float Mod_Q1BSP_SuperContentsFromNativeContents(float nativecontents);
float Mod_Q1BSP_NativeContentsFromSuperContents(float supercontents);
#endif
+
+#define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add)))
#ifndef MENUQC
vector arc_shotorigin[4];
+#define ARC_BT_WALL 1
+#define ARC_BT_HEAL 2
+#define ARC_BT_ENEMY 3
#endif
#ifdef SVQC
#define ARC_MAX_SEGMENTS 20
.vector beam_wantdir;
.float beam_initialized;
.float beam_type;
-#define ARC_BT_WALL 1
-#define ARC_BT_HEAL 2
-#define ARC_BT_ENEMY 3
#endif
#else
#ifdef SVQC
switch(substring(argv(i), 0, 1))
{
- #define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add)))
case "V":
{
un_version = s;