int fragstrings_count;
const char *vertstrings_list[SHADERPERMUTATION_COUNT];
const char *fragstrings_list[SHADERPERMUTATION_COUNT];
- vertstring = FS_LoadFile("glsl/light.vert", tempmempool, false);
- fragstring = FS_LoadFile("glsl/light.frag", tempmempool, false);
+ vertstring = (char *)FS_LoadFile("glsl/light.vert", tempmempool, false);
+ fragstring = (char *)FS_LoadFile("glsl/light.frag", tempmempool, false);
for (i = 0;i < SHADERPERMUTATION_COUNT;i++)
{
vertstrings_count = 0;
R_RegisterModule("R_Shadow", r_shadow_start, r_shadow_shutdown, r_shadow_newmap);
}
-static matrix4x4_t matrix_attenuationxyz =
+matrix4x4_t matrix_attenuationxyz =
{
{
{0.5, 0.0, 0.0, 0.5},
}
};
-static matrix4x4_t matrix_attenuationz =
+matrix4x4_t matrix_attenuationz =
{
{
{0.0, 0.0, 0.5, 0.5},
}
FS_StripExtension (r_refdef.worldmodel->name, name, sizeof (name));
strlcat (name, ".rtlights", sizeof (name));
- lightsstring = FS_LoadFile(name, tempmempool, false);
+ lightsstring = (char *)FS_LoadFile(name, tempmempool, false);
if (lightsstring)
{
s = lightsstring;
}
FS_StripExtension (r_refdef.worldmodel->name, name, sizeof (name));
strlcat (name, ".lights", sizeof (name));
- lightsstring = FS_LoadFile(name, tempmempool, false);
+ lightsstring = (char *)FS_LoadFile(name, tempmempool, false);
if (lightsstring)
{
s = lightsstring;
// try to load a .ent file first
FS_StripExtension (r_refdef.worldmodel->name, key, sizeof (key));
strlcat (key, ".ent", sizeof (key));
- data = entfiledata = FS_LoadFile(key, tempmempool, true);
+ data = entfiledata = (char *)FS_LoadFile(key, tempmempool, true);
// and if that is not found, fall back to the bsp file entity string
if (!data)
data = r_refdef.worldmodel->brush.entities;