]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
enable transparency on tga skins on mdl/md2/md3 when shader is not found
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Jul 2008 22:54:15 +0000 (22:54 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Jul 2008 22:54:15 +0000 (22:54 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8420 d7cf8633-e32d-0410-b094-e92efae38249

model_shared.c

index 80c2237982ac56c34887b526d9f57728f1c49ad1..0749523e481b45d70d53dda7ab6d11e3a4699fbe 100644 (file)
@@ -1865,6 +1865,8 @@ nothing                GL_ZERO GL_ONE
                        texture->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
                else
                        texture->basematerialflags |= MATERIALFLAG_WALL;
+               if (defaulttexflags & TEXF_ALPHA)
+                       texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
                texture->numskinframes = 1;
                if (fallback)
                {