet, self.origin);
-
- bomblet.movetype = MOVETYPE_TOSS;
- bomblet.touch = raptor_bomblet_touch;
- bomblet.think = raptor_bomblet_boom;
- bomblet.nextthink = time + 5;
- bomblet.owner = self.owner;
- bomblet.realowner = self.realowner;
- bomblet.velocity = normalize(normalize(self.velocity) + (randomvec() * autocvar_g_vehicle_raptor_bomblet_spread)) * vlen(self.velocity);
-
- PROJECTILE_MAKETRIGGER(bomblet);
- CSQCProjectile(bomblet, true, PROJECTILE_RAPTORBOMBLET, true);
- }
-
- remove(self);
-}
-
-void raptor_bombdrop()
-{SELFPARAM();
- entity bomb_1, bomb_2;
-
- bomb_1 = spawn();
- bomb_2 = spawn();
-
- setorigin(bomb_1, gettaginfo(self, gettagindex(self, "bombmount_left")));
- setorigin(bomb_2, gettaginfo(self, gettagindex(self, "bombmount_right")));
-
- bomb_1.movetype = bomb_2.movetype = MOVETYPE_BOUNCE;
- bomb_1.velocity = bomb_2.velocity = self.velocity;
- bomb_1.touch = bomb_2.touch = raptor_bomb_burst;
- bomb_1.think = bomb_2.think = raptor_bomb_burst;
- bomb_1.cnt = bomb_2.cnt = time + 10;
-
- if(autocvar_g_vehicle_raptor_bomblet_alt)
- bomb_1.nextthink = bomb_2.nextthink = time;
- else
- bomb_1.nextthink = bomb_2.nextthink = time + autocvar_g_vehicle_raptor_bomblet_time;
-
- bomb_1.owner = bomb_2.owner = self;
- bomb_1.realowner = bomb_2.realowner = self.owner;
- bomb_1.solid = bomb_2.solid = SOLID_BBOX;
- bomb_1.gravity = bomb_2.gravity = 1;
-
- PROJECTILE_MAKETRIGGER(bomb_1);
- PROJECTILE_MAKETRIGGER(bomb_2);
-
- CSQCProjectile(bomb_1, true, PROJECTILE_RAPTORBOMB, true);
- CSQCProjectile(bomb_2, true, PROJECTILE_RAPTORBOMB, true);
-}
-
-
-void raptor_fire_cannon(entity gun, string tagname)
-{SELFPARAM();
- vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
- gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
- autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0,
- DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, self.owner);
-}
-
-void raptor_land()
-{SELFPARAM();
- float hgt;
-
- hgt = raptor_altitude(512);
- self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
- self.angles_x *= 0.95;
- self.angles_z *= 0.95;
-
- if(hgt < 128)
- if(hgt > 0)
- self.frame = (hgt / 128) * 25;
-
- self.bomb1.gun1.avelocity_y = 90 + ((self.frame / 25) * 2000);
- self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
-
- if(hgt < 16)
- {
- self.movetype = MOVETYPE_TOSS;
- self.think = vehicles_think;
- self.frame = 0;
- }
-
- self.nextthink = time;
-
- CSQCMODEL_AUTOUPDATE(self);
-}
-
-void raptor_exit(float eject)
-{SELFPARAM();
- vector spot;
- self.tur_head.exteriormodeltoclient = world;
-
- if(self.deadflag == DEAD_NO)
- {
- self.think = raptor_land;
- self.nextthink = time;
- }
-
- if(!self.owner)
- return;
-
- makevectors(self.angles);
- if(eject)
- {
- spot = self.origin + v_forward * 100 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- setorigin(self.owner , spot);
- self.owner.velocity = (v_up + v_forward * 0.25) * 750;
- self.owner.oldvelocity = self.owner.velocity;
- }
- else
- {
- if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
- {
- self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
- self.owner.velocity_z += 200;
- spot = self.origin + v_forward * 32 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- }
- else
- {
- self.owner.velocity = self.velocity * 0.5;
- self.owner.velocity_z += 10;
- spot = self.origin - v_forward * 200 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- }
- self.owner.oldvelocity = self.owner.velocity;
- setorigin(self.owner , spot);
- }
-
- antilag_clear(self.owner);
- self.owner = world;
-}
-
-void raptor_flare_touch()
-{SELFPARAM();
- remove(self);
-}
-
-void raptor_flare_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
- self.health -= damage;
- if(self.health <= 0)
- remove(self);
-}
-
-void raptor_flare_think()
-{SELFPARAM();
- self.nextthink = time + 0.1;
- entity _missile = findchainentity(enemy, self.owner);
- while(_missile)
- {
- if(_missile.flags & FL_PROJECTILE)
- if(vlen(self.origin - _missile.origin) < autocvar_g_vehicle_raptor_flare_range)
- if(random() > autocvar_g_vehicle_raptor_flare_chase)
- _missile.enemy = self;
- _missile = _missile.chain;
- }
-
- if(self.tur_impacttime < time)
- remove(self);
-}
-
-float raptor_frame()
-{SELFPARAM();
- entity player, raptor;
- float ftmp = 0;
- vector df;
-
- if(intermission_running)
- {
- self.vehicle.velocity = '0 0 0';
- self.vehicle.avelocity = '0 0 0';
- return 1;
- }
-
- player = self;
- raptor = self.vehicle;
- setself(raptor);
-
- vehicles_painframe();
- /*
- ftmp = vlen(self.velocity);
- if(ftmp > autocvar_g_vehicle_raptor_speed_forward)
- ftmp = 1;
- else
- ftmp = ftmp / autocvar_g_vehicle_raptor_speed_forward;
- */
-
- if(self.sound_nexttime < time)
- {
- self.sound_nexttime = time + 7.955812;
- //sound (self.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_FLY, 1 - ftmp, ATTEN_NORM );
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, 1, ATTEN_NORM);
- self.wait = ftmp;
- }
- /*
- else if(fabs(ftmp - self.wait) > 0.2)
- {
- sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, 1 - ftmp, ATTEN_NORM );
- sound (self, CH_TRIGGER_SINGLE, SND_Null, ftmp, ATTEN_NORM);
- self.wait = ftmp;
- }
- */
-
- if(raptor.deadflag != DEAD_NO)
- {
- setself(player);
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- return 1;
- }
- crosshair_trace(player);
-
- //if(time - self.lastteleporttime < 1)
- //{
- if(raptor.angles_z > 50 || raptor.angles_z < -50)
- {
- if(player.BUTTON_JUMP)
- {
- player.BUTTON_CROUCH = true;
- player.BUTTON_JUMP = false;
- }
- }
- //}
-
- vector vang;
- vang = raptor.angles;
- df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
- vang_x *= -1;
- df_x *= -1;
- if(df_x > 180) df_x -= 360;
- if(df_x < -180) df_x += 360;
- if(df_y > 180) df_y -= 360;
- if(df_y < -180) df_y += 360;
-
- ftmp = shortangle_f(player.v_angle_y - vang_y, vang_y);
- if(ftmp > 180) ftmp -= 360; if(ftmp < -180) ftmp += 360;
- raptor.avelocity_y = bound(-autocvar_g_vehicle_raptor_turnspeed, ftmp + raptor.avelocity_y * 0.9, autocvar_g_vehicle_raptor_turnspeed);
-
- // Pitch
- ftmp = 0;
- if(player.movement_x > 0 && vang_x < autocvar_g_vehicle_raptor_pitchlimit) ftmp = 5;
- else if(player.movement_x < 0 && vang_x > -autocvar_g_vehicle_raptor_pitchlimit) ftmp = -20;
-
- df_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x , autocvar_g_vehicle_raptor_pitchlimit);
- ftmp = vang_x - bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x + ftmp, autocvar_g_vehicle_raptor_pitchlimit);
- raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchspeed, ftmp + raptor.avelocity_x * 0.9, autocvar_g_vehicle_raptor_pitchspeed);
-
- raptor.angles_x = anglemods(raptor.angles_x);
- raptor.angles_y = anglemods(raptor.angles_y);
- raptor.angles_z = anglemods(raptor.angles_z);
-
- if(autocvar_g_vehicle_raptor_movestyle == 1)
- makevectors('0 1 0' * raptor.angles_y);
- else
- makevectors(player.v_angle);
-
- df = raptor.velocity * -autocvar_g_vehicle_raptor_friction;
-
- if(player.movement_x != 0)
- {
- if(player.movement_x > 0)
- df += v_forward * autocvar_g_vehicle_raptor_speed_forward;
- else if(player.movement_x < 0)
- df -= v_forward * autocvar_g_vehicle_raptor_speed_forward;
- }
-
- if(player.movement_y != 0)
- {
- if(player.movement_y < 0)
- df -= v_right * autocvar_g_vehicle_raptor_speed_strafe;
- else if(player.movement_y > 0)
- df += v_right * autocvar_g_vehicle_raptor_speed_strafe;
-
- raptor.angles_z = bound(-30,raptor.angles_z + (player.movement_y / autocvar_g_vehicle_raptor_speed_strafe),30);
- }
- else
- {
- raptor.angles_z *= 0.95;
- if(raptor.angles_z >= -1 && raptor.angles_z <= -1)
- raptor.angles_z = 0;
- }
-
- if(player.BUTTON_CROUCH)
- df -= v_up * autocvar_g_vehicle_raptor_speed_down;
- else if (player.BUTTON_JUMP)
- df += v_up * autocvar_g_vehicle_raptor_speed_up;
-
- raptor.velocity += df * frametime;
- player.velocity = player.movement = raptor.velocity;
- setorigin(player, raptor.origin + '0 0 32');
-
- player.vehicle_weapon2mode = raptor.vehicle_weapon2mode;
-
- vector vf, ad;
- // Target lock & predict
- if(autocvar_g_vehicle_raptor_cannon_locktarget == 2)
- {
- if(raptor.gun1.lock_time < time || raptor.gun1.enemy.deadflag)
- raptor.gun1.enemy = world;
-
- if(trace_ent)
- if(trace_ent.movetype)
- if(trace_ent.takedamage)
- if(!trace_ent.deadflag)
- {
- if(teamplay)
- {
- if(trace_ent.team != player.team)
- {
- raptor.gun1.enemy = trace_ent;
- raptor.gun1.lock_time = time + 5;
- }
- }
- else
- {
- raptor.gun1.enemy = trace_ent;
- raptor.gun1.lock_time = time + 0.5;
- }
- }
-
- if(raptor.gun1.enemy)
- {
- float distance, impact_time;
-
- vf = real_origin(raptor.gun1.enemy);
- UpdateAuxiliaryXhair(player, vf, '1 0 0', 1);
- vector _vel = raptor.gun1.enemy.velocity;
- if(raptor.gun1.enemy.movetype == MOVETYPE_WALK)
- _vel_z *= 0.1;
-
- if(autocvar_g_vehicle_raptor_cannon_predicttarget)
- {
- ad = vf;
- distance = vlen(ad - player.origin);
- impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
- ad = vf + _vel * impact_time;
- trace_endpos = ad;
- }
- else
- trace_endpos = vf;
- }
- }
- else if(autocvar_g_vehicle_raptor_cannon_locktarget == 1)
- {
-
- vehicles_locktarget((1 / autocvar_g_vehicle_raptor_cannon_locking_time) * frametime,
- (1 / autocvar_g_vehicle_raptor_cannon_locking_releasetime) * frametime,
- autocvar_g_vehicle_raptor_cannon_locked_time);
-
- if(self.lock_target != world)
- if(autocvar_g_vehicle_raptor_cannon_predicttarget)
- if(self.lock_strength == 1)
- {
- float i, distance, impact_time;
-
- vf = real_origin(raptor.lock_target);
- ad = vf;
- for(i = 0; i < 4; ++i)
- {
- distance = vlen(ad - raptor.origin);
- impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
- ad = vf + raptor.lock_target.velocity * impact_time;
- }
- trace_endpos = ad;
- }
-
- if(self.lock_target)
- {
- if(raptor.lock_strength == 1)
- UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '1 0 0', 1);
- else if(self.lock_strength > 0.5)
- UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 1 0', 1);
- else if(self.lock_strength < 0.5)
- UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 0 1', 1);
- }
- }
-
-
- vehicle_aimturret(raptor, trace_endpos, raptor.gun1, "fire1",
- autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1, autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
- autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed);
-
- vehicle_aimturret(raptor, trace_endpos, raptor.gun2, "fire1",
- autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1, autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
- autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed);
-
- /*
- ad = ad * 0.5;
- v_forward = vf * 0.5;
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, raptor);
- UpdateAuxiliaryXhair(player, trace_endpos, '0 1 0', 0);
- */
-
- if(!forbidWeaponUse(player))
- if(player.BUTTON_ATCK)
- if(raptor.attack_finished_single <= time)
- if(raptor.vehicle_energy > autocvar_g_vehicle_raptor_cannon_cost)
- {
- raptor.misc_bulletcounter += 1;
- raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire;
- if(raptor.misc_bulletcounter <= 2)
- raptor_fire_cannon(self.gun1, "fire1");
- else if(raptor.misc_bulletcounter == 3)
- raptor_fire_cannon(self.gun2, "fire1");
- else
- {
- raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire * 2;
- raptor_fire_cannon(self.gun2, "fire1");
- raptor.misc_bulletcounter = 0;
- }
- raptor.vehicle_energy -= autocvar_g_vehicle_raptor_cannon_cost;
- self.cnt = time;
- }
-
- if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
-
- if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
-
- if(self.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
-
- if(!forbidWeaponUse(player))
- if(raptor.vehicle_weapon2mode == RSM_BOMB)
- {
- if(time > raptor.lip + autocvar_g_vehicle_raptor_bombs_refire)
- if(player.BUTTON_ATCK2)
- {
- raptor_bombdrop();
- raptor.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
- raptor.lip = time;
- }
- }
- else
- {
- if(time > raptor.lip + autocvar_g_vehicle_raptor_flare_refire)
- if(player.BUTTON_ATCK2)
- {
- float i;
- entity _flare;
-
- for(i = 0; i < 3; ++i)
- {
- _flare = spawn();
- setmodel(_flare, MDL_VEH_RAPTOR_FLARE);
- _flare.effects = EF_LOWPRECISION | EF_FLAME;
- _flare.scale = 0.5;
- setorigin(_flare, self.origin - '0 0 16');
- _flare.movetype = MOVETYPE_TOSS;
- _flare.gravity = 0.15;
- _flare.velocity = 0.25 * raptor.velocity + (v_forward + randomvec() * 0.25)* -500;
- _flare.think = raptor_flare_think;
- _flare.nextthink = time;
- _flare.owner = raptor;
- _flare.solid = SOLID_CORPSE;
- _flare.takedamage = DAMAGE_YES;
- _flare.event_damage = raptor_flare_damage;
- _flare.health = 20;
- _flare.tur_impacttime = time + autocvar_g_vehicle_raptor_flare_lifetime;
- _flare.touch = raptor_flare_touch;
- }
- raptor.delay = time + autocvar_g_vehicle_raptor_flare_refire;
- raptor.lip = time;
- }
- }
-
- raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
- player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
- player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
-
- if(self.bomb1.cnt < time)
- {
- entity _missile = findchainentity(enemy, raptor);
- float _incomming = 0;
- while(_missile)
- {
- if(_missile.flags & FL_PROJECTILE)
- if(MISSILE_IS_TRACKING(_missile))
- if(vlen(self.origin - _missile.origin) < 2 * autocvar_g_vehicle_raptor_flare_range)
- ++_incomming;
-
- _missile = _missile.chain;
- }
-
- if(_incomming)
- sound(self, CH_PAIN_SINGLE, SND_VEH_MISSILE_ALARM, VOL_BASE, ATTEN_NONE);
-
- self.bomb1.cnt = time + 1;
- }
-
-
- VEHICLE_UPDATE_PLAYER(player, health, raptor);
- VEHICLE_UPDATE_PLAYER(player, energy, raptor);
- if(self.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(player, shield, raptor);
-
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
-
- setself(player);
- return 1;
-}
-
-float raptor_takeoff()
-{SELFPARAM();
- entity player, raptor;
-
- player = self;
- raptor = self.vehicle;
- setself(raptor);
-
- self.nextthink = time;
- CSQCMODEL_AUTOUPDATE(self);
- self.nextthink = 0; // will this work?
-
- if(self.sound_nexttime < time)
- {
- self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, VOL_VEHICLEENGINE, ATTEN_NORM);
- }
-
- // Takeoff sequense
- if(raptor.frame < 25)
- {
- raptor.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime / sys_frametime);
- raptor.velocity_z = min(raptor.velocity_z * 1.5, 256);
- self.bomb1.gun1.avelocity_y = 90 + ((raptor.frame / 25) * 25000);
- self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
-
- setorigin(player, raptor.origin + '0 0 32');
- }
- else
- player.PlayerPhysplug = raptor_frame;
-
- if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
-
- if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
-
- if(self.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
-
-
- raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
- player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
- player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
-
- VEHICLE_UPDATE_PLAYER(player, health, raptor);
- VEHICLE_UPDATE_PLAYER(player, energy, raptor);
- if(self.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(player, shield, raptor);
-
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
- setself(player);
- return 1;
-}
-
-void raptor_blowup()
-{SELFPARAM();
- self.deadflag = DEAD_DEAD;
- self.vehicle_exit(VHEF_NORMAL);
- RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_RAPT_DEATH, world);
-
- self.alpha = -1;
- self.movetype = MOVETYPE_NONE;
- self.effects = EF_NODRAW;
- self.colormod = '0 0 0';
- self.avelocity = '0 0 0';
- self.velocity = '0 0 0';
-
- setorigin(self, self.pos1);
- self.touch = func_null;
- self.nextthink = 0;
-}
-
-void raptor_diethink()
-{SELFPARAM();
- if(time >= self.wait)
- self.think = raptor_blowup;
-
- if(random() < 0.05)
- {
- sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
- }
- self.nextthink = time;
-
- CSQCMODEL_AUTOUPDATE(self);
-}
-
-// If we dont do this ever now and then, the raptors rotors
-// stop working, presumably due to angle overflow. cute.
-void raptor_rotor_anglefix()
-{SELFPARAM();
- self.gun1.angles_y = anglemods(self.gun1.angles_y);
- self.gun2.angles_y = anglemods(self.gun2.angles_y);
- self.nextthink = time + 15;
-}
-
-float raptor_impulse(float _imp)
-{SELFPARAM();
- switch(_imp)
- {
- case 1:
- case 230:
- self.vehicle.vehicle_weapon2mode = RSM_BOMB;
- CSQCVehicleSetup(self, 0);
- return true;
- case 2:
- case 231:
- self.vehicle.vehicle_weapon2mode = RSM_FLARE;
- CSQCVehicleSetup(self, 0);
- return true;
-
- case 10:
- case 15:
- case 18:
- self.vehicle.vehicle_weapon2mode += 1;
- if(self.vehicle.vehicle_weapon2mode > RSM_LAST)
- self.vehicle.vehicle_weapon2mode = RSM_FIRST;
-
- CSQCVehicleSetup(self, 0);
- return true;
- case 11:
- case 12:
- case 16:
- case 19:
- self.vehicle.vehicle_weapon2mode -= 1;
- if(self.vehicle.vehicle_weapon2mode < RSM_FIRST)
- self.vehicle.vehicle_weapon2mode = RSM_LAST;
-
- CSQCVehicleSetup(self, 0);
- return true;
-
- /*
- case 17: // toss gun, could be used to exit?
- break;
- case 20: // Manual minigun reload?
- break;
- */
- }
- return false;
-}
-
-void spawnfunc_vehicle_raptor()
-{SELFPARAM();
- if(!autocvar_g_vehicle_raptor) { remove(self); return; }
- if(!vehicle_initialize(VEH_RAPTOR, false)) { remove(self); return; }
-}
-
-float v_raptor(float req)
-{SELFPARAM();
- switch(req)
- {
- case VR_IMPACT:
- {
- if(autocvar_g_vehicle_raptor_bouncepain)
- vehicles_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
-
- return true;
- }
- case VR_ENTER:
- {
- self.vehicle_weapon2mode = RSM_BOMB;
- self.owner.PlayerPhysplug = raptor_takeoff;
- self.movetype = MOVETYPE_BOUNCEMISSILE;
- self.solid = SOLID_SLIDEBOX;
- self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_raptor_health) * 100;
- self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_raptor_shield) * 100;
- self.velocity_z = 1; // Nudge upwards to takeoff sequense can work.
- self.tur_head.exteriormodeltoclient = self.owner;
-
- self.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
- self.lip = time;
-
- if(self.owner.flagcarried)
- setorigin(self.owner.flagcarried, '-20 0 96');
-
- CSQCVehicleSetup(self.owner, 0);
- return true;
- }
- case VR_THINK:
- {
- return true;
- }
- case VR_DEATH:
- {
- self.health = 0;
- self.event_damage = func_null;
- self.solid = SOLID_CORPSE;
- self.takedamage = DAMAGE_NO;
- self.deadflag = DEAD_DYING;
- self.movetype = MOVETYPE_BOUNCE;
- self.think = raptor_diethink;
- self.nextthink = time;
- self.wait = time + 5 + (random() * 5);
-
- Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation (self.origin, 16), '0 0 0', 1);
-
- self.velocity_z += 600;
-
- self.avelocity = '0 0.5 1' * (random() * 400);
- self.avelocity -= '0 0.5 1' * (random() * 400);
-
- self.colormod = '-0.5 -0.5 -0.5';
- self.touch = raptor_blowup;
- return true;
- }
- case VR_SPAWN:
- {
- if(!self.gun1)
- {
- entity spinner;
- vector ofs;
-
- //FIXME: Camera is in a bad place in HUD model.
- //setorigin(self.vehicle_viewport, '25 0 5');
-
- self.vehicles_impulse = raptor_impulse;
-
- self.frame = 0;
-
- self.bomb1 = spawn();
- self.bomb2 = spawn();
- self.gun1 = spawn();
- self.gun2 = spawn();
-
- setmodel(self.bomb1, MDL_VEH_RAPTOR_CB_FOLDED);
- setmodel(self.bomb2, MDL_VEH_RAPTOR_CB_FOLDED);
- setmodel(self.gun1, MDL_VEH_RAPTOR_GUN);
- setmodel(self.gun2, MDL_VEH_RAPTOR_GUN);
- setmodel(self.tur_head, MDL_VEH_RAPTOR_TAIL);
-
- setattachment(self.bomb1, self, "bombmount_left");
- setattachment(self.bomb2, self, "bombmount_right");
- setattachment(self.tur_head, self,"root");
-
- // FIXMODEL Guns mounts to angled bones
- self.bomb1.angles = self.angles;
- self.angles = '0 0 0';
- // This messes up gun-aim, so work arround it.
- //setattachment(self.gun1, self, "gunmount_left");
- ofs = gettaginfo(self, gettagindex(self, "gunmount_left"));
- ofs -= self.origin;
- setattachment(self.gun1, self, "");
- setorigin(self.gun1, ofs);
-
- //setattachment(self.gun2, self, "gunmount_right");
- ofs = gettaginfo(self, gettagindex(self, "gunmount_right"));
- ofs -= self.origin;
- setattachment(self.gun2, self, "");
- setorigin(self.gun2, ofs);
-
- self.angles = self.bomb1.angles;
- self.bomb1.angles = '0 0 0';
-
- spinner = spawn();
- spinner.owner = self;
- setmodel(spinner, MDL_VEH_RAPTOR_PROP);
- setattachment(spinner, self, "engine_left");
- spinner.movetype = MOVETYPE_NOCLIP;
- spinner.avelocity = '0 90 0';
- self.bomb1.gun1 = spinner;
-
- spinner = spawn();
- spinner.owner = self;
- setmodel(spinner, MDL_VEH_RAPTOR_PROP);
- setattachment(spinner, self, "engine_right");
- spinner.movetype = MOVETYPE_NOCLIP;
- spinner.avelocity = '0 -90 0';
- self.bomb1.gun2 = spinner;
-
- // Sigh.
- self.bomb1.think = raptor_rotor_anglefix;
- self.bomb1.nextthink = time;
-
- self.mass = 1 ;
- }
-
- self.frame = 0;
- self.vehicle_health = autocvar_g_vehicle_raptor_health;
- self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
- self.movetype = MOVETYPE_TOSS;
- self.solid = SOLID_SLIDEBOX;
- self.vehicle_energy = 1;
-
- self.PlayerPhysplug = raptor_frame;
-
- self.bomb1.gun1.avelocity_y = 90;
- self.bomb1.gun2.avelocity_y = -90;
-
- self.delay = time;
-
- self.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
- self.bouncestop = autocvar_g_vehicle_raptor_bouncestop;
- self.damageforcescale = 0.25;
- self.vehicle_health = autocvar_g_vehicle_raptor_health;
- self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
- return true;
- }
- case VR_SETUP:
- {
- if(autocvar_g_vehicle_raptor_shield)
- self.vehicle_flags |= VHF_HASSHIELD;
-
- if(autocvar_g_vehicle_raptor_shield_regen)
- self.vehicle_flags |= VHF_SHIELDREGEN;
-
- if(autocvar_g_vehicle_raptor_health_regen)
- self.vehicle_flags |= VHF_HEALTHREGEN;
-
- if(autocvar_g_vehicle_raptor_energy_regen)
- self.vehicle_flags |= VHF_ENERGYREGEN;
-
- self.vehicle_exit = raptor_exit;
- self.respawntime = autocvar_g_vehicle_raptor_respawntime;
- self.vehicle_health = autocvar_g_vehicle_raptor_health;
- self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
- self.max_health = self.vehicle_health;
-
- return true;
- }
- case VR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
-}
-
-#endif // SVQC
-#ifdef CSQC
-
-void RaptorCBShellfragDraw()
-{SELFPARAM();
- if(wasfreed(self))
- return;
-
- Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
- self.move_avelocity += randomvec() * 15;
- self.renderflags = 0;
-
- if(self.cnt < time)
- self.alpha = bound(0, self.nextthink - time, 1);
-
- if(self.alpha < ALPHA_MIN_VISIBLE)
- remove(self);
-}
-
-void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
-{SELFPARAM();
- entity sfrag;
-
- sfrag = spawn();
- setmodel(sfrag, MDL_VEH_RAPTOR_CB_FRAGMENT);
- setorigin(sfrag, _org);
-
- sfrag.move_movetype = MOVETYPE_BOUNCE;
- sfrag.gravity = 0.15;
- sfrag.solid = SOLID_CORPSE;
-
- sfrag.draw = RaptorCBShellfragDraw;
-
- sfrag.move_origin = sfrag.origin = _org;
- sfrag.move_velocity = _vel;
- sfrag.move_avelocity = prandomvec() * vlen(sfrag.move_velocity);
- sfrag.angles = self.move_angles = _ang;
-
- sfrag.move_time = time;
- sfrag.damageforcescale = 4;
-
- sfrag.nextthink = time + 3;
- sfrag.cnt = time + 2;
- sfrag.alpha = 1;
- sfrag.drawmask = MASK_NORMAL;
-}
-
-float v_raptor(float req)
-{
- switch(req)
- {
- case VR_HUD:
- {
- string crosshair;
-
- switch(weapon2mode)
- {
- case RSM_FLARE: crosshair = vCROSS_RAIN; break;
- case RSM_BOMB: crosshair = vCROSS_BURST; break;
- default: crosshair = vCROSS_BURST;
- }
-
- Vehicles_drawHUD(VEH_RAPTOR.m_icon, "vehicle_raptor_weapon1", "vehicle_raptor_weapon2",
- "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
- "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
- crosshair);
- return true;
- }
- case VR_SETUP:
- {
- AuxiliaryXhair[1].axh_image = vCROSS_LOCK;
- return true;
- }
- case VR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
-}
-
-#endif // CSQC
-#endif // REGISTER_VEHICLE
+++ /dev/null
-#ifndef RAPTOR_H
-#define RAPTOR_H
-
-const int RSM_FIRST = 1;
-const int RSM_BOMB = 1;
-const int RSM_FLARE = 2;
-const int RSM_LAST = 2;
-
-#endif
+++ /dev/null
-#ifndef VEHICLE_SPIDERBOT
-#define VEHICLE_SPIDERBOT
-#ifndef MENUQC
-int v_spiderbot(int);
-#endif
-REGISTER_VEHICLE_SIMPLE(
-/* VEH_##id */ SPIDERBOT,
-/* spawnflags */ VHF_DMGSHAKE,
-/* mins,maxs */ '-75 -75 10', '75 75 125',
-/* model */ "models/vehicles/spiderbot.dpm",
-/* head_model */ "models/vehicles/spiderbot_top.dpm",
-/* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
-/* tags */ "tag_head", "tag_hud", "",
-/* netname */ "spiderbot",
-/* fullname */ _("Spiderbot")
-) {
- this.m_icon = "vehicle_spider";
-#ifndef MENUQC
- this.vehicle_func = v_spiderbot;
-#endif
-}
-#endif
-
-#ifdef IMPLEMENTATION
-
-const int SBRM_FIRST = 1;
-const int SBRM_VOLLY = 1;
-const int SBRM_GUIDE = 2;
-const int SBRM_ARTILLERY = 3;
-const int SBRM_LAST = 3;
-
-#ifdef SVQC
-bool autocvar_g_vehicle_spiderbot;
-
-float autocvar_g_vehicle_spiderbot_respawntime;
-
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
-float autocvar_g_vehicle_spiderbot_speed_run = 700;
-float autocvar_g_vehicle_spiderbot_turnspeed;
-float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
-
-float autocvar_g_vehicle_spiderbot_springlength;
-float autocvar_g_vehicle_spiderbot_springup;
-float autocvar_g_vehicle_spiderbot_springblend;
-float autocvar_g_vehicle_spiderbot_tiltlimit;
-
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
-float autocvar_g_vehicle_spiderbot_head_turnlimit;
-float autocvar_g_vehicle_spiderbot_head_turnspeed;
-
-int autocvar_g_vehicle_spiderbot_health;
-float autocvar_g_vehicle_spiderbot_health_regen;
-float autocvar_g_vehicle_spiderbot_health_regen_pause;
-
-int autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_shield_regen;
-float autocvar_g_vehicle_spiderbot_shield_regen_pause;
-
-float autocvar_g_vehicle_spiderbot_minigun_damage;
-float autocvar_g_vehicle_spiderbot_minigun_refire;
-float autocvar_g_vehicle_spiderbot_minigun_spread;
-int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
-int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
-int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
-float autocvar_g_vehicle_spiderbot_minigun_force;
-float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
-
-float autocvar_g_vehicle_spiderbot_rocket_damage;
-float autocvar_g_vehicle_spiderbot_rocket_force;
-float autocvar_g_vehicle_spiderbot_rocket_radius;
-float autocvar_g_vehicle_spiderbot_rocket_speed;
-float autocvar_g_vehicle_spiderbot_rocket_spread;
-float autocvar_g_vehicle_spiderbot_rocket_refire;
-float autocvar_g_vehicle_spiderbot_rocket_refire2;
-float autocvar_g_vehicle_spiderbot_rocket_reload;
-float autocvar_g_vehicle_spiderbot_rocket_health;
-float autocvar_g_vehicle_spiderbot_rocket_noise;
-float autocvar_g_vehicle_spiderbot_rocket_turnrate;
-float autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
-vector autocvar_g_vehicle_spiderbot_bouncepain;
-
-void spiderbot_rocket_artillery()
-{SELFPARAM();
- self.nextthink = time;
- UpdateCSQCProjectile(self);
-}
-
-void spiderbot_rocket_unguided()
-{SELFPARAM();
- vector newdir, olddir;
-
- self.nextthink = time;
-
- olddir = normalize(self.velocity);
- newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
- self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
-
- UpdateCSQCProjectile(self);
-
- if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
- self.use();
-}
-
-void spiderbot_rocket_guided()
-{SELFPARAM();
- vector newdir, olddir;
-
- self.nextthink = time;
-
- if(!self.realowner.vehicle)
- self.think = spiderbot_rocket_unguided;
-
- crosshair_trace(self.realowner);
- olddir = normalize(self.velocity);
- newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
- self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
-
- UpdateCSQCProjectile(self);
-
- if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- self.use();
-}
-
-void spiderbot_guide_release()
-{SELFPARAM();
- entity rkt;
- rkt = findchainentity(realowner, self.owner);
- if(!rkt)
- return;
-
- crosshair_trace(self.owner);
- while(rkt)
- {
- if(rkt.think == spiderbot_rocket_guided)
- {
- rkt.pos1 = trace_endpos;
- rkt.think = spiderbot_rocket_unguided;
- }
- rkt = rkt.chain;
- }
-}
-
-float spiberbot_calcartillery_flighttime;
-vector spiberbot_calcartillery(vector org, vector tgt, float ht)
-{
- float grav, sdist, zdist, vs, vz, jumpheight;
- vector sdir;
-
- grav = autocvar_sv_gravity;
- zdist = tgt_z - org_z;
- sdist = vlen(tgt - org - zdist * '0 0 1');
- sdir = normalize(tgt - org - zdist * '0 0 1');
-
- // how high do we need to go?
- jumpheight = fabs(ht);
- if(zdist > 0)
- jumpheight = jumpheight + zdist;
-
- // push so high...
- vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
-
- // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
- if(ht < 0)
- if(zdist < 0)
- vz = -vz;
-
- vector solution;
- solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
- // ALWAYS solvable because jumpheight >= zdist
- if(!solution_z)
- solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
- if(zdist == 0)
- solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
-
- if(zdist < 0)
- {
- // down-jump
- if(ht < 0)
- {
- // almost straight line type
- // jump apex is before the jump
- // we must take the larger one
- spiberbot_calcartillery_flighttime = solution_y;
- }
- else
- {
- // regular jump
- // jump apex is during the jump
- // we must take the larger one too
- spiberbot_calcartillery_flighttime = solution_y;
- }
- }
- else
- {
- // up-jump
- if(ht < 0)
- {
- // almost straight line type
- // jump apex is after the jump
- // we must take the smaller one
- spiberbot_calcartillery_flighttime = solution_x;
- }
- else
- {
- // regular jump
- // jump apex is during the jump
- // we must take the larger one
- spiberbot_calcartillery_flighttime = solution_y;
- }
- }
- vs = sdist / spiberbot_calcartillery_flighttime;
-
- // finally calculate the velocity
- return sdir * vs + '0 0 1' * vz;
-}
-
-void spiderbot_rocket_do()
-{SELFPARAM();
- vector v;
- entity rocket = world;
-
- if (self.wait != -10)
- {
- if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
- {
- if (self.wait == 1)
- if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
- {
- if(self.gun2.cnt < time && self.tur_head.frame == 9)
- self.tur_head.frame = 1;
-
- return;
- }
- self.wait = 1;
- }
- else
- {
- if(self.wait)
- spiderbot_guide_release();
-
- self.wait = 0;
- }
- }
-
- if(self.gun2.cnt > time)
- return;
-
- if (self.tur_head.frame >= 9)
- {
- self.tur_head.frame = 1;
- self.wait = 0;
- }
-
- if(self.wait != -10)
- if(!self.owner.BUTTON_ATCK2)
- return;
-
- if(forbidWeaponUse(self.owner))
- return;
-
- v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
-
- switch(self.vehicle_weapon2mode)
- {
- case SBRM_VOLLY:
- rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
- v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
- autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
- crosshair_trace(self.owner);
- float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
- _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
- rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
- rocket.think = vehicles_projectile_explode;
-
- if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
- self.wait = -10;
- break;
- case SBRM_GUIDE:
- rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
- v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
- autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
- crosshair_trace(self.owner);
- rocket.pos1 = trace_endpos;
- rocket.nextthink = time;
- rocket.think = spiderbot_rocket_guided;
-
-
- break;
- case SBRM_ARTILLERY:
- rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
- v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
- autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
-
- crosshair_trace(self.owner);
-
- rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
- rocket.pos1_z = trace_endpos_z;
-
- traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
- float h1 = 0.75 * vlen(v - trace_endpos);
-
- //v = trace_endpos;
- traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
- float h2 = 0.75 * vlen(rocket.pos1 - v);
-
- rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
- rocket.movetype = MOVETYPE_TOSS;
- rocket.gravity = 1;
- //rocket.think = spiderbot_rocket_artillery;
- break;
- }
- rocket.classname = "spiderbot_rocket";
-
- rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
- self.tur_head.frame += 1;
- if (self.tur_head.frame == 9)
- self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
- else
- self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
-
- self.gun2.cnt = time + self.attack_finished_single;
-}
-
-.float jump_delay;
-float spiderbot_frame()
-{SELFPARAM();
- vector ad, vf;
- entity player, spider;
- float ftmp;
-
- if(intermission_running)
- {
- self.vehicle.velocity = '0 0 0';
- self.vehicle.avelocity = '0 0 0';
- return 1;
- }
-
- player = self;
- spider = self.vehicle;
- setself(spider);
-
- vehicles_painframe();
-
- player.BUTTON_ZOOM = 0;
- player.BUTTON_CROUCH = 0;
- player.switchweapon = 0;
- player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
-
-
-#if 1 // 0 to enable per-gun impact aux crosshairs
- // Avarage gun impact point's -> aux cross
- ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
- vf = v_forward;
- ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
- vf += v_forward;
- ad = ad * 0.5;
- v_forward = vf * 0.5;
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
-#else
- ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
- vf = ad;
- ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
- ad = 0.5 * (ad + vf);
-#endif
-
- crosshair_trace(player);
- ad = vectoangles(normalize(trace_endpos - ad));
- ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
- ad = AnglesTransform_Normalize(ad, true);
- //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
-
- // Rotate head
- ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
- ad_y = bound(-ftmp, ad_y, ftmp);
- spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
-
- // Pitch head
- ad_x = bound(ftmp * -1, ad_x, ftmp);
- spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
-
-
- //fixedmakevectors(spider.angles);
- makevectors(spider.angles + '-2 0 0' * spider.angles_x);
-
- movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
-
- if(spider.flags & FL_ONGROUND)
- spider.jump_delay = time; // reset now so movement can begin
-
- //if(spider.flags & FL_ONGROUND)
- {
- if(spider.flags & FL_ONGROUND)
- if(spider.frame == 4 && self.tur_head.wait != 0)
- {
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
- spider.frame = 5;
- }
-
- if(!player.BUTTON_JUMP)
- spider.BUTTON_JUMP = 0;
-
- if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
- {
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
- //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
- self.delay = 0;
-
- self.tur_head.wait = time + 2;
- spider.jump_delay = time + 2;
- spider.BUTTON_JUMP = 1; // set spider's jump
- //player.BUTTON_JUMP = 0;
-
- vector movefix = '0 0 0';
- if(player.movement_x > 0) movefix_x = 1;
- if(player.movement_x < 0) movefix_x = -1;
- if(player.movement_y > 0) movefix_y = 1;
- if(player.movement_y < 0) movefix_y = -1;
-
- vector rt = movefix_y * v_right;
- vector sd = movefix_x * v_forward;
- if(movefix_y == 0 && movefix_x == 0)
- sd = v_forward; // always do forward
-
- spider.flags &= ~FL_ONGROUND;
-
- spider.velocity = sd * 700 + rt * 600 + v_up * 600;
- spider.frame = 4;
- }
- else if(time >= spider.jump_delay)
- {
- if(vlen(player.movement) == 0)
- {
- if(spider.flags & FL_ONGROUND)
- {
- if(self.sound_nexttime < time || self.delay != 3)
- {
- self.delay = 3;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
- //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
- }
- movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
- spider.frame = 5;
- }
- }
- else
- {
- // Turn Body
- if(player.movement_x == 0 && player.movement_y != 0)
- ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
- else
- ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
-
- ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
- spider.angles_y = anglemods(spider.angles_y + ftmp);
- spider.tur_head.angles_y -= ftmp;
-
- if(player.movement_x != 0)
- {
- if(player.movement_x > 0)
- {
- player.movement_x = 1;
- if(spider.flags & FL_ONGROUND)
- spider.frame = 0;
- }
- else if(player.movement_x < 0)
- {
- player.movement_x = -1;
- if(spider.flags & FL_ONGROUND)
- spider.frame = 1;
- }
- player.movement_y = 0;
- float oldvelz = spider.velocity_z;
- movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
- spider.velocity_z = oldvelz;
- float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
- if(spider.velocity_z <= 20) // not while jumping
- spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
- if(spider.flags & FL_ONGROUND)
- if(self.sound_nexttime < time || self.delay != 1)
- {
- self.delay = 1;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM);
- //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
- }
- }
- else if(player.movement_y != 0)
- {
- if(player.movement_y < 0)
- {
- player.movement_y = -1;
- if(spider.flags & FL_ONGROUND)
- spider.frame = 2;
- }
- else if(player.movement_y > 0)
- {
- player.movement_y = 1;
- if(spider.flags & FL_ONGROUND)
- spider.frame = 3;
- }
-
- float oldvelz = spider.velocity_z;
- movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
- spider.velocity_z = oldvelz;
- float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
- if(spider.velocity_z <= 20) // not while jumping
- spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
- if(spider.flags & FL_ONGROUND)
- if(self.sound_nexttime < time || self.delay != 2)
- {
- self.delay = 2;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM);
- //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
- }
- }
- }
- }
- }
-
- self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
- self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
-
- if(!forbidWeaponUse(player))
- if(player.BUTTON_ATCK)
- {
- spider.cnt = time;
- if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
- {
- entity gun;
- vector v;
- spider.misc_bulletcounter += 1;
-
- setself(player);
-
- gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
-
- v = gettaginfo(gun, gettagindex(gun, "barrels"));
- v_forward = normalize(v_forward);
- v += v_forward * 50;
-
- fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
- autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
-
- sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
- //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
- pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1);
-
- setself(spider);
-
- spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
- spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
- player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
- spider.gun1.angles_z += 45;
- spider.gun2.angles_z -= 45;
- if(spider.gun1.angles_z >= 360)
- {
- spider.gun1.angles_z = 0;
- spider.gun2.angles_z = 0;
- }
- }
- }
- else
- vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
- autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
- autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
-
-
- spiderbot_rocket_do();
-
- if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
-
- if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
-
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- //player.vehicle_ammo2 = spider.tur_head.frame;
- player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
-
- if(spider.gun2.cnt <= time)
- player.vehicle_reload2 = 100;
- else
- player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
-
- setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
- player.velocity = spider.velocity;
-
- VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
-
- if(self.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
-
- setself(player);
- return 1;
-}
-
-void spiderbot_exit(float eject)
-{SELFPARAM();
- entity e;
- vector spot;
-
- e = findchain(classname,"spiderbot_rocket");
- while(e)
- {
- if(e.owner == self.owner)
- {
- e.realowner = self.owner;
- e.owner = world;
- }
- e = e.chain;
- }
-
- self.think = vehicles_think;
- self.nextthink = time;
- self.frame = 5;
- self.movetype = MOVETYPE_WALK;
-
- if(!self.owner)
- return;
-
- makevectors(self.angles);
- if(eject)
- {
- spot = self.origin + v_forward * 100 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- setorigin(self.owner , spot);
- self.owner.velocity = (v_up + v_forward * 0.25) * 750;
- self.owner.oldvelocity = self.owner.velocity;
- }
- else
- {
- if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
- {
- self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
- self.owner.velocity_z += 200;
- spot = self.origin + v_forward * 128 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- }
- else
- {
- self.owner.velocity = self.velocity * 0.5;
- self.owner.velocity_z += 10;
- spot = self.origin + v_forward * 256 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- }
- self.owner.oldvelocity = self.owner.velocity;
- setorigin(self.owner , spot);
- }
-
- antilag_clear(self.owner);
- self.owner = world;
-}
-
-void spiderbot_headfade()
-{SELFPARAM();
- self.think = spiderbot_headfade;
- self.nextthink = self.fade_time;
- self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
-
- if(self.cnt < time || self.alpha < 0.1)
- {
- if(self.alpha > 0.1)
- {
- sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1);
- }
- remove(self);
- }
-}
-
-void spiderbot_blowup()
-{SELFPARAM();
- if(self.cnt > time)
- {
- if(random() < 0.1)
- {
- sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
- }
- self.nextthink = time + 0.1;
- return;
- }
-
- entity h, g1, g2, b;
- b = spawn();
- h = spawn();
- g1 = spawn();
- g2 = spawn();
-
- setmodel(b, MDL_VEH_SPIDERBOT_BODY);
- setmodel(h, MDL_VEH_SPIDERBOT_TOP);
- setmodel(g1, MDL_VEH_SPIDERBOT_GUN);
- setmodel(g2, MDL_VEH_SPIDERBOT_GUN);
-
- setorigin(b, self.origin);
- b.frame = 11;
- b.angles = self.angles;
- setsize(b, self.mins, self.maxs);
-
- setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
- h.movetype = MOVETYPE_BOUNCE;
- h.solid = SOLID_BBOX;
- h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
- h.modelflags = MF_ROCKET;
- h.effects = EF_FLAME | EF_LOWPRECISION;
- h.avelocity = randomvec() * 360;
-
- h.alpha = 1;
- h.cnt = time + (3.5 * random());
- h.fade_rate = 1 / min(self.respawntime, 10);
- h.fade_time = time;
- h.think = spiderbot_headfade;
- h.nextthink = time;
-
- setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
- g1.movetype = MOVETYPE_TOSS;
- g1.solid = SOLID_CORPSE;
- g1.velocity = v_forward * 700 + (randomvec() * 32);
- g1.avelocity = randomvec() * 180;
-
- setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
- g2.movetype = MOVETYPE_TOSS;
- g2.solid = SOLID_CORPSE;
- g2.velocity = v_forward * 700 + (randomvec() * 32);
- g2.avelocity = randomvec() * 180;
-
- h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
-
- SUB_SetFade(b, time + 5, min(self.respawntime, 1));
- //SUB_SetFade(h, time, min(self.respawntime, 10));
- SUB_SetFade(g1, time, min(self.respawntime, 10));
- SUB_SetFade(g2, time, min(self.respawntime, 10));
-
- RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
-
- self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
- self.movetype = MOVETYPE_NONE;
- self.deadflag = DEAD_DEAD;
- self.solid = SOLID_NOT;
- self.tur_head.effects &= ~EF_FLAME;
- self.vehicle_hudmodel.viewmodelforclient = self;
-}
-
-bool spiderbot_impulse(int _imp)
-{SELFPARAM();
- switch(_imp)
- {
- case 1:
- case 230:
- self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
- CSQCVehicleSetup(self, 0);
- return true;
- case 2:
- case 231:
- self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
- CSQCVehicleSetup(self, 0);
- return true;
- case 3:
- case 232:
- case 251:
- self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
- CSQCVehicleSetup(self, 0);
- return true;
-
- case 10:
- case 15:
- case 18:
- self.vehicle.vehicle_weapon2mode += 1;
- if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
- self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
-
- //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
- CSQCVehicleSetup(self, 0);
- return true;
- case 11:
- case 12:
- case 16:
- case 19:
- self.vehicle.vehicle_weapon2mode -= 1;
- if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
- self.vehicle.vehicle_weapon2mode = SBRM_LAST;
-
- //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
- CSQCVehicleSetup(self, 0);
- return true;
-
- /*
- case 17: // toss gun, could be used to exit?
- break;
- case 20: // Manual minigun reload?
- break;
- */
- }
- return false;
-}
-
-void spawnfunc_vehicle_spiderbot()
-{SELFPARAM();
- if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
- if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
-}
-
-float v_spiderbot(float req)
-{SELFPARAM();
- switch(req)
- {
- case VR_IMPACT:
- {
- if(autocvar_g_vehicle_spiderbot_bouncepain)
- vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
-
- return true;
- }
- case VR_ENTER:
- {
- self.vehicle_weapon2mode = SBRM_GUIDE;
- self.movetype = MOVETYPE_WALK;
- CSQCVehicleSetup(self.owner, 0);
- self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
- self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
-
- if(self.owner.flagcarried)
- {
- setattachment(self.owner.flagcarried, self.tur_head, "");
- setorigin(self.owner.flagcarried, '-20 0 120');
- }
-
- return true;
- }
- case VR_THINK:
- {
- if(self.flags & FL_ONGROUND)
- movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
-
- return true;
- }
- case VR_DEATH:
- {
- self.health = 0;
- self.event_damage = func_null;
- self.takedamage = DAMAGE_NO;
- self.touch = func_null;
- self.cnt = 3.4 + time + random() * 2;
- self.think = spiderbot_blowup;
- self.nextthink = time;
- self.deadflag = DEAD_DYING;
- self.frame = 5;
- self.tur_head.effects |= EF_FLAME;
- self.colormod = self.tur_head.colormod = '-1 -1 -1';
- self.frame = 10;
- self.movetype = MOVETYPE_TOSS;
-
- CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
-
- return true;
- }
- case VR_SPAWN:
- {
- if(!self.gun1)
- {
- self.vehicles_impulse = spiderbot_impulse;
- self.gun1 = spawn();
- self.gun2 = spawn();
- setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
- setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
- setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
- setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
- self.gravity = 2;
- self.mass = 5000;
- }
-
- self.frame = 5;
- self.tur_head.frame = 1;
- self.movetype = MOVETYPE_WALK;
- self.solid = SOLID_SLIDEBOX;
- self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
- self.tur_head.angles = '0 0 0';
- self.vehicle_exit = spiderbot_exit;
-
- setorigin(self, self.pos1 + '0 0 128');
- self.angles = self.pos2;
- self.damageforcescale = 0.03;
- self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
- self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
-
- self.PlayerPhysplug = spiderbot_frame;
-
- return true;
- }
- case VR_SETUP:
- {
- if(autocvar_g_vehicle_spiderbot_shield)
- self.vehicle_flags |= VHF_HASSHIELD;
-
- if(autocvar_g_vehicle_spiderbot_shield_regen)
- self.vehicle_flags |= VHF_SHIELDREGEN;
-
- if(autocvar_g_vehicle_spiderbot_health_regen)
- self.vehicle_flags |= VHF_HEALTHREGEN;
-
- self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
- self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
- self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
- self.max_health = self.vehicle_health;
- self.pushable = true; // spiderbot can use jumppads
-
- return true;
- }
- case VR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
-}
-
-#endif // SVQC
-#ifdef CSQC
-float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
-float autocvar_cl_vehicle_spiderbot_cross_size = 1;
-
-float v_spiderbot(float req)
-{
- switch(req)
- {
- case VR_HUD:
- {
- string crosshair;
-
- switch(weapon2mode)
- {
- case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
- case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
- case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
- default: crosshair = vCROSS_BURST;
- }
-
- Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
- "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
- "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
- crosshair);
- return true;
- }
- case VR_SETUP:
- {
- AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
- AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
-
- return true;
- }
- case VR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
-}
-
-#endif // CSQC
-#endif // REGISTER_VEHICLE
#ifndef VEHICLE_H
#define VEHICLE_H
-int v_null(int) { return 0; }
+// vehicle requests
+const int VR_SETUP = 1; // (BOTH) setup vehicle data
+.bool(entity) vr_setup;
+const int VR_THINK = 2; // (SERVER) logic to run every frame
+.bool(entity) vr_think;
+const int VR_DEATH = 3; // (SERVER) called when vehicle dies
+.bool(entity) vr_death;
+const int VR_PRECACHE = 4; // (BOTH) precaches models/sounds used by this vehicle
+.bool(entity) vr_precache;
+const int VR_ENTER = 5; // (SERVER) called when a player enters this vehicle
+.bool(entity) vr_enter;
+const int VR_SPAWN = 6; // (SERVER) called when the vehicle re-spawns
+.bool(entity) vr_spawn;
+const int VR_IMPACT = 7; // (SERVER) called when a vehicle hits something
+.bool(entity) vr_impact;
+const int VR_HUD = 8; // (CLIENT) logic to run every frame
+.bool(entity) vr_hud;
+
+// vehicle spawn flags (need them here for common registrations)
+const int VHF_ISVEHICLE = 2; /// Indicates vehicle
+const int VHF_HASSHIELD = 4; /// Vehicle has shileding
+const int VHF_SHIELDREGEN = 8; /// Vehicles shield regenerates
+const int VHF_HEALTHREGEN = 16; /// Vehicles health regenerates
+const int VHF_ENERGYREGEN = 32; /// Vehicles energy regenerates
+const int VHF_DEATHEJECT = 64; /// Vehicle ejects pilot upon fatal damage
+const int VHF_MOVE_GROUND = 128; /// Vehicle moves on gound
+const int VHF_MOVE_HOVER = 256; /// Vehicle hover close to gound
+const int VHF_MOVE_FLY = 512; /// Vehicle is airborn
+const int VHF_DMGSHAKE = 1024; /// Add random velocity each frame if health < 50%
+const int VHF_DMGROLL = 2048; /// Add random angles each frame if health < 50%
+const int VHF_DMGHEADROLL = 4096; /// Add random head angles each frame if health < 50%
+const int VHF_MULTISLOT = 8192; /// Vehicle has multiple player slots
+const int VHF_PLAYERSLOT = 16384; /// This ent is a player slot on a multi-person vehicle
+
+// functions:
+entity get_vehicleinfo(int id);
+
+// fields:
+.entity tur_head;
+
+// other useful macros
+#define _VEH_ACTION(veh, mrequest) veh.vehicle_func(veh, mrequest)
+#define VEH_ACTION(veh, mrequest) _VEH_ACTION(get_vehicleinfo(veh), mrequest)
+#define VEH_NAME(veh) (get_vehicleinfo(veh)).vehicle_name
+
+bool v_null(entity, int) { return false; }
+bool v_new(entity, int);
CLASS(Vehicle, Object)
ATTRIB(Vehicle, vehicleid, int, 0)
/** human readable name */
ATTRIB(Vehicle, vehicle_name, string, "Vehicle")
/** */
- ATTRIB(Vehicle, vehicle_func, int(int), v_null)
+ ATTRIB(Vehicle, vehicle_func, bool(Vehicle, int), v_null)
/** full name of model */
ATTRIB(Vehicle, model, string, "")
/** currently a copy of the model */
ATTRIB(Vehicle, maxs, vector, '0 0 0')
ENDCLASS(Vehicle)
+bool v_new(Vehicle this, int req)
+{
+ if (req == VR_SETUP) return this.vr_setup ? this.vr_setup(this) : false;
+ if (req == VR_THINK) return this.vr_think ? this.vr_think(this) : false;
+ if (req == VR_DEATH) return this.vr_death ? this.vr_death(this) : false;
+ if (req == VR_PRECACHE) return this.vr_precache ? this.vr_precache(this) : false;
+ if (req == VR_ENTER) return this.vr_enter ? this.vr_enter(this) : false;
+ if (req == VR_SPAWN) return this.vr_spawn ? this.vr_spawn(this) : false;
+ if (req == VR_IMPACT) return this.vr_impact ? this.vr_impact(this) : false;
+ if (req == VR_HUD) return this.vr_hud ? this.vr_hud(this) : false;
+ return false;
+}
+
#endif
--- /dev/null
+#ifndef VEHICLE_BUMBLEBEE
+#define VEHICLE_BUMBLEBEE
+#include "bumblebee.qh"
+#ifndef MENUQC
+int v_bumblebee(entity, int);
+#endif
+REGISTER_VEHICLE_SIMPLE(
+/* VEH_##id */ BUMBLEBEE,
+/* spawnflags */ VHF_DMGSHAKE,
+/* mins,maxs */ '-245 -130 -130', '230 130 130',
+/* model */ "models/vehicles/bumblebee_body.dpm",
+/* head_model */ "",
+/* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
+/* tags */ "", "", "tag_viewport",
+/* netname */ "bumblebee",
+/* fullname */ _("Bumblebee")
+) {
+ this.m_icon = "vehicle_bumble";
+#ifndef MENUQC
+ this.vehicle_func = v_bumblebee;
+#endif
+}
+#endif
+
+#ifdef IMPLEMENTATION
+
+const float BRG_SETUP = 2;
+const float BRG_START = 4;
+const float BRG_END = 8;
+
+#ifdef SVQC
+float autocvar_g_vehicle_bumblebee_speed_forward;
+float autocvar_g_vehicle_bumblebee_speed_strafe;
+float autocvar_g_vehicle_bumblebee_speed_up;
+float autocvar_g_vehicle_bumblebee_speed_down;
+float autocvar_g_vehicle_bumblebee_turnspeed;
+float autocvar_g_vehicle_bumblebee_pitchspeed;
+float autocvar_g_vehicle_bumblebee_pitchlimit;
+float autocvar_g_vehicle_bumblebee_friction;
+
+float autocvar_g_vehicle_bumblebee_energy;
+float autocvar_g_vehicle_bumblebee_energy_regen;
+float autocvar_g_vehicle_bumblebee_energy_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_health;
+float autocvar_g_vehicle_bumblebee_health_regen;
+float autocvar_g_vehicle_bumblebee_health_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_shield;
+float autocvar_g_vehicle_bumblebee_shield_regen;
+float autocvar_g_vehicle_bumblebee_shield_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_cannon_cost;
+float autocvar_g_vehicle_bumblebee_cannon_damage;
+float autocvar_g_vehicle_bumblebee_cannon_radius;
+float autocvar_g_vehicle_bumblebee_cannon_refire;
+float autocvar_g_vehicle_bumblebee_cannon_speed;
+float autocvar_g_vehicle_bumblebee_cannon_spread;
+float autocvar_g_vehicle_bumblebee_cannon_force;
+
+float autocvar_g_vehicle_bumblebee_cannon_ammo;
+float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
+float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
+
+float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
+float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
+float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
+float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+
+
+float autocvar_g_vehicle_bumblebee_raygun_turnspeed;
+float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down;
+float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up;
+float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides;
+
+float autocvar_g_vehicle_bumblebee_raygun_range;
+float autocvar_g_vehicle_bumblebee_raygun_dps;
+float autocvar_g_vehicle_bumblebee_raygun_aps;
+float autocvar_g_vehicle_bumblebee_raygun_fps;
+
+float autocvar_g_vehicle_bumblebee_raygun;
+float autocvar_g_vehicle_bumblebee_healgun_hps;
+float autocvar_g_vehicle_bumblebee_healgun_hmax;
+float autocvar_g_vehicle_bumblebee_healgun_aps;
+float autocvar_g_vehicle_bumblebee_healgun_amax;
+float autocvar_g_vehicle_bumblebee_healgun_sps;
+float autocvar_g_vehicle_bumblebee_healgun_locktime;
+
+float autocvar_g_vehicle_bumblebee_respawntime;
+
+float autocvar_g_vehicle_bumblebee_blowup_radius;
+float autocvar_g_vehicle_bumblebee_blowup_coredamage;
+float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
+float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
+vector autocvar_g_vehicle_bumblebee_bouncepain;
+
+bool autocvar_g_vehicle_bumblebee = 0;
+
+float bumble_raygun_send(entity to, int sf);
+
+void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
+{
+ vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
+ vehicles_projectile(EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, SND(VEH_BUMBLEBEE_FIRE),
+ v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
+ autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
+ DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
+}
+
+float bumblebee_gunner_frame()
+{SELFPARAM();
+ entity vehic = self.vehicle.owner;
+ entity gun = self.vehicle;
+ entity gunner = self;
+ setself(vehic);
+
+ vehic.solid = SOLID_NOT;
+ //setorigin(gunner, vehic.origin);
+ gunner.velocity = vehic.velocity;
+
+ float _in, _out;
+ vehic.angles_x *= -1;
+ makevectors(vehic.angles);
+ vehic.angles_x *= -1;
+ if(gun == vehic.gun1)
+ {
+ _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+ _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+ setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
+ }
+ else
+ {
+ _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+ _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+ setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
+ }
+
+ crosshair_trace(gunner);
+ vector _ct = trace_endpos;
+ vector ad;
+
+ if(autocvar_g_vehicle_bumblebee_cannon_lock)
+ {
+ if(gun.lock_time < time)
+ gun.enemy = world;
+
+ if(trace_ent)
+ if(trace_ent.movetype)
+ if(trace_ent.takedamage)
+ if(!trace_ent.deadflag)
+ {
+ if(DIFF_TEAM(trace_ent, gunner))
+ {
+ gun.enemy = trace_ent;
+ gun.lock_time = time + 5;
+ }
+ }
+ }
+
+ if(gun.enemy)
+ {
+ float distance, impact_time;
+
+ vector vf = real_origin(gun.enemy);
+ vector _vel = gun.enemy.velocity;
+ if(gun.enemy.movetype == MOVETYPE_WALK)
+ _vel.z *= 0.1;
+
+
+ ad = vf;
+ distance = vlen(ad - gunner.origin);
+ impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
+ ad = vf + _vel * impact_time;
+ trace_endpos = ad;
+
+
+ UpdateAuxiliaryXhair(gunner, ad, '1 0 1', 1);
+ vehicle_aimturret(vehic, trace_endpos, gun, "fire",
+ autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
+ _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
+
+ }
+ else
+ vehicle_aimturret(vehic, _ct, gun, "fire",
+ autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
+ _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
+
+ if(!forbidWeaponUse(gunner))
+ if(gunner.BUTTON_ATCK)
+ if(time > gun.attack_finished_single)
+ if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
+ {
+ gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
+ bumblebee_fire_cannon(gun, "fire", gunner);
+ gun.delay = time;
+ gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
+ }
+
+ VEHICLE_UPDATE_PLAYER(gunner, health, bumblebee);
+
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(gunner, shield, bumblebee);
+
+ ad = gettaginfo(gun, gettagindex(gun, "fire"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun);
+
+ UpdateAuxiliaryXhair(gunner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), 0);
+
+ if(vehic.owner)
+ UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), ((gunner == vehic.gunner1) ? 1 : 2));
+
+ vehic.solid = SOLID_BBOX;
+ gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
+ gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+
+ setself(gunner);
+ return 1;
+}
+
+vector bumblebee_gunner_findgoodexit(vector prefer_spot, entity gunner, entity player)
+{
+ //vector exitspot;
+ float mysize;
+
+ tracebox(gunner.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, player);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return prefer_spot;
+
+ mysize = 1.5 * vlen(PL_MAX - PL_MIN); // can't use gunner's size, as they don't have a size
+ float i;
+ vector v, v2;
+ v2 = 0.5 * (gunner.absmin + gunner.absmax);
+ for(i = 0; i < 100; ++i)
+ {
+ v = randomvec();
+ v_z = 0;
+ v = v2 + normalize(v) * mysize;
+ tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, player);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return v;
+ }
+
+ return prefer_spot; // this should be considered a fallback?!
+}
+
+void bumblebee_gunner_exit(int _exitflag)
+{SELFPARAM();
+ entity player = self;
+ entity gunner = player.vehicle;
+ entity vehic = gunner.owner;
+
+ if(IS_REAL_CLIENT(player))
+ {
+ msg_entity = player;
+ WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, player);
+
+ WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ONE, 0);
+ WriteAngle(MSG_ONE, vehic.angles.y);
+ WriteAngle(MSG_ONE, 0);
+ }
+
+ CSQCVehicleSetup(player, HUD_NORMAL);
+ setsize(player, PL_MIN, PL_MAX);
+
+ player.takedamage = DAMAGE_AIM;
+ player.solid = SOLID_SLIDEBOX;
+ player.movetype = MOVETYPE_WALK;
+ player.effects &= ~EF_NODRAW;
+ player.alpha = 1;
+ player.PlayerPhysplug = func_null;
+ player.view_ofs = PL_VIEW_OFS;
+ player.event_damage = PlayerDamage;
+ player.hud = HUD_NORMAL;
+ player.teleportable = TELEPORT_NORMAL;
+ player.switchweapon = gunner.switchweapon;
+ player.vehicle_enter_delay = time + 2;
+
+ fixedmakevectors(vehic.angles);
+
+ if(player == vehic.gunner1) { vehic.gunner1 = world; }
+ if(player == vehic.gunner2) { vehic.gunner2 = world; v_right *= -1; }
+
+ vector spot = real_origin(gunner);
+ spot = spot + v_up * 128 + v_forward * 300 + v_right * 150;
+ spot = bumblebee_gunner_findgoodexit(spot, gunner, player);
+
+ // TODO: figure a way to move player out of the gunner
+
+ player.velocity = 0.75 * vehic.velocity + normalize(spot - vehic.origin) * 200;
+ player.velocity_z += 10;
+
+ gunner.phase = time + 5;
+ gunner.vehicle_hudmodel.viewmodelforclient = gunner;
+
+ MUTATOR_CALLHOOK(VehicleExit, player, gunner);
+
+ player.vehicle = world;
+}
+
+bool bumblebee_gunner_enter()
+{SELFPARAM();
+ entity vehic = self;
+ entity player = other;
+ entity gunner = world;
+
+ if(!vehic.gunner1 && !vehic.gunner2 && ((time >= vehic.gun1.phase) + (time >= vehic.gun2.phase)) == 2)
+ {
+ // we can have some fun
+ if(vlen(real_origin(vehic.gun2) - player.origin) < vlen(real_origin(vehic.gun1) - player.origin))
+ {
+ gunner = vehic.gun2;
+ vehic.gunner2 = player;
+ }
+ else
+ {
+ gunner = vehic.gun1;
+ vehic.gunner1 = player;
+ }
+ }
+ else if(!vehic.gunner1 && time >= vehic.gun1.phase) { gunner = vehic.gun1; vehic.gunner1 = player; }
+ else if(!vehic.gunner2 && time >= vehic.gun2.phase) { gunner = vehic.gun2; vehic.gunner2 = player; }
+ else { LOG_TRACE("Vehicle is full, fail\n"); return false; }
+
+ player.vehicle = gunner;
+ player.angles = vehic.angles;
+ player.takedamage = DAMAGE_NO;
+ player.solid = SOLID_NOT;
+ player.alpha = -1;
+ player.movetype = MOVETYPE_NOCLIP;
+ player.event_damage = func_null;
+ player.view_ofs = '0 0 0';
+ player.hud = gunner.hud;
+ player.teleportable = false;
+ player.PlayerPhysplug = gunner.PlayerPhysplug;
+ player.vehicle_ammo1 = vehic.vehicle_ammo1;
+ player.vehicle_ammo2 = vehic.vehicle_ammo2;
+ player.vehicle_reload1 = vehic.vehicle_reload1;
+ player.vehicle_reload2 = vehic.vehicle_reload2;
+ player.vehicle_energy = vehic.vehicle_energy;
+ player.flags &= ~FL_ONGROUND;
+
+ RemoveGrapplingHook(player);
+
+ gunner.switchweapon = player.switchweapon;
+ gunner.vehicle_exit = bumblebee_gunner_exit;
+ gunner.vehicle_hudmodel.viewmodelforclient = player;
+
+ if(IS_REAL_CLIENT(player))
+ {
+ msg_entity = player;
+ WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, gunner.vehicle_viewport);
+
+ WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ONE, gunner.angles_x + vehic.angles_x); // tilt
+ WriteAngle(MSG_ONE, gunner.angles_y + vehic.angles_y); // yaw
+ WriteAngle(MSG_ONE, 0); // roll
+ }
+
+ CSQCVehicleSetup(player, player.hud);
+
+ MUTATOR_CALLHOOK(VehicleEnter, player, gunner);
+
+ return true;
+}
+
+bool vehicles_valid_pilot()
+{SELFPARAM();
+ if(IS_BOT_CLIENT(other) && !autocvar_g_vehicles_allow_bots)
+ return false;
+
+ if((!IS_PLAYER(other))
+ || (other.deadflag != DEAD_NO)
+ || (other.vehicle)
+ || (DIFF_TEAM(other, self))
+ ) { return false; }
+
+ return true;
+}
+
+void bumblebee_touch()
+{SELFPARAM();
+ if(autocvar_g_vehicles_enter) { return; }
+
+ if(self.gunner1 != world && self.gunner2 != world)
+ {
+ vehicles_touch();
+ return;
+ }
+
+ if(vehicles_valid_pilot())
+ {
+ float phase_time = (time >= self.gun1.phase) + (time >= self.gun2.phase);
+
+ if(time >= other.vehicle_enter_delay && phase_time)
+ if(bumblebee_gunner_enter())
+ return;
+ }
+
+ vehicles_touch();
+}
+
+void bumblebee_regen()
+{SELFPARAM();
+ if(self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
+ self.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
+ self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
+
+ if(self.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
+ self.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
+ self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
+
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
+
+}
+
+float bumblebee_pilot_frame()
+{SELFPARAM();
+ entity pilot, vehic;
+ vector newvel;
+
+ if(intermission_running)
+ {
+ self.vehicle.velocity = '0 0 0';
+ self.vehicle.avelocity = '0 0 0';
+ return 1;
+ }
+
+ pilot = self;
+ vehic = self.vehicle;
+ setself(vehic);
+
+ if(vehic.deadflag != DEAD_NO)
+ {
+ setself(pilot);
+ pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
+ return 1;
+ }
+
+ bumblebee_regen();
+
+ crosshair_trace(pilot);
+
+ vector vang;
+ float ftmp;
+
+ vang = vehic.angles;
+ newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+ vang.x *= -1;
+ newvel.x *= -1;
+ if(newvel.x > 180) newvel.x -= 360;
+ if(newvel.x < -180) newvel.x += 360;
+ if(newvel.y > 180) newvel.y -= 360;
+ if(newvel.y < -180) newvel.y += 360;
+
+ ftmp = shortangle_f(pilot.v_angle.y - vang.y, vang.y);
+ if(ftmp > 180) ftmp -= 360;
+ if(ftmp < -180) ftmp += 360;
+ vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity.y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
+
+ // Pitch
+ ftmp = 0;
+ if(pilot.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
+ ftmp = 4;
+ else if(pilot.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
+ ftmp = -8;
+
+ newvel.x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit);
+ ftmp = vang.x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
+ vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity.x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
+
+ vehic.angles_x = anglemods(vehic.angles.x);
+ vehic.angles_y = anglemods(vehic.angles.y);
+ vehic.angles_z = anglemods(vehic.angles.z);
+
+ makevectors('0 1 0' * vehic.angles.y);
+ newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
+
+ if(pilot.movement.x != 0)
+ {
+ if(pilot.movement.x > 0)
+ newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
+ else if(pilot.movement.x < 0)
+ newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
+ }
+
+ if(pilot.movement.y != 0)
+ {
+ if(pilot.movement.y < 0)
+ newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
+ else if(pilot.movement.y > 0)
+ newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
+ ftmp = newvel * v_right;
+ ftmp *= frametime * 0.1;
+ vehic.angles_z = bound(-15, vehic.angles.z + ftmp, 15);
+ }
+ else
+ {
+ vehic.angles_z *= 0.95;
+ if(vehic.angles.z >= -1 && vehic.angles.z <= -1)
+ vehic.angles_z = 0;
+ }
+
+ if(pilot.BUTTON_CROUCH)
+ newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
+ else if(pilot.BUTTON_JUMP)
+ newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
+
+ vehic.velocity += newvel * frametime;
+ pilot.velocity = pilot.movement = vehic.velocity;
+
+
+ if(autocvar_g_vehicle_bumblebee_healgun_locktime)
+ {
+ if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
+ vehic.tur_head.enemy = world;
+
+ if(trace_ent)
+ if(trace_ent.movetype)
+ if(trace_ent.takedamage)
+ if(!trace_ent.deadflag)
+ {
+ if(teamplay)
+ {
+ if(trace_ent.team == pilot.team)
+ {
+ vehic.tur_head.enemy = trace_ent;
+ vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
+ }
+ }
+ else
+ {
+ vehic.tur_head.enemy = trace_ent;
+ vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
+ }
+ }
+
+ if(vehic.tur_head.enemy)
+ {
+ trace_endpos = real_origin(vehic.tur_head.enemy);
+ UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
+ }
+ }
+
+ vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
+ autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
+ autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1, autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides, autocvar_g_vehicle_bumblebee_raygun_turnspeed);
+
+ if(!forbidWeaponUse(pilot))
+ if((pilot.BUTTON_ATCK || pilot.BUTTON_ATCK2) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
+ {
+ vehic.gun3.enemy.realowner = pilot;
+ vehic.gun3.enemy.effects &= ~EF_NODRAW;
+
+ vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
+ vehic.gun3.enemy.SendFlags |= BRG_START;
+
+ traceline(vehic.gun3.enemy.hook_start, vehic.gun3.enemy.hook_start + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
+
+ if(trace_ent)
+ {
+ if(autocvar_g_vehicle_bumblebee_raygun)
+ {
+ Damage(trace_ent, vehic, pilot, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
+ vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
+ }
+ else
+ {
+ if(trace_ent.deadflag == DEAD_NO)
+ if((teamplay && trace_ent.team == pilot.team) || !teamplay)
+ {
+
+ if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
+ {
+ if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
+ trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
+
+ if(autocvar_g_vehicle_bumblebee_healgun_hps)
+ trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
+ }
+ else if(IS_CLIENT(trace_ent))
+ {
+ if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
+ trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
+
+ if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
+ trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * frametime, autocvar_g_vehicle_bumblebee_healgun_amax);
+
+ trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
+ }
+ else if(IS_TURRET(trace_ent))
+ {
+ if(trace_ent.health <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
+ trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
+ //else ..hmmm what? ammo?
+
+ trace_ent.SendFlags |= TNSF_STATUS;
+ }
+ }
+ }
+ }
+
+ vehic.gun3.enemy.hook_end = trace_endpos;
+ setorigin(vehic.gun3.enemy, trace_endpos);
+ vehic.gun3.enemy.SendFlags |= BRG_END;
+
+ vehic.wait = time + 1;
+ }
+ else
+ vehic.gun3.enemy.effects |= EF_NODRAW;
+ /*{
+ if(vehic.gun3.enemy)
+ remove(vehic.gun3.enemy);
+
+ vehic.gun3.enemy = world;
+ }
+ */
+
+ VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
+ VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
+
+ pilot.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+ pilot.vehicle_ammo2 = (vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
+
+ vehic.angles_x *= -1;
+ makevectors(vehic.angles);
+ vehic.angles_x *= -1;
+ setorigin(pilot, vehic.origin + v_up * 48 + v_forward * 160);
+
+ pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
+ setself(pilot);
+
+ return 1;
+}
+
+void bumblebee_land()
+{SELFPARAM();
+ float hgt;
+
+ hgt = raptor_altitude(512);
+ self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
+ self.angles_x *= 0.95;
+ self.angles_z *= 0.95;
+
+ if(hgt < 16)
+ self.think = vehicles_think;
+
+ self.nextthink = time;
+
+ CSQCMODEL_AUTOUPDATE(self);
+}
+
+void bumblebee_exit(float eject)
+{SELFPARAM();
+ if(self.owner.vehicleid == VEH_BUMBLEBEE.vehicleid)
+ {
+ bumblebee_gunner_exit(eject);
+ return;
+ }
+
+ self.touch = vehicles_touch;
+
+ if(self.deadflag == DEAD_NO)
+ {
+ self.think = bumblebee_land;
+ self.nextthink = time;
+ }
+
+ self.movetype = MOVETYPE_TOSS;
+
+ if(!self.owner)
+ return;
+
+ fixedmakevectors(self.angles);
+ vector spot;
+ if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)
+ spot = self.origin + v_up * 128 + v_forward * 300;
+ else
+ spot = self.origin + v_up * 128 - v_forward * 300;
+
+ spot = vehicles_findgoodexit(spot);
+
+ // Hide beam
+ if(self.gun3.enemy || !wasfreed(self.gun3.enemy)) {
+ self.gun3.enemy.effects |= EF_NODRAW;
+ }
+
+ self.owner.velocity = 0.75 * self.vehicle.velocity + normalize(spot - self.vehicle.origin) * 200;
+ self.owner.velocity_z += 10;
+ setorigin(self.owner, spot);
+
+ antilag_clear(self.owner);
+ self.owner = world;
+}
+
+void bumblebee_blowup()
+{SELFPARAM();
+ RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
+ autocvar_g_vehicle_bumblebee_blowup_edgedamage,
+ autocvar_g_vehicle_bumblebee_blowup_radius, self, world,
+ autocvar_g_vehicle_bumblebee_blowup_forceintensity,
+ DEATH_VH_BUMB_DEATH, world);
+
+ sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_BIG, (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
+
+ if(self.owner.deadflag == DEAD_DYING)
+ self.owner.deadflag = DEAD_DEAD;
+
+ remove(self);
+}
+
+void bumblebee_diethink()
+{SELFPARAM();
+ if(time >= self.wait)
+ self.think = bumblebee_blowup;
+
+ if(random() < 0.1)
+ {
+ sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ }
+
+ self.nextthink = time + 0.1;
+}
+
+float bumble_raygun_send(entity to, float sf)
+{SELFPARAM();
+ WriteByte(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
+
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & BRG_SETUP)
+ {
+ WriteByte(MSG_ENTITY, num_for_edict(self.realowner));
+ WriteByte(MSG_ENTITY, self.realowner.team);
+ WriteByte(MSG_ENTITY, self.cnt);
+ }
+
+ if(sf & BRG_START)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_start_x);
+ WriteCoord(MSG_ENTITY, self.hook_start_y);
+ WriteCoord(MSG_ENTITY, self.hook_start_z);
+ }
+
+ if(sf & BRG_END)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_end_x);
+ WriteCoord(MSG_ENTITY, self.hook_end_y);
+ WriteCoord(MSG_ENTITY, self.hook_end_z);
+ }
+
+ return true;
+}
+
+void spawnfunc_vehicle_bumblebee()
+{SELFPARAM();
+ if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
+ if(!vehicle_initialize(VEH_BUMBLEBEE, false)) { remove(self); return; }
+}
+
+float v_bumblebee(Vehicle thisveh, float req)
+{SELFPARAM();
+ switch(req)
+ {
+ case VR_IMPACT:
+ {
+ if(autocvar_g_vehicle_bumblebee_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, autocvar_g_vehicle_bumblebee_bouncepain_y, autocvar_g_vehicle_bumblebee_bouncepain_z);
+
+ return true;
+ }
+ case VR_ENTER:
+ {
+ self.touch = bumblebee_touch;
+ self.nextthink = 0;
+ self.movetype = MOVETYPE_BOUNCEMISSILE;
+ return true;
+ }
+ case VR_THINK:
+ {
+ self.angles_z *= 0.8;
+ self.angles_x *= 0.8;
+
+ self.nextthink = time;
+
+ if(!self.owner)
+ {
+ entity oldself = self;
+ if(self.gunner1)
+ {
+ setself(self.gunner1);
+ oldself.gun1.vehicle_exit(VHEF_EJECT);
+ entity oldother = other;
+ other = self;
+ setself(oldself);
+ self.phase = 0;
+ self.touch();
+ other = oldother;
+ return true;
+ }
+
+ if(self.gunner2)
+ {
+ setself(self.gunner2);
+ oldself.gun2.vehicle_exit(VHEF_EJECT);
+ entity oldother = other;
+ other = self;
+ setself(oldself);
+ self.phase = 0;
+ self.touch();
+ other = oldother;
+ return true;
+ }
+ }
+
+ return true;
+ }
+ case VR_DEATH:
+ {
+ entity oldself = self;
+
+ CSQCModel_UnlinkEntity();
+
+ // Hide beam
+ if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
+ self.gun3.enemy.effects |= EF_NODRAW;
+
+ if(self.gunner1)
+ {
+ setself(self.gunner1);
+ oldself.gun1.vehicle_exit(VHEF_EJECT);
+ setself(oldself);
+ }
+
+ if(self.gunner2)
+ {
+ setself(self.gunner2);
+ oldself.gun2.vehicle_exit(VHEF_EJECT);
+ setself(oldself);
+ }
+
+ self.vehicle_exit(VHEF_EJECT);
+
+ fixedmakevectors(self.angles);
+ vehicle_tossgib(self.gun1, self.velocity + v_right * 300 + v_up * 100 + randomvec() * 200, "cannon_right", rint(random()), rint(random()), 6, randomvec() * 200);
+ vehicle_tossgib(self.gun2, self.velocity + v_right * -300 + v_up * 100 + randomvec() * 200, "cannon_left", rint(random()), rint(random()), 6, randomvec() * 200);
+ vehicle_tossgib(self.gun3, self.velocity + v_forward * 300 + v_up * -100 + randomvec() * 200, "raygun", rint(random()), rint(random()), 6, randomvec() * 300);
+
+ entity _body = vehicle_tossgib(self, self.velocity + randomvec() * 200, "", rint(random()), rint(random()), 6, randomvec() * 100);
+
+ if(random() > 0.5)
+ _body.touch = bumblebee_blowup;
+ else
+ _body.touch = func_null;
+
+ _body.think = bumblebee_diethink;
+ _body.nextthink = time;
+ _body.wait = time + 2 + (random() * 8);
+ _body.owner = self;
+ _body.enemy = self.enemy;
+ _body.scale = 1.5;
+ _body.angles = self.angles;
+
+ Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation(self.origin, 16), '0 0 0', 1);
+
+ self.health = 0;
+ self.event_damage = func_null;
+ self.solid = SOLID_NOT;
+ self.takedamage = DAMAGE_NO;
+ self.deadflag = DEAD_DYING;
+ self.movetype = MOVETYPE_NONE;
+ self.effects = EF_NODRAW;
+ self.colormod = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+ self.touch = func_null;
+ self.nextthink = 0;
+
+ setorigin(self, self.pos1);
+ return true;
+ }
+ case VR_SPAWN:
+ {
+ if(!self.gun1)
+ {
+ // for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance.
+ self.vehicle_shieldent = spawn();
+ self.vehicle_shieldent.effects = EF_LOWPRECISION;
+ setmodel(self.vehicle_shieldent, MDL_VEH_BUMBLEBEE_SHIELD);
+ setattachment(self.vehicle_shieldent, self, "");
+ setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
+ self.vehicle_shieldent.scale = 512 / vlen(self.maxs - self.mins);
+ self.vehicle_shieldent.think = shieldhit_think;
+ self.vehicle_shieldent.alpha = -1;
+ self.vehicle_shieldent.effects = EF_LOWPRECISION | EF_NODRAW;
+
+ self.gun1 = spawn();
+ self.gun2 = spawn();
+ self.gun3 = spawn();
+
+ self.vehicle_flags |= VHF_MULTISLOT;
+
+ self.gun1.owner = self;
+ self.gun2.owner = self;
+ self.gun3.owner = self;
+
+ self.gun1.classname = self.gun2.classname = "vehicle_playerslot";
+
+ setmodel(self.gun1, MDL_VEH_BUMBLEBEE_CANNON_RIGHT);
+ setmodel(self.gun2, MDL_VEH_BUMBLEBEE_CANNON_LEFT);
+ setmodel(self.gun3, MDL_VEH_BUMBLEBEE_CANNON_CENTER);
+
+ setattachment(self.gun1, self, "cannon_right");
+ setattachment(self.gun2, self, "cannon_left");
+
+ // Angled bones are no fun, messes up gun-aim; so work arround it.
+ self.gun3.pos1 = self.angles;
+ self.angles = '0 0 0';
+ vector ofs = gettaginfo(self, gettagindex(self, "raygun"));
+ ofs -= self.origin;
+ setattachment(self.gun3, self, "");
+ setorigin(self.gun3, ofs);
+ self.angles = self.gun3.pos1;
+
+ vehicle_addplayerslot(self, self.gun1, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
+ vehicle_addplayerslot(self, self.gun2, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
+
+ setorigin(self.vehicle_hudmodel, '50 0 -5'); // Move cockpit forward - down.
+ setorigin(self.vehicle_viewport, '5 0 2'); // Move camera forward up
+
+ //fixme-model-bones
+ setorigin(self.gun1.vehicle_hudmodel, '90 -27 -23');
+ setorigin(self.gun1.vehicle_viewport, '-85 0 50');
+ //fixme-model-bones
+ setorigin(self.gun2.vehicle_hudmodel, '90 27 -23');
+ setorigin(self.gun2.vehicle_viewport, '-85 0 50');
+
+ self.scale = 1.5;
+
+ // Raygun beam
+ if(self.gun3.enemy == world)
+ {
+ self.gun3.enemy = spawn();
+ Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
+ self.gun3.enemy.SendFlags = BRG_SETUP;
+ self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
+ self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
+ }
+ }
+
+ self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
+ self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
+ self.solid = SOLID_BBOX;
+ self.movetype = MOVETYPE_TOSS;
+ self.damageforcescale = 0.025;
+
+ self.PlayerPhysplug = bumblebee_pilot_frame;
+
+ setorigin(self, self.origin + '0 0 25');
+ return true;
+ }
+ case VR_SETUP:
+ {
+ if(autocvar_g_vehicle_bumblebee_energy)
+ if(autocvar_g_vehicle_bumblebee_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
+
+ if(autocvar_g_vehicle_bumblebee_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_bumblebee_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_bumblebee_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ self.vehicle_exit = bumblebee_exit;
+ self.respawntime = autocvar_g_vehicle_bumblebee_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
+ self.max_health = self.vehicle_health;
+ self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
+
+ return true;
+ }
+ case VR_PRECACHE:
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // SVQC
+#ifdef CSQC
+
+void CSQC_BUMBLE_GUN_HUD()
+{
+ Vehicles_drawHUD("vehicle_gunner", "vehicle_gunner_weapon1", string_null,
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ string_null, '0 0 0',
+ string_null);
+}
+
+void bumble_raygun_draw()
+{SELFPARAM();
+ float _len;
+ vector _dir;
+ vector _vtmp1, _vtmp2;
+
+ _len = vlen(self.origin - self.move_origin);
+ _dir = normalize(self.move_origin - self.origin);
+
+ if(self.total_damages < time)
+ {
+ boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
+ boxparticles(self.lip, self, self.move_origin, self.move_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
+ self.total_damages = time + 0.1;
+ }
+
+ float i, df, sz, al;
+ for(i = -0.1; i < 0.2; i += 0.1)
+ {
+ df = DRAWFLAG_NORMAL; //((random() < 0.5) ? DRAWFLAG_ADDITIVE : DRAWFLAG_SCREEN);
+ sz = 5 + random() * 5;
+ al = 0.25 + random() * 0.5;
+ _vtmp1 = self.origin + _dir * _len * (0.25 + i);
+ _vtmp1 += (randomvec() * (_len * 0.2) * (frametime * 2)); //self.raygun_l1;
+ Draw_CylindricLine(self.origin, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+
+ _vtmp2 = self.origin + _dir * _len * (0.5 + i);
+ _vtmp2 += (randomvec() * (_len * 0.2) * (frametime * 5)); //self.raygun_l2;
+ Draw_CylindricLine(_vtmp1, _vtmp2, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+
+ _vtmp1 = self.origin + _dir * _len * (0.75 + i);
+ _vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10); //self.raygun_l3;
+ Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+
+ Draw_CylindricLine(_vtmp1, self.move_origin + randomvec() * 32, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+ }
+}
+
+void bumble_raygun_read(bool bIsNew)
+{SELFPARAM();
+ int sf = ReadByte();
+
+ if(sf & BRG_SETUP)
+ {
+ self.cnt = ReadByte();
+ self.team = ReadByte();
+ self.cnt = ReadByte();
+
+ if(self.cnt)
+ self.colormod = '1 0 0';
+ else
+ self.colormod = '0 1 0';
+
+ self.traileffect = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_MUZZLEFLASH);
+ self.lip = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_IMPACT);
+
+ self.draw = bumble_raygun_draw;
+ }
+
+
+ if(sf & BRG_START)
+ {
+ self.origin_x = ReadCoord();
+ self.origin_y = ReadCoord();
+ self.origin_z = ReadCoord();
+ setorigin(self, self.origin);
+ }
+
+ if(sf & BRG_END)
+ {
+ self.move_origin_x = ReadCoord();
+ self.move_origin_y = ReadCoord();
+ self.move_origin_z = ReadCoord();
+ }
+}
+
+float v_bumblebee(Vehicle thisveh, float req)
+{
+ switch(req)
+ {
+ case VR_HUD:
+ {
+ Vehicles_drawHUD(VEH_BUMBLEBEE.m_icon, "vehicle_bumble_weapon1", "vehicle_bumble_weapon2",
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ vCROSS_HEAL);
+ return true;
+ }
+ case VR_SETUP:
+ {
+ AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Raygun-locked
+ AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Gunner1
+ AuxiliaryXhair[2].axh_image = vCROSS_BURST; // Gunner2
+ return true;
+ }
+ case VR_PRECACHE:
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE
--- /dev/null
+#ifndef BUMBLEBEE_H
+#define BUMBLEBEE_H
+
+#ifdef CSQC
+void bumble_raygun_read(bool bIsNew);
+
+void CSQC_BUMBLE_GUN_HUD();
+#endif
+
+#endif
--- /dev/null
+#ifndef VEHICLE_RACER
+#define VEHICLE_RACER
+
+#ifndef MENUQC
+int v_racer(entity, int);
+#endif
+REGISTER_VEHICLE_SIMPLE(
+/* VEH_##id */ RACER,
+/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
+/* mins,maxs */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
+/* model */ "models/vehicles/wakizashi.dpm",
+/* head_model */ "null",
+/* hud_model */ "models/vehicles/wakizashi_cockpit.dpm",
+/* tags */ "", "", "tag_viewport",
+/* netname */ "racer",
+/* fullname */ _("Racer")
+) {
+ this.m_icon = "vehicle_racer";
+#ifndef MENUQC
+ this.vehicle_func = v_racer;
+#endif
+}
+
+#include "../../weapons/all.qh"
+
+CLASS(RacerAttack, PortoLaunch)
+/* flags */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse */ ATTRIB(RacerAttack, impulse, int, 3);
+/* refname */ ATTRIB(RacerAttack, netname, string, "racercannon");
+/* wepname */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
+ENDCLASS(RacerAttack)
+REGISTER_WEAPON(RACER, NEW(RacerAttack));
+
+#endif
+
+#ifdef IMPLEMENTATION
+#ifdef SVQC
+#include "../../effects/effects.qh"
+#include "../../triggers/trigger/impulse.qh"
+
+void racer_fire_cannon(string tagname);
+METHOD(RacerAttack, wr_think, bool(entity thiswep)) {
+ SELFPARAM();
+ if (self.BUTTON_ATCK)
+ if (weapon_prepareattack(0, 0)) {
+ W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("lasergun_fire"), CH_WEAPON_B, 0);
+ racer_fire_cannon("tag_fire1");
+ weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(machinegun, sustained_refire), w_ready);
+ }
+ return true;
+}
+
+bool autocvar_g_vehicle_racer;
+
+float autocvar_g_vehicle_racer_speed_afterburn;
+float autocvar_g_vehicle_racer_afterburn_cost;
+
+float autocvar_g_vehicle_racer_waterburn_cost;
+float autocvar_g_vehicle_racer_waterburn_speed;
+
+float autocvar_g_vehicle_racer_water_speed_forward;
+float autocvar_g_vehicle_racer_water_speed_strafe;
+
+float autocvar_g_vehicle_racer_pitchlimit = 30;
+
+float autocvar_g_vehicle_racer_water_downforce = 0.03;
+float autocvar_g_vehicle_racer_water_upforcedamper = 15;
+
+float autocvar_g_vehicle_racer_anglestabilizer;
+float autocvar_g_vehicle_racer_downforce;
+
+float autocvar_g_vehicle_racer_speed_forward;
+float autocvar_g_vehicle_racer_speed_strafe;
+float autocvar_g_vehicle_racer_springlength;
+float autocvar_g_vehicle_racer_upforcedamper;
+float autocvar_g_vehicle_racer_friction;
+
+float autocvar_g_vehicle_racer_water_time = 5;
+
+float autocvar_g_vehicle_racer_hovertype;
+float autocvar_g_vehicle_racer_hoverpower;
+
+float autocvar_g_vehicle_racer_turnroll;
+float autocvar_g_vehicle_racer_turnspeed;
+float autocvar_g_vehicle_racer_pitchspeed;
+
+float autocvar_g_vehicle_racer_energy;
+float autocvar_g_vehicle_racer_energy_regen;
+float autocvar_g_vehicle_racer_energy_regen_pause;
+
+float autocvar_g_vehicle_racer_health;
+float autocvar_g_vehicle_racer_health_regen;
+float autocvar_g_vehicle_racer_health_regen_pause;
+
+float autocvar_g_vehicle_racer_shield;
+float autocvar_g_vehicle_racer_shield_regen;
+float autocvar_g_vehicle_racer_shield_regen_pause;
+
+float autocvar_g_vehicle_racer_cannon_cost;
+float autocvar_g_vehicle_racer_cannon_damage;
+float autocvar_g_vehicle_racer_cannon_radius;
+float autocvar_g_vehicle_racer_cannon_refire;
+float autocvar_g_vehicle_racer_cannon_speed;
+float autocvar_g_vehicle_racer_cannon_spread;
+float autocvar_g_vehicle_racer_cannon_force;
+
+float autocvar_g_vehicle_racer_rocket_accel;
+float autocvar_g_vehicle_racer_rocket_damage;
+float autocvar_g_vehicle_racer_rocket_radius;
+float autocvar_g_vehicle_racer_rocket_force;
+float autocvar_g_vehicle_racer_rocket_refire;
+float autocvar_g_vehicle_racer_rocket_speed;
+float autocvar_g_vehicle_racer_rocket_turnrate;
+
+float autocvar_g_vehicle_racer_rocket_locktarget;
+float autocvar_g_vehicle_racer_rocket_locking_time;
+float autocvar_g_vehicle_racer_rocket_locking_releasetime;
+float autocvar_g_vehicle_racer_rocket_locked_time;
+float autocvar_g_vehicle_racer_rocket_locked_maxangle;
+float autocvar_g_vehicle_racer_rocket_climbspeed;
+
+float autocvar_g_vehicle_racer_respawntime;
+
+float autocvar_g_vehicle_racer_blowup_radius;
+float autocvar_g_vehicle_racer_blowup_coredamage;
+float autocvar_g_vehicle_racer_blowup_edgedamage;
+float autocvar_g_vehicle_racer_blowup_forceintensity;
+
+float autocvar_g_vehicle_racer_bouncefactor;
+float autocvar_g_vehicle_racer_bouncestop;
+vector autocvar_g_vehicle_racer_bouncepain;
+
+.float racer_watertime;
+
+var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
+
+void racer_align4point(float _delta)
+{SELFPARAM();
+ vector push_vector;
+ float fl_push, fr_push, bl_push, br_push;
+
+ push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ fr_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ fl_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ br_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ bl_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ self.velocity += push_vector * _delta;
+
+ float uforce = autocvar_g_vehicle_racer_upforcedamper;
+
+ int cont = pointcontents(self.origin - '0 0 64');
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ {
+ uforce = autocvar_g_vehicle_racer_water_upforcedamper;
+
+ if(self.owner.BUTTON_CROUCH && time < self.air_finished)
+ self.velocity_z += 30;
+ else
+ self.velocity_z += 200;
+ }
+
+
+ // Anti ocilation
+ if(self.velocity_z > 0)
+ self.velocity_z *= 1 - uforce * _delta;
+
+ push_vector_x = (fl_push - bl_push);
+ push_vector_x += (fr_push - br_push);
+ push_vector_x *= 360;
+
+ push_vector_z = (fr_push - fl_push);
+ push_vector_z += (br_push - bl_push);
+ push_vector_z *= 360;
+
+ // Apply angle diffrance
+ self.angles_z += push_vector_z * _delta;
+ self.angles_x += push_vector_x * _delta;
+
+ // Apply stabilizer
+ self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+ self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+}
+
+void racer_fire_cannon(string tagname)
+{SELFPARAM();
+ vector v;
+ entity bolt;
+
+ v = gettaginfo(self, gettagindex(self, tagname));
+ bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
+ v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
+ autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
+ DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
+
+ // Fix z-aim (for chase mode)
+ v = normalize(trace_endpos - bolt.origin);
+ v_forward_z = v_z * 0.5;
+ bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
+}
+
+void racer_rocket_groundhugger()
+{SELFPARAM();
+ vector olddir, newdir;
+ float oldvel, newvel;
+
+ self.nextthink = time;
+
+ if(self.owner.deadflag != DEAD_NO || self.cnt < time)
+ {
+ self.use();
+ return;
+ }
+
+ if(!self.realowner.vehicle)
+ {
+ UpdateCSQCProjectile(self);
+ return;
+ }
+
+ olddir = normalize(self.velocity);
+ oldvel = vlen(self.velocity);
+ newvel = oldvel + self.lip;
+
+ tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
+ if(trace_fraction <= 0.5)
+ {
+ // Hitting somethign soon, just speed ahead
+ self.velocity = olddir * newvel;
+ UpdateCSQCProjectile(self);
+ return;
+ }
+
+ traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ {
+ newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
+ self.velocity = normalize(olddir + newdir) * newvel;
+ }
+ else
+ {
+ self.velocity = olddir * newvel;
+ self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
+ }
+
+ int cont = pointcontents(self.origin - '0 0 32');
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ self.velocity_z += 200;
+
+ UpdateCSQCProjectile(self);
+ return;
+}
+
+void racer_rocket_tracker()
+{SELFPARAM();
+ vector olddir, newdir;
+ float oldvel, newvel;
+
+ self.nextthink = time;
+
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time)
+ {
+ self.use();
+ return;
+ }
+
+ if(!self.realowner.vehicle)
+ {
+ UpdateCSQCProjectile(self);
+ return;
+ }
+
+ olddir = normalize(self.velocity);
+ oldvel = vlen(self.velocity);
+ newvel = oldvel + self.lip;
+ makevectors(vectoangles(olddir));
+
+ float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
+ vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
+
+ traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
+ newdir = normalize(predicted_origin - self.origin);
+
+ //vector
+ float height_diff = predicted_origin_z - self.origin_z;
+
+ if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
+ {
+ //bprint("Target lost!\n");
+ //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
+ self.think = racer_rocket_groundhugger;
+ return;
+ }
+
+ if(trace_fraction != 1.0 && trace_ent != self.enemy)
+ newdir_z += 16 * sys_frametime;
+
+ self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
+ self.velocity_z -= 800 * sys_frametime;
+ self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
+
+ UpdateCSQCProjectile(self);
+ return;
+}
+
+void racer_fire_rocket(string tagname, entity trg)
+{SELFPARAM();
+ vector v = gettaginfo(self, gettagindex(self, tagname));
+ entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
+ v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
+ autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
+ DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
+
+ rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
+ rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
+ rocket.nextthink = time;
+ rocket.enemy = trg;
+ rocket.cnt = time + 15;
+
+ if(trg)
+ rocket.think = racer_rocket_tracker;
+ else
+ rocket.think = racer_rocket_groundhugger;
+}
+
+float racer_frame()
+{SELFPARAM();
+ entity player, racer;
+ vector df;
+ float ftmp;
+
+ if(intermission_running)
+ {
+ self.vehicle.velocity = '0 0 0';
+ self.vehicle.avelocity = '0 0 0';
+ return 1;
+ }
+
+ player = self;
+ racer = self.vehicle;
+ setself(racer);
+
+ vehicles_painframe();
+
+ if(pointcontents(racer.origin) != CONTENT_WATER)
+ racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
+
+ if(racer.deadflag != DEAD_NO)
+ {
+ setself(player);
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ return 1;
+ }
+
+ racer_align4point(PHYS_INPUT_TIMELENGTH);
+
+ player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
+
+ crosshair_trace(player);
+
+ racer.angles_x *= -1;
+
+ // Yaw
+ ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
+ racer.angles_y = anglemods(racer.angles_y + ftmp);
+
+ // Roll
+ racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
+
+ // Pitch
+ ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
+ racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
+
+ makevectors(racer.angles);
+ racer.angles_x *= -1;
+
+ //ftmp = racer.velocity_z;
+ df = racer.velocity * -autocvar_g_vehicle_racer_friction;
+ //racer.velocity_z = ftmp;
+
+ int cont = pointcontents(racer.origin);
+ if(vlen(player.movement) != 0)
+ {
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ {
+ if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
+ if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
+ }
+ else
+ {
+ if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
+ if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
+ }
+
+#ifdef SVQC
+ if(self.sound_nexttime < time || self.sounds != 1)
+ {
+ self.sounds = 1;
+ self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+#endif
+ }
+#ifdef SVQC
+ else
+ {
+ if(self.sound_nexttime < time || self.sounds != 0)
+ {
+ self.sounds = 0;
+ self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+ }
+#endif
+
+ // Afterburn
+ if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
+ {
+#ifdef SVQC
+ if(time - racer.wait > 0.2)
+ pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
+#endif
+
+ racer.wait = time;
+
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ {
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
+ df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
+ }
+ else
+ {
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
+ df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
+ }
+
+#ifdef SVQC
+ if(racer.invincible_finished < time)
+ {
+ traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
+
+ racer.invincible_finished = time + 0.1 + (random() * 0.1);
+ }
+
+ if(racer.strength_finished < time)
+ {
+ racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+#endif
+ }
+ else
+ {
+ racer.strength_finished = 0;
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ racer.racer_watertime = time;
+
+ float dforce = autocvar_g_vehicle_racer_downforce;
+ if(time - racer.racer_watertime <= 3)
+ dforce = autocvar_g_vehicle_racer_water_downforce;
+
+ df -= v_up * (vlen(racer.velocity) * dforce);
+ player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
+
+#ifdef SVQC
+ if(!forbidWeaponUse(player))
+ if(player.BUTTON_ATCK)
+ if(time > racer.attack_finished_single)
+ if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
+ {
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
+ racer.wait = time;
+
+ crosshair_trace(player);
+ if(racer.cnt)
+ {
+ racer_fire_cannon("tag_fire1");
+ racer.cnt = 0;
+ }
+ else
+ {
+ racer_fire_cannon("tag_fire2");
+ racer.cnt = 1;
+ }
+ racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
+ }
+
+ if(autocvar_g_vehicle_racer_rocket_locktarget)
+ {
+ vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+ (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
+ autocvar_g_vehicle_racer_rocket_locked_time);
+
+ if(self.lock_target)
+ {
+ if(racer.lock_strength == 1)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
+ else if(self.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
+ else if(self.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
+ }
+ }
+
+ if(!forbidWeaponUse(player))
+ if(time > racer.delay)
+ if(player.BUTTON_ATCK2)
+ {
+ racer.misc_bulletcounter += 1;
+ racer.delay = time + 0.3;
+
+ if(racer.misc_bulletcounter == 1)
+ {
+ racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ player.vehicle_ammo2 = 50;
+ }
+ else if(racer.misc_bulletcounter == 2)
+ {
+ racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ racer.lock_strength = 0;
+ racer.lock_target = world;
+ racer.misc_bulletcounter = 0;
+ racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+ racer.lip = time;
+ player.vehicle_ammo2 = 0;
+ }
+ }
+ else if(racer.misc_bulletcounter == 0)
+ player.vehicle_ammo2 = 100;
+
+ player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
+
+ if(racer.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
+
+ if(racer.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
+
+ if(racer.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
+
+
+ VEHICLE_UPDATE_PLAYER(player, health, racer);
+ VEHICLE_UPDATE_PLAYER(player, energy, racer);
+
+ if(racer.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(player, shield, racer);
+
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+#endif
+
+ setorigin(player,racer.origin + '0 0 32');
+ player.velocity = racer.velocity;
+
+ setself(player);
+ return 1;
+}
+
+void racer_think()
+{SELFPARAM();
+ self.nextthink = time;
+
+ float pushdeltatime = time - self.lastpushtime;
+ if (pushdeltatime > 0.15) pushdeltatime = 0;
+ self.lastpushtime = time;
+ if(!pushdeltatime) return;
+
+ tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
+
+ vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
+ df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
+
+ float forced = autocvar_g_vehicle_racer_upforcedamper;
+
+ int cont = pointcontents(self.origin - '0 0 64');
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ {
+ forced = autocvar_g_vehicle_racer_water_upforcedamper;
+ self.velocity_z += 200;
+ }
+
+ self.velocity += df * pushdeltatime;
+ if(self.velocity_z > 0)
+ self.velocity_z *= 1 - forced * pushdeltatime;
+
+ self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
+ self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
+
+ CSQCMODEL_AUTOUPDATE(self);
+}
+
+void racer_exit(float eject)
+{SELFPARAM();
+ vector spot;
+
+ self.think = racer_think;
+ self.nextthink = time;
+ self.movetype = MOVETYPE_BOUNCE;
+ sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
+
+ if(!self.owner)
+ return;
+
+ makevectors(self.angles);
+ if(eject)
+ {
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
+ self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ self.owner.oldvelocity = self.owner.velocity;
+ }
+ else
+ {
+ if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
+ {
+ self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
+ self.owner.velocity_z += 200;
+ spot = self.origin + v_forward * 32 + '0 0 32';
+ spot = vehicles_findgoodexit(spot);
+ }
+ else
+ {
+ self.owner.velocity = self.velocity * 0.5;
+ self.owner.velocity_z += 10;
+ spot = self.origin - v_forward * 200 + '0 0 32';
+ spot = vehicles_findgoodexit(spot);
+ }
+ self.owner.oldvelocity = self.owner.velocity;
+ setorigin(self.owner , spot);
+ }
+ antilag_clear(self.owner);
+ self.owner = world;
+}
+
+void racer_blowup()
+{SELFPARAM();
+ self.deadflag = DEAD_DEAD;
+ self.vehicle_exit(VHEF_NORMAL);
+
+ RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
+ autocvar_g_vehicle_racer_blowup_edgedamage,
+ autocvar_g_vehicle_racer_blowup_radius, world, world,
+ autocvar_g_vehicle_racer_blowup_forceintensity,
+ DEATH_VH_WAKI_DEATH, world);
+
+ self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
+ self.think = vehicles_spawn;
+ self.movetype = MOVETYPE_NONE;
+ self.effects = EF_NODRAW;
+
+ self.colormod = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+
+ setorigin(self, self.pos1);
+}
+
+void racer_blowup_think()
+{SELFPARAM();
+ self.nextthink = time;
+
+ if(time >= self.delay)
+ racer_blowup();
+
+ CSQCMODEL_AUTOUPDATE(self);
+}
+
+void racer_deadtouch()
+{SELFPARAM();
+ self.avelocity_x *= 0.7;
+ self.cnt -= 1;
+ if(self.cnt <= 0)
+ racer_blowup();
+}
+
+void spawnfunc_vehicle_racer()
+{SELFPARAM();
+ if(!autocvar_g_vehicle_racer) { remove(self); return; }
+ if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
+}
+
+#endif // SVQC
+
+#ifdef CSQC
+#if 0
+void racer_draw()
+{SELFPARAM();
+ float pushdeltatime = time - self.lastpushtime;
+ if (pushdeltatime > 0.15) pushdeltatime = 0;
+ self.lastpushtime = time;
+ if(!pushdeltatime) return;
+
+ tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
+
+ vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
+ df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
+
+ float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
+
+ int cont = pointcontents(self.move_origin - '0 0 64');
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ {
+ forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
+ self.move_velocity_z += 200;
+ }
+
+ self.move_velocity += df * pushdeltatime;
+ if(self.move_velocity_z > 0)
+ self.move_velocity_z *= 1 - forced * pushdeltatime;
+
+ self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
+ self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
+
+ Movetype_Physics_MatchServer(false);
+}
+#endif
+#endif
+
+bool v_racer(Vehicle thisveh, int req)
+{SELFPARAM();
+ switch(req)
+ {
+ case VR_IMPACT:
+ {
+ #ifdef SVQC
+ if(autocvar_g_vehicle_racer_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
+ #endif
+ return true;
+ }
+
+ case VR_ENTER:
+ {
+ #ifdef SVQC
+ self.movetype = MOVETYPE_BOUNCE;
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
+
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-190 0 96');
+ #elif defined(CSQC)
+
+ self.move_movetype = MOVETYPE_BOUNCE;
+ #endif
+
+ return true;
+ }
+
+ case VR_SPAWN:
+ {
+ #ifdef SVQC
+ if(self.scale != 0.5)
+ {
+ if(autocvar_g_vehicle_racer_hovertype != 0)
+ racer_force_from_tag = vehicles_force_fromtag_maglev;
+ else
+ racer_force_from_tag = vehicles_force_fromtag_hover;
+
+ // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
+ self.scale = 0.5;
+ setattachment(self.vehicle_hudmodel, self, "");
+ setattachment(self.vehicle_viewport, self, "tag_viewport");
+
+ self.mass = 900;
+ }
+
+ self.think = racer_think;
+ self.nextthink = time;
+ self.vehicle_health = autocvar_g_vehicle_racer_health;
+ self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_SLIDEBOX;
+ self.delay = time;
+ self.scale = 0.5;
+
+ self.PlayerPhysplug = racer_frame;
+
+ self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
+ self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
+ self.damageforcescale = 0.5;
+ self.vehicle_health = autocvar_g_vehicle_racer_health;
+ self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+ #endif
+ return true;
+ }
+
+ case VR_DEATH:
+ {
+ #ifdef SVQC
+ self.SendEntity = func_null; // stop networking this racer (for now)
+ self.health = 0;
+ self.event_damage = func_null;
+ self.solid = SOLID_CORPSE;
+ self.takedamage = DAMAGE_NO;
+ self.deadflag = DEAD_DYING;
+ self.movetype = MOVETYPE_BOUNCE;
+ self.wait = time;
+ self.delay = 2 + time + random() * 3;
+ self.cnt = 1 + random() * 2;
+ self.touch = racer_deadtouch;
+
+ Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
+
+ if(random() < 0.5)
+ self.avelocity_z = 32;
+ else
+ self.avelocity_z = -32;
+
+ self.avelocity_x = -vlen(self.velocity) * 0.2;
+ self.velocity += '0 0 700';
+ self.colormod = '-0.5 -0.5 -0.5';
+
+ self.think = racer_blowup_think;
+ self.nextthink = time;
+ #endif
+ return true;
+ }
+
+#ifdef CSQC
+ case VR_HUD:
+ {
+ Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
+ vCROSS_GUIDE);
+ return true;
+ }
+#endif
+ case VR_SETUP:
+ {
+ #ifdef SVQC
+ self.vehicle_exit = racer_exit;
+ #endif
+
+ #ifdef SVQC
+ // we have no need to network energy
+ if(autocvar_g_vehicle_racer_energy)
+ if(autocvar_g_vehicle_racer_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
+
+ if(autocvar_g_vehicle_racer_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_racer_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_racer_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ self.respawntime = autocvar_g_vehicle_racer_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_racer_health;
+ self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+ self.max_health = self.vehicle_health;
+ #endif
+
+ #ifdef CSQC
+ AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
+ #endif
+ return true;
+ }
+
+ case VR_PRECACHE:
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // REGISTER_VEHICLE
--- /dev/null
+#ifndef VEHICLE_RAPTOR
+#define VEHICLE_RAPTOR
+#include "raptor.qh"
+#ifndef MENUQC
+int v_raptor(entity, int);
+#endif
+REGISTER_VEHICLE_SIMPLE(
+/* VEH_##id */ RAPTOR,
+/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
+/* mins,maxs */ '-80 -80 0', '80 80 70',
+/* model */ "models/vehicles/raptor.dpm",
+/* head_model */ "",
+/* hud_model */ "models/vehicles/raptor_cockpit.dpm",
+/* tags */ "", "tag_hud", "tag_camera",
+/* netname */ "raptor",
+/* fullname */ _("Raptor")
+) {
+ this.m_icon = "vehicle_raptor";
+#ifndef MENUQC
+ this.vehicle_func = v_raptor;
+#endif
+}
+#endif
+
+#ifdef IMPLEMENTATION
+
+#ifdef SVQC
+bool autocvar_g_vehicle_raptor;
+
+float autocvar_g_vehicle_raptor_respawntime;
+float autocvar_g_vehicle_raptor_takeofftime;
+
+float autocvar_g_vehicle_raptor_movestyle;
+float autocvar_g_vehicle_raptor_turnspeed;
+float autocvar_g_vehicle_raptor_pitchspeed;
+float autocvar_g_vehicle_raptor_pitchlimit;
+
+float autocvar_g_vehicle_raptor_speed_forward;
+float autocvar_g_vehicle_raptor_speed_strafe;
+float autocvar_g_vehicle_raptor_speed_up;
+float autocvar_g_vehicle_raptor_speed_down;
+float autocvar_g_vehicle_raptor_friction;
+
+float autocvar_g_vehicle_raptor_bomblets;
+float autocvar_g_vehicle_raptor_bomblet_alt;
+float autocvar_g_vehicle_raptor_bomblet_time;
+float autocvar_g_vehicle_raptor_bomblet_damage;
+float autocvar_g_vehicle_raptor_bomblet_spread;
+float autocvar_g_vehicle_raptor_bomblet_edgedamage;
+float autocvar_g_vehicle_raptor_bomblet_radius;
+float autocvar_g_vehicle_raptor_bomblet_force;
+float autocvar_g_vehicle_raptor_bomblet_explode_delay;
+float autocvar_g_vehicle_raptor_bombs_refire;
+
+float autocvar_g_vehicle_raptor_flare_refire;
+float autocvar_g_vehicle_raptor_flare_lifetime;
+float autocvar_g_vehicle_raptor_flare_chase;
+float autocvar_g_vehicle_raptor_flare_range;
+
+float autocvar_g_vehicle_raptor_cannon_turnspeed;
+float autocvar_g_vehicle_raptor_cannon_turnlimit;
+float autocvar_g_vehicle_raptor_cannon_pitchlimit_up;
+float autocvar_g_vehicle_raptor_cannon_pitchlimit_down;
+
+float autocvar_g_vehicle_raptor_cannon_locktarget;
+float autocvar_g_vehicle_raptor_cannon_locking_time;
+float autocvar_g_vehicle_raptor_cannon_locking_releasetime;
+float autocvar_g_vehicle_raptor_cannon_locked_time;
+float autocvar_g_vehicle_raptor_cannon_predicttarget;
+
+float autocvar_g_vehicle_raptor_cannon_cost;
+float autocvar_g_vehicle_raptor_cannon_damage;
+float autocvar_g_vehicle_raptor_cannon_radius;
+float autocvar_g_vehicle_raptor_cannon_refire;
+float autocvar_g_vehicle_raptor_cannon_speed;
+float autocvar_g_vehicle_raptor_cannon_spread;
+float autocvar_g_vehicle_raptor_cannon_force;
+
+float autocvar_g_vehicle_raptor_energy;
+float autocvar_g_vehicle_raptor_energy_regen;
+float autocvar_g_vehicle_raptor_energy_regen_pause;
+
+float autocvar_g_vehicle_raptor_health;
+float autocvar_g_vehicle_raptor_health_regen;
+float autocvar_g_vehicle_raptor_health_regen_pause;
+
+float autocvar_g_vehicle_raptor_shield;
+float autocvar_g_vehicle_raptor_shield_regen;
+float autocvar_g_vehicle_raptor_shield_regen_pause;
+
+float autocvar_g_vehicle_raptor_bouncefactor;
+float autocvar_g_vehicle_raptor_bouncestop;
+vector autocvar_g_vehicle_raptor_bouncepain;
+
+.entity bomb1;
+.entity bomb2;
+
+float raptor_altitude(float amax)
+{SELFPARAM();
+ tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), MOVE_WORLDONLY, self);
+ return vlen(self.origin - trace_endpos);
+}
+
+void raptor_bomblet_boom()
+{SELFPARAM();
+ RadiusDamage (self, self.realowner, autocvar_g_vehicle_raptor_bomblet_damage,
+ autocvar_g_vehicle_raptor_bomblet_edgedamage,
+ autocvar_g_vehicle_raptor_bomblet_radius, world, world,
+ autocvar_g_vehicle_raptor_bomblet_force, DEATH_VH_RAPT_BOMB, world);
+ remove(self);
+}
+
+void raptor_bomblet_touch()
+{SELFPARAM();
+ if(other == self.owner)
+ return;
+
+ PROJECTILE_TOUCH;
+ self.think = raptor_bomblet_boom;
+ self.nextthink = time + random() * autocvar_g_vehicle_raptor_bomblet_explode_delay;
+}
+
+void raptor_bomb_burst()
+{SELFPARAM();
+ if(self.cnt > time)
+ if(autocvar_g_vehicle_raptor_bomblet_alt)
+ {
+ self.nextthink = time;
+ traceline(self.origin, self.origin + (normalize(self.velocity) * autocvar_g_vehicle_raptor_bomblet_alt), MOVE_NORMAL, self);
+ if((trace_fraction == 1.0) || (vlen(self.origin - self.owner.origin) < autocvar_g_vehicle_raptor_bomblet_radius))
+ {
+ UpdateCSQCProjectile(self);
+ return;
+ }
+ }
+
+ entity bomblet;
+ float i;
+
+ Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_VH_RAPT_FRAGMENT, 0, self);
+
+ for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i)
+ {
+ bomblet = spawn();
+ setorigin(bomblet, self.origin);
+
+ bomblet.movetype = MOVETYPE_TOSS;
+ bomblet.touch = raptor_bomblet_touch;
+ bomblet.think = raptor_bomblet_boom;
+ bomblet.nextthink = time + 5;
+ bomblet.owner = self.owner;
+ bomblet.realowner = self.realowner;
+ bomblet.velocity = normalize(normalize(self.velocity) + (randomvec() * autocvar_g_vehicle_raptor_bomblet_spread)) * vlen(self.velocity);
+
+ PROJECTILE_MAKETRIGGER(bomblet);
+ CSQCProjectile(bomblet, true, PROJECTILE_RAPTORBOMBLET, true);
+ }
+
+ remove(self);
+}
+
+void raptor_bombdrop()
+{SELFPARAM();
+ entity bomb_1, bomb_2;
+
+ bomb_1 = spawn();
+ bomb_2 = spawn();
+
+ setorigin(bomb_1, gettaginfo(self, gettagindex(self, "bombmount_left")));
+ setorigin(bomb_2, gettaginfo(self, gettagindex(self, "bombmount_right")));
+
+ bomb_1.movetype = bomb_2.movetype = MOVETYPE_BOUNCE;
+ bomb_1.velocity = bomb_2.velocity = self.velocity;
+ bomb_1.touch = bomb_2.touch = raptor_bomb_burst;
+ bomb_1.think = bomb_2.think = raptor_bomb_burst;
+ bomb_1.cnt = bomb_2.cnt = time + 10;
+
+ if(autocvar_g_vehicle_raptor_bomblet_alt)
+ bomb_1.nextthink = bomb_2.nextthink = time;
+ else
+ bomb_1.nextthink = bomb_2.nextthink = time + autocvar_g_vehicle_raptor_bomblet_time;
+
+ bomb_1.owner = bomb_2.owner = self;
+ bomb_1.realowner = bomb_2.realowner = self.owner;
+ bomb_1.solid = bomb_2.solid = SOLID_BBOX;
+ bomb_1.gravity = bomb_2.gravity = 1;
+
+ PROJECTILE_MAKETRIGGER(bomb_1);
+ PROJECTILE_MAKETRIGGER(bomb_2);
+
+ CSQCProjectile(bomb_1, true, PROJECTILE_RAPTORBOMB, true);
+ CSQCProjectile(bomb_2, true, PROJECTILE_RAPTORBOMB, true);
+}
+
+
+void raptor_fire_cannon(entity gun, string tagname)
+{SELFPARAM();
+ vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
+ gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
+ autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0,
+ DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, self.owner);
+}
+
+void raptor_land()
+{SELFPARAM();
+ float hgt;
+
+ hgt = raptor_altitude(512);
+ self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
+ self.angles_x *= 0.95;
+ self.angles_z *= 0.95;
+
+ if(hgt < 128)
+ if(hgt > 0)
+ self.frame = (hgt / 128) * 25;
+
+ self.bomb1.gun1.avelocity_y = 90 + ((self.frame / 25) * 2000);
+ self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
+
+ if(hgt < 16)
+ {
+ self.movetype = MOVETYPE_TOSS;
+ self.think = vehicles_think;
+ self.frame = 0;
+ }
+
+ self.nextthink = time;
+
+ CSQCMODEL_AUTOUPDATE(self);
+}
+
+void raptor_exit(float eject)
+{SELFPARAM();
+ vector spot;
+ self.tur_head.exteriormodeltoclient = world;
+
+ if(self.deadflag == DEAD_NO)
+ {
+ self.think = raptor_land;
+ self.nextthink = time;
+ }
+
+ if(!self.owner)
+ return;
+
+ makevectors(self.angles);
+ if(eject)
+ {
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
+ self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ self.owner.oldvelocity = self.owner.velocity;
+ }
+ else
+ {
+ if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
+ {
+ self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
+ self.owner.velocity_z += 200;
+ spot = self.origin + v_forward * 32 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ else
+ {
+ self.owner.velocity = self.velocity * 0.5;
+ self.owner.velocity_z += 10;
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ self.owner.oldvelocity = self.owner.velocity;
+ setorigin(self.owner , spot);
+ }
+
+ antilag_clear(self.owner);
+ self.owner = world;
+}
+
+void raptor_flare_touch()
+{SELFPARAM();
+ remove(self);
+}
+
+void raptor_flare_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{SELFPARAM();
+ self.health -= damage;
+ if(self.health <= 0)
+ remove(self);
+}
+
+void raptor_flare_think()
+{SELFPARAM();
+ self.nextthink = time + 0.1;
+ entity _missile = findchainentity(enemy, self.owner);
+ while(_missile)
+ {
+ if(_missile.flags & FL_PROJECTILE)
+ if(vlen(self.origin - _missile.origin) < autocvar_g_vehicle_raptor_flare_range)
+ if(random() > autocvar_g_vehicle_raptor_flare_chase)
+ _missile.enemy = self;
+ _missile = _missile.chain;
+ }
+
+ if(self.tur_impacttime < time)
+ remove(self);
+}
+
+float raptor_frame()
+{SELFPARAM();
+ entity player, raptor;
+ float ftmp = 0;
+ vector df;
+
+ if(intermission_running)
+ {
+ self.vehicle.velocity = '0 0 0';
+ self.vehicle.avelocity = '0 0 0';
+ return 1;
+ }
+
+ player = self;
+ raptor = self.vehicle;
+ setself(raptor);
+
+ vehicles_painframe();
+ /*
+ ftmp = vlen(self.velocity);
+ if(ftmp > autocvar_g_vehicle_raptor_speed_forward)
+ ftmp = 1;
+ else
+ ftmp = ftmp / autocvar_g_vehicle_raptor_speed_forward;
+ */
+
+ if(self.sound_nexttime < time)
+ {
+ self.sound_nexttime = time + 7.955812;
+ //sound (self.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_FLY, 1 - ftmp, ATTEN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, 1, ATTEN_NORM);
+ self.wait = ftmp;
+ }
+ /*
+ else if(fabs(ftmp - self.wait) > 0.2)
+ {
+ sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, 1 - ftmp, ATTEN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, SND_Null, ftmp, ATTEN_NORM);
+ self.wait = ftmp;
+ }
+ */
+
+ if(raptor.deadflag != DEAD_NO)
+ {
+ setself(player);
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ return 1;
+ }
+ crosshair_trace(player);
+
+ //if(time - self.lastteleporttime < 1)
+ //{
+ if(raptor.angles_z > 50 || raptor.angles_z < -50)
+ {
+ if(player.BUTTON_JUMP)
+ {
+ player.BUTTON_CROUCH = true;
+ player.BUTTON_JUMP = false;
+ }
+ }
+ //}
+
+ vector vang;
+ vang = raptor.angles;
+ df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+ vang_x *= -1;
+ df_x *= -1;
+ if(df_x > 180) df_x -= 360;
+ if(df_x < -180) df_x += 360;
+ if(df_y > 180) df_y -= 360;
+ if(df_y < -180) df_y += 360;
+
+ ftmp = shortangle_f(player.v_angle_y - vang_y, vang_y);
+ if(ftmp > 180) ftmp -= 360; if(ftmp < -180) ftmp += 360;
+ raptor.avelocity_y = bound(-autocvar_g_vehicle_raptor_turnspeed, ftmp + raptor.avelocity_y * 0.9, autocvar_g_vehicle_raptor_turnspeed);
+
+ // Pitch
+ ftmp = 0;
+ if(player.movement_x > 0 && vang_x < autocvar_g_vehicle_raptor_pitchlimit) ftmp = 5;
+ else if(player.movement_x < 0 && vang_x > -autocvar_g_vehicle_raptor_pitchlimit) ftmp = -20;
+
+ df_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x , autocvar_g_vehicle_raptor_pitchlimit);
+ ftmp = vang_x - bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x + ftmp, autocvar_g_vehicle_raptor_pitchlimit);
+ raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchspeed, ftmp + raptor.avelocity_x * 0.9, autocvar_g_vehicle_raptor_pitchspeed);
+
+ raptor.angles_x = anglemods(raptor.angles_x);
+ raptor.angles_y = anglemods(raptor.angles_y);
+ raptor.angles_z = anglemods(raptor.angles_z);
+
+ if(autocvar_g_vehicle_raptor_movestyle == 1)
+ makevectors('0 1 0' * raptor.angles_y);
+ else
+ makevectors(player.v_angle);
+
+ df = raptor.velocity * -autocvar_g_vehicle_raptor_friction;
+
+ if(player.movement_x != 0)
+ {
+ if(player.movement_x > 0)
+ df += v_forward * autocvar_g_vehicle_raptor_speed_forward;
+ else if(player.movement_x < 0)
+ df -= v_forward * autocvar_g_vehicle_raptor_speed_forward;
+ }
+
+ if(player.movement_y != 0)
+ {
+ if(player.movement_y < 0)
+ df -= v_right * autocvar_g_vehicle_raptor_speed_strafe;
+ else if(player.movement_y > 0)
+ df += v_right * autocvar_g_vehicle_raptor_speed_strafe;
+
+ raptor.angles_z = bound(-30,raptor.angles_z + (player.movement_y / autocvar_g_vehicle_raptor_speed_strafe),30);
+ }
+ else
+ {
+ raptor.angles_z *= 0.95;
+ if(raptor.angles_z >= -1 && raptor.angles_z <= -1)
+ raptor.angles_z = 0;
+ }
+
+ if(player.BUTTON_CROUCH)
+ df -= v_up * autocvar_g_vehicle_raptor_speed_down;
+ else if (player.BUTTON_JUMP)
+ df += v_up * autocvar_g_vehicle_raptor_speed_up;
+
+ raptor.velocity += df * frametime;
+ player.velocity = player.movement = raptor.velocity;
+ setorigin(player, raptor.origin + '0 0 32');
+
+ player.vehicle_weapon2mode = raptor.vehicle_weapon2mode;
+
+ vector vf, ad;
+ // Target lock & predict
+ if(autocvar_g_vehicle_raptor_cannon_locktarget == 2)
+ {
+ if(raptor.gun1.lock_time < time || raptor.gun1.enemy.deadflag)
+ raptor.gun1.enemy = world;
+
+ if(trace_ent)
+ if(trace_ent.movetype)
+ if(trace_ent.takedamage)
+ if(!trace_ent.deadflag)
+ {
+ if(teamplay)
+ {
+ if(trace_ent.team != player.team)
+ {
+ raptor.gun1.enemy = trace_ent;
+ raptor.gun1.lock_time = time + 5;
+ }
+ }
+ else
+ {
+ raptor.gun1.enemy = trace_ent;
+ raptor.gun1.lock_time = time + 0.5;
+ }
+ }
+
+ if(raptor.gun1.enemy)
+ {
+ float distance, impact_time;
+
+ vf = real_origin(raptor.gun1.enemy);
+ UpdateAuxiliaryXhair(player, vf, '1 0 0', 1);
+ vector _vel = raptor.gun1.enemy.velocity;
+ if(raptor.gun1.enemy.movetype == MOVETYPE_WALK)
+ _vel_z *= 0.1;
+
+ if(autocvar_g_vehicle_raptor_cannon_predicttarget)
+ {
+ ad = vf;
+ distance = vlen(ad - player.origin);
+ impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
+ ad = vf + _vel * impact_time;
+ trace_endpos = ad;
+ }
+ else
+ trace_endpos = vf;
+ }
+ }
+ else if(autocvar_g_vehicle_raptor_cannon_locktarget == 1)
+ {
+
+ vehicles_locktarget((1 / autocvar_g_vehicle_raptor_cannon_locking_time) * frametime,
+ (1 / autocvar_g_vehicle_raptor_cannon_locking_releasetime) * frametime,
+ autocvar_g_vehicle_raptor_cannon_locked_time);
+
+ if(self.lock_target != world)
+ if(autocvar_g_vehicle_raptor_cannon_predicttarget)
+ if(self.lock_strength == 1)
+ {
+ float i, distance, impact_time;
+
+ vf = real_origin(raptor.lock_target);
+ ad = vf;
+ for(i = 0; i < 4; ++i)
+ {
+ distance = vlen(ad - raptor.origin);
+ impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
+ ad = vf + raptor.lock_target.velocity * impact_time;
+ }
+ trace_endpos = ad;
+ }
+
+ if(self.lock_target)
+ {
+ if(raptor.lock_strength == 1)
+ UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '1 0 0', 1);
+ else if(self.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 1 0', 1);
+ else if(self.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 0 1', 1);
+ }
+ }
+
+
+ vehicle_aimturret(raptor, trace_endpos, raptor.gun1, "fire1",
+ autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1, autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
+ autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed);
+
+ vehicle_aimturret(raptor, trace_endpos, raptor.gun2, "fire1",
+ autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1, autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
+ autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed);
+
+ /*
+ ad = ad * 0.5;
+ v_forward = vf * 0.5;
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, raptor);
+ UpdateAuxiliaryXhair(player, trace_endpos, '0 1 0', 0);
+ */
+
+ if(!forbidWeaponUse(player))
+ if(player.BUTTON_ATCK)
+ if(raptor.attack_finished_single <= time)
+ if(raptor.vehicle_energy > autocvar_g_vehicle_raptor_cannon_cost)
+ {
+ raptor.misc_bulletcounter += 1;
+ raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire;
+ if(raptor.misc_bulletcounter <= 2)
+ raptor_fire_cannon(self.gun1, "fire1");
+ else if(raptor.misc_bulletcounter == 3)
+ raptor_fire_cannon(self.gun2, "fire1");
+ else
+ {
+ raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire * 2;
+ raptor_fire_cannon(self.gun2, "fire1");
+ raptor.misc_bulletcounter = 0;
+ }
+ raptor.vehicle_energy -= autocvar_g_vehicle_raptor_cannon_cost;
+ self.cnt = time;
+ }
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
+
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
+
+ if(!forbidWeaponUse(player))
+ if(raptor.vehicle_weapon2mode == RSM_BOMB)
+ {
+ if(time > raptor.lip + autocvar_g_vehicle_raptor_bombs_refire)
+ if(player.BUTTON_ATCK2)
+ {
+ raptor_bombdrop();
+ raptor.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
+ raptor.lip = time;
+ }
+ }
+ else
+ {
+ if(time > raptor.lip + autocvar_g_vehicle_raptor_flare_refire)
+ if(player.BUTTON_ATCK2)
+ {
+ float i;
+ entity _flare;
+
+ for(i = 0; i < 3; ++i)
+ {
+ _flare = spawn();
+ setmodel(_flare, MDL_VEH_RAPTOR_FLARE);
+ _flare.effects = EF_LOWPRECISION | EF_FLAME;
+ _flare.scale = 0.5;
+ setorigin(_flare, self.origin - '0 0 16');
+ _flare.movetype = MOVETYPE_TOSS;
+ _flare.gravity = 0.15;
+ _flare.velocity = 0.25 * raptor.velocity + (v_forward + randomvec() * 0.25)* -500;
+ _flare.think = raptor_flare_think;
+ _flare.nextthink = time;
+ _flare.owner = raptor;
+ _flare.solid = SOLID_CORPSE;
+ _flare.takedamage = DAMAGE_YES;
+ _flare.event_damage = raptor_flare_damage;
+ _flare.health = 20;
+ _flare.tur_impacttime = time + autocvar_g_vehicle_raptor_flare_lifetime;
+ _flare.touch = raptor_flare_touch;
+ }
+ raptor.delay = time + autocvar_g_vehicle_raptor_flare_refire;
+ raptor.lip = time;
+ }
+ }
+
+ raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
+ player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
+ player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
+
+ if(self.bomb1.cnt < time)
+ {
+ entity _missile = findchainentity(enemy, raptor);
+ float _incomming = 0;
+ while(_missile)
+ {
+ if(_missile.flags & FL_PROJECTILE)
+ if(MISSILE_IS_TRACKING(_missile))
+ if(vlen(self.origin - _missile.origin) < 2 * autocvar_g_vehicle_raptor_flare_range)
+ ++_incomming;
+
+ _missile = _missile.chain;
+ }
+
+ if(_incomming)
+ sound(self, CH_PAIN_SINGLE, SND_VEH_MISSILE_ALARM, VOL_BASE, ATTEN_NONE);
+
+ self.bomb1.cnt = time + 1;
+ }
+
+
+ VEHICLE_UPDATE_PLAYER(player, health, raptor);
+ VEHICLE_UPDATE_PLAYER(player, energy, raptor);
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(player, shield, raptor);
+
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+
+ setself(player);
+ return 1;
+}
+
+float raptor_takeoff()
+{SELFPARAM();
+ entity player, raptor;
+
+ player = self;
+ raptor = self.vehicle;
+ setself(raptor);
+
+ self.nextthink = time;
+ CSQCMODEL_AUTOUPDATE(self);
+ self.nextthink = 0; // will this work?
+
+ if(self.sound_nexttime < time)
+ {
+ self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+
+ // Takeoff sequense
+ if(raptor.frame < 25)
+ {
+ raptor.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime / sys_frametime);
+ raptor.velocity_z = min(raptor.velocity_z * 1.5, 256);
+ self.bomb1.gun1.avelocity_y = 90 + ((raptor.frame / 25) * 25000);
+ self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+
+ setorigin(player, raptor.origin + '0 0 32');
+ }
+ else
+ player.PlayerPhysplug = raptor_frame;
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
+
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
+
+
+ raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
+ player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
+ player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
+
+ VEHICLE_UPDATE_PLAYER(player, health, raptor);
+ VEHICLE_UPDATE_PLAYER(player, energy, raptor);
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(player, shield, raptor);
+
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+ setself(player);
+ return 1;
+}
+
+void raptor_blowup()
+{SELFPARAM();
+ self.deadflag = DEAD_DEAD;
+ self.vehicle_exit(VHEF_NORMAL);
+ RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_RAPT_DEATH, world);
+
+ self.alpha = -1;
+ self.movetype = MOVETYPE_NONE;
+ self.effects = EF_NODRAW;
+ self.colormod = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+
+ setorigin(self, self.pos1);
+ self.touch = func_null;
+ self.nextthink = 0;
+}
+
+void raptor_diethink()
+{SELFPARAM();
+ if(time >= self.wait)
+ self.think = raptor_blowup;
+
+ if(random() < 0.05)
+ {
+ sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ }
+ self.nextthink = time;
+
+ CSQCMODEL_AUTOUPDATE(self);
+}
+
+// If we dont do this ever now and then, the raptors rotors
+// stop working, presumably due to angle overflow. cute.
+void raptor_rotor_anglefix()
+{SELFPARAM();
+ self.gun1.angles_y = anglemods(self.gun1.angles_y);
+ self.gun2.angles_y = anglemods(self.gun2.angles_y);
+ self.nextthink = time + 15;
+}
+
+float raptor_impulse(float _imp)
+{SELFPARAM();
+ switch(_imp)
+ {
+ case 1:
+ case 230:
+ self.vehicle.vehicle_weapon2mode = RSM_BOMB;
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 2:
+ case 231:
+ self.vehicle.vehicle_weapon2mode = RSM_FLARE;
+ CSQCVehicleSetup(self, 0);
+ return true;
+
+ case 10:
+ case 15:
+ case 18:
+ self.vehicle.vehicle_weapon2mode += 1;
+ if(self.vehicle.vehicle_weapon2mode > RSM_LAST)
+ self.vehicle.vehicle_weapon2mode = RSM_FIRST;
+
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 11:
+ case 12:
+ case 16:
+ case 19:
+ self.vehicle.vehicle_weapon2mode -= 1;
+ if(self.vehicle.vehicle_weapon2mode < RSM_FIRST)
+ self.vehicle.vehicle_weapon2mode = RSM_LAST;
+
+ CSQCVehicleSetup(self, 0);
+ return true;
+
+ /*
+ case 17: // toss gun, could be used to exit?
+ break;
+ case 20: // Manual minigun reload?
+ break;
+ */
+ }
+ return false;
+}
+
+void spawnfunc_vehicle_raptor()
+{SELFPARAM();
+ if(!autocvar_g_vehicle_raptor) { remove(self); return; }
+ if(!vehicle_initialize(VEH_RAPTOR, false)) { remove(self); return; }
+}
+
+float v_raptor(Vehicle thisveh, float req)
+{SELFPARAM();
+ switch(req)
+ {
+ case VR_IMPACT:
+ {
+ if(autocvar_g_vehicle_raptor_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
+
+ return true;
+ }
+ case VR_ENTER:
+ {
+ self.vehicle_weapon2mode = RSM_BOMB;
+ self.owner.PlayerPhysplug = raptor_takeoff;
+ self.movetype = MOVETYPE_BOUNCEMISSILE;
+ self.solid = SOLID_SLIDEBOX;
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_raptor_health) * 100;
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_raptor_shield) * 100;
+ self.velocity_z = 1; // Nudge upwards to takeoff sequense can work.
+ self.tur_head.exteriormodeltoclient = self.owner;
+
+ self.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
+ self.lip = time;
+
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-20 0 96');
+
+ CSQCVehicleSetup(self.owner, 0);
+ return true;
+ }
+ case VR_THINK:
+ {
+ return true;
+ }
+ case VR_DEATH:
+ {
+ self.health = 0;
+ self.event_damage = func_null;
+ self.solid = SOLID_CORPSE;
+ self.takedamage = DAMAGE_NO;
+ self.deadflag = DEAD_DYING;
+ self.movetype = MOVETYPE_BOUNCE;
+ self.think = raptor_diethink;
+ self.nextthink = time;
+ self.wait = time + 5 + (random() * 5);
+
+ Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation (self.origin, 16), '0 0 0', 1);
+
+ self.velocity_z += 600;
+
+ self.avelocity = '0 0.5 1' * (random() * 400);
+ self.avelocity -= '0 0.5 1' * (random() * 400);
+
+ self.colormod = '-0.5 -0.5 -0.5';
+ self.touch = raptor_blowup;
+ return true;
+ }
+ case VR_SPAWN:
+ {
+ if(!self.gun1)
+ {
+ entity spinner;
+ vector ofs;
+
+ //FIXME: Camera is in a bad place in HUD model.
+ //setorigin(self.vehicle_viewport, '25 0 5');
+
+ self.vehicles_impulse = raptor_impulse;
+
+ self.frame = 0;
+
+ self.bomb1 = spawn();
+ self.bomb2 = spawn();
+ self.gun1 = spawn();
+ self.gun2 = spawn();
+
+ setmodel(self.bomb1, MDL_VEH_RAPTOR_CB_FOLDED);
+ setmodel(self.bomb2, MDL_VEH_RAPTOR_CB_FOLDED);
+ setmodel(self.gun1, MDL_VEH_RAPTOR_GUN);
+ setmodel(self.gun2, MDL_VEH_RAPTOR_GUN);
+ setmodel(self.tur_head, MDL_VEH_RAPTOR_TAIL);
+
+ setattachment(self.bomb1, self, "bombmount_left");
+ setattachment(self.bomb2, self, "bombmount_right");
+ setattachment(self.tur_head, self,"root");
+
+ // FIXMODEL Guns mounts to angled bones
+ self.bomb1.angles = self.angles;
+ self.angles = '0 0 0';
+ // This messes up gun-aim, so work arround it.
+ //setattachment(self.gun1, self, "gunmount_left");
+ ofs = gettaginfo(self, gettagindex(self, "gunmount_left"));
+ ofs -= self.origin;
+ setattachment(self.gun1, self, "");
+ setorigin(self.gun1, ofs);
+
+ //setattachment(self.gun2, self, "gunmount_right");
+ ofs = gettaginfo(self, gettagindex(self, "gunmount_right"));
+ ofs -= self.origin;
+ setattachment(self.gun2, self, "");
+ setorigin(self.gun2, ofs);
+
+ self.angles = self.bomb1.angles;
+ self.bomb1.angles = '0 0 0';
+
+ spinner = spawn();
+ spinner.owner = self;
+ setmodel(spinner, MDL_VEH_RAPTOR_PROP);
+ setattachment(spinner, self, "engine_left");
+ spinner.movetype = MOVETYPE_NOCLIP;
+ spinner.avelocity = '0 90 0';
+ self.bomb1.gun1 = spinner;
+
+ spinner = spawn();
+ spinner.owner = self;
+ setmodel(spinner, MDL_VEH_RAPTOR_PROP);
+ setattachment(spinner, self, "engine_right");
+ spinner.movetype = MOVETYPE_NOCLIP;
+ spinner.avelocity = '0 -90 0';
+ self.bomb1.gun2 = spinner;
+
+ // Sigh.
+ self.bomb1.think = raptor_rotor_anglefix;
+ self.bomb1.nextthink = time;
+
+ self.mass = 1 ;
+ }
+
+ self.frame = 0;
+ self.vehicle_health = autocvar_g_vehicle_raptor_health;
+ self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_SLIDEBOX;
+ self.vehicle_energy = 1;
+
+ self.PlayerPhysplug = raptor_frame;
+
+ self.bomb1.gun1.avelocity_y = 90;
+ self.bomb1.gun2.avelocity_y = -90;
+
+ self.delay = time;
+
+ self.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
+ self.bouncestop = autocvar_g_vehicle_raptor_bouncestop;
+ self.damageforcescale = 0.25;
+ self.vehicle_health = autocvar_g_vehicle_raptor_health;
+ self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+ return true;
+ }
+ case VR_SETUP:
+ {
+ if(autocvar_g_vehicle_raptor_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_raptor_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_raptor_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ if(autocvar_g_vehicle_raptor_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
+
+ self.vehicle_exit = raptor_exit;
+ self.respawntime = autocvar_g_vehicle_raptor_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_raptor_health;
+ self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+ self.max_health = self.vehicle_health;
+
+ return true;
+ }
+ case VR_PRECACHE:
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // SVQC
+#ifdef CSQC
+
+void RaptorCBShellfragDraw()
+{SELFPARAM();
+ if(wasfreed(self))
+ return;
+
+ Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
+ self.move_avelocity += randomvec() * 15;
+ self.renderflags = 0;
+
+ if(self.cnt < time)
+ self.alpha = bound(0, self.nextthink - time, 1);
+
+ if(self.alpha < ALPHA_MIN_VISIBLE)
+ remove(self);
+}
+
+void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
+{SELFPARAM();
+ entity sfrag;
+
+ sfrag = spawn();
+ setmodel(sfrag, MDL_VEH_RAPTOR_CB_FRAGMENT);
+ setorigin(sfrag, _org);
+
+ sfrag.move_movetype = MOVETYPE_BOUNCE;
+ sfrag.gravity = 0.15;
+ sfrag.solid = SOLID_CORPSE;
+
+ sfrag.draw = RaptorCBShellfragDraw;
+
+ sfrag.move_origin = sfrag.origin = _org;
+ sfrag.move_velocity = _vel;
+ sfrag.move_avelocity = prandomvec() * vlen(sfrag.move_velocity);
+ sfrag.angles = self.move_angles = _ang;
+
+ sfrag.move_time = time;
+ sfrag.damageforcescale = 4;
+
+ sfrag.nextthink = time + 3;
+ sfrag.cnt = time + 2;
+ sfrag.alpha = 1;
+ sfrag.drawmask = MASK_NORMAL;
+}
+
+float v_raptor(Vehicle thisveh, float req)
+{
+ switch(req)
+ {
+ case VR_HUD:
+ {
+ string crosshair;
+
+ switch(weapon2mode)
+ {
+ case RSM_FLARE: crosshair = vCROSS_RAIN; break;
+ case RSM_BOMB: crosshair = vCROSS_BURST; break;
+ default: crosshair = vCROSS_BURST;
+ }
+
+ Vehicles_drawHUD(VEH_RAPTOR.m_icon, "vehicle_raptor_weapon1", "vehicle_raptor_weapon2",
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
+ crosshair);
+ return true;
+ }
+ case VR_SETUP:
+ {
+ AuxiliaryXhair[1].axh_image = vCROSS_LOCK;
+ return true;
+ }
+ case VR_PRECACHE:
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE
--- /dev/null
+#ifndef RAPTOR_H
+#define RAPTOR_H
+
+const int RSM_FIRST = 1;
+const int RSM_BOMB = 1;
+const int RSM_FLARE = 2;
+const int RSM_LAST = 2;
+
+#endif
--- /dev/null
+#ifndef VEHICLE_SPIDERBOT
+#define VEHICLE_SPIDERBOT
+#ifndef MENUQC
+int v_spiderbot(entity, int);
+#endif
+REGISTER_VEHICLE_SIMPLE(
+/* VEH_##id */ SPIDERBOT,
+/* spawnflags */ VHF_DMGSHAKE,
+/* mins,maxs */ '-75 -75 10', '75 75 125',
+/* model */ "models/vehicles/spiderbot.dpm",
+/* head_model */ "models/vehicles/spiderbot_top.dpm",
+/* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
+/* tags */ "tag_head", "tag_hud", "",
+/* netname */ "spiderbot",
+/* fullname */ _("Spiderbot")
+) {
+ this.m_icon = "vehicle_spider";
+#ifndef MENUQC
+ this.vehicle_func = v_spiderbot;
+#endif
+}
+#endif
+
+#ifdef IMPLEMENTATION
+
+const int SBRM_FIRST = 1;
+const int SBRM_VOLLY = 1;
+const int SBRM_GUIDE = 2;
+const int SBRM_ARTILLERY = 3;
+const int SBRM_LAST = 3;
+
+#ifdef SVQC
+bool autocvar_g_vehicle_spiderbot;
+
+float autocvar_g_vehicle_spiderbot_respawntime;
+
+float autocvar_g_vehicle_spiderbot_speed_stop;
+float autocvar_g_vehicle_spiderbot_speed_strafe;
+float autocvar_g_vehicle_spiderbot_speed_walk;
+float autocvar_g_vehicle_spiderbot_speed_run = 700;
+float autocvar_g_vehicle_spiderbot_turnspeed;
+float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
+float autocvar_g_vehicle_spiderbot_movement_inertia;
+
+float autocvar_g_vehicle_spiderbot_springlength;
+float autocvar_g_vehicle_spiderbot_springup;
+float autocvar_g_vehicle_spiderbot_springblend;
+float autocvar_g_vehicle_spiderbot_tiltlimit;
+
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
+float autocvar_g_vehicle_spiderbot_head_turnlimit;
+float autocvar_g_vehicle_spiderbot_head_turnspeed;
+
+int autocvar_g_vehicle_spiderbot_health;
+float autocvar_g_vehicle_spiderbot_health_regen;
+float autocvar_g_vehicle_spiderbot_health_regen_pause;
+
+int autocvar_g_vehicle_spiderbot_shield;
+float autocvar_g_vehicle_spiderbot_shield_regen;
+float autocvar_g_vehicle_spiderbot_shield_regen_pause;
+
+float autocvar_g_vehicle_spiderbot_minigun_damage;
+float autocvar_g_vehicle_spiderbot_minigun_refire;
+float autocvar_g_vehicle_spiderbot_minigun_spread;
+int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
+int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
+float autocvar_g_vehicle_spiderbot_minigun_force;
+float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
+
+float autocvar_g_vehicle_spiderbot_rocket_damage;
+float autocvar_g_vehicle_spiderbot_rocket_force;
+float autocvar_g_vehicle_spiderbot_rocket_radius;
+float autocvar_g_vehicle_spiderbot_rocket_speed;
+float autocvar_g_vehicle_spiderbot_rocket_spread;
+float autocvar_g_vehicle_spiderbot_rocket_refire;
+float autocvar_g_vehicle_spiderbot_rocket_refire2;
+float autocvar_g_vehicle_spiderbot_rocket_reload;
+float autocvar_g_vehicle_spiderbot_rocket_health;
+float autocvar_g_vehicle_spiderbot_rocket_noise;
+float autocvar_g_vehicle_spiderbot_rocket_turnrate;
+float autocvar_g_vehicle_spiderbot_rocket_lifetime;
+
+vector autocvar_g_vehicle_spiderbot_bouncepain;
+
+void spiderbot_rocket_artillery()
+{SELFPARAM();
+ self.nextthink = time;
+ UpdateCSQCProjectile(self);
+}
+
+void spiderbot_rocket_unguided()
+{SELFPARAM();
+ vector newdir, olddir;
+
+ self.nextthink = time;
+
+ olddir = normalize(self.velocity);
+ newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
+ self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
+
+ UpdateCSQCProjectile(self);
+
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
+ self.use();
+}
+
+void spiderbot_rocket_guided()
+{SELFPARAM();
+ vector newdir, olddir;
+
+ self.nextthink = time;
+
+ if(!self.realowner.vehicle)
+ self.think = spiderbot_rocket_unguided;
+
+ crosshair_trace(self.realowner);
+ olddir = normalize(self.velocity);
+ newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
+ self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
+
+ UpdateCSQCProjectile(self);
+
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time)
+ self.use();
+}
+
+void spiderbot_guide_release()
+{SELFPARAM();
+ entity rkt;
+ rkt = findchainentity(realowner, self.owner);
+ if(!rkt)
+ return;
+
+ crosshair_trace(self.owner);
+ while(rkt)
+ {
+ if(rkt.think == spiderbot_rocket_guided)
+ {
+ rkt.pos1 = trace_endpos;
+ rkt.think = spiderbot_rocket_unguided;
+ }
+ rkt = rkt.chain;
+ }
+}
+
+float spiberbot_calcartillery_flighttime;
+vector spiberbot_calcartillery(vector org, vector tgt, float ht)
+{
+ float grav, sdist, zdist, vs, vz, jumpheight;
+ vector sdir;
+
+ grav = autocvar_sv_gravity;
+ zdist = tgt_z - org_z;
+ sdist = vlen(tgt - org - zdist * '0 0 1');
+ sdir = normalize(tgt - org - zdist * '0 0 1');
+
+ // how high do we need to go?
+ jumpheight = fabs(ht);
+ if(zdist > 0)
+ jumpheight = jumpheight + zdist;
+
+ // push so high...
+ vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
+
+ // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
+ if(ht < 0)
+ if(zdist < 0)
+ vz = -vz;
+
+ vector solution;
+ solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
+ // ALWAYS solvable because jumpheight >= zdist
+ if(!solution_z)
+ solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
+ if(zdist == 0)
+ solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
+
+ if(zdist < 0)
+ {
+ // down-jump
+ if(ht < 0)
+ {
+ // almost straight line type
+ // jump apex is before the jump
+ // we must take the larger one
+ spiberbot_calcartillery_flighttime = solution_y;
+ }
+ else
+ {
+ // regular jump
+ // jump apex is during the jump
+ // we must take the larger one too
+ spiberbot_calcartillery_flighttime = solution_y;
+ }
+ }
+ else
+ {
+ // up-jump
+ if(ht < 0)
+ {
+ // almost straight line type
+ // jump apex is after the jump
+ // we must take the smaller one
+ spiberbot_calcartillery_flighttime = solution_x;
+ }
+ else
+ {
+ // regular jump
+ // jump apex is during the jump
+ // we must take the larger one
+ spiberbot_calcartillery_flighttime = solution_y;
+ }
+ }
+ vs = sdist / spiberbot_calcartillery_flighttime;
+
+ // finally calculate the velocity
+ return sdir * vs + '0 0 1' * vz;
+}
+
+void spiderbot_rocket_do()
+{SELFPARAM();
+ vector v;
+ entity rocket = world;
+
+ if (self.wait != -10)
+ {
+ if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
+ {
+ if (self.wait == 1)
+ if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
+ {
+ if(self.gun2.cnt < time && self.tur_head.frame == 9)
+ self.tur_head.frame = 1;
+
+ return;
+ }
+ self.wait = 1;
+ }
+ else
+ {
+ if(self.wait)
+ spiderbot_guide_release();
+
+ self.wait = 0;
+ }
+ }
+
+ if(self.gun2.cnt > time)
+ return;
+
+ if (self.tur_head.frame >= 9)
+ {
+ self.tur_head.frame = 1;
+ self.wait = 0;
+ }
+
+ if(self.wait != -10)
+ if(!self.owner.BUTTON_ATCK2)
+ return;
+
+ if(forbidWeaponUse(self.owner))
+ return;
+
+ v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
+
+ switch(self.vehicle_weapon2mode)
+ {
+ case SBRM_VOLLY:
+ rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
+ v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
+ crosshair_trace(self.owner);
+ float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
+ _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
+ rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
+ rocket.think = vehicles_projectile_explode;
+
+ if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
+ self.wait = -10;
+ break;
+ case SBRM_GUIDE:
+ rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
+ v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
+ crosshair_trace(self.owner);
+ rocket.pos1 = trace_endpos;
+ rocket.nextthink = time;
+ rocket.think = spiderbot_rocket_guided;
+
+
+ break;
+ case SBRM_ARTILLERY:
+ rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
+ v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
+
+ crosshair_trace(self.owner);
+
+ rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
+ rocket.pos1_z = trace_endpos_z;
+
+ traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+ float h1 = 0.75 * vlen(v - trace_endpos);
+
+ //v = trace_endpos;
+ traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+ float h2 = 0.75 * vlen(rocket.pos1 - v);
+
+ rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
+ rocket.movetype = MOVETYPE_TOSS;
+ rocket.gravity = 1;
+ //rocket.think = spiderbot_rocket_artillery;
+ break;
+ }
+ rocket.classname = "spiderbot_rocket";
+
+ rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
+
+ self.tur_head.frame += 1;
+ if (self.tur_head.frame == 9)
+ self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
+ else
+ self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
+
+ self.gun2.cnt = time + self.attack_finished_single;
+}
+
+.float jump_delay;
+float spiderbot_frame()
+{SELFPARAM();
+ vector ad, vf;
+ entity player, spider;
+ float ftmp;
+
+ if(intermission_running)
+ {
+ self.vehicle.velocity = '0 0 0';
+ self.vehicle.avelocity = '0 0 0';
+ return 1;
+ }
+
+ player = self;
+ spider = self.vehicle;
+ setself(spider);
+
+ vehicles_painframe();
+
+ player.BUTTON_ZOOM = 0;
+ player.BUTTON_CROUCH = 0;
+ player.switchweapon = 0;
+ player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
+
+
+#if 1 // 0 to enable per-gun impact aux crosshairs
+ // Avarage gun impact point's -> aux cross
+ ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
+ vf = v_forward;
+ ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
+ vf += v_forward;
+ ad = ad * 0.5;
+ v_forward = vf * 0.5;
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+#else
+ ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+ vf = ad;
+ ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
+ ad = 0.5 * (ad + vf);
+#endif
+
+ crosshair_trace(player);
+ ad = vectoangles(normalize(trace_endpos - ad));
+ ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
+ ad = AnglesTransform_Normalize(ad, true);
+ //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
+
+ // Rotate head
+ ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
+ ad_y = bound(-ftmp, ad_y, ftmp);
+ spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
+
+ // Pitch head
+ ad_x = bound(ftmp * -1, ad_x, ftmp);
+ spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
+
+
+ //fixedmakevectors(spider.angles);
+ makevectors(spider.angles + '-2 0 0' * spider.angles_x);
+
+ movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
+
+ if(spider.flags & FL_ONGROUND)
+ spider.jump_delay = time; // reset now so movement can begin
+
+ //if(spider.flags & FL_ONGROUND)
+ {
+ if(spider.flags & FL_ONGROUND)
+ if(spider.frame == 4 && self.tur_head.wait != 0)
+ {
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
+ spider.frame = 5;
+ }
+
+ if(!player.BUTTON_JUMP)
+ spider.BUTTON_JUMP = 0;
+
+ if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
+ {
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
+ //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
+ self.delay = 0;
+
+ self.tur_head.wait = time + 2;
+ spider.jump_delay = time + 2;
+ spider.BUTTON_JUMP = 1; // set spider's jump
+ //player.BUTTON_JUMP = 0;
+
+ vector movefix = '0 0 0';
+ if(player.movement_x > 0) movefix_x = 1;
+ if(player.movement_x < 0) movefix_x = -1;
+ if(player.movement_y > 0) movefix_y = 1;
+ if(player.movement_y < 0) movefix_y = -1;
+
+ vector rt = movefix_y * v_right;
+ vector sd = movefix_x * v_forward;
+ if(movefix_y == 0 && movefix_x == 0)
+ sd = v_forward; // always do forward
+
+ spider.flags &= ~FL_ONGROUND;
+
+ spider.velocity = sd * 700 + rt * 600 + v_up * 600;
+ spider.frame = 4;
+ }
+ else if(time >= spider.jump_delay)
+ {
+ if(vlen(player.movement) == 0)
+ {
+ if(spider.flags & FL_ONGROUND)
+ {
+ if(self.sound_nexttime < time || self.delay != 3)
+ {
+ self.delay = 3;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
+ //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+ movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+ spider.frame = 5;
+ }
+ }
+ else
+ {
+ // Turn Body
+ if(player.movement_x == 0 && player.movement_y != 0)
+ ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
+ else
+ ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
+
+ ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
+ spider.angles_y = anglemods(spider.angles_y + ftmp);
+ spider.tur_head.angles_y -= ftmp;
+
+ if(player.movement_x != 0)
+ {
+ if(player.movement_x > 0)
+ {
+ player.movement_x = 1;
+ if(spider.flags & FL_ONGROUND)
+ spider.frame = 0;
+ }
+ else if(player.movement_x < 0)
+ {
+ player.movement_x = -1;
+ if(spider.flags & FL_ONGROUND)
+ spider.frame = 1;
+ }
+ player.movement_y = 0;
+ float oldvelz = spider.velocity_z;
+ movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
+ spider.velocity_z = oldvelz;
+ float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
+ if(spider.velocity_z <= 20) // not while jumping
+ spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ if(spider.flags & FL_ONGROUND)
+ if(self.sound_nexttime < time || self.delay != 1)
+ {
+ self.delay = 1;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM);
+ //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
+ }
+ }
+ else if(player.movement_y != 0)
+ {
+ if(player.movement_y < 0)
+ {
+ player.movement_y = -1;
+ if(spider.flags & FL_ONGROUND)
+ spider.frame = 2;
+ }
+ else if(player.movement_y > 0)
+ {
+ player.movement_y = 1;
+ if(spider.flags & FL_ONGROUND)
+ spider.frame = 3;
+ }
+
+ float oldvelz = spider.velocity_z;
+ movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+ spider.velocity_z = oldvelz;
+ float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
+ if(spider.velocity_z <= 20) // not while jumping
+ spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ if(spider.flags & FL_ONGROUND)
+ if(self.sound_nexttime < time || self.delay != 2)
+ {
+ self.delay = 2;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
+ }
+ }
+ }
+ }
+ }
+
+ self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
+ self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
+
+ if(!forbidWeaponUse(player))
+ if(player.BUTTON_ATCK)
+ {
+ spider.cnt = time;
+ if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
+ {
+ entity gun;
+ vector v;
+ spider.misc_bulletcounter += 1;
+
+ setself(player);
+
+ gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
+
+ v = gettaginfo(gun, gettagindex(gun, "barrels"));
+ v_forward = normalize(v_forward);
+ v += v_forward * 50;
+
+ fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
+ autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
+
+ sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
+ //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
+ pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1);
+
+ setself(spider);
+
+ spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+ spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
+ player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
+ spider.gun1.angles_z += 45;
+ spider.gun2.angles_z -= 45;
+ if(spider.gun1.angles_z >= 360)
+ {
+ spider.gun1.angles_z = 0;
+ spider.gun2.angles_z = 0;
+ }
+ }
+ }
+ else
+ vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
+
+
+ spiderbot_rocket_do();
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
+
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ //player.vehicle_ammo2 = spider.tur_head.frame;
+ player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
+
+ if(spider.gun2.cnt <= time)
+ player.vehicle_reload2 = 100;
+ else
+ player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
+
+ setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
+ player.velocity = spider.velocity;
+
+ VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
+
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
+
+ setself(player);
+ return 1;
+}
+
+void spiderbot_exit(float eject)
+{SELFPARAM();
+ entity e;
+ vector spot;
+
+ e = findchain(classname,"spiderbot_rocket");
+ while(e)
+ {
+ if(e.owner == self.owner)
+ {
+ e.realowner = self.owner;
+ e.owner = world;
+ }
+ e = e.chain;
+ }
+
+ self.think = vehicles_think;
+ self.nextthink = time;
+ self.frame = 5;
+ self.movetype = MOVETYPE_WALK;
+
+ if(!self.owner)
+ return;
+
+ makevectors(self.angles);
+ if(eject)
+ {
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
+ self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ self.owner.oldvelocity = self.owner.velocity;
+ }
+ else
+ {
+ if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
+ {
+ self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
+ self.owner.velocity_z += 200;
+ spot = self.origin + v_forward * 128 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ else
+ {
+ self.owner.velocity = self.velocity * 0.5;
+ self.owner.velocity_z += 10;
+ spot = self.origin + v_forward * 256 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ self.owner.oldvelocity = self.owner.velocity;
+ setorigin(self.owner , spot);
+ }
+
+ antilag_clear(self.owner);
+ self.owner = world;
+}
+
+void spiderbot_headfade()
+{SELFPARAM();
+ self.think = spiderbot_headfade;
+ self.nextthink = self.fade_time;
+ self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
+
+ if(self.cnt < time || self.alpha < 0.1)
+ {
+ if(self.alpha > 0.1)
+ {
+ sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1);
+ }
+ remove(self);
+ }
+}
+
+void spiderbot_blowup()
+{SELFPARAM();
+ if(self.cnt > time)
+ {
+ if(random() < 0.1)
+ {
+ sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ }
+ self.nextthink = time + 0.1;
+ return;
+ }
+
+ entity h, g1, g2, b;
+ b = spawn();
+ h = spawn();
+ g1 = spawn();
+ g2 = spawn();
+
+ setmodel(b, MDL_VEH_SPIDERBOT_BODY);
+ setmodel(h, MDL_VEH_SPIDERBOT_TOP);
+ setmodel(g1, MDL_VEH_SPIDERBOT_GUN);
+ setmodel(g2, MDL_VEH_SPIDERBOT_GUN);
+
+ setorigin(b, self.origin);
+ b.frame = 11;
+ b.angles = self.angles;
+ setsize(b, self.mins, self.maxs);
+
+ setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
+ h.movetype = MOVETYPE_BOUNCE;
+ h.solid = SOLID_BBOX;
+ h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
+ h.modelflags = MF_ROCKET;
+ h.effects = EF_FLAME | EF_LOWPRECISION;
+ h.avelocity = randomvec() * 360;
+
+ h.alpha = 1;
+ h.cnt = time + (3.5 * random());
+ h.fade_rate = 1 / min(self.respawntime, 10);
+ h.fade_time = time;
+ h.think = spiderbot_headfade;
+ h.nextthink = time;
+
+ setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
+ g1.movetype = MOVETYPE_TOSS;
+ g1.solid = SOLID_CORPSE;
+ g1.velocity = v_forward * 700 + (randomvec() * 32);
+ g1.avelocity = randomvec() * 180;
+
+ setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
+ g2.movetype = MOVETYPE_TOSS;
+ g2.solid = SOLID_CORPSE;
+ g2.velocity = v_forward * 700 + (randomvec() * 32);
+ g2.avelocity = randomvec() * 180;
+
+ h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
+
+ SUB_SetFade(b, time + 5, min(self.respawntime, 1));
+ //SUB_SetFade(h, time, min(self.respawntime, 10));
+ SUB_SetFade(g1, time, min(self.respawntime, 10));
+ SUB_SetFade(g2, time, min(self.respawntime, 10));
+
+ RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
+
+ self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
+ self.movetype = MOVETYPE_NONE;
+ self.deadflag = DEAD_DEAD;
+ self.solid = SOLID_NOT;
+ self.tur_head.effects &= ~EF_FLAME;
+ self.vehicle_hudmodel.viewmodelforclient = self;
+}
+
+bool spiderbot_impulse(int _imp)
+{SELFPARAM();
+ switch(_imp)
+ {
+ case 1:
+ case 230:
+ self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 2:
+ case 231:
+ self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 3:
+ case 232:
+ case 251:
+ self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
+ CSQCVehicleSetup(self, 0);
+ return true;
+
+ case 10:
+ case 15:
+ case 18:
+ self.vehicle.vehicle_weapon2mode += 1;
+ if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
+ self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
+
+ //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 11:
+ case 12:
+ case 16:
+ case 19:
+ self.vehicle.vehicle_weapon2mode -= 1;
+ if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
+ self.vehicle.vehicle_weapon2mode = SBRM_LAST;
+
+ //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
+ CSQCVehicleSetup(self, 0);
+ return true;
+
+ /*
+ case 17: // toss gun, could be used to exit?
+ break;
+ case 20: // Manual minigun reload?
+ break;
+ */
+ }
+ return false;
+}
+
+void spawnfunc_vehicle_spiderbot()
+{SELFPARAM();
+ if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
+ if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
+}
+
+float v_spiderbot(Vehicle thisveh, float req)
+{SELFPARAM();
+ switch(req)
+ {
+ case VR_IMPACT:
+ {
+ if(autocvar_g_vehicle_spiderbot_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
+
+ return true;
+ }
+ case VR_ENTER:
+ {
+ self.vehicle_weapon2mode = SBRM_GUIDE;
+ self.movetype = MOVETYPE_WALK;
+ CSQCVehicleSetup(self.owner, 0);
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
+
+ if(self.owner.flagcarried)
+ {
+ setattachment(self.owner.flagcarried, self.tur_head, "");
+ setorigin(self.owner.flagcarried, '-20 0 120');
+ }
+
+ return true;
+ }
+ case VR_THINK:
+ {
+ if(self.flags & FL_ONGROUND)
+ movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+
+ return true;
+ }
+ case VR_DEATH:
+ {
+ self.health = 0;
+ self.event_damage = func_null;
+ self.takedamage = DAMAGE_NO;
+ self.touch = func_null;
+ self.cnt = 3.4 + time + random() * 2;
+ self.think = spiderbot_blowup;
+ self.nextthink = time;
+ self.deadflag = DEAD_DYING;
+ self.frame = 5;
+ self.tur_head.effects |= EF_FLAME;
+ self.colormod = self.tur_head.colormod = '-1 -1 -1';
+ self.frame = 10;
+ self.movetype = MOVETYPE_TOSS;
+
+ CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
+
+ return true;
+ }
+ case VR_SPAWN:
+ {
+ if(!self.gun1)
+ {
+ self.vehicles_impulse = spiderbot_impulse;
+ self.gun1 = spawn();
+ self.gun2 = spawn();
+ setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
+ setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
+ setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
+ setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
+ self.gravity = 2;
+ self.mass = 5000;
+ }
+
+ self.frame = 5;
+ self.tur_head.frame = 1;
+ self.movetype = MOVETYPE_WALK;
+ self.solid = SOLID_SLIDEBOX;
+ self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
+ self.tur_head.angles = '0 0 0';
+ self.vehicle_exit = spiderbot_exit;
+
+ setorigin(self, self.pos1 + '0 0 128');
+ self.angles = self.pos2;
+ self.damageforcescale = 0.03;
+ self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+
+ self.PlayerPhysplug = spiderbot_frame;
+
+ return true;
+ }
+ case VR_SETUP:
+ {
+ if(autocvar_g_vehicle_spiderbot_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_spiderbot_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_spiderbot_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+ self.max_health = self.vehicle_health;
+ self.pushable = true; // spiderbot can use jumppads
+
+ return true;
+ }
+ case VR_PRECACHE:
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // SVQC
+#ifdef CSQC
+float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
+float autocvar_cl_vehicle_spiderbot_cross_size = 1;
+
+float v_spiderbot(Vehicle thisveh, float req)
+{
+ switch(req)
+ {
+ case VR_HUD:
+ {
+ string crosshair;
+
+ switch(weapon2mode)
+ {
+ case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
+ case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
+ case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
+ default: crosshair = vCROSS_BURST;
+ }
+
+ Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
+ crosshair);
+ return true;
+ }
+ case VR_SETUP:
+ {
+ AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
+ AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
+
+ return true;
+ }
+ case VR_PRECACHE:
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE