set g_balance_nex_secondary_damagefalloff_forcehalflife 0
set g_balance_nex_charge 0
+set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.1
set g_balance_nex_charge_shot_multiplier 0.5
set g_balance_nex_charge_velocity_rate 0.2
set g_balance_nex_secondary_damagefalloff_forcehalflife 9999999
set g_balance_nex_charge 0
+set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.1
set g_balance_nex_charge_shot_multiplier 0.5
set g_balance_nex_charge_velocity_rate 0.2
set g_balance_nex_secondary_damagefalloff_forcehalflife 1500
set g_balance_nex_charge 0
+set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.1
set g_balance_nex_charge_shot_multiplier 0.5
set g_balance_nex_charge_velocity_rate 0.2
set g_balance_nex_secondary_damagefalloff_forcehalflife 1500
set g_balance_nex_charge 0
+set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.1
set g_balance_nex_charge_shot_multiplier 0.5
set g_balance_nex_charge_velocity_rate 0.2
set g_balance_nex_secondary_damagefalloff_forcehalflife 0
set g_balance_nex_charge 1
+set g_balance_nex_charge_start 0.25
set g_balance_nex_charge_rate 0.025
-set g_balance_nex_charge_shot_multiplier 0.75
+set g_balance_nex_charge_shot_multiplier 0.675
set g_balance_nex_charge_velocity_rate 0.175
set g_balance_nex_charge_minspeed 400
set g_balance_nex_charge_maxspeed 1000
self.effects = 0;
self.air_finished = time + 12;
self.dmg = 2;
- self.nex_charge = 0;
+ if(cvar("g_balance_nex_charge"))
+ self.nex_charge = cvar("g_balance_nex_charge_start");
if(inWarmupStage)
{