set g_balance_vore_regurgitate_predatorforce 450 "players are pushed back by this amount when regurgitating someone, opposite of the direction they are facing"\r
set g_balance_vore_regurgitate_delay 0.5 "regurgitation delay"\r
set g_balance_vore_regurgitate_predator_punchangle 12 "your view gets tilted by this amount when regurgitating someone"\r
-set g_balance_vore_regurgitate_prey_punchvector 50 "your view gets lowered by this amount when getting regurgitated"\r
+set g_balance_vore_regurgitate_prey_punchvector 35 "your view gets lowered by this amount when getting regurgitated"\r
set g_balance_vore_digestion_damage 4 "amount of damage applied to victims during digestion"\r
set g_balance_vore_digestion_damage_death 2 "amplify digestion damage by this amount when the prey is dead"\r
set g_balance_vore_digestion_limit -100 "prey can be digested down to this amount of health"\r
seta cl_vore_swallowmodel 1 "when enabled, we see the swallow model around us while getting eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_music 0.25 "music volume is reduced to this amount when you are in a stomach"\r
-seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change"\r
+seta cl_vore_cutvolume_fade 1 "fading speed of the volume change"\r
seta cl_vore_autodigest 0 "when enabled, the player will automatically begin digesting enemy prey after eating them, as long as no team mates are inside (automated digest key)"\r
seta cl_vore_vieweffects_idlescale_predator 35 "the view will move around by this ammount while swallowing someone (based on progress), reserves the cvar v_idlescale"\r
seta cl_vore_vieweffects_idlescale_prey 50 "the view will move around by this ammount while being swallowed (based on progress), reserves the cvar v_idlescale"\r
}\r
\r
// volume cutting\r
- if(cvar("cl_vore_cutvolume_sound") < 1 || cvar("cl_vore_cutvolume_music") < 1)\r
+ if(cvar("cl_vore_cutvolume_sound") < 1 || cvar("cl_vore_cutvolume_music") < 1 && frametime)\r
{\r
float volume_modify_1_target, volume_modify_2_target, volume_modify_fade;\r
\r
vector PL_CROUCH_VIEW_OFS = '0 0 15';\r
vector PL_CROUCH_MIN = '-16 -16 -24';\r
vector PL_CROUCH_MAX = '16 16 25';\r
-vector PL_PREY_VIEW_OFS = '0 0 20';\r
+vector PL_PREY_VIEW_OFS = '0 0 10';\r
\r
// Sajt - added these, just as constants. Not sure how you want them actually put in the game, but I just\r
// did this so at least they worked\r