{
if (e.classname == "minigame_player" && e.team == TTT_SPECTATOR_TEAM)
{
- specs++;
+ ++specs;
}
}
{
if (e.classname == "minigame_player" && e.team == TTT_SPECTATOR_TEAM)
{
- i++;
+ ++i;
string current_spec = "";
string cmpctString = entcs_GetName(e.minigame_playerslot - 1);
{
if (e.classname == "minigame_player" && e.team == TTT_SPECTATOR_TEAM)
{
- specs++;
+ ++specs;
}
}
{
if (e.classname == "minigame_player" && e.team == TTT_SPECTATOR_TEAM)
{
- i++;
+ ++i;
string current_spec = "";
string cmpctString = entcs_GetName(e.minigame_playerslot - 1);
RandomSelection_Init();
- for ( int i = 0; i < 9; i++ )
+ for ( int i = 0; i < 9; ++i )
{
if ( piecemask & f )
RandomSelection_AddFloat(f, 1, 1);
int piecemask_free = 0;
int pieceflag = 1;
string pos;
- for ( int i = 0; i < 3; i++ )
+ for ( int i = 0; i < 3; ++i )
{
- for ( int j = 0; j < 3; j++ )
+ for ( int j = 0; j < 3; ++j )
{
pos = minigame_tile_buildname(i,j);
entity piece = ttt_find_piece(minigame,pos);