// {{{ weapon properties
// {{{ laser
-set g_balance_laser_oldprimary 1
-set g_balance_laser_primary_damage 25
-set g_balance_laser_primary_edgedamage 12.5
+set g_balance_laser_oldprimary 0
+set g_balance_laser_primary_damage 20
+set g_balance_laser_primary_edgedamage 0
set g_balance_laser_primary_force 300
-set g_balance_laser_primary_radius 70
+set g_balance_laser_primary_radius 2000
set g_balance_laser_primary_speed 6000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_spread_max 100
set g_balance_laser_primary_refire 0.7
set g_balance_laser_primary_animtime 0.2
set g_balance_laser_primary_lifetime 5
-set g_balance_laser_primary_multiplier_min 0.5
+set g_balance_laser_primary_multiplier_min 0
set g_balance_laser_primary_multiplier_accuracy 0.5
set g_balance_laser_primary_multiplier_distance 0.5
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_force_zscale 1.25
set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_primary_force_other_scale 1
-set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
-set g_balance_laser_secondary_damage 25
+set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
+set g_balance_laser_secondary_damage 80
set g_balance_laser_secondary_edgedamage 12.5
-set g_balance_laser_secondary_force 400
+set g_balance_laser_secondary_force 200
set g_balance_laser_secondary_radius 70
set g_balance_laser_secondary_speed 12000
set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.2
+set g_balance_laser_secondary_refire 1.25
+set g_balance_laser_secondary_animtime 0.3
set g_balance_laser_secondary_lifetime 5
set g_balance_laser_secondary_melee_delay 0.25 // 0.35 was too slow
set g_balance_laser_secondary_melee_range 120