void ka_TouchEvent(void);
void ka_RespawnBall(void);
void ka_DropEvent(entity);
-//.float dropperid;
void ka_Initialize() // run at the start of a match, initiates game mode
{
precache_sound("keepaway/touch.wav");
ScoreRules_keepaway();
-
- //entity e; // Is this needed here? I think not
- //e = spawn();
- //e.think = ka_SpawnBall;
- //e.nextthink = time;
-
- //InitializeEntity(e, ka_SpawnBall, INITPRIO_SETLOCATION); // Is initializeentity needed here? I think not
ka_SpawnBall();
}
entity e;
e = spawn();
- if (!e.model) { // is this needed? OF COURSE the model doesn't exist, the ball isn't on the map yet!
- e.model = "models/orbs/orbblue.md3";
- e.scale = 1; }
+ e.model = "models/orbs/orbblue.md3";
+ e.scale = 1;
precache_model(e.model);
setmodel(e, e.model);
setsize(e, BALL_MINS, BALL_MAXS);
- ball_scale = e.scale;
e.classname = "keepawayball";
e.damageforcescale = cvar("g_keepawayball_damageforcescale");
e.takedamage = DAMAGE_YES;
- //self.effects |= "sparks";
e.glow_color = cvar("g_keepawayball_trail_color");
e.glow_trail = TRUE;
e.movetype = MOVETYPE_BOUNCE;
e.touch = ka_TouchEvent;
- e.think = ka_RespawnBall;
- e.nextthink = time;
e.flags = FL_ITEM;
e.reset = ka_Reset;
e.owner = world;
+
+ InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So.
}
void ka_RespawnBall() // runs whenever the ball needs to be relocated
self.velocity = '0 0 200';
self.angles = '0 0 0';
self.solid = SOLID_TRIGGER;
- //self.touch = ka_TouchEvent;
self.think = ka_RespawnBall;
self.nextthink = time + cvar("g_keepawayball_respawntime");
+
pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1);
pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1);
WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
+ WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
sound(self, CHAN_AUTO, "keepaway/respawn.wav", VOL_BASE, ATTN_NONE);
}
else
{
- // sorry, can't spawn, better luck next frame
- //self.think = ka_RespawnBall;
- //self.nextthink = time;
- ka_RespawnBall();
+ ka_RespawnBall(); // finding a location failed, retry
}
}
{
if(!self) { return; }
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
- {
- self.think = ka_RespawnBall;
- self.nextthink = time;
+ { // The ball fell off the map, respawn it since players can't get to it
+ ka_RespawnBall();
return;
}
if(other.deadflag != DEAD_NO) { return; }
}
if(self.wait > time) { return; }
+ // attach the ball to the player
self.owner = other;
other.ballcarried = self;
setattachment(self, other, "");
setorigin(self, BALL_ATTACHORG);
+ // make the ball invisible/unable to do anything
self.velocity = '0 0 0';
self.movetype = MOVETYPE_NONE;
self.touch = SUB_Null;
self.nextthink = 0;
self.takedamage = DAMAGE_NO;
+ // apply effects to player
other.glow_color = cvar("g_keepawayball_trail_color");
other.glow_trail = TRUE;
other.effects |= 8;
other.alpha = 0.6;
+ // messages and prints
bprint(other.netname, "^7 has picked up the ball!\n");
WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n"));
sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE);
+ // scoring
PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
+ // waypoints
WaypointSprite_AttachCarrier("ka-ballcarrier", other);
WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
if(!ball) { return; }
+ // reset the ball
setattachment(ball, world, "");
ball.movetype = MOVETYPE_BOUNCE;
ball.solid = SOLID_TRIGGER;
ball.nextthink = time + cvar("g_keepawayball_respawntime");
ball.touch = ka_TouchEvent;
ball.takedamage = DAMAGE_YES;
- ball.effects &~= EF_NODRAW; //ball.alpha = 1.0;
+ ball.effects &~= EF_NODRAW;
setorigin(ball, plyr.origin + '0 0 10');
ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
ball.owner.ballcarried = world;
ball.owner = world;
-
+
+ // reset the player effects
plyr.effects &~= 8;
plyr.alpha = 1.0;
plyr.glow_trail = FALSE;
+ // messages and prints
bprint(plyr.netname, "^7 has dropped the ball!\n");
WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
WriteString(MSG_BROADCAST, strcat("\n\n", plyr.netname, "^7 has dropped the ball!\n"));
sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE);
+ // scoring
PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1);
+ // waypoints
WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE);
WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
{
- if(self.ballcarried) { ka_DropEvent(self); }
- return 1;
+ if(self.ballcarried) { ka_DropEvent(self); } // a player with the ball has left the match, drop it
+ return 0;
}
MUTATOR_HOOKFUNCTION(ka_Scoring)
{
if((frag_attacker != frag_target) && (frag_attacker.classname == "player"))
{
- if(frag_target.ballcarried) { // get amount of times killing carrier
+ if(frag_target.ballcarried) { // add to amount of times killing carrier
PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
- if(cvar("g_keepaway_bckillscore"))
+ if(cvar("g_keepaway_bckillscore")) // add bckills to the score
PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
}
else if(!frag_attacker.ballcarried)
if(cvar("g_keepaway_noncarrier_warn"))
centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
- if(frag_attacker.ballcarried) // get kills as carrier
+ if(frag_attacker.ballcarried) // add to amount of kills while ballcarrier
PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
}
- if(self.ballcarried) { ka_DropEvent(self); }
- return 1;
+ if(self.ballcarried) { ka_DropEvent(self); } // a player with the ball has died, drop it
+ return 0;
}
MUTATOR_HOOKFUNCTION(ka_GiveFragsForKill)
{
frag_score = 0; // no frags counted in keepaway
- return 1;
+ return 0;
}
MUTATOR_HOOKFUNCTION(ka_PlayerPreThink)
self.items &~= IT_KEY1;
if(self.ballcarried)
- self.items |= IT_KEY1;
+ self.items |= IT_KEY1;
if(self.BUTTON_USE)
- if(self.ballcarried) { ka_DropEvent(self); }
+ if(self.ballcarried) { ka_DropEvent(self); } // drop the ball if the player presses the use button
- return 1;
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(ka_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
+{
+ if(frag_attacker.items & IT_KEY1) // if the attacker is a ballcarrier
+ {
+ if(frag_target == frag_attacker) // damage done to yourself
+ {
+ frag_damage *= cvar("g_keepaway_ballcarrier_selfdamage");
+ frag_force *= cvar("g_keepaway_ballcarrier_selfforce");
+ }
+ else // damage done to noncarriers
+ {
+ frag_damage *= cvar("g_keepaway_ballcarrier_damage");
+ frag_force *= cvar("g_keepaway_ballcarrier_force");
+ }
+ }
+ else if not(frag_target.items & IT_KEY1) // if the target is a noncarrier
+ {
+ if(frag_target == frag_attacker) // damage done to yourself
+ {
+ frag_damage *= cvar("g_keepaway_noncarrier_selfdamage");
+ frag_force *= cvar("g_keepaway_noncarrier_selfforce");
+ }
+ else // damage done to other noncarriers
+ {
+ frag_damage *= cvar("g_keepaway_noncarrier_damage");
+ frag_force *= cvar("g_keepaway_noncarrier_force");
+ }
+ }
+ return 0;
}
MUTATOR_DEFINITION(gamemode_keepaway)
MUTATOR_HOOK(MakePlayerObserver, ka_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, ka_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDies, ka_Scoring, CBC_ORDER_ANY);
- MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_FIRST);
+ MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, ka_PlayerPreThink, CBC_ORDER_FIRST);
+ MUTATOR_HOOK(PlayerDamage_Calculate, ka_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_ONADD
{