if (e->meshchain_light)
for (mesh = e->meshchain_light;mesh;mesh = mesh->next)
l += mesh->numtriangles;
- Con_Printf("static light built: %f %f %f : %f %f %f box, %i shadow volume triangles, %i light triangles\n", e->mins[0], e->mins[1], e->mins[2], e->maxs[0], e->maxs[1], e->maxs[2], k, l);
+ Con_DPrintf("static light built: %f %f %f : %f %f %f box, %i shadow volume triangles, %i light triangles\n", e->mins[0], e->mins[1], e->mins[2], e->maxs[0], e->maxs[1], e->maxs[2], k, l);
}
void R_Shadow_FreeWorldLight(worldlight_t *light)
-n darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv)
-n darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv)
-n darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv)
+d darkplaces: make the static light built messages be developer prints (Tomaz)
+d dpmod: use Tomaz's ammo box models (Tomaz)
d darkplaces: make bounce check for fabs(dotproduct)<60 velocity, not dotproduct<60, so now an explosion above gibs will cause them to bounce up into the air
d darkplaces: merge pvs info for all brush model formats
d darkplaces: figure out why fullbrights are black on models (romi)