// }}}
// {{{ #20: Arc
set g_balance_arc_beam_ammo 6
-set g_balance_arc_beam_animtime 0.2
+set g_balance_arc_beam_animtime 0.1
set g_balance_arc_beam_botaimlifetime 0
set g_balance_arc_beam_botaimspeed 0
-set g_balance_arc_beam_damage 115
+set g_balance_arc_beam_damage 100
set g_balance_arc_beam_degreespersegment 1
set g_balance_arc_beam_distancepersegment 0
set g_balance_arc_beam_falloff_halflifedist 0
set g_balance_arc_beam_falloff_maxdist 0
set g_balance_arc_beam_falloff_mindist 0
-set g_balance_arc_beam_force 900
+set g_balance_arc_beam_force 600
set g_balance_arc_beam_healing_amax 0
set g_balance_arc_beam_healing_aps 50
set g_balance_arc_beam_healing_hmax 150
set g_balance_arc_cooldown_release 0
set g_balance_arc_overheat_max 5
set g_balance_arc_overheat_min 3
-set g_balance_arc_beam_heat 0.75
-set g_balance_arc_burst_heat 4
+set g_balance_arc_beam_heat 0
+set g_balance_arc_burst_heat 5
set g_balance_arc_beam_maxangle 10
set g_balance_arc_beam_nonplayerdamage 80
set g_balance_arc_beam_range 1000
// }}}
// {{{ #20: Arc
set g_balance_arc_beam_ammo 6
-set g_balance_arc_beam_animtime 0.2
+set g_balance_arc_beam_animtime 0.1
set g_balance_arc_beam_botaimlifetime 0
set g_balance_arc_beam_botaimspeed 0
-set g_balance_arc_beam_damage 115
+set g_balance_arc_beam_damage 100
set g_balance_arc_beam_degreespersegment 1
set g_balance_arc_beam_distancepersegment 0
set g_balance_arc_beam_falloff_halflifedist 0
set g_balance_arc_beam_falloff_maxdist 0
set g_balance_arc_beam_falloff_mindist 0
-set g_balance_arc_beam_force 900
+set g_balance_arc_beam_force 600
set g_balance_arc_beam_healing_amax 0
set g_balance_arc_beam_healing_aps 50
set g_balance_arc_beam_healing_hmax 150
set g_balance_arc_cooldown_release 0
set g_balance_arc_overheat_max 5
set g_balance_arc_overheat_min 3
-set g_balance_arc_beam_heat 0.75
-set g_balance_arc_burst_heat 4
+set g_balance_arc_beam_heat 0
+set g_balance_arc_burst_heat 5
set g_balance_arc_beam_maxangle 10
set g_balance_arc_beam_nonplayerdamage 80
set g_balance_arc_beam_range 1000
BADCVAR("g_keyhunt_point_leadlimit");
BADCVAR("g_nexball_goalleadlimit");
BADCVAR("g_new_toys_use_pickupsound");
+ BADCVAR("g_physics_predictall");
BADCVAR("g_tdm_point_leadlimit");
BADCVAR("g_tdm_point_limit");
BADCVAR("leadlimit_and_fraglimit");