// self.sameteam = player is on same team as local client
//
const float SHOWNAMES_FADESPEED = 4;
-void Draw_ShowNames()
+void Draw_ShowNames(entity ent)
{
- if(!autocvar_hud_shownames)
- return;
-
- if(self.sv_entnum == player_localentnum && !autocvar_chase_active)
- return;
-
- if(self.sameteam || (!self.sameteam && autocvar_hud_shownames_enemies))
- {
- self.origin = getplayerorigin(self.sv_entnum-1);
- self.origin_z += autocvar_hud_shownames_offset;
-
- if(!self.sameteam)
- {
- /* WIP, why does trace_ent != self not work as intended here?
- if(autocvar_hud_shownames_enemies != 2) // player has to point at enemy if so
- {
- traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world);
- print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n");
- if(trace_ent != self)
- return;
- }*/
-
- traceline(self.origin, view_origin, 1, self);
- }
-
- vector o, eo;
- o = project_3d_to_2d(self.origin);
- float overlap;
-
- if(autocvar_hud_shownames_antioverlap)
- {
- // fade tag out if another tag that is closer to you overlaps
- entity e;
- for(e = world; (e = find(e, classname, "shownames_tag")); )
- {
- if(e == self)
- continue;
- eo = project_3d_to_2d(e.origin);
- if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
- {
- eo_z = 0;
- if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(self.origin - view_origin) > vlen(e.origin - view_origin))
- {
- overlap = TRUE;
- break;
- }
- }
- }
- }
-
- if(!self.sameteam && trace_endpos != view_origin) // out of view, fade out
- self.alpha = max(0, self.alpha - SHOWNAMES_FADESPEED * frametime);
- else if(!self.healthvalue) // dead player, fade out slowly
- self.alpha = max(0, self.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
- else if(overlap) // tag overlap detected, fade out
- self.alpha = max(0, self.alpha - SHOWNAMES_FADESPEED * frametime);
- else // fade in
- self.alpha = min(1, self.alpha + SHOWNAMES_FADESPEED * frametime);
-
- if(!self.alpha)
- return;
-
- float dist;
- dist = vlen(self.origin - view_origin);
-
- float a;
- a = autocvar_hud_shownames_alpha;
- a *= self.alpha;
- if(autocvar_hud_shownames_maxdistance)
- {
- if(dist >= autocvar_hud_shownames_maxdistance)
- return;
- a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
- }
-
- if(!a)
- return;
-
- float resize;
- resize = 1;
- if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable
- resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
-
- // draw the sprite image
- if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
- {
- o_z = 0;
-
- vector myPos, mySize;
- mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
- myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
-
- // size scaling
- mySize_x *= resize;
- mySize_y *= resize;
-
- myPos_x += 0.5 * (mySize_x / resize - mySize_x);
- myPos_y += (mySize_y / resize - mySize_y);
-
- vector namepos; // this is where the origin of the string
- float namewidth;
-
- namepos = myPos;
- namewidth = mySize_x;
-
- if(autocvar_hud_shownames_status && teamplay)
- {
- if(self.sameteam)
- {
- if(self.healthvalue > 0)
- {
- HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", self.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
-
- if(self.armorvalue > 0)
- HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", self.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
- }
- }
- }
-
- string s;
- s = GetPlayerName(self.sv_entnum-1);
- if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
- s = playername(s, GetPlayerColor(self.sv_entnum-1));
-
- drawfontscale = '1 1 0' * resize;
- s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
-
- float width;
- width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize);
-
- if (width != namewidth)
- namepos_x += (namewidth - width) / 2;
- drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
- drawfontscale = '1 1 0';
- }
- }
+ if(!autocvar_hud_shownames)
+ return;
+
+ if(ent.sv_entnum == player_localentnum && !autocvar_chase_active)
+ return;
+
+ if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies))
+ {
+ ent.origin_z += autocvar_hud_shownames_offset;
+
+ if(!ent.sameteam)
+ {
+ /* WIP, why does trace_ent != ent not work as intended here?
+ if(autocvar_hud_shownames_enemies != 2) // player has to point at enemy if so
+ {
+ traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world);
+ print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n");
+ if(trace_ent != ent)
+ return;
+ }*/
+
+ traceline(ent.origin, view_origin, 1, ent);
+ }
+
+ vector o, eo;
+ o = project_3d_to_2d(ent.origin);
+ float overlap;
+
+ if(autocvar_hud_shownames_antioverlap)
+ {
+ // fade tag out if another tag that is closer to you overlaps
+ entity e;
+ for(e = world; (e = find(e, classname, "shownames_tag")); )
+ {
+ if(e == ent)
+ continue;
+ eo = project_3d_to_2d(e.origin);
+ if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
+ {
+ eo_z = 0;
+ if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
+ {
+ overlap = TRUE;
+ break;
+ }
+ }
+ }
+ }
+
+ if(!ent.sameteam && trace_endpos != view_origin) // out of view, fade out
+ ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
+ else if(ent.healthvalue < 1) // dead player, fade out slowly
+ ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
+ else if(overlap) // tag overlap detected, fade out
+ ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
+ else // fade in
+ ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
+
+ if(!ent.alpha)
+ return;
+
+ float dist;
+ dist = vlen(ent.origin - view_origin);
+
+ float a;
+ a = autocvar_hud_shownames_alpha;
+ a *= ent.alpha;
+ if(autocvar_hud_shownames_maxdistance)
+ {
+ if(dist >= autocvar_hud_shownames_maxdistance)
+ return;
+ a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
+ }
+
+ if(!a)
+ return;
+
+ float resize;
+ resize = 1;
+ if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable
+ resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
+
+ // draw the sprite image
+ if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
+ {
+ o_z = 0;
+
+ vector myPos, mySize;
+ mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
+ myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
+
+ // size scaling
+ mySize_x *= resize;
+ mySize_y *= resize;
+
+ myPos_x += 0.5 * (mySize_x / resize - mySize_x);
+ myPos_y += (mySize_y / resize - mySize_y);
+
+ vector namepos; // this is where the origin of the string
+ float namewidth;
+
+ namepos = myPos;
+ namewidth = mySize_x;
+
+ if(autocvar_hud_shownames_status && teamplay)
+ {
+ if(ent.sameteam)
+ {
+ if(ent.healthvalue > 0)
+ {
+ HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
+
+ if(ent.armorvalue > 0)
+ HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+
+ string s;
+ s = GetPlayerName(ent.sv_entnum-1);
+ if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
+ s = playername(s, GetPlayerColor(ent.sv_entnum-1));
+
+ drawfontscale = '1 1 0' * resize;
+ s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
+
+ float width;
+ width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize);
+
+ if (width != namewidth)
+ namepos_x += (namewidth - width) / 2;
+ drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
+ drawfontscale = '1 1 0';
+ }
+ }
+}
+
+entity shownames_ent[255];
+void Draw_ShowNames_All()
+{
+ float i;
+ for(i = 0; i < maxclients; ++i)
+ {
+ vector o;
+ float t;
+ t = GetPlayerColor(i);
+ if(t == COLOR_SPECTATOR)
+ continue;
+
+ entity e;
+ e = shownames_ent[i];
+ if(!e)
+ {
+ e = spawn();
+ e.classname = "shownames_tag";
+ e.sv_entnum = i+1;
+ shownames_ent[i] = e;
+ }
+
+ entity entcs;
+ entcs = entcs_receiver[i];
+ if(entcs)
+ {
+ e.healthvalue = entcs.healthvalue;
+ e.armorvalue = entcs.armorvalue;
+ e.sameteam = (teamplay && (t == myteam));
+ }
+ else
+ {
+ e.healthvalue = 2342;
+ e.armorvalue = 0;
+ e.sameteam = 0;
+ }
+
+ e.origin = getplayerorigin(i);
+ if(e.origin == GETPLAYERORIGIN_ERROR)
+ continue;
+
+ Draw_ShowNames(e);
+ }
}