set g_balance_rocketlauncher_refire 1.2
set g_balance_rocketlauncher_animtime 0.3
set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 30
+set g_balance_rocketlauncher_health 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
set g_balance_rocketlauncher_damageforcescale 4
set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_rocketlauncher_guiderate 140 // max degrees per second