]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Initial work for Connect Four minigame
authorMario <zacjardine@y7mail.com>
Sat, 25 Apr 2015 15:24:07 +0000 (01:24 +1000)
committerMario <zacjardine@y7mail.com>
Sat, 25 Apr 2015 15:24:07 +0000 (01:24 +1000)
qcsrc/common/minigames/minigame/all.qh
qcsrc/common/minigames/minigame/c4.qc [new file with mode: 0644]

index e550ff4687f97c8af07530757958ab3a18416702..ed4ccade0d99d0b7deaa25b1a62ec31c7270eaee 100644 (file)
@@ -62,6 +62,7 @@ that .owner is set to the minigame session entity and .minigame_autoclean is tru
 
 #include "nmm.qc"
 #include "ttt.qc"
+//#include "c4.qc"
 
 /**
  * Registration:
@@ -74,6 +75,8 @@ that .owner is set to the minigame session entity and .minigame_autoclean is tru
        MINIGAME(ttt, "Tic Tac Toe") \
        /*empty line*/
 
+//MINIGAME(c4,  "Connect Four") \
+
 /**
  * Set up automatic entity read/write functionality
  * To ensure that everything is handled automatically, spawn on the server using msle_spawn
diff --git a/qcsrc/common/minigames/minigame/c4.qc b/qcsrc/common/minigames/minigame/c4.qc
new file mode 100644 (file)
index 0000000..6e38afe
--- /dev/null
@@ -0,0 +1,531 @@
+const float C4_TURN_PLACE = 0x0100; // player has to place a piece on the board
+const float C4_TURN_WIN   = 0x0200; // player has won
+const float C4_TURN_DRAW  = 0x0400; // no moves are possible
+const float C4_TURN_NEXT  = 0x0800; // a player wants to start a new match
+const float C4_TURN_TYPE  = 0x0f00; // turn type mask
+
+const float C4_TURN_TEAM1 = 0x0001;
+const float C4_TURN_TEAM2 = 0x0002;
+const float C4_TURN_TEAM  = 0x000f; // turn team mask
+
+// send flags
+const float C4_SF_PLAYERSCORE  = MINIG_SF_CUSTOM;   // send minigame_player scores (won matches)
+
+.float c4_npieces; // (minigame) number of pieces on the board (simplifies checking a draw)
+.float c4_nexteam; // (minigame) next team (used to change the starting team on following matches)
+
+// find connect 4 piece given its tile name
+entity c4_find_piece(entity minig, string tile)
+{
+       entity e = world;
+       while ( ( e = findentity(e,owner,minig) ) )
+               if ( e.classname == "minigame_board_piece" && e.netname == tile )
+                       return e;
+       return world;
+}
+
+// Checks if the given piece completes a row
+bool c4_winning_piece(entity piece)
+{
+       int number = minigame_tile_number(piece.netname);
+       int letter = minigame_tile_letter(piece.netname);
+
+       int i;
+       entity top = piece;
+       entity left = piece;
+       entity topleft = piece;
+       entity botleft = piece;
+       for(i = number; i < 6; ++i)
+       {
+               entity p = c4_find_piece(piece.owner,minigame_tile_buildname(letter, i));
+               if(p.team == piece.team)
+                       top = p;
+               else break;
+       }
+
+       for(i = letter; i >= 0; --i)
+       {
+               entity p = c4_find_piece(piece.owner,minigame_tile_buildname(i, number));
+               if(p.team == piece.team)
+                       left = p;
+               else break;
+       }
+
+       int j;
+       for(i = letter, j = number; i >= 0, j >= 0; --i, --j)
+       {
+               entity p = c4_find_piece(piece.owner,minigame_tile_buildname(i, j));
+               if(p.team == piece.team)
+                       botleft = p;
+               else break;
+       }
+       for(i = letter, j = number; i >= 0, j < 6; --i, ++j)
+       {
+               entity p = c4_find_piece(piece.owner,minigame_tile_buildname(i, j));
+               if(p.team == piece.team)
+                       topleft = p;
+               else break;
+       }
+
+       // down
+       int found = 0;
+       for(i = minigame_tile_number(top.netname); i >= 0; --i)
+       {
+               if(c4_find_piece(piece.owner,minigame_tile_buildname(letter, i)).team == piece.team)
+                       ++found;
+               else break;
+       }
+
+       if(found >= 4)
+               return true;
+
+       // right
+       found = 0;
+       for(i = minigame_tile_letter(left.netname); i < 7; ++i)
+       {
+               if(c4_find_piece(piece.owner,minigame_tile_buildname(i, number)).team == piece.team)
+                       ++found;
+               else break;
+       }
+
+       if(found >= 4)
+               return true;
+
+       // diagright down
+       found = 0;
+       for(i = minigame_tile_letter(topleft.netname), j = minigame_tile_number(topleft.netname); i < 7, j >= 0; ++i, --j)
+       {
+               if(c4_find_piece(piece.owner,minigame_tile_buildname(i, j)).team == piece.team)
+                       ++found;
+               else break;
+       }
+
+       if(found >= 4)
+               return true;
+
+       // diagright up
+       found = 0;
+       for(i = minigame_tile_letter(botleft.netname), j = minigame_tile_number(botleft.netname); i < 7, j < 6; ++i, ++j)
+       {
+               if(c4_find_piece(piece.owner,minigame_tile_buildname(i, j)).team == piece.team)
+                       ++found;
+               else break;
+       }
+
+       if(found >= 4)
+               return true;
+       
+       return false;
+}
+
+// check if the tile name is valid (3x3 grid)
+float c4_valid_tile(string tile)
+{
+       if ( !tile )
+               return 0;
+       float number = minigame_tile_number(tile);
+       float letter = minigame_tile_letter(tile);
+       return 0 <= number && number < 6 && 0 <= letter && letter < 7;
+}
+
+// make a move
+void c4_move(entity minigame, entity player, string pos )
+{
+       if ( minigame.minigame_flags & C4_TURN_PLACE )
+       if ( pos && player.team == (minigame.minigame_flags & C4_TURN_TEAM) )
+       {
+               if ( c4_valid_tile(pos) )
+               if ( !c4_find_piece(minigame,pos) )
+               {
+                       entity piece = msle_spawn(minigame,"minigame_board_piece");
+                       piece.team = player.team;
+                       piece.netname = strzone(pos);
+                       minigame_server_sendflags(piece,MINIG_SF_ALL);
+                       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+                       minigame.c4_npieces++;
+                       minigame.c4_nexteam = minigame_next_team(player.team,2);
+                       if ( c4_winning_piece(piece) )
+                       {
+                               player.minigame_flags++;
+                               minigame_server_sendflags(player, C4_SF_PLAYERSCORE);
+                               minigame.minigame_flags = C4_TURN_WIN | player.team;
+                       }
+                       else if ( minigame.c4_npieces >= 21 )
+                               minigame.minigame_flags = C4_TURN_DRAW;
+                       else
+                               minigame.minigame_flags = C4_TURN_PLACE | minigame.c4_nexteam;
+               }
+       }
+}
+
+// request a new match
+void c4_next_match(entity minigame, entity player)
+{
+#ifdef SVQC
+       // on multiplayer matches, wait for both players to agree
+       if ( minigame.minigame_flags & (C4_TURN_WIN|C4_TURN_DRAW) )
+       {
+               minigame.minigame_flags = C4_TURN_NEXT | player.team;
+               minigame.SendFlags |= MINIG_SF_UPDATE;
+       }
+       else if ( (minigame.minigame_flags & C4_TURN_NEXT) &&
+                       !( minigame.minigame_flags & player.team ) )
+#endif
+       {
+               minigame.minigame_flags = C4_TURN_PLACE | minigame.c4_nexteam;
+               minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+               minigame.c4_npieces = 0;
+               entity e = world;
+               while ( ( e = findentity(e,owner,minigame) ) )
+                       if ( e.classname == "minigame_board_piece" )
+                               remove(e);
+       }
+}
+
+#ifdef SVQC
+
+
+// required function, handle server side events
+float minigame_event_c4(entity minigame, string event, ...)
+{
+       switch(event)
+       {
+               case "start":
+               {
+                       minigame.minigame_flags = (C4_TURN_PLACE | C4_TURN_TEAM1);
+                       return true;
+               }
+               case "end":
+               {
+                       entity e = world;
+                       while( (e = findentity(e, owner, minigame)) )
+                       if(e.classname == "minigame_board_piece")
+                       {
+                               if(e.netname) { strunzone(e.netname); }
+                               remove(e);
+                       }
+                       return false;
+               }
+               case "join":
+               {
+                       float pl_num = minigame_count_players(minigame);
+
+                       // Don't allow more than 2 players
+                       if(pl_num >= 2) { return false; }
+
+                       // Get the right team
+                       if(minigame.minigame_players)
+                               return minigame_next_team(minigame.minigame_players.team, 2);
+
+                       // Team 1 by default
+                       return 1;
+               }
+               case "cmd":
+               {
+                       switch(argv(0))
+                       {
+                               case "move": 
+                                       c4_move(minigame, ...(0,entity), ...(1,float) == 2 ? argv(1) : string_null ); 
+                                       return true;
+                               case "next":
+                                       c4_next_match(minigame,...(0,entity));
+                                       return true;
+                       }
+
+                       return false;
+               }
+               case "network_send":
+               {
+                       entity sent = ...(0,entity);
+                       float sf = ...(1,float);
+                       if ( sent.classname == "minigame_player" && (sf & C4_SF_PLAYERSCORE ) )
+                       {
+                               WriteByte(MSG_ENTITY,sent.minigame_flags);
+                       }
+                       return false;
+               }
+       }
+       
+       return false;
+}
+
+
+#elif defined(CSQC)
+
+string c4_curr_pos; // identifier of the tile under the mouse
+vector c4_boardpos; // HUD board position
+vector c4_boardsize;// HUD board size
+.float c4_checkwin; // Used to optimize checks to display a win
+
+// Required function, draw the game board
+void minigame_hud_board_c4(vector pos, vector mySize)
+{
+       minigame_hud_fitsqare(pos, mySize);
+       c4_boardpos = pos;
+       c4_boardsize = mySize;
+       
+       minigame_hud_simpleboard(pos,mySize,minigame_texture("c4/board"));
+
+       vector tile_size = minigame_hud_denormalize_size(('1 0 0' / 6) + ('0 1 0' / 6),pos,mySize);
+       vector tile_pos;
+
+       if ( (active_minigame.minigame_flags & C4_TURN_TEAM) == minigame_self.team )
+       if ( c4_valid_tile(c4_curr_pos) )
+       {
+               tile_pos = minigame_tile_pos(c4_curr_pos,6,7);
+               tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+               minigame_drawpic_centered( tile_pos,  
+                               minigame_texture(strcat("c4/piece",ftos(minigame_self.team))),
+                               tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
+       }
+       
+       entity e;
+       FOREACH_MINIGAME_ENTITY(e)
+       {
+               if ( e.classname == "minigame_board_piece" )
+               {
+                       tile_pos = minigame_tile_pos(e.netname,6,7);
+                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+                       
+                       if ( active_minigame.minigame_flags & C4_TURN_WIN )
+                       if ( !e.c4_checkwin )
+                               e.c4_checkwin = c4_winning_piece(e) ? 1 : -1;
+                       
+                       float icon_color = 1;
+                       if ( e.c4_checkwin == -1 )
+                               icon_color = 0.4;
+                       else if ( e.c4_checkwin == 1 )
+                       {
+                               icon_color = 2;
+                               minigame_drawpic_centered( tile_pos, minigame_texture("c4/winglow"),
+                                               tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE );
+                       }
+                               
+                       minigame_drawpic_centered( tile_pos,  
+                                       minigame_texture(strcat("c4/piece",ftos(e.team))),
+                                       tile_size, '1 1 1'*icon_color, panel_fg_alpha, DRAWFLAG_NORMAL );
+               }
+       }
+}
+
+
+// Required function, draw the game status panel
+void minigame_hud_status_c4(vector pos, vector mySize)
+{
+       HUD_Panel_DrawBg(1);
+       vector ts;
+       ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
+               hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
+       
+       pos_y += ts_y;
+       mySize_y -= ts_y;
+       
+       vector player_fontsize = hud_fontsize * 1.75;
+       ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
+       ts_x = mySize_x;
+       vector mypos;
+       vector tile_size = '24 24 0';
+
+       entity e;
+       FOREACH_MINIGAME_ENTITY(e)
+       {
+               if ( e.classname == "minigame_player" )
+               {
+                       mypos = pos;
+                       if ( e.team == 2 )
+                               mypos_y  += player_fontsize_y + ts_y;
+                       minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
+                               (e.minigame_playerslot ? GetPlayerName(e.minigame_playerslot-1) : _("AI")),
+                               player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       
+                       mypos_y += player_fontsize_y;
+                       drawpic( mypos,  
+                                       minigame_texture(strcat("c4/piece",ftos(e.team))),
+                                       tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       
+                       mypos_x += tile_size_x;
+                       
+                       drawstring(mypos,ftos(e.minigame_flags),tile_size,
+                                          '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               }
+       }
+}
+
+// Turn a set of flags into a help message
+string c4_turn_to_string(float turnflags)
+{
+       if ( turnflags & C4_TURN_DRAW )
+               return _("Draw");
+       
+       if ( turnflags & C4_TURN_WIN )
+       {
+               if ( (turnflags&C4_TURN_TEAM) != minigame_self.team )
+                       return _("You lost the game!\nSelect \"^1Next Match^7\" on the menu for a rematch!");
+               return _("You win!\nSelect \"^1Next Match^7\" on the menu to start a new match!");
+       }
+       
+       if ( turnflags & C4_TURN_NEXT )
+       {
+               if ( (turnflags&C4_TURN_TEAM) != minigame_self.team )
+                       return _("Select \"^1Next Match^7\" on the menu to start a new match!");
+               return _("Wait for your opponent to confirm the rematch");
+       }
+       
+       if ( (turnflags & C4_TURN_TEAM) != minigame_self.team )
+               return _("Wait for your opponent to make their move");
+       
+       if ( turnflags & C4_TURN_PLACE )
+               return _("Click on the game board to place your piece");
+       
+       return "";
+}
+
+// Make the correct move
+void c4_make_move(entity minigame)
+{
+       if ( minigame.minigame_flags == (C4_TURN_PLACE|minigame_self.team) )
+       {
+               minigame_cmd("move ",c4_curr_pos);
+       }
+}
+
+void c4_set_curr_pos(string s)
+{
+       if ( c4_curr_pos )
+               strunzone(c4_curr_pos);
+       if ( s )
+               s = strzone(s);
+       c4_curr_pos = s;
+}
+
+string c4_get_lowest_tile(entity minigame, string s)
+{
+       int i;
+       int end = 0;
+       for(i = 6; i >= 0; --i)
+       {
+               if(c4_find_piece(minigame,minigame_tile_buildname(minigame_tile_letter(s), i - 1)).team)
+               {
+                       end = i;
+                       break;
+               }
+       }
+       return minigame_tile_buildname(minigame_tile_letter(s), end);
+}
+
+// Required function, handle client events
+float minigame_event_c4(entity minigame, string event, ...)
+{
+       switch(event)
+       {
+               case "activate":
+               {
+                       c4_set_curr_pos("");
+                       minigame.message = c4_turn_to_string(minigame.minigame_flags);
+                       return false;
+               }
+               case "key_pressed":
+               {
+                       if((minigame.minigame_flags & C4_TURN_TEAM) == minigame_self.team)
+                       {
+                               switch ( ...(0,float) )
+                               {
+                                       case K_RIGHTARROW:
+                                       case K_KP_RIGHTARROW:
+                                               if ( ! c4_curr_pos )
+                                                       c4_set_curr_pos(c4_get_lowest_tile(minigame, "a3"));
+                                               else
+                                                       c4_set_curr_pos(c4_get_lowest_tile(minigame, minigame_relative_tile(c4_curr_pos,1,0,6,7)));
+                                               return true;
+                                       case K_LEFTARROW:
+                                       case K_KP_LEFTARROW:
+                                               if ( ! c4_curr_pos )
+                                                       c4_set_curr_pos(c4_get_lowest_tile(minigame, "c3"));
+                                               else
+                                                       c4_set_curr_pos(c4_get_lowest_tile(minigame, minigame_relative_tile(c4_curr_pos,-1,0,6,7)));
+                                               return true;
+                                       /*case K_UPARROW:
+                                       case K_KP_UPARROW:
+                                               if ( ! c4_curr_pos )
+                                                       c4_set_curr_pos("a1");
+                                               else
+                                                       c4_set_curr_pos(minigame_relative_tile(c4_curr_pos,0,1,6,7));
+                                               return true;
+                                       case K_DOWNARROW:
+                                       case K_KP_DOWNARROW:
+                                               if ( ! c4_curr_pos )
+                                                       c4_set_curr_pos("a3");
+                                               else
+                                                       c4_set_curr_pos(minigame_relative_tile(c4_curr_pos,0,-1,6,7));
+                                               return true;*/
+                                       case K_ENTER:
+                                       case K_KP_ENTER:
+                                       case K_SPACE:
+                                               c4_make_move(minigame);
+                                               return true;
+                               }
+                       }
+
+                       return false;
+               }
+               case "mouse_pressed":
+               {
+                       if(...(0,float) == K_MOUSE1)
+                       {
+                               c4_make_move(minigame);
+                               return true;
+                       }
+
+                       return false;
+               }
+               case "mouse_moved":
+               {
+                       vector mouse_pos = minigame_hud_normalize(mousepos,c4_boardpos,c4_boardsize);
+                       if ( minigame.minigame_flags == (C4_TURN_PLACE|minigame_self.team) )
+                       {
+                               c4_set_curr_pos(c4_get_lowest_tile(minigame, minigame_tile_name(mouse_pos,6,7)));
+                       }
+                       if ( ! c4_valid_tile(c4_curr_pos) )
+                               c4_set_curr_pos("");
+
+                       return true;
+               }
+               case "network_receive":
+               {
+                       entity sent = ...(0,entity);
+                       float sf = ...(1,float);
+                       if ( sent.classname == "minigame" )
+                       {
+                               if ( sf & MINIG_SF_UPDATE )
+                               {
+                                       sent.message = c4_turn_to_string(sent.minigame_flags);
+                                       if ( sent.minigame_flags & minigame_self.team )
+                                               minigame_prompt();
+                               }
+                       }
+                       else if ( sent.classname == "minigame_player" && (sf & C4_SF_PLAYERSCORE ) )
+                       {
+                               sent.minigame_flags = ReadByte();
+                       }
+
+                       return false;
+               }
+               case "menu_show":
+               {
+                       HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next");
+                       return false;
+               }
+               case "menu_click":
+               {
+                       if(...(0,string) == "next")
+                       {
+                               minigame_cmd("next");
+                       }
+                       return false;
+               }
+       }
+
+       return false;
+}
+
+#endif
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