}
}
+/*
+=============
+R_Q1BSP_LoadSplitSky
+
+A sky texture is 256*128, with the right side being a masked overlay
+==============
+*/
+void R_Q1BSP_LoadSplitSky (qbyte *src, int bytesperpixel)
+{
+ int i, j;
+ unsigned solidpixels[128*128], alphapixels[128*128];
+
+ if (bytesperpixel == 4)
+ {
+ for (i = 0;i < 128;i++)
+ {
+ for (j = 0;j < 128;j++)
+ {
+ solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
+ alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
+ }
+ }
+ }
+ else
+ {
+ // make an average value for the back to avoid
+ // a fringe on the top level
+ int p, r, g, b;
+ union
+ {
+ unsigned int i;
+ unsigned char b[4];
+ }
+ rgba;
+ r = g = b = 0;
+ for (i = 0;i < 128;i++)
+ {
+ for (j = 0;j < 128;j++)
+ {
+ rgba.i = palette_complete[src[i*256 + j + 128]];
+ r += rgba.b[0];
+ g += rgba.b[1];
+ b += rgba.b[2];
+ }
+ }
+ rgba.b[0] = r/(128*128);
+ rgba.b[1] = g/(128*128);
+ rgba.b[2] = b/(128*128);
+ rgba.b[3] = 0;
+ for (i = 0;i < 128;i++)
+ {
+ for (j = 0;j < 128;j++)
+ {
+ solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
+ alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
+ }
+ }
+ }
+
+ loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+ loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+}
+
static void Mod_Q1BSP_LoadTextures(lump_t *l)
{
int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
{
if (image_width == 256 && image_height == 128)
{
- R_InitSky(data, 4);
+ R_Q1BSP_LoadSplitSky(data, 4);
Mem_Free(data);
}
else
Mem_Free(data);
Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
if (mtdata != NULL)
- R_InitSky(mtdata, 1);
+ R_Q1BSP_LoadSplitSky(mtdata, 1);
}
}
else if (mtdata != NULL)
- R_InitSky(mtdata, 1);
+ R_Q1BSP_LoadSplitSky(mtdata, 1);
}
}
else
mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
if (loadmodel->isworldmodel)
- {
Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
- // until we get a texture for it...
- R_ResetQuakeSky();
- }
// swap all the lumps
mod_base = (qbyte *)header;
Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
mod->brush.ishlbsp = false;
if (loadmodel->isworldmodel)
- {
Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
- // until we get a texture for it...
- R_ResetQuakeSky();
- }
mod_base = (qbyte *)header;
if (i != Q3BSPVERSION)
Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
if (mod->isworldmodel)
- {
Cvar_SetValue("halflifebsp", false);
- // until we get a texture for it...
- R_ResetQuakeSky();
- }
mod->soundfromcenter = true;
mod->TraceBox = Mod_Q3BSP_TraceBox;
cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"};
cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1"};
cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2"};
-qboolean skyavailable_quake;
-qboolean skyavailable_box;
int skyrendernow;
int skyrendermasked;
-static rtexture_t *solidskytexture;
-static rtexture_t *alphaskytexture;
static int skyrendersphere;
static int skyrenderbox;
static rtexturepool_t *skytexturepool;
skyrendermasked = false;
if (r_sky.integer && !fogenabled)
{
- if (skyavailable_box)
+ if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
skyrenderbox = true;
- else if (skyavailable_quake)
+ else if (cl.worldmodel->brush.solidskytexture)
skyrendersphere = true;
// for depth-masked sky, render the sky on the first sky surface encountered
skyrendernow = true;
void R_LoadSkyBox(void)
{
- int i, j;
+ int i, j, success;
int indices[4] = {0,1,2,3};
char name[1024];
qbyte *image_rgba;
qbyte *temp;
+
R_UnloadSkyBox();
+
if (!skyname[0])
return;
for (j=0; j<3; j++)
{
+ success = 0;
for (i=0; i<6; i++)
{
if (snprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL);
Mem_Free(image_rgba);
Mem_Free(temp);
+ success++;
}
- for (i=0; i<6; i++)
- {
- if (skyboxside[i] == NULL)
- {
- R_UnloadSkyBox();
- break;
- }
- }
-
- if (skyboxside[0] != NULL)
- return;
+ if (success)
+ break;
}
- Con_Printf ("Failed to load %s as skybox\n", skyname);
+ if (j == 3)
+ Con_Printf ("Failed to load %s as skybox\n", skyname);
}
int R_SetSkyBox(const char *sky)
return false;
}
- skyavailable_box = false;
strcpy(skyname, sky);
- R_UnloadSkyBox();
R_LoadSkyBox();
if (!skyname[0])
return true;
-
- if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
- {
- skyavailable_box = true;
- return true;
- }
return false;
}
GL_Color(1, 1, 1, 1);
memset(&m, 0, sizeof(m));
GL_BlendFunc(GL_ONE, GL_ZERO);
- GL_DepthMask(true);
+ GL_DepthMask(false);
GL_DepthTest(false); // don't modify or read zbuffer
m.pointer_vertex = skyboxvertex3f;
m.pointer_texcoord[0] = skyboxtexcoord2f;
GL_DepthTest(false); // don't modify or read zbuffer
memset(&m, 0, sizeof(m));
m.pointer_vertex = skysphere_vertex3f;
- m.tex[0] = R_GetTexture(solidskytexture);
+ m.tex[0] = R_GetTexture(cl.worldmodel->brush.solidskytexture);
m.pointer_texcoord[0] = skysphere_texcoord2f;
m.texmatrix[0] = scroll1matrix;
if (r_textureunits.integer >= 2)
{
// one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
- m.tex[1] = R_GetTexture(alphaskytexture);
+ m.tex[1] = R_GetTexture(cl.worldmodel->brush.alphaskytexture);
m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
m.pointer_texcoord[1] = skysphere_texcoord2f;
m.texmatrix[1] = scroll2matrix;
GL_LockArrays(0, 0);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- m.tex[0] = R_GetTexture(alphaskytexture);
+ m.tex[0] = R_GetTexture(cl.worldmodel->brush.alphaskytexture);
m.texmatrix[0] = scroll2matrix;
R_Mesh_State(&m);
GL_LockArrays(0, skysphere_numverts);
//===============================================================
-/*
-=============
-R_InitSky
-
-A sky texture is 256*128, with the right side being a masked overlay
-==============
-*/
-void R_InitSky (qbyte *src, int bytesperpixel)
-{
- int i, j;
- unsigned solidpixels[128*128], alphapixels[128*128];
-
- skyavailable_quake = true;
-
- // flush skytexturepool so we won't build up a leak from uploading textures multiple times
- R_FreeTexturePool(&skytexturepool);
- skytexturepool = R_AllocTexturePool();
- solidskytexture = NULL;
- alphaskytexture = NULL;
-
- if (bytesperpixel == 4)
- {
- for (i = 0;i < 128;i++)
- {
- for (j = 0;j < 128;j++)
- {
- solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
- alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
- }
- }
- }
- else
- {
- // make an average value for the back to avoid
- // a fringe on the top level
- int p, r, g, b;
- union
- {
- unsigned int i;
- unsigned char b[4];
- }
- rgba;
- r = g = b = 0;
- for (i = 0;i < 128;i++)
- {
- for (j = 0;j < 128;j++)
- {
- rgba.i = palette_complete[src[i*256 + j + 128]];
- r += rgba.b[0];
- g += rgba.b[1];
- b += rgba.b[2];
- }
- }
- rgba.b[0] = r/(128*128);
- rgba.b[1] = g/(128*128);
- rgba.b[2] = b/(128*128);
- rgba.b[3] = 0;
- for (i = 0;i < 128;i++)
- {
- for (j = 0;j < 128;j++)
- {
- solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
- alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
- }
- }
- }
-
- solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
- alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
-}
-
-void R_ResetQuakeSky(void)
-{
- skyavailable_quake = false;
-}
-
void R_ResetSkyBox(void)
{
skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL;
skyname[0] = 0;
- skyavailable_box = false;
+ R_LoadSkyBox();
}
static void r_sky_start(void)
{
skytexturepool = R_AllocTexturePool();
- solidskytexture = NULL;
- alphaskytexture = NULL;
R_LoadSkyBox();
}
{
R_UnloadSkyBox();
R_FreeTexturePool(&skytexturepool);
- solidskytexture = NULL;
- alphaskytexture = NULL;
}
static void r_sky_newmap(void)
{
}
+
void R_Sky_Init(void)
{
Cmd_AddCommand ("loadsky", &LoadSky_f);
Cvar_RegisterVariable (&r_sky);
Cvar_RegisterVariable (&r_skyscroll1);
Cvar_RegisterVariable (&r_skyscroll2);
- R_ResetSkyBox();
- R_ResetQuakeSky();
+ skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL;
+ skyname[0] = 0;
R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
}