// functions:
entity get_weaponinfo(float id);
string W_FixWeaponOrder(string order, float complete);
+string W_UndeprecateName(string s);
string W_NameWeaponOrder(string order);
string W_NumberWeaponOrder(string order);
string W_FixWeaponOrder_BuildImpulseList(string o);
return v;
}
+float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
+{
+ int i = weaponinfo.weapon;
+ int d = 0;
+
+ if (!i)
+ return 0;
+
+ if (g_lms || g_ca || allguns)
+ {
+ if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
+ d = true;
+ else
+ d = false;
+ }
+ else if (g_cts)
+ d = (i == WEP_SHOTGUN);
+ else if (g_nexball)
+ d = 0; // weapon is set a few lines later
+ else
+ d = !(!weaponinfo.weaponstart);
+
+ if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
+ d |= (i == WEP_HOOK);
+ if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
+ d = 0;
+
+ float t = weaponinfo.weaponstartoverride;
+
+ //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
+
+ // bit order in t:
+ // 1: want or not
+ // 2: is default?
+ // 4: is set by default?
+ if(t < 0)
+ t = 4 | (3 * d);
+ else
+ t |= (2 * d);
+
+ return t;
+}
+
+void readplayerstartcvars()
+{
+ entity e;
+ float i, j, t;
+ string s;
+
+ // initialize starting values for players
+ start_weapons = '0 0 0';
+ start_weapons_default = '0 0 0';
+ start_weapons_defaultmask = '0 0 0';
+ start_items = 0;
+ start_ammo_shells = 0;
+ start_ammo_nails = 0;
+ start_ammo_rockets = 0;
+ start_ammo_cells = 0;
+ start_ammo_plasma = 0;
+ start_health = cvar("g_balance_health_start");
+ start_armorvalue = cvar("g_balance_armor_start");
+
+ g_weaponarena = 0;
+ g_weaponarena_weapons = '0 0 0';
+
+ s = cvar_string("g_weaponarena");
+ if (s == "0" || s == "")
+ {
+ if(g_ca)
+ s = "most";
+ }
+
+ if (s == "0" || s == "")
+ {
+ // no arena
+ }
+ else if (s == "off")
+ {
+ // forcibly turn off weaponarena
+ }
+ else if (s == "all" || s == "1")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "All Weapons";
+ for (j = WEP_FIRST; j <= WEP_LAST; ++j)
+ {
+ e = get_weaponinfo(j);
+ if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+ g_weaponarena_weapons |= WepSet_FromWeapon(j);
+ }
+ }
+ else if (s == "most")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "Most Weapons";
+ for (j = WEP_FIRST; j <= WEP_LAST; ++j)
+ {
+ e = get_weaponinfo(j);
+ if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+ if (e.spawnflags & WEP_FLAG_NORMAL)
+ g_weaponarena_weapons |= WepSet_FromWeapon(j);
+ }
+ }
+ else if (s == "none")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "No Weapons";
+ }
+ else
+ {
+ g_weaponarena = 1;
+ t = tokenize_console(s);
+ g_weaponarena_list = "";
+ for (i = 0; i < t; ++i)
+ {
+ s = argv(i);
+ for (j = WEP_FIRST; j <= WEP_LAST; ++j)
+ {
+ e = get_weaponinfo(j);
+ if (e.netname == s)
+ {
+ g_weaponarena_weapons |= WepSet_FromWeapon(j);
+ g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
+ break;
+ }
+ }
+ if (j > WEP_LAST)
+ {
+ print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
+ }
+ }
+ g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
+ }
+
+ if(g_weaponarena)
+ g_weaponarena_random = cvar("g_weaponarena_random");
+ else
+ g_weaponarena_random = 0;
+ g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
+
+ if (g_weaponarena)
+ {
+ g_weapon_stay = 0; // incompatible
+ start_weapons = g_weaponarena_weapons;
+ start_items |= IT_UNLIMITED_AMMO;
+ }
+ else
+ {
+ for (i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ e = get_weaponinfo(i);
+ int w = want_weapon(e, false);
+ if(w & 1)
+ start_weapons |= WepSet_FromWeapon(i);
+ if(w & 2)
+ start_weapons_default |= WepSet_FromWeapon(i);
+ if(w & 4)
+ start_weapons_defaultmask |= WepSet_FromWeapon(i);
+ }
+ }
+
+ if(!cvar("g_use_ammunition"))
+ start_items |= IT_UNLIMITED_AMMO;
+
+ if(start_items & IT_UNLIMITED_WEAPON_AMMO)
+ {
+ start_ammo_shells = 999;
+ start_ammo_nails = 999;
+ start_ammo_rockets = 999;
+ start_ammo_cells = 999;
+ start_ammo_plasma = 999;
+ start_ammo_fuel = 999;
+ }
+ else
+ {
+ start_ammo_shells = cvar("g_start_ammo_shells");
+ start_ammo_nails = cvar("g_start_ammo_nails");
+ start_ammo_rockets = cvar("g_start_ammo_rockets");
+ start_ammo_cells = cvar("g_start_ammo_cells");
+ start_ammo_plasma = cvar("g_start_ammo_plasma");
+ start_ammo_fuel = cvar("g_start_ammo_fuel");
+ }
+
+ if (warmup_stage)
+ {
+ warmup_start_ammo_shells = start_ammo_shells;
+ warmup_start_ammo_nails = start_ammo_nails;
+ warmup_start_ammo_rockets = start_ammo_rockets;
+ warmup_start_ammo_cells = start_ammo_cells;
+ warmup_start_ammo_plasma = start_ammo_plasma;
+ warmup_start_ammo_fuel = start_ammo_fuel;
+ warmup_start_health = start_health;
+ warmup_start_armorvalue = start_armorvalue;
+ warmup_start_weapons = start_weapons;
+ warmup_start_weapons_default = start_weapons_default;
+ warmup_start_weapons_defaultmask = start_weapons_defaultmask;
+
+ if (!g_weaponarena && !g_ca)
+ {
+ warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
+ warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
+ warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
+ warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
+ warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
+ warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
+ warmup_start_health = cvar("g_warmup_start_health");
+ warmup_start_armorvalue = cvar("g_warmup_start_armor");
+ warmup_start_weapons = '0 0 0';
+ warmup_start_weapons_default = '0 0 0';
+ warmup_start_weapons_defaultmask = '0 0 0';
+ for (i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ e = get_weaponinfo(i);
+ int w = want_weapon(e, g_warmup_allguns);
+ if(w & 1)
+ warmup_start_weapons |= WepSet_FromWeapon(i);
+ if(w & 2)
+ warmup_start_weapons_default |= WepSet_FromWeapon(i);
+ if(w & 4)
+ warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
+ }
+ }
+ }
+ if (g_jetpack)
+ start_items |= IT_JETPACK;
+
+ MUTATOR_CALLHOOK(SetStartItems);
+
+ if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
+ {
+ start_items |= IT_FUEL_REGEN;
+ start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
+ warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
+ }
+
+ WepSet precache_weapons = start_weapons;
+ if (g_warmup_allguns != 1)
+ precache_weapons |= warmup_start_weapons;
+ for (i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ e = get_weaponinfo(i);
+ if(precache_weapons & WepSet_FromWeapon(i))
+ WEP_ACTION(i, WR_INIT);
+ }
+
+ start_ammo_shells = max(0, start_ammo_shells);
+ start_ammo_nails = max(0, start_ammo_nails);
+ start_ammo_rockets = max(0, start_ammo_rockets);
+ start_ammo_cells = max(0, start_ammo_cells);
+ start_ammo_plasma = max(0, start_ammo_plasma);
+ start_ammo_fuel = max(0, start_ammo_fuel);
+
+ warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
+ warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
+ warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
+ warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
+ warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
+ warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
+}
float sound_allowed(float _dest, entity e)
{
float warmup_start_armorvalue;
float g_weapon_stay;
-float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
-{
- int i = weaponinfo.weapon;
- int d = 0;
-
- if (!i)
- return 0;
-
- if (g_lms || g_ca || allguns)
- {
- if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
- d = true;
- else
- d = false;
- }
- else if (g_cts)
- d = (i == WEP_SHOTGUN);
- else if (g_nexball)
- d = 0; // weapon is set a few lines later
- else
- d = !(!weaponinfo.weaponstart);
-
- if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
- d |= (i == WEP_HOOK);
- if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
- d = 0;
-
- float t = weaponinfo.weaponstartoverride;
-
- //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
-
- // bit order in t:
- // 1: want or not
- // 2: is default?
- // 4: is set by default?
- if(t < 0)
- t = 4 | (3 * d);
- else
- t |= (2 * d);
-
- return t;
-}
-
-void readplayerstartcvars()
-{
- entity e;
- float i, j, t;
- string s;
-
- // initialize starting values for players
- start_weapons = '0 0 0';
- start_weapons_default = '0 0 0';
- start_weapons_defaultmask = '0 0 0';
- start_items = 0;
- start_ammo_shells = 0;
- start_ammo_nails = 0;
- start_ammo_rockets = 0;
- start_ammo_cells = 0;
- start_ammo_plasma = 0;
- start_health = cvar("g_balance_health_start");
- start_armorvalue = cvar("g_balance_armor_start");
-
- g_weaponarena = 0;
- g_weaponarena_weapons = '0 0 0';
-
- s = cvar_string("g_weaponarena");
- if (s == "0" || s == "")
- {
- if(g_ca)
- s = "most";
- }
-
- if (s == "0" || s == "")
- {
- // no arena
- }
- else if (s == "off")
- {
- // forcibly turn off weaponarena
- }
- else if (s == "all" || s == "1")
- {
- g_weaponarena = 1;
- g_weaponarena_list = "All Weapons";
- for (j = WEP_FIRST; j <= WEP_LAST; ++j)
- {
- e = get_weaponinfo(j);
- if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
- g_weaponarena_weapons |= WepSet_FromWeapon(j);
- }
- }
- else if (s == "most")
- {
- g_weaponarena = 1;
- g_weaponarena_list = "Most Weapons";
- for (j = WEP_FIRST; j <= WEP_LAST; ++j)
- {
- e = get_weaponinfo(j);
- if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
- if (e.spawnflags & WEP_FLAG_NORMAL)
- g_weaponarena_weapons |= WepSet_FromWeapon(j);
- }
- }
- else if (s == "none")
- {
- g_weaponarena = 1;
- g_weaponarena_list = "No Weapons";
- }
- else
- {
- g_weaponarena = 1;
- t = tokenize_console(s);
- g_weaponarena_list = "";
- for (i = 0; i < t; ++i)
- {
- s = argv(i);
- for (j = WEP_FIRST; j <= WEP_LAST; ++j)
- {
- e = get_weaponinfo(j);
- if (e.netname == s)
- {
- g_weaponarena_weapons |= WepSet_FromWeapon(j);
- g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
- break;
- }
- }
- if (j > WEP_LAST)
- {
- print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
- }
- }
- g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
- }
-
- if(g_weaponarena)
- g_weaponarena_random = cvar("g_weaponarena_random");
- else
- g_weaponarena_random = 0;
- g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
-
- if (g_weaponarena)
- {
- g_weapon_stay = 0; // incompatible
- start_weapons = g_weaponarena_weapons;
- start_items |= IT_UNLIMITED_AMMO;
- }
- else
- {
- for (i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- e = get_weaponinfo(i);
- int w = want_weapon(e, false);
- if(w & 1)
- start_weapons |= WepSet_FromWeapon(i);
- if(w & 2)
- start_weapons_default |= WepSet_FromWeapon(i);
- if(w & 4)
- start_weapons_defaultmask |= WepSet_FromWeapon(i);
- }
- }
-
- if(!cvar("g_use_ammunition"))
- start_items |= IT_UNLIMITED_AMMO;
-
- if(start_items & IT_UNLIMITED_WEAPON_AMMO)
- {
- start_ammo_shells = 999;
- start_ammo_nails = 999;
- start_ammo_rockets = 999;
- start_ammo_cells = 999;
- start_ammo_plasma = 999;
- start_ammo_fuel = 999;
- }
- else
- {
- start_ammo_shells = cvar("g_start_ammo_shells");
- start_ammo_nails = cvar("g_start_ammo_nails");
- start_ammo_rockets = cvar("g_start_ammo_rockets");
- start_ammo_cells = cvar("g_start_ammo_cells");
- start_ammo_plasma = cvar("g_start_ammo_plasma");
- start_ammo_fuel = cvar("g_start_ammo_fuel");
- }
-
- if (warmup_stage)
- {
- warmup_start_ammo_shells = start_ammo_shells;
- warmup_start_ammo_nails = start_ammo_nails;
- warmup_start_ammo_rockets = start_ammo_rockets;
- warmup_start_ammo_cells = start_ammo_cells;
- warmup_start_ammo_plasma = start_ammo_plasma;
- warmup_start_ammo_fuel = start_ammo_fuel;
- warmup_start_health = start_health;
- warmup_start_armorvalue = start_armorvalue;
- warmup_start_weapons = start_weapons;
- warmup_start_weapons_default = start_weapons_default;
- warmup_start_weapons_defaultmask = start_weapons_defaultmask;
-
- if (!g_weaponarena && !g_ca)
- {
- warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
- warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
- warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
- warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
- warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
- warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
- warmup_start_health = cvar("g_warmup_start_health");
- warmup_start_armorvalue = cvar("g_warmup_start_armor");
- warmup_start_weapons = '0 0 0';
- warmup_start_weapons_default = '0 0 0';
- warmup_start_weapons_defaultmask = '0 0 0';
- for (i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- e = get_weaponinfo(i);
- int w = want_weapon(e, g_warmup_allguns);
- if(w & 1)
- warmup_start_weapons |= WepSet_FromWeapon(i);
- if(w & 2)
- warmup_start_weapons_default |= WepSet_FromWeapon(i);
- if(w & 4)
- warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
- }
- }
- }
-
- if (g_jetpack)
- start_items |= IT_JETPACK;
-
- MUTATOR_CALLHOOK(SetStartItems);
-
- if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
- {
- start_items |= IT_FUEL_REGEN;
- start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
- warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
- }
-
- WepSet precache_weapons = start_weapons;
- if (g_warmup_allguns != 1)
- precache_weapons |= warmup_start_weapons;
- for (i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- e = get_weaponinfo(i);
- if(precache_weapons & WepSet_FromWeapon(i))
- WEP_ACTION(i, WR_INIT);
- }
-
- start_ammo_shells = max(0, start_ammo_shells);
- start_ammo_nails = max(0, start_ammo_nails);
- start_ammo_rockets = max(0, start_ammo_rockets);
- start_ammo_cells = max(0, start_ammo_cells);
- start_ammo_plasma = max(0, start_ammo_plasma);
- start_ammo_fuel = max(0, start_ammo_fuel);
-
- warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
- warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
- warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
- warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
- warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
- warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
-}
+float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
+void readplayerstartcvars();
float g_bugrigs;
float g_bugrigs_planar_movement;