#endif
this.netname = "invisibility";
this.m_name = _("Invisibility");
- this.m_icon = "invisible";
+ this.m_icon = "invisibility";
this.m_color = '0.5 0.5 1';
this.m_waypoint = _("Invisibility");
this.m_waypointblink = 2;
ATTRIB(Invisibility, netname, string, "invisibility");
ATTRIB(Invisibility, m_name, string, _("Invisibility"));
ATTRIB(Invisibility, m_color, vector, '0.5 0.5 1');
- ATTRIB(Invisibility, m_icon, string, "invisible");
+ ATTRIB(Invisibility, m_icon, string, "invisibility");
ENDCLASS(Invisibility)
REGISTER_STATUSEFFECT(Invisibility, NEW(Invisibility));
MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
- MSG_INFO_NOTIF(POWERUP_INVISIBILITY, N_CONSOLE, 1, 0, "s1", "s1", "invisible", _("^BG%s^K1 picked up Invisibility"), "")
+ MSG_INFO_NOTIF(POWERUP_INVISIBILITY, N_CONSOLE, 1, 0, "s1", "s1", "invisibility", _("^BG%s^K1 picked up Invisibility"), "")
MSG_INFO_NOTIF(POWERUP_SHIELD, N_CONSOLE, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "")
MSG_INFO_NOTIF(POWERUP_SPEED, N_CONSOLE, 1, 0, "s1", "s1", "speed", _("^BG%s^K1 picked up Speed"), "")
MSG_INFO_NOTIF(POWERUP_STRENGTH, N_CONSOLE, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "")