set hud_item_clip_load_text_position "0.03 -0.89 0"\r
set hud_item_clip_load_text_scale 16\r
\r
-set hud_item_preylist_position "0 0 0"\r
-set hud_item_preylist_scale "0.25 0.25 0"\r
-set hud_item_preylist_items 9
\ No newline at end of file
+set hud_item_preylist_spacing 1.25\r
+set hud_item_preylist_entries 9\r
+set hud_item_preylist_position "110 475 0"\r
+set hud_item_preylist_scale "190 10 0"\r
+set hud_item_preylist_colors_location 0\r
+set hud_item_preylist_colors_length 0.1\r
+set hud_item_preylist_name_location 0.1\r
+set hud_item_preylist_name_length 0.75\r
+set hud_item_preylist_health_icon_location 0.85\r
+set hud_item_preylist_health_icon_length 0.05\r
+set hud_item_preylist_health_text_location 0.9\r
+set hud_item_preylist_health_text_length 0.1\r
+set hud_item_preylist_items 9\r
vector hl_color;\r
field_number = 3; // the number of components each row has\r
\r
+ // center defined position on the x axis\r
+ position_x -= dimensions_x / 2;\r
+\r
+ // limit the font size to the maximum of the HUD\r
+ vector font_sz;\r
+ font_sz_x = bound(0, sbar_fontsize_x, dimensions_y);\r
+ font_sz_y = bound(0, sbar_fontsize_y, dimensions_y);\r
+\r
for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
{\r
vector pos, sz;\r
}\r
\r
if(field == ST_NAME) {\r
- pos_x = position_x / 9;\r
- sz_x = dimensions_x / 9;\r
+ pos_x = position_x + dimensions_x * cvar("hud_item_preylist_colors_location");\r
+ sz_x = dimensions_x * cvar("hud_item_preylist_colors_length");\r
\r
f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
drawpic(pos, "gfx/sb_playercolor_base", sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawpic(pos, "gfx/sb_playercolor_shirt", sz, colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawpic(pos, "gfx/sb_playercolor_pants", sz, colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
- pos_x = position_x / 4;\r
- sz_x = dimensions_x / 4;\r
- drawcolorcodedstring(pos, textShortenToWidth(str, sz_x, '1 1 0' * sz_y, stringwidth_colors), '1 1 0' * sz_y, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ pos_x = position_x + dimensions_x * cvar("hud_item_preylist_name_location");\r
+ sz_x = dimensions_x * cvar("hud_item_preylist_name_length");\r
+ drawcolorcodedstring(pos, textShortenToWidth(str, sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
if(field == ST_HEALTH) {\r
- pos_x = position_x / 1.05;\r
- sz_x = sz_y = dimensions_y;\r
+ pos_x = position_x + dimensions_x * cvar("hud_item_preylist_health_icon_location");\r
+ sz_x = dimensions_x * cvar("hud_item_preylist_health_icon_length");\r
\r
if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
- drawcolorcodedstring(pos, "self", sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawcolorcodedstring(pos, textShortenToWidth("self", sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
else\r
{\r
drawpic(pos, "gfx/hud/sb_health", sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
- pos_x = position_x / 1.05;\r
- sz_x = sz_y = dimensions_y;\r
- drawcolorcodedstring(pos, str, sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ pos_x = position_x + dimensions_x * cvar("hud_item_preylist_health_text_location");\r
+ sz_x = dimensions_x * cvar("hud_item_preylist_health_text_length");\r
+ drawcolorcodedstring(pos, textShortenToWidth(str, sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
}\r
}\r
\r
// print information about respawn status\r
float respawn_time = getstatf(STAT_RESPAWN_TIME);\r
- dprint(strcat(ftos(respawn_time), " --------\n"));\r
if(respawn_time)\r
{\r
if(respawn_time < 0)\r
entity pl, pred;\r
float f, l;\r
\r
- pos = bottomleft;\r
hud_total_prey = 0;\r
+ pos = stov(cvar_string("hud_item_preylist_position"));\r
+ vector sz = stov(cvar_string("hud_item_preylist_scale"));\r
for(pl = players.sort_next; pl; pl = pl.sort_next)\r
{\r
if(pl.team == COLOR_SPECTATOR)\r
\r
if(f)\r
{\r
- if(l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
+ if(l < cvar("hud_item_preylist_entries")) // limit the stomach board to the given number of entries\r
{\r
- Sbar_PrintStomachboardItem(pl, stov(cvar_string("hud_item_preylist_position")), stov(cvar_string("hud_item_preylist_scale")));\r
- pos_y += 1.1 * sbar_fontsize_y;\r
+ Sbar_PrintStomachboardItem(pl, pos, sz);\r
+\r
+ // advance y position for each entry\r
+ pos_y += sz_y * cvar("hud_item_preylist_spacing");\r
l += 1;\r
}\r
++hud_total_prey;\r
fill = cvar("g_balance_vore_swallow_speed_fill_player") * frametime;\r
if(cvar("g_healthsize") && cvar("g_balance_vore_swallow_speed_fill_scalediff_player")) // fill rate depends on predator size compared to prey size\r
fill *= pow(self.scale / e.scale, cvar("g_balance_vore_swallow_speed_fill_scalediff_player"));\r
- if(cvar("g_balance_vore_swallow_speed_fill_player_stomachload") && e.stomach_load) // fill rate is influenced by the prey's stomach load\r
- fill *= (1 - ((e.stomach_load / e.stomach_maxload) * bound(0, cvar("g_balance_vore_swallow_speed_fill_player_stomachload"), 1)));\r
+ if(cvar("g_balance_vore_swallow_speed_fill_stomachload") && e.stomach_load) // fill rate is influenced by the prey's stomach load\r
+ fill *= (1 - ((e.stomach_load / e.stomach_maxload) * bound(0, cvar("g_balance_vore_swallow_speed_fill_stomachload"), 1)));\r
\r
// skill-based speed offset for bots\r
if(skill && cvar("skill_offset"))\r
\r
// always position camera at the center of the stomach, to reduce probability of the view poking out\r
self.view_ofs_z = PL_PREY_VIEW_OFS_z * self.predator.scale;\r
-}
\ No newline at end of file
+}\r