{\r
if(self.weapon == self.switchweapon && time - self.prevdryfire > 1) // only play once BEFORE starting to switch weapons\r
{\r
- sound (self, CHAN_AUTO, "weapons/unavailable.wav", VOL_BASE, ATTN_NORM);\r
+ sound (self, CHAN_AUTO, "misc/unavailable.wav", VOL_BASE, ATTN_NORM);\r
self.prevdryfire = time;\r
}\r
\r
{\r
if(clienttype(self) == CLIENTTYPE_REAL && self.reload_complain < time)\r
{\r
- play2(self, "weapons/unavailable.wav");\r
+ play2(self, "misc/unavailable.wav");\r
sprint(self, strcat("You don't have enough ammo to reload the ^2", W_Name(self.weapon), "\n"));\r
self.reload_complain = time + 1;\r
}\r
// common weapon precaches\r
precache_sound ("weapons/weapon_switch.wav");\r
precache_sound ("weapons/weaponpickup.wav");\r
- precache_sound ("weapons/unavailable.wav");\r
precache_sound ("weapons/grabber_fire.wav"); // grabber\r
precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
precache_sound ("weapons/grabber_impact.wav"); // grabber\r