Cvar_RegisterVariable (&halflifebsp);
// any special defaults for gamemodes go here
+ if (gamemode == GAME_NEHAHRA)
+ {
+ // Nehahra pushable crates malfunction in some levels if this is on
+ Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
+ // Nehahra NPC AI is confused by this feature
+ Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
+ }
if (gamemode == GAME_HIPNOTIC)
{
// hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.