git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5426
d7cf8633-e32d-0410-b094-
e92efae38249
void
Key_Event (int key, char ascii, qboolean down)
{
-#if 0
+#if 1
#define USERPLAYING() ( !key_consoleactive && key_dest == key_game && (cls.state == ca_connected && cls.signon == SIGNONS) )
const char *bind;
static qboolean shift_down = false;
#define M_PROG_FILENAME "menu.dat"
#define M_NAME "menu"
-#define M_MAX_EDICTS (1 << 11) // should be enough for a menu
+#define M_MAX_EDICTS (1 << 12) // should be enough for a menu
enum m_state_e {
m_none,
// (simple optimization of the free string search)
int firstfreeknownstring;
const char **knownstrings;
+ const char ***stringshash;
// all memory allocations related to this vm_prog (code, edicts, strings)
mempool_t *progs_mempool; // [INIT]