</point>
<point name="item_rockets" color=".3 .3 1" box="-30 -30 0 30 30 32">
-Rocket Launcher, Hagar and Mortar ammo
+Devastator, Hagar and Mortar ammo
-------- KEYS --------
<real key="ammo_rockets" name="ammo_rockets">rockets gained by this item (if unset, g_pickup_rockets is used)</real>
<real key="respawntime" name="respawntime">time till it respawns (default: 15)</real>
In Instagib, this turns into an item_vaporizer_cells if no explicit item_vaporizer_cells have been placed.
-------- KEYS --------
<real key="ammo_cells" name="ammo_cells">initial cells of the weapon (if unset, g_pickup_cells is used)</real>
-<real key="respawntime" name="respawntime">time till it respawns (default: 15 * g_balance_nex_respawntime_modifier)</real>
+<real key="respawntime" name="respawntime">time till it respawns (default: 15 * g_balance_vortex_respawntime_modifier)</real>
<real key="respawntimejitter" name="respawntimejitter">respawn time randomization +/- seconds (default: 0)</real>
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
</point>
<point name="weapon_devastator" color="1 0 .5" box="-30 -30 0 30 30 32">
-the Rocket Launcher
-In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed.
+the Devastator
+In Instagib, this turns into an item_vaporizer_cells if no explicit item_vaporizer_cells have been placed.
-------- KEYS --------
<real key="ammo_rockets" name="ammo_rockets">initial rockets of the weapon (if unset, g_pickup_rockets is used)</real>
<real key="respawntime" name="respawntime">time till it respawns (default: 15)</real>
modeldisabled="models/weapons/g_shotgun.md3"
</point>
-<point name="weapon_uzi" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_machinegun" color="1 0 .5" box="-30 -30 0 30 30 32">
the Machine Gun
-------- KEYS --------
<real key="ammo_nails" name="ammo_nails">initial bullets of the weapon (if unset, g_pickup_nails is used)</real>
<flag key="LOCAL" name="LOCAL" bit="1">do not untransform the coordinates (that is, the map specifies local coordinates, not global ones). Mostly useful with ATTACH.</flag>
</point>
-<point name="weapon_minstanex" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_vaporizer" color="1 0 .5" box="-30 -30 0 30 30 32">
Placing this entity on a map kills your cat, voids the warranty on your toaster, and makes your map an unenjoyable campers' paradise.
-the InstaGib Nex. Always kills with one shot.
+the InstaGib Vortex. Always kills with one shot.
-------- KEYS --------
<real key="ammo_cells" name="ammo_cells">initial cells of the weapon (if unset, g_pickup_cells is used)</real>
<real key="respawntime" name="respawntime">time till it respawns (default: 15)</real>
$E.field+offset
$E.field+offset+randomoffset
where "E" can be self, activator, target (the entity being created/modified), killtarget, target2, target3, target4 and pusher.
-Example is a Mario-style question mark block which could throw a new weapon_nex when activated like this:
+Example is a Mario-style question mark block which could throw a new weapon_vortex when activated like this:
{
"classname" "func_button"
"angle" "-1"
"classname" "target_spawn"
"origin" "0 0 448"
"targetname" "makenex"
-"message" "origin $self.origin owner $activator flags 65536 colormap $activator.colormap classname droppedweapon $ spawnfunc_weapon_nex think thrown_wep_think nextthink $time+0.5 velocity $activator.velocity velocity_z 512 movetype 3"
+"message" "origin $self.origin owner $activator flags 65536 colormap $activator.colormap classname droppedweapon $ spawnfunc_weapon_vortex think thrown_wep_think nextthink $time+0.5 velocity $activator.velocity velocity_z 512 movetype 3"
}
-------- KEYS --------
<targetname key="targetname" name="targetname">used to trigger this</targetname>
</point>
<point name="turret_flac" color="1 0 0" box="-32 -32 0 32 32 50">
-Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.
+Only kills missiles, rockets, mortar & electro secondaries to be precise.
-------- KEYS --------
<real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
<real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>