float autocvar_sv_maxspeed;
string autocvar_sv_motd;
bool autocvar_sv_precacheplayermodels;
-//float autocvar_sv_precacheweapons; // WEAPONTODO?
bool autocvar_sv_q3acompat_machineshotgunswap;
bool autocvar_sv_servermodelsonly;
int autocvar_sv_spectate;
set sv_jumpvelocity_crouch 0 "jump height while crouching, set to 0 to use regular jump height"
set sv_precacheplayermodels 1
-set sv_precacheweapons 0
-set sv_precacheitems 0
set sv_spectator_speed_multiplier 1.5
set sv_spectator_speed_multiplier_min 1
set sv_spectator_speed_multiplier_max 5