\r
- +0.8: Add a feature to the HUD to show your air level when underwater\r
\r
-- 0.8: Make a new area in the Vore Temple map, I know where and how\r
+- +0.8: Make a new area in the Vore Temple map, I know where and how\r
\r
- 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it\r
\r
\r
- 0.8 | 0.9: Sort the credits better, before 1.0\r
\r
-- 0.8: Vore roles mutator, or gametype\r
+- +0.8: Vore roles mutator, or gametype\r
\r
- 0.8: New player color symbols for scoreboard? Also new ones for armor / health / fuel\r
\r
-- 0.8: Make new bots in bots.txt, using characters with names?\r
+- +0.8: Make new bots in bots.txt, using characters with names?\r
\r
- 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL\r
\r
-- 0.8: Port that "into the vixen" map in some form\r
+- +0.8: Port that "into the vixen" map in some form\r
\r
- 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects)\r
\r
- 0.8: Remake helper voices\r
\r
-- 0.8: Loading screens with messages\r
-\r
-- +0.8: Refraction effect for damage when you have armor (using a model)\r
+- +0.8: Loading screens with messages\r
\r
- 0.8: Lower glow color on weapon when shooting?\r
\r
\r
- +0.8: Add icons to indicate live prey + dead prey + items\r
\r
-- 0.8: Make sure the new blood leaves stains\r
-\r
- 0.8: Add cubemap reflections for eX and trak5\r
\r
-- 0.8: Maybe find better footstep sounds?\r
-\r
- 0.8 BUG: Gibbed dead bodies seem to keep throwing gibs infinitely sometimes.\r
\r
-- 0.8: Allow player colors in chat portraits.\r
+- 0.8: Player colors in chat portraits.\r
\r
-- 0.8: Show portraits for all taunts types, but without spamming them unnecessarily.\r
+- +0.8: Show portraits for all taunts types, but without spamming them unnecessarily.\r
\r
- +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers\r
\r
- 0.8: HUD icon when stunned.\r
\r
-- 0.8: Better portrait images.\r
-\r
-- 0.8 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel.\r
-\r
- 0.8: Port all other maps I had in mind from Nexuiz.\r
\r
-- +0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar\r
-\r
-- 0.8: Don't apply weight in vore.qc, since it's not a more general component\r
+- 0.8: Don't apply weight in vore.qc, since it's now a more general component\r
\r
- 0.8 BUG: Stomach load appeared 101 while my health was 100\r
\r
-- 0.8: Give weapons a weight, which affects the player based on size?\r
+- +0.8: Give weapons a weight, which affects the player based on size?\r
\r
-- 0.8: How do teamed items work?\r
+- +0.8: How do teamed items work?\r
\r
- 0.8: Does item alpha break any game modes, now that slow swallowing items are implemented?\r
\r
-- 0.8: Why does the consumable cvar of each health item duplicate the health value? Shouldn't it be 0 or 1?\r
-\r
-- 0.8: Test items without g_vore\r
+- 0.8 BUG: Why does the consumable cvar of each health item duplicate the health value? Shouldn't it be 0 or 1?\r
\r
-- 0.8: Should items always be swallowed by standing over them only?\r
+- 0.8 TEST: Check items without g_vore\r
\r
- 0.8: Don't allow macros in the tutorial map (use health rot), since their weight makes it impossible to pass some parts\r
\r
- 0.8: Make some g_healthsize cvars g_balance_healthsize, and move them to balanceVT.cfg\r
\r
-- 0.8: Make player fatness depend on frags, using a trick I heard about with shaders\r
-\r
- 0.8: The stomach gurgle sound duration does not match the pitch properly\r
\r
- 0.8: Make menu song depend on the menu skin?\r
\r
- +0.8: Maybe turn health items into creatures that run around?\r
\r
-- 0.8: Maybe give a swallow progress to items as well, but by standing on them\r
-\r
-- 0.8: Swallow animation when eating items (goes together with the above feature)\r
-\r
-- 0.8: Add an ambient idlescale for the view? If so, base it on damage amount too\r
+- 0.8 TEST: Do swallow animations work when eating items?\r
\r
-- 0.8: Make normal slime and lava like the slime on gasolinepowered (reflection + refraction)?\r
+- 0.8: Add an ambient idlescale (drunk view) for the view? If so, base it on damage amount, so view sways the more you are hurt\r
\r
- 0.8: Water on Arahia is too bright\r
\r
- +0.8: Create a recommended bot number for maps in mapinfo\r
\r
-- 0.8: Maybe turn the HEAL teammate into a sign, not part of shownames\r
+- +0.8: Maybe turn the HEAL teammate into a sign, not part of shownames\r
\r
- 0.8: Turn the Grabber into an organic weapon, but keep metal parts like the fuel cases and weapon display\r
\r
- 0.8: Colormod gibs when regurgitating them, although they are client side and the color cvars are server\r
\r
-- 0.8: Scoreboard doesn't show when HUD is disabled (sbar_hudselector is 0)\r
+- 0.8 BUG: Scoreboard doesn't show when HUD is disabled (sbar_hudselector is 0)\r
\r
- 0.8: Weapons menu: Center setting for the gun?\r
\r
- 0.8: Maybe make self a different color on the radar (possibly just change brightness)\r
\r
-- !: Arrange this TODO better in order of importance and target version\r
+- +0.8: Allow somewhat moving in the belly with the arrow keys\r
\r
-- 0.8: Allow somewhat moving in the belly with the arrow keys\r
-\r
-- 0.8: Allow free camera rotation in the belly (no pitch bounds)\r
+- +0.8: Allow free camera rotation in the belly (no pitch bounds)\r
\r
- 0.8: Bot AI: Stop moving if someone is trying to teamheal us (if we can detact who's swallowing)\r
\r
\r
- +0.8: In Race and RaceCTS, having a big belly should give you some boost or bonus\r
\r
-- 0.8: Why am I not seeing frags and death in the scoreboard in Team Deathmatch?\r
+- +0.8: Why am I not seeing frags and death in the scoreboard in Team Deathmatch?\r
\r
-- 0.8: If we eat a team mate, then a consumable item, then the tea mate gets out, autodigest won't start digesting the consumable item\r
+- 0.8: If we eat a team mate, then a consumable item, then the team mate gets out, autodigest won't start digesting the consumable item\r
\r
- 0.8: Add warmup stage to the menu\r
\r
- 0.8: Make male foxes, even by using the same model but with new voices\r
\r
-- 0.8: When darkplaces will have ODE by default, make dropped items physical, as well as gibs and casings, but cvar the usage of these both client and server side\r
+- +0.9: When darkplaces will have ODE by default, make dropped items physical, as well as gibs and casings, but cvar the usage of these both client and server side\r
\r
- 0.8: Campaign - Use Bloodprison and BloodprisonCTF instead of Basement?\r
\r
\r
- 0.8: Make character.sounds also depend on skin (eg: character_0.sounds). And / or make all character setups same as in Xonotic\r
\r
-- 0.8: Rename the Purple Vixen character to Grey Vixen and change Fur color: too\r
-\r
-- 0.8: The grey vixen still has a purple preview\r
-\r
-- 0.8: Physical ODE entities (gibs, casings and dropped weapons). Must wait for Xonotic's engine to distribute the ODE lib\r
-\r
- 0.8: Prey - Use EF_NODRAW instead of self.alpha = -1\r
\r
-- +0.8: Add some inclined HUD effect for more coolness, if it's possible. Maybe for the menu too\r
+- +0.9: Add some inclined HUD effect for more coolness, if it's possible. Maybe for the menu too\r
\r
- 0.8: Make crosshair size change based on distance of what you're looking at?\r
\r
\r
- 0.8 BUG: When bunny-hopping, you don't hear the landing sound each time.\r
\r
-- 0.8 NEW HUD: With the new system, put all HUD settings in one place\r
-\r
- 0.8: Colorize weapon icon in accuracy\r
\r
- 0.8: Rename defaultVT to default-VT and so on\r
\r
-- 0.8: Introduction movie (ask LH how you do it in DP)\r
+- +0.9: Introduction movie (ask LH how you do it in DP)\r
\r
- +0.8 A menu to edit the new HUD\r
\r
- 0.8 BUG: The crosshair mysteriously gets larger when you have prey\r
\r
-- 0.8: Optional 3rd person view for being swallowed and prey\r
+- 0.8: Optional 3rd person view for being swallowed and being prey\r
\r
- 0.8: Place server.cfg in data by default? Also, do we need the server folder any more then?\r
\r
\r
- 0.8: If you see the swallow model of a predator you swallow first, clear the model instantly\r
\r
-- 0.8: Black & White view when dead?\r
+- +0.8: Define all weapons in a single text file (rename the grabber file to be general)\r
\r
-- 0.8: Define all weapons in a single text file (rename the grabber file to be general)\r
-\r
-- 0.8: Add patterns for stomach kicking, where you need to match some movement keys\r
+- +0.8: Add patterns for stomach kicking, where you need to match some movement keys\r
\r
- 0.8: Tweak balance so that less damage is dealt and vore lasts more
\r
-- 0.8: Smart hint system detecting gameplay errors client-side\r
+- +0.8: Smart hint system detecting gameplay errors client-side\r
\r
- 0.8: Make acceleration / deceleration play a role in swallow speed\r
\r
\r
- 0.8: When speed or stomach kicking triggers regurgitation, set the regurgitate timer, don't just do it that instant\r
\r
-- 0.8: See if the player model can be pushed higher or lower (visually only) for macros and micros based on size, so they touch the ground correctly (until we have resizable bounding boxes)\r
+- 0.8 BUG: See if the player model can be pushed higher or lower (visually only) for macros and micros based on size, so they touch the ground correctly (until we have resizable bounding boxes)\r
\r
- 0.8: Some system to allow players bumping other players to push them, based on weight also\r
\r
-- 0.8: Do per-skin sound files work?\r
-\r
- 0.8: Voretemple and Tutorial maps will need vixen.iqm changed to fox.iqm\r
\r
- 0.8 BUG: At startup, make a script re-set sound and music volume so they're not the last set by vore status in-game\r
- 0.8 BUG: Normal grabber shoot seems to play melee animation on player models\r
\r
- 0.8: Rename "vore delay" to something more appropriate for the sbar rings\r
+\r
+- 0.8: Make some HUD backgrounds show when dead\r
+\r
+- 0.8 BUG: I think prey swallow pogress doesn't decrease for consumable items\r