-/*
-*****************************************
-************* ! WARNING ! *************
-============= DO NOT MODIFY =============
-*****************************************
-Generated framegroups file for player_model
-Used by DarkPlaces to simulate frame groups in DPM models.
-
-Thanks to dpmodel tool, using .smd mesh and animations
-we can know where's correct or not.
-That's a logical way to know how to do export correctly.
-
-Note: every frame is reduced (-1), e.g.
-1 37 30 0 => 0 36 30 0
-*/
-
-0 36 30 0 // player_model dieone
-36 20 30 0 // player_model dietwo
-58 15 15 1 // player_model draw
-74 20 10 1 // player_model duck
-95 21 32 1 // player_model duckwalk
-117 16 15 0 // player_model duckjump
-134 15 10 1 // player_model duckidle
-150 41 5 1 // player_model idle
-192 139 25 0 // player_model jump // (139: 21) // 214 139 25 0 // player_model fly
-354 15 24 0 // player_model painone
-370 17 34 0 // player_model paintwo
-389 3 3 0 // player_model shoot
-392 21 15 1 // player_model taunt
-414 21 29 1 // player_model run
-436 21 29 1 // player_model runbackwards
-458 21 29 1 // player_model strafeleft
-480 21 29 1 // player_model straferight
-502 2 15 0 // player_model deadone
-505 2 15 0 // player_model deadtwo
-508 21 29 1 // player_model forwardright
-530 21 29 1 // player_model forwardleft
-552 21 29 1 // player_model backright
-574 21 29 1 // player_model backleft
-596 21 20 0 // player_model melee
-618 21 32 1 // player_model duckwalkbackwards
-640 21 32 1 // player_model duckstrafeleft
-662 21 32 1 // player_model duckstraferight
-684 21 32 1 // player_model duckforwardright
-706 21 32 1 // player_model duckforwardleft
-728 21 32 1 // player_model duckbackwardright
-750 21 32 1 // player_model duckbackwardleft
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 160 25.000000 0 // jump
+344 15 15.000000 0 // painone
+359 17 15.000000 0 // paintwo
+376 3 15.000000 0 // shoot
+379 21 15.000000 1 // taunt
+400 21 35.000000 1 // run
+421 21 35.000000 1 // runbackwards
+442 21 35.000000 1 // strafeleft
+463 21 35.000000 1 // straferight
+484 2 15.000000 0 // deadone
+486 2 15.000000 0 // deadtwo
+488 21 35.000000 1 // forwardright
+509 21 35.000000 1 // forwardleft
+530 21 35.000000 1 // backright
+551 21 30.000000 1 // backleft
+572 21 20.000000 0 // melee
+593 21 30.000000 1 // duckwalkbackwards
+91 21 30.000000 1 // duckwalkstrafeleft
+91 21 30.000000 1 // duckwalkstraferight
+91 21 30.000000 1 // duckwalkforwardright
+91 21 30.000000 1 // duckwalkforwardleft
+593 21 30.000000 1 // duckwalkbackright
+593 21 30.000000 1 // duckwalkbackleft
\ No newline at end of file