[[Netradiant]] The primary program that we use for mapping. The article inside covers installation of NetRadiant.
h2. Basics of mapping - the NetRadiant handbook
-[[Basic mapping in Radiant]] - Basic manipulation techniques
-[[Basic texturing]] - How to make the map look colorful and pretty
-[[Patches]] - When straight lines just don't cut it
-[[Lighthing]] - And the Mapper said - let there be light!
-[[Shaders]] - Some extra more twist to textures. If you'd like to, literally.
-[[Entities]] - Platforms, trains, speakers, new toys, new toys
-[[Hinting]] - Hint: there are things that might better not be seen
+*[[Basic mapping in Radiant]] - Basic manipulation techniques
+*[[Basic texturing]] - How to make the map look colorful and pretty
+*[[Patches]] - When straight lines just don't cut it
+*[[Lighthing]] - And the Mapper said - let there be light!
+*[[Shaders]] - Some extra more twist to textures. If you'd like to, literally.
+*[[Entities]] - Platforms, trains, speakers, new toys, new toys
+*[[Hinting]] - Hint: there are things that might better not be seen
h2. Game-type specific mapping
-[[Deathmatch]] - Free for all
-[[Team deathmatch]] - I got your covered, mate.
-[[CTF - Capture the flag]] I got the flag, I GOT THE FLAG!!!
-[[Domination]] - Divide et impera
-[[Onslaught]] - Now with vehicles!
+*[[Deathmatch]] - Free for all
+*[[Team deathmatch]] - I got your covered, mate.
+*[[CTF - Capture the flag]] I got the flag, I GOT THE FLAG!!!
+*[[Domination]] - Divide et impera
+*[[Onslaught]] - Now with vehicles!
h3. Advanced mapping