+++ /dev/null
-<?xml version="1.0"?>
-<!DOCTYPE project SYSTEM "dtds/project.dtd">
-<!--
-project template
-the $* strings will be expanded following these rules:
-$TEMPLATEapppath: path to the Radiant .. C:\Program Files\Gtkradiant
-$TEMPLATEenginepath: path to the engine .. C:\quake3\ C:\Program Files\Quake III Arena\ /usr/local/games/quake3/
-$TEMPLATEtoolspath: path to the tools directory (enginepath)radiant
- (NOTE: on win32 tools directory is usually where the editor is .. but it's not true on linux)
-$TEMPLATEuserhomepath: on linux, the directory with write permissions for saving maps etc.
- on win32, == $TEMPLATEenginepath
-$TEMPLATEbasedir: base game dir
-
-Note : Default project settings are for single player... this can be changed throught the projects select in the File Menu
-
--->
-<project>
-<key name="version" value="2"/>
-<key name="basepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
-<key name="rshcmd" value=""/>
-<key name="remotebasepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
-<key name="entitypath" value="$TEMPLATEtoolspath$TEMPLATEbasedir/scripts/entities.def"/>
-<key name="texturepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/textures/"/>
-<key name="autosave" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/autosave.map"/>
-<key name="mapspath" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/"/>
-
-<key name="bsp_Q3Map2: (update) Update entitites only" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -onlyents $" />
-
-<key name="bsp_Q3Map2: (single) BSP -meta" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $"/>
-
-<key name="bsp_Q3Map2: (single) -vis" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis $" />
-
-<key name="bsp_Q3Map2: (single test) -vis -fast" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -fast $" />
-
-<key name="bsp_Q3Map2: (single early test) -light -faster" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -faster $" />
-
-<key name="bsp_Q3Map2: (single test) -light -fast" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast $" />
-
-<key name="bsp_Q3Map2: (single test) -light -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter $" />
-<key name="bsp_Q3Map2: (single test) -light -deluxe -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -filter $" />
-
-<key name="bsp_Q3Map2: (single) -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" />
-<key name="bsp_Q3Map2: (single) -light -deluxe -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -filter -super 2 $" />
-
-<key name="bsp_Q3Map2: (single) -light -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 -bounce 8 $" />
-<key name="bsp_Q3Map2: (single) -light -deluxe -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -filter -super 2 -bounce 8 $" />
-
-<key name="bsp_Q3Map2: (single) -light -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -filter -super 2 $" />
-<key name="bsp_Q3Map2: (single) -light -deluxe -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -filter -super 2 $" />
-
-<key name="bsp_Q3Map2: (early test) BSP -meta, -vis, -light -faster" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -faster $" />
-<key name="bsp_Q3Map2: (early test) BSP -meta, -vis, -light -deluxe -faster" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -faster $" />
-
-<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter $" />
-<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -deluxe -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -filter $" />
-
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" />
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -deluxe -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -filter -super 2 $" />
-
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter -bounce 8 $" />
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -deluxe -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -super 2 -filter -bounce 8 $" />
-
-<key name="bsp_Q3Map2: (final) Xonotic standard" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -bounce 3 -deluxe -fast -filter -patchshadows -samples 2 $" />
-<key name="bsp_Q3Map2: (final) Bloodprison(ctf)" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta -samplesize 8 -mv 1000000 -mi 6000000 $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -scale 1.2 $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -filter -deluxe -patchshadows -samples 3 $" />
-<key name="bsp_Q3Map2: (final) Final Rage" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta -v -samplesize 8 -skyfix -np 50 $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -v $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -compensate 1.4 -fast -gamma 1.5 -patchshadows -areascale 1.5 -pointscale 2 -v -bounce 3 -bouncegrid $" />
-<key name="bsp_Q3Map2: (final) Reslimed" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta -patchmeta -v $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -bounce 3 -deluxe -fast -filter -patchshadows -samples 2 $" />
-
-<key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 $" />
-<key name="bsp_Q3Map2: (simulate old style -light -deluxe -extra) BSP -meta, -vis, -light -deluxe -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -super 2 $" />
-
-</project>