cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
}
+float HUD_Panel_CheckValidity_of_ResizeSuggestion(float id, vector mySize)
+{
+ vector oldSize;
+ oldSize = mySize;
+
+ // copy pasta from SetPosSize:
+ // minimum panel size cap
+ mySize_x = max(0.025 * vid_conwidth, mySize_x);
+ mySize_y = max(0.025 * vid_conheight, mySize_y);
+
+ if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
+ {
+ mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
+ mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
+ }
+
+ // cap against panel's own limits
+ vector minSize;
+ minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
+
+ mySize_x = max(minSize_x * mySize_y, mySize_x);
+ mySize_y = max(minSize_y * mySize_x, mySize_y);
+
+ if(mySize == oldSize)
+ return 1;
+ else
+ return 0;
+}
+
// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize, vector resizeorigin)
{
continue;
// OK, there IS a collision.
+ //
+
+ // Now check some special cases
+ // If the resizeorigin is too close to the target panel on either axis, we do not want to perform any collision avoidance on that axis
+ float Check_X, Check_Y;
+ Check_X = Check_Y = 1;
+ // check upper/left edges of targ panel
+ if(fabs(targPos_x - resizeorigin_x) < 0.025 * vid_conwidth)
+ Check_X = 0;
+ if(fabs(targPos_y - resizeorigin_y) < 0.025 * vid_conheight)
+ Check_Y = 0;
+ // check lower/right edges of targ panel
+ if(fabs(resizeorigin_x - (targPos_x + targSize_x)) < 0.025 * vid_conwidth)
+ Check_X = 0;
+ if(fabs(resizeorigin_y - (targPos_y + targSize_y)) < 0.025 * vid_conheight)
+ Check_Y = 0;
myCenter_x = myPos_x + 0.5 * mySize_x;
myCenter_y = myPos_y + 0.5 * mySize_y;
if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
{
- if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+ //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - myPos_x) + eY * (targPos_y - resizeorigin_y)))
+ // continue;
+
+ if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
mySize_x = targPos_x - myPos_x;
- else // push it upwards
+ else if(Check_Y) // push it upwards
mySize_y = targPos_y - resizeorigin_y;
}
else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
{
- if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+ //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (targPos_y - resizeorigin_y)))
+ // continue;
+
+ if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
mySize_x = resizeorigin_x - (targPos_x + targSize_x);
- else // push it upwards
+ else if(Check_Y) // push it upwards
mySize_y = targPos_y - resizeorigin_y;
}
else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
{
- if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+ //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - resizeorigin_x) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
+ // continue;
+
+ if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
mySize_x = targPos_x - resizeorigin_x;
- else // push it downwards
+ else if(Check_Y) // push it upwards
mySize_y = resizeorigin_y - (targPos_y + targSize_y);
}
else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
{
- if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+ //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
+ // continue;
+
+ if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
mySize_x = resizeorigin_x - (targPos_x + targSize_x);
- else // push it downwards
+ else if(Check_Y) // push it upwards
mySize_y = resizeorigin_y - (targPos_y + targSize_y);
}
}