FRAG_STATS: show health/armor/ping of a player
FRAG_POS: show score status and position in the match of a player
DEATH_TEAM: show the full name of the team a player is switching from
+ DEATH_SPREE: placed at the end of murder messages to show ending of sprees
WEAPON_NAME: return the full name of a weapon from a weaponid
*/
// CSQC replacements
#define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
#define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
#define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
+#define DEATH_SPREE ((f1 > 2) ? sprintf(normal_or_gentle(_(", ending their %d kill spree"), _(", ending their %d score spree")), f1) : "")
#define WEAPON_NAME f1 // weaponorder[f1].netname
#else
#ifdef SVQC
// SVQC replacements
#define DEATH_TEAM Team_ColoredFullName(f1)
+#define DEATH_SPREE ((f1 > 2) ? sprintf(normal_or_gentle(_(", ending their %d kill spree"), _(", ending their %d score spree")), f1) : "")
#define WEAPON_NAME f1 // weaponorder[f1].netname
// allow sending of notifications to also pass through to spectators (specifically for centerprints)
MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPND2(s1, f1/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
+ MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPND3(s1, s2, DEATH_SPREE), XPND2(s1, s2), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%sK1%s\n"), "") \
MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPND2("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "notify_void", _("^BG%s^K1 %s\n"), "") \
MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 died\n"), "") \
MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPND2(s1, WEAPON_NAME), NO_CPID, XPND2(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
#define MSG_WEAPON_NOTIFICATIONS \
MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE)
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
+ MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
+ MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)
// ====================================
// ======
else if(attacker.classname == "player")
{
+ s1 = attacker.netname;
+ s2 = targ.netname;
+
+ attacker.FRAG_VERBOSE = TRUE;
+ targ.FRAG_VERBOSE = TRUE;
+
if(!IsDifferentTeam(attacker, targ))
{
- if(DEATH_ISSPECIAL(deathtype))
- {
- backtrace("MURDER: hmm death was special?\n");
- }
- else if(DEATH_WEAPONOF(deathtype))
- {
- print("MURDER: death was a weapon!\n");
- }
- else
- {
- backtrace("MURDER: what the hell happened here?\n");
- }
-
LogDeath("tk", deathtype, attacker, targ);
GiveFrags(attacker, targ, -1, deathtype);
+
+ attacker.killcount = 0;
+
+ Send_Notification(attacker, MSG_ONE, MSG_DEATH, DEATH_TEAMKILL_FRAG, s2, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(targ, MSG_ONE, MSG_DEATH, DEATH_TEAMKILL_FRAGGED, s1, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(world, MSG_ALL, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), s2, s1, targ.killcount, NO_FL_ARG, NO_FL_ARG);
+
+ // In this case, the death message will ALWAYS be "foo was betrayed by bar"
+ // No need for specific death/weapon messages...
+ //if(DEATH_WEAPONOF(deathtype)) { print("Currently unhandled...\n"); }
+ //else { Obituary_SpecialDeath(targ, TRUE, deathtype, s2, s1, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); }
}
else
{
- s1 = attacker.netname;
- s2 = targ.netname;
-
- attacker.FRAG_VERBOSE = TRUE;
- targ.FRAG_VERBOSE = TRUE;
-
LogDeath("frag", deathtype, attacker, targ);
GiveFrags(attacker, targ, 1, deathtype);