* called when a vehicle initializes
* return true to remove the vehicle
*/
-#define EV_VehicleSpawn(i, o) \
+#define EV_VehicleInit(i, o) \
/** vehicle */ i(entity, MUTATOR_ARGV_0_entity) \
/**/
-MUTATOR_HOOKABLE(VehicleSpawn, EV_VehicleSpawn);
+MUTATOR_HOOKABLE(VehicleInit, EV_VehicleInit);
/**
* called when a player enters a vehicle
turret.team = 5; // this gets reversed when match starts?
}
-MUTATOR_HOOKFUNCTION(as, VehicleSpawn)
+MUTATOR_HOOKFUNCTION(as, VehicleInit)
{
entity veh = M_ARGV(0, entity);