//WriteAngle (MSG_ONE, 80);
}
- if(defer_ClientKill_Now_TeamChange) // TODO does this work with FreezeTag?
- ClientKill_Now_TeamChange();
+ if(defer_ClientKill_Now_TeamChange)
+ ClientKill_Now_TeamChange(); // can turn player into spectator
if(g_arena)
Spawnqueue_Unmark(self);
// player could have been miraculously resuscitated ;)
// e.g. players in freezetag get frozen, they don't really die
- if(self.health >= 1)
+ if(self.health >= 1 || self.classname != "player")
return;
// when we get here, player actually dies