<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
<integer key="team" name="team">5=red, 14=blue</integer>
+
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
+<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
+<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
</point>
<point name="turret_plasma" color="1 0 0" box="-32 -32 0 32 32 50" model="models/turrets/radiant/plasma.md3">
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
+<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
+<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
---------NOTES----------
Basic energy cannon
</point>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
+<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
+<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
</point>
<point name="turret_flac" color="1 0 0" box="-32 -32 0 32 32 50" model="models/turrets/radiant/flac.md3">
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
+<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
+<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
</point>
<point name="turret_mlrs" color="1 0 0" box="-32 -32 0 32 32 50" model="models/turrets/radiant/mlrs.md3">
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
+<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
+<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
</point>
<point name="turret_hellion" color="1 0 0" box="-32 -32 0 32 32 50" model="models/turrets/radiant/hellion.md3">
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
+<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
+<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
</point>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
+<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
+<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
</point>
<point name="turret_tesla" color="1 0 0" box="-32 -32 0 32 32 50" model="models/turrets/radiant/tesla.md3">
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
+<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
+<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
</point>
<point name="turret_phaser" color="1 0 0" box="-32 -32 0 32 32 50" model="models/turrets/radiant/phaser.md3">
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
+<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
+<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
</point>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
+<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
+<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
+<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
---------NOTES----------
Supplies neerby energy based turrets with more power so they can fire more often.
</point>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<integer key="team" name="team">5=red, 14=blue</integer>
-----------SPAWNFLAGS-----------
+<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
+<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
+<flag key="NO_PATHBREAK" name="TSF_NO_PATHBREAK" bit="3">Don't break path to chase enemies, will still fire at them if possible.</flag>
+<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
+<flag key="TSL_ROAM" name="ROAM" bit="5">Roam while idle.</flag>
---------NOTES----------
A nasty mechanical critter that will engage longrange target with missiles, midrange with its minigun and melee things up close and personal.
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<integer key="team" name="team">5=red, 14=blue</integer>
-----------SPAWNFLAGS-----------
+<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
+<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
+<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
---------NOTES----------
Small, agile and moveing turret.